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When Computers are Everywhere
Will WE HAVE SUPERPOWERS? Guy
Guy
Inspire ✦ Be Inspired ✦ Create
Amazing Experiences
Anticipate

CTO Council
 Citrix Labs

Innovate

Future of
Education
Future of
Work
So where are we headed with computing?
http://www.businessinsider.com/global-smartphone-market-forecast-vendor-platform-growth-2015-6
7.4
2015
2020
A smart phone in the
developing world is
a powerful enabler
of:
•  Connection
•  Education
•  Banking
•  Healthcare
•  Security
•  Etc.
2013
$1.9T IoT - IDC (everything
on the net)
2017
$7.3T IoT - IDC
2018
7B M2M connections with
80% YOY Growth -
2020
50B devices -
80% of Revenue from
Services - Gartner
“$19T market
in the next
decade”
http://www.businessinsider.com/internet-of-everything-2015-bi-2014-12
A/VToday
In 4
Years
IT for the Non-Office
Biggest Ever IT Expansion
1T Devices by
2030 @ 30% CAGR
Fusion of the Physical
and Digital World
1T Devices
=
1 every 6 sqft
Parallelism/ComputePower
Time
Traditional
Computing
Transistors
Increasing Parallelism
Decreasing Power
Beyond Moore: Curve Jumping in Computing
4 to 8
Cores
100B Neurons
1Q Connections
87M X Less Power
Human
Brain
Mobile
Computing
Transistor /
Watt
Powerless
Computing
Mined Power Transistors /
Watt
Parallel
Computing
Cores
Neural
Computing
Neurons +
Synapses
Simultaneous
Computing
Quantum
Bits
1K to 5K
Cores
1M Neurons
256M Connections
The Death of Dumb
Cameras and Mics
Breaks Cryptography
as we know it
This scale of computing will necessitate a
change in how we interact with computers
1 Remote ->
1 Thing
1 App ->
1 Thing
1 Person ->
Everything
We have seen amazing change in
computing….
1)  Goto Computing: Mainframes & Desktops
2)  Luggable Computing: Laptops & Tablets
3)  Intimate Computing: Phones & Wearables
4)  Immersive Computing: IoT & Mixed Reality
5)  Accommodative Computing: Robotics & AI
1946
Wires
1950-1960s
Switches and
Punchcards
1970s
Command
Line
Interface
1984
Graphical
User
Interface
2007
Multi-touch +
Accelerometers
2010
Depth
Cameras and
Gesture
2011
Speech
Question and
Answer
Interfaces
2012
Brain
Interface
2013
Intimate
Computing
2014
Directional
Hearing
2015
Projection and
Augmented
Reality
Inference	
based	on	
sensing	
Context
Understanding
Natural Human
Interfaces
https://www.microsoft.com/microsoft-hololens/en-us
What Can We Learn from the Military?
1.  Observe (MULTI-INT)
3. Decide
2. Orient (Analyze)
4. Act
Observe Orient Decide Act (OODA)
Military Takeaways
•  Logistics: Deploying sensors is a huge logistics problem
•  Events: “Events are the Substance of Time” – Einstein
•  Time and Location Matter: Everything is tagged with a time and location.
•  Action Oriented: Collect data and build models you can act upon.
•  “Operational Picture”: Build a World Model by connecting the data.
Data is far more valuable when it is connected.
Similar to Metcalfe’s Law about networking.
What can we learn from consumer IoT?
How about Halloween as a Testbed?
Lesson 1: Location Matters
Lesson 2: Understand Device Limitations:
Power Consumption, Networking, and Compute Power
Cactus Micro Rev1 ESP8266
Great Board, Horrible Antenna
Particle Photon
With an Antenna Option
Test
LED
Test Test
LED
Test
Test
Test
Ant
Ant
Ant
Test
Test
Ant
Lesson 3: You can make dumb things smarter…
It just takes a little effort…
Lesson 4: Survey Your Network
Fill gaps with Network Extenders Add Antennas where needed
Lesson 5: KISS your Software
Web Server
Web Service
User Interface
Devices
A Little Architecture …
1 Location Matters: When we surround ourselves with computing the location matters.
2 Understand Device Limitations: Power consumption, quality of networking chips /
antennas, and compute power all put limits on what any one device can do.
3 Dumb Devices can be Smart: Making dumb devices smarter is doable, but requires
some maker know how.
4 Survey Your Network: You may need to boost wireless signals to fill coverage holes
and / or add antennas to some devices.
5 KISS your Software: Make the firmware simple and flexible as possible so you don’t
have to flash dozens of devices repeatedly. Keep realtime behaviors closer to the edge.
Put the intelligent orchestration in the cloud, gateway, or end user interface device.
6 Understand Your Realtime Needs: Like synchronizing audio.
7 IOT Onboarding: There is a lot of opportunity to make device onboarding easier
including claiming devices, network joins, and device configuration.
8 IOT Interaction: Interacting naturally without a remote or custom app is critical.
9 Automation: Better automation requires context. In this case knowing where people are.
10 Operations: Consider the effort to power, monitor, update, and repair these devices.
Experiment & Have Fun!!: The best way to learn is play with stuff.
Consumer IOT Lesson Summary
What are is IoT missing today?
•  World Model – How do we turn stovepipe IoT systems in models and control
systems of homes, businesses, and cities.
•  Simplified / Standard Onboarding – Cellular has the advantage of onboarding
at point of sale via a sim card. For wifi a system that listened for new networks
and allowed you to claim them would be easier for consumers.
•  Simplified / Standard Interaction – The idea of using visual recognition and
context to select and control things by gesture, voice, image, etc.
?
QUESTIONS
Guy
theguybieber@gmail.com
Inspire ✦ Be Inspired ✦ Create Amazing Experiences
Thank
You
@gbieber2
Guy Bieber – Futurist, Innovator, Mentor

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When Computers are Everywhere, Will we have superpowers.

  • 1. When Computers are Everywhere Will WE HAVE SUPERPOWERS? Guy
  • 2. Guy Inspire ✦ Be Inspired ✦ Create Amazing Experiences Anticipate CTO Council Citrix Labs Innovate Future of Education Future of Work
  • 3. So where are we headed with computing?
  • 4. http://www.businessinsider.com/global-smartphone-market-forecast-vendor-platform-growth-2015-6 7.4 2015 2020 A smart phone in the developing world is a powerful enabler of: •  Connection •  Education •  Banking •  Healthcare •  Security •  Etc.
  • 5. 2013 $1.9T IoT - IDC (everything on the net) 2017 $7.3T IoT - IDC 2018 7B M2M connections with 80% YOY Growth - 2020 50B devices - 80% of Revenue from Services - Gartner “$19T market in the next decade” http://www.businessinsider.com/internet-of-everything-2015-bi-2014-12 A/VToday In 4 Years IT for the Non-Office Biggest Ever IT Expansion
  • 6. 1T Devices by 2030 @ 30% CAGR Fusion of the Physical and Digital World 1T Devices = 1 every 6 sqft
  • 7. Parallelism/ComputePower Time Traditional Computing Transistors Increasing Parallelism Decreasing Power Beyond Moore: Curve Jumping in Computing 4 to 8 Cores 100B Neurons 1Q Connections 87M X Less Power Human Brain Mobile Computing Transistor / Watt Powerless Computing Mined Power Transistors / Watt Parallel Computing Cores Neural Computing Neurons + Synapses Simultaneous Computing Quantum Bits 1K to 5K Cores 1M Neurons 256M Connections The Death of Dumb Cameras and Mics Breaks Cryptography as we know it
  • 8. This scale of computing will necessitate a change in how we interact with computers
  • 9. 1 Remote -> 1 Thing 1 App -> 1 Thing 1 Person -> Everything
  • 10. We have seen amazing change in computing…. 1)  Goto Computing: Mainframes & Desktops 2)  Luggable Computing: Laptops & Tablets 3)  Intimate Computing: Phones & Wearables 4)  Immersive Computing: IoT & Mixed Reality 5)  Accommodative Computing: Robotics & AI
  • 11. 1946 Wires 1950-1960s Switches and Punchcards 1970s Command Line Interface 1984 Graphical User Interface 2007 Multi-touch + Accelerometers 2010 Depth Cameras and Gesture 2011 Speech Question and Answer Interfaces 2012 Brain Interface 2013 Intimate Computing 2014 Directional Hearing 2015 Projection and Augmented Reality Inference based on sensing Context Understanding Natural Human Interfaces
  • 13. What Can We Learn from the Military?
  • 14. 1.  Observe (MULTI-INT) 3. Decide 2. Orient (Analyze) 4. Act Observe Orient Decide Act (OODA)
  • 15. Military Takeaways •  Logistics: Deploying sensors is a huge logistics problem •  Events: “Events are the Substance of Time” – Einstein •  Time and Location Matter: Everything is tagged with a time and location. •  Action Oriented: Collect data and build models you can act upon. •  “Operational Picture”: Build a World Model by connecting the data. Data is far more valuable when it is connected. Similar to Metcalfe’s Law about networking.
  • 16. What can we learn from consumer IoT?
  • 17. How about Halloween as a Testbed?
  • 19. Lesson 2: Understand Device Limitations: Power Consumption, Networking, and Compute Power Cactus Micro Rev1 ESP8266 Great Board, Horrible Antenna Particle Photon With an Antenna Option
  • 21. It just takes a little effort…
  • 22. Lesson 4: Survey Your Network Fill gaps with Network Extenders Add Antennas where needed
  • 23. Lesson 5: KISS your Software
  • 24. Web Server Web Service User Interface Devices A Little Architecture …
  • 25. 1 Location Matters: When we surround ourselves with computing the location matters. 2 Understand Device Limitations: Power consumption, quality of networking chips / antennas, and compute power all put limits on what any one device can do. 3 Dumb Devices can be Smart: Making dumb devices smarter is doable, but requires some maker know how. 4 Survey Your Network: You may need to boost wireless signals to fill coverage holes and / or add antennas to some devices. 5 KISS your Software: Make the firmware simple and flexible as possible so you don’t have to flash dozens of devices repeatedly. Keep realtime behaviors closer to the edge. Put the intelligent orchestration in the cloud, gateway, or end user interface device. 6 Understand Your Realtime Needs: Like synchronizing audio. 7 IOT Onboarding: There is a lot of opportunity to make device onboarding easier including claiming devices, network joins, and device configuration. 8 IOT Interaction: Interacting naturally without a remote or custom app is critical. 9 Automation: Better automation requires context. In this case knowing where people are. 10 Operations: Consider the effort to power, monitor, update, and repair these devices. Experiment & Have Fun!!: The best way to learn is play with stuff. Consumer IOT Lesson Summary
  • 26. What are is IoT missing today? •  World Model – How do we turn stovepipe IoT systems in models and control systems of homes, businesses, and cities. •  Simplified / Standard Onboarding – Cellular has the advantage of onboarding at point of sale via a sim card. For wifi a system that listened for new networks and allowed you to claim them would be easier for consumers. •  Simplified / Standard Interaction – The idea of using visual recognition and context to select and control things by gesture, voice, image, etc.
  • 28. Guy theguybieber@gmail.com Inspire ✦ Be Inspired ✦ Create Amazing Experiences Thank You @gbieber2 Guy Bieber – Futurist, Innovator, Mentor