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Anil Mammen
Chief – Learning Design & Social Impact
© 2014 Tata ClassEdge. Proprietary information of Tata ClassEdge.
The Multiple Learning
Experiences (M-LEx™) Model
Teaching and Learning as Acts
of Engagement
Tata ClassEdge | Instructional Model
Table of
Contents
Introduction.......................................................................................................... 01
ICT in Schools........................................................................................................ 02
Introducing M-LEx................................................................................................ 03
Multisensory Activities........................................................................................ 04
Group Activities and Projects.............................................................................. 05
Plug Points and Differentiated Activities........................................................... 05
The Use of Multimedia......................................................................................... 05
M-LEx™ Activity Types.......................................................................................... 08
Why M-LEx™.......................................................................................................... 10
References............................................................................................................. 11
Tata ClassEdge | Instructional Model
Introduction
Before we recommend an instructional model to be adopted in schools, we need to
be clear on two things:
	 1.	 What is the purpose of education?
	 2.	 What constitutes learning?
Of course, views differ on what constitutes the purpose of education. But here is what
we believe:
	 •	 Education must provide students with the tools for thinking, problem-
		 solving and creating new things.
	 •	 It must encourage them to question what is being taught.
	 •	 It must inculcate in students a certain sense of social justice.
	 •	 It must provide students with the ability to be sensitive to gender, social
		 and cultural differences.
	 •	 It must leave them with the hunger to continue learning through life.
As for learning, it involves many things—not just the ability to retain and reproduce
what is taught.
01
LEARNING
Question Assumptions
Be curious
Reflect, Interpret &
Contextualize
Observe Record
Read &Visualize
Discuss & Collaborate
Analyze & Solve Problems
Create or Construct
Enquire, Research & Explain
Present Findings orTeach
Tata ClassEdge | Instructional Model
ICT In Schools
In the instructional framework for Tata ClassEdge—our technology enabled learning
solution for K-12 schools—the use of information and communication technology
(ICT) in classrooms is a significant component. Technology makes it possible for
students to visualize what they cannot see in real life (for example, the structure of an
atom); it helps them manipulate values like temperature and pressure and see their
impact on objects; it helps them connect to a world of resources, experts and curious
peers. Technology helps teachers to avoid having to do complex drawings in every
class, represent effective visualizations and lead their students beyond textbooks and
classrooms.
However,whenwestudiedtheuseofICTinmanyschoolsinIndia,werealizedthatthe
focus was on delivering learning content through the use of multimedia. However,
the traditional lecture method and the new multimedia mode seemed to share the
same assumption—that education is nothing but the transfer of information. That it
is a one-way traffic: it either flows from the teacher to the students or from the smart-
board to the students. The student remains a passive body whose only responsibility
is to assimilate information and answer questions during tests.  
What is in this for students, except that they now get to see a few concepts in visual
form? First we used “chalk and talk”; with the introduction of multimedia, we now
move to “observe and listen” (at times followed by multiple-choice quizzes and
online tests). But can we call this education design? While it is a practical necessity
for students to score decent grades in exams, is it the only purpose of education? Is it
enough to teach to achieve predictable learning outcomes? If the aim of education
is to equip students to set goals for themselves (not just to pursue given goals), then
this approach to education is regressive.
Introduction
02
Tata ClassEdge | Instructional Model
Introducing M-LEx
The Tata ClassEdge instructional framework, the Multiple Learning Experiences
(MLEx™) Model, aims to make the teaching-learning process more experiential and
inquiry-oriented.
The model is developed on the following premises (and each premise can be
supported by the use of technology and real interactions):
	 1.	 Learning has multiple dimensions: understanding, application, critical
	 	 thinking, creativity, peer interaction and communication.
	 2.	 The teaching-learning process should include multisensory experiences
	 	 (visual, auditory, verbal and kinaesthetic) to enable students to experience
		 learning across different modalities.
	 3.	Meaningful multisensory activities need to be designed to promote each
		 dimension of learning.
Introduction
03
MultisensoryModalities
MultidimensionalActivities
Understanding Application Critical
Thinking
Creativity Peer Interaction &
Communication
Visual-
Auditory
Demonstrative
media
(animations &
slideshows),
graphic
organizers
Interactive
media and labs
Puzzles,
simulators,
spatial skills
worksheets
Art projects,
Student
Presentations
Student
Presentations
Verbal Reinforcement
worksheets
Application
Worksheets
Problem-
solving/
decision-
making
"challenge"
Worksheets
Creative writing,
debates, role-
plays, research
projects
Whole class and
group discussions
Kinaesthetic Hands-on
activites (Recall
activities)
Hands-on
"challenge"
activities
(Application-
oriented
activities–E.g.
Measurements
& observation,
electric
circuits.)
Hands-on
"challenge"
activities
(Higher-order
thinking
activities–E.g.
Drawing
conclusions
from an
experiment.)
Hands-on
models & Craft
Hands-on models &
projects
Multiple Dimensions of Learning
Tata ClassEdge | Instructional Model
04
Introduction
The intention of this framework is to enable teachers to resist fixed patterns of
teaching, build on the natural curiosity of children, and convert the classroom into an
active learning space (as opposed to passive transfer of information). Therefore, Tata
ClassEdge lesson plans, which are built on the M-LEx™ model, lay stress on designing
activities that provide multiple experiences to children—experiences that arouse
their curiosity and are engaging, explorative and participative.
	Multisensory Activities
Studies show that the human brain has evolved to develop, learn and operate
optimally in multisensory environments. So, when more senses are involved in
learning, the better it is for retention. Therefore, each teaching point within a lesson
contains multisensory activities that are well-aligned to the content. Over the course
of a lesson, children will have enough opportunities to do hands-on activities, discuss
or debate, narrate or listen to stories, solve problems, play with peers and interact
with multimedia.
The activities are a combination of not just different modalities (visual, auditory,
verbal, and kinaesthetic) and levels of difficulty but are also a blend discovery and
practice activities. Discovery activities help students grasp the content through
active exploration and inquiry whereas practice activities enable them to apply
their understanding, question assumptions and improve their performance through
effective feedback.
Research says that spaced repetition and practice aid retention. Therefore, by
including different types of activities to teach each topic within a lesson plan, what
we are really doing is providing opportunities for spaced and repeated practice for
students without the monotony of repetition.
The activities are designed in such a way that in the process of mastering the topics,
students also develop:
	 •	 Social Skills (interpersonal, communication, presentation and collaboration skills)
	 •	 ThinkingSkills(creativethinking,criticalthinking,problemsolvinganddecisionmaking)
	 •	 Research orientation
	 •	 Metacognition
	 •	 Interdisciplinary learning
	 •	 Information and Communication Technology (ICT) Skills
Tata ClassEdge | Instructional Model
Introduction
	Group Activities and Projects
Group activities and projects focus on enhancing metacognitive skills. They help
children to:
	 •	 Set realistic goals
	 •	 Determine the best ways to achieve that goal
	 •	 Monitor their progress
	 •	 Make adjustments where required through trial and error
Moreover, in social sciences, the activities are carefully designed to ensure students
are sensitised to social and economic discrimination, gender and community biases,
multiple points of view on history and civic responsibilities.
	Plug Points and Differentiated Activities
The MLEx™ model makes use of interdisciplinary correlations, called Plug Points,
which link one subject to another or to contemporary events and research.
There are differentiated activities as well (“Reinforcement” and “Challenge”) for
struggling students and high achievers. However, it is important to note that
“struggling students” and “high achievers” are not permanent labels. For instance,
a high achiever in math could be a struggling learner in languages. Moreover, we
don’t recommend that teachers divide the class into high achievers and struggling
students and administer these activities to separate groups. Both kinds of activities
could be administered to the whole class. Students will be paired intelligently for
the“Challenge”activities so that even struggling students participate in solving such
questions.
	The Use of Multimedia
Multimedia is used only as a teaching aid. It doesn’t take away the significant role of a
teacher in the classroom.The media is used not just to explain a topic but to generate
interest in the subject as well. Considering the low attention span of students and
their ability to retain only limited amount of information at a time in a whole class
environment, the maximum duration of multimedia is limited to just five minutes.
Media is used to provide the main idea of the topic and the lesson plans provide
tips to teachers to peg the details around the main idea. This is because, according
05
Tata ClassEdge | Instructional Model
Introduction
06
to studies (John Medina 2009), the human brain processes the meaning or the big
picture before processing the details.
Also, the lesson plans provide tips to get children to verbalise what they see in a
multimedia demonstration. For example, the teacher could ask some questions
related to the media or stop the media midway and ask students to predict what is
going to happen next.
In addition to animations,Tata ClassEdge also has several digital tools in mathematics
and science (such as lenses, mirrors and geometry tiles) which can either be used by
teachers as teaching tools or by students in computer laboratories.
Multimedia and Still Images: Cultural Sensitivity inVisual Representation
The images that a child is exposed to can have a deep impact on the way biases and
stereotypesareformedinhisorhermind.Forexample,ifthetextbookandsupporting
materialsshowpeasantsassemi-literate,poor,andincapableofascientificworldview,
children are most likely to imbibe that view unless they question it at some point in
their life. The fact that stereotypes still play a large role in mass media only tells us
that many of us do not question our assumptions.  
Here is a sample checklist that our media developers use to avoid biases and ensure
a certain level of sensitivity in the way we depict visuals:
Gender Sensitivity
	 1.	 Is there any gender stereotyping in our media representation?
		 a.	Are nurses and teachers always women?
		 b.	Are doctors and engineers always men?
		 c.	 Is it always the mother who works in the kitchen?
		 d.	Are women/girl children shown as needing male support to get things
			 done?
(Obviously the answers to the question given above should be in the negative.)
Gender discrimination cannot be taken care of by just having an equal number of
male and female characters. Who is the main actor or agent of change? What is the
setting, the action and the purpose of the scenario? We need to be sensitive about
biases creeping into any of these.
Tata ClassEdge | Instructional Model
Introduction
07
Class and Urban/Rural Sensitivity
	 2.	 How are lower classes represented? (Avoid the typical social advertising
	 	 format— sympathy evoking faces, ragged clothes, submissive expressions,
	 	 etc.—and highlight their sense of self-respect.)
	 3.	Are all scenarios set only in an urban middle class milieu? (Use a mix of rural and
		 urban scenarios in varied contexts.)
	 4.	 How is rural India represented? Is it represented in the typical“illustrated story”
		 style—huts, mud roads, and old men on a charpoy? (Avoid clichéd
		 representations and represent the diversity of rural India.)
SensitivityTowards Adivasis and Dalits
	 5.	How are adivasi societies and dalits represented? (Highlight their sensitivity to
	 	 the environment, and their sense of self-respect without romanticizing some
		 of their traditional professions.)
Tata ClassEdge | Instructional Model
M-lex™ activity types
The table below provides a list of activities used in the model. Each activity is denoted
by an icon in the Tata ClassEdge lesson plans. Some activities are intended to help
students discover concepts for themselves, while others serve as practice activities.
The table also indicates the learning dimensions, modalities and life skills (although
these will depend on the exact nature and specific content of the activities).
08
Activity Icon Dimension Modality Life Skills
1 Play
Role-plays, group games,
multimedia games
Understanding,
Creativity,
Communication
Verbal,Visual-
Auditory,
Kinaesthetic
Role-play: Facing an audience,
communication skills
Group Games: Peer
Interaction, Decision Making
Multimedia Games: Problem
Solving, Decision Making
2 Share
This is a paired/group activity.
Understanding,
Communication
Verbal,Visual-
Auditory (For
hands-on activities,
the kinaesthetic
modality applies,
too.)
Peer interaction
3 Think
An activity that typically involves
higher-order thinking skills (this
could be a group or individual
activity):
	 •	 Fact & Opinion
	 •	 Drawing Inferences
	 •	 Predicting Consequences
	 •	 Breaking down a problem 	
		 into component parts
	 •	 Identifying the main idea/	
		 problem
CriticalThinking,
Creativity
Verbal,Visual
(could also
include Auditory
and Kinaesthetic
modalities,
depending on
the nature of the
activity.)
Logical thinking, creative
thinking, problem solving,
decision making
4 Talk
Whole class discussions, group
discussions, debates, story-telling,
summarising
Communication Verbal, Auditory Communication skills, peer
interaction, creativity (for
story telling), critical thinking
(depending on the nature of
the topic being discussed)
Tata ClassEdge | Instructional Model
Activity Icon Dimension Modality Life Skills
5 Hunt
Projects (group or individual)
Projects are always followed up with
a presentation where students talk
about their findings. Projects are
age-appropriate and can be done
without much adult support.
Application,
CriticalThinking,
Communication
Verbal,Visual-
Auditory
Information gathering,
critical thinking, creativity,
metacognition, presentation
skills, ICT skills (if the students
are using computer and the
Web to develop the project )
6 Lit
Making picture stories or rhymes (for
primary classes)
Developing a story or writing a poem
around a given topic (for secondary
and high school students)
Creativity,
Communication
Verbal,Visual Writing skills, creativity
7 Art
Colouring, painting, sketching,
collages, card making, craftwork,
clay-modelling, origami, poster
making, creating advertising
campaigns, etc.
Creativity,
Communication
Verbal,Visual Artistic skills, creativity
8 Word
Crossword
Word Search
Word Jumble
Understanding Verbal,Visual Problem solving, logical
thinking
9 Trip
Field trips
Understanding Visual,Verbal,
Auditory,
Kinaesthetic
Observation and recording
10 Media
- Multimedia demonstrations
- Animations
- Click & Explore Demonstrations
- Slideshows
Understanding Verbal,Visual-
Auditory
Observation and recording
11 Interactive
Multimedia interactivities (except
Games which come under Play)
Application Verbal-Visual-
Auditory (Could
include Musical)
Problem solving, decision
making, ICT skills
09
M-lex™ Activity Types
Tata ClassEdge | Instructional Model
Why m-lex™
Children are natural learners. They learn through experiences and by tinkering with
things. They learn by observing things and asking questions. They learn in ways
we can’t even imagine. Technology alone will be able to do precious little if it is
introduced without concern for the way children learn and make sense of things. We
need an adoption model that integrates technology with effective teaching-learning
practices. We need to provide scaffolding and space for students to learn on their
own. After all, we should not introduce technology because it“has to be introduced”
but because it has the potential to improve learning outcomes.
As a start, classrooms should promote an environment of inquiry, experimentation
and dialogue. We should recognize the porous borders that compartmentalize
different subjects. We should acknowledge the differences in aptitude and provide
room for each child to build on his or her strengths.
10
Tata ClassEdge | Instructional Model
11
References
The following books and papers have inspired us in the design of M-LEx™:
	 1.	 The National Council for Educational Research and Training (2005).
		 National Curriculum Framework 2005
	 2.	Bernie Trilling, Charles Fadel (2009). 21st Century Skills: Learning for
		 Life in Our Times
	 3.	Howard Gardner (1983). Frames of Mind: The Theory of Multiple
		 Intelligences
	 4.	 Krishna Kumar (1989). Social Character of Learning
	 5.	 John J. Medina (2009). Brain Rules: 12 Principles for Surviving and
		 Thriving at Work, Home, and School
	 6.	M. David Merrill (2002). First Principles of Instruction
	 7.	Richard E. Mayer and Roxana Moreno (1996). A Cognitive Theory of
		Multimedia Learning: Implications for Design Principles

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WhitePaper_M-LEx

  • 1. Anil Mammen Chief – Learning Design & Social Impact © 2014 Tata ClassEdge. Proprietary information of Tata ClassEdge. The Multiple Learning Experiences (M-LEx™) Model Teaching and Learning as Acts of Engagement
  • 2. Tata ClassEdge | Instructional Model Table of Contents Introduction.......................................................................................................... 01 ICT in Schools........................................................................................................ 02 Introducing M-LEx................................................................................................ 03 Multisensory Activities........................................................................................ 04 Group Activities and Projects.............................................................................. 05 Plug Points and Differentiated Activities........................................................... 05 The Use of Multimedia......................................................................................... 05 M-LEx™ Activity Types.......................................................................................... 08 Why M-LEx™.......................................................................................................... 10 References............................................................................................................. 11
  • 3. Tata ClassEdge | Instructional Model Introduction Before we recommend an instructional model to be adopted in schools, we need to be clear on two things: 1. What is the purpose of education? 2. What constitutes learning? Of course, views differ on what constitutes the purpose of education. But here is what we believe: • Education must provide students with the tools for thinking, problem- solving and creating new things. • It must encourage them to question what is being taught. • It must inculcate in students a certain sense of social justice. • It must provide students with the ability to be sensitive to gender, social and cultural differences. • It must leave them with the hunger to continue learning through life. As for learning, it involves many things—not just the ability to retain and reproduce what is taught. 01 LEARNING Question Assumptions Be curious Reflect, Interpret & Contextualize Observe Record Read &Visualize Discuss & Collaborate Analyze & Solve Problems Create or Construct Enquire, Research & Explain Present Findings orTeach
  • 4. Tata ClassEdge | Instructional Model ICT In Schools In the instructional framework for Tata ClassEdge—our technology enabled learning solution for K-12 schools—the use of information and communication technology (ICT) in classrooms is a significant component. Technology makes it possible for students to visualize what they cannot see in real life (for example, the structure of an atom); it helps them manipulate values like temperature and pressure and see their impact on objects; it helps them connect to a world of resources, experts and curious peers. Technology helps teachers to avoid having to do complex drawings in every class, represent effective visualizations and lead their students beyond textbooks and classrooms. However,whenwestudiedtheuseofICTinmanyschoolsinIndia,werealizedthatthe focus was on delivering learning content through the use of multimedia. However, the traditional lecture method and the new multimedia mode seemed to share the same assumption—that education is nothing but the transfer of information. That it is a one-way traffic: it either flows from the teacher to the students or from the smart- board to the students. The student remains a passive body whose only responsibility is to assimilate information and answer questions during tests. What is in this for students, except that they now get to see a few concepts in visual form? First we used “chalk and talk”; with the introduction of multimedia, we now move to “observe and listen” (at times followed by multiple-choice quizzes and online tests). But can we call this education design? While it is a practical necessity for students to score decent grades in exams, is it the only purpose of education? Is it enough to teach to achieve predictable learning outcomes? If the aim of education is to equip students to set goals for themselves (not just to pursue given goals), then this approach to education is regressive. Introduction 02
  • 5. Tata ClassEdge | Instructional Model Introducing M-LEx The Tata ClassEdge instructional framework, the Multiple Learning Experiences (MLEx™) Model, aims to make the teaching-learning process more experiential and inquiry-oriented. The model is developed on the following premises (and each premise can be supported by the use of technology and real interactions): 1. Learning has multiple dimensions: understanding, application, critical thinking, creativity, peer interaction and communication. 2. The teaching-learning process should include multisensory experiences (visual, auditory, verbal and kinaesthetic) to enable students to experience learning across different modalities. 3. Meaningful multisensory activities need to be designed to promote each dimension of learning. Introduction 03 MultisensoryModalities MultidimensionalActivities Understanding Application Critical Thinking Creativity Peer Interaction & Communication Visual- Auditory Demonstrative media (animations & slideshows), graphic organizers Interactive media and labs Puzzles, simulators, spatial skills worksheets Art projects, Student Presentations Student Presentations Verbal Reinforcement worksheets Application Worksheets Problem- solving/ decision- making "challenge" Worksheets Creative writing, debates, role- plays, research projects Whole class and group discussions Kinaesthetic Hands-on activites (Recall activities) Hands-on "challenge" activities (Application- oriented activities–E.g. Measurements & observation, electric circuits.) Hands-on "challenge" activities (Higher-order thinking activities–E.g. Drawing conclusions from an experiment.) Hands-on models & Craft Hands-on models & projects Multiple Dimensions of Learning
  • 6. Tata ClassEdge | Instructional Model 04 Introduction The intention of this framework is to enable teachers to resist fixed patterns of teaching, build on the natural curiosity of children, and convert the classroom into an active learning space (as opposed to passive transfer of information). Therefore, Tata ClassEdge lesson plans, which are built on the M-LEx™ model, lay stress on designing activities that provide multiple experiences to children—experiences that arouse their curiosity and are engaging, explorative and participative.  Multisensory Activities Studies show that the human brain has evolved to develop, learn and operate optimally in multisensory environments. So, when more senses are involved in learning, the better it is for retention. Therefore, each teaching point within a lesson contains multisensory activities that are well-aligned to the content. Over the course of a lesson, children will have enough opportunities to do hands-on activities, discuss or debate, narrate or listen to stories, solve problems, play with peers and interact with multimedia. The activities are a combination of not just different modalities (visual, auditory, verbal, and kinaesthetic) and levels of difficulty but are also a blend discovery and practice activities. Discovery activities help students grasp the content through active exploration and inquiry whereas practice activities enable them to apply their understanding, question assumptions and improve their performance through effective feedback. Research says that spaced repetition and practice aid retention. Therefore, by including different types of activities to teach each topic within a lesson plan, what we are really doing is providing opportunities for spaced and repeated practice for students without the monotony of repetition. The activities are designed in such a way that in the process of mastering the topics, students also develop: • Social Skills (interpersonal, communication, presentation and collaboration skills) • ThinkingSkills(creativethinking,criticalthinking,problemsolvinganddecisionmaking) • Research orientation • Metacognition • Interdisciplinary learning • Information and Communication Technology (ICT) Skills
  • 7. Tata ClassEdge | Instructional Model Introduction  Group Activities and Projects Group activities and projects focus on enhancing metacognitive skills. They help children to: • Set realistic goals • Determine the best ways to achieve that goal • Monitor their progress • Make adjustments where required through trial and error Moreover, in social sciences, the activities are carefully designed to ensure students are sensitised to social and economic discrimination, gender and community biases, multiple points of view on history and civic responsibilities.  Plug Points and Differentiated Activities The MLEx™ model makes use of interdisciplinary correlations, called Plug Points, which link one subject to another or to contemporary events and research. There are differentiated activities as well (“Reinforcement” and “Challenge”) for struggling students and high achievers. However, it is important to note that “struggling students” and “high achievers” are not permanent labels. For instance, a high achiever in math could be a struggling learner in languages. Moreover, we don’t recommend that teachers divide the class into high achievers and struggling students and administer these activities to separate groups. Both kinds of activities could be administered to the whole class. Students will be paired intelligently for the“Challenge”activities so that even struggling students participate in solving such questions.  The Use of Multimedia Multimedia is used only as a teaching aid. It doesn’t take away the significant role of a teacher in the classroom.The media is used not just to explain a topic but to generate interest in the subject as well. Considering the low attention span of students and their ability to retain only limited amount of information at a time in a whole class environment, the maximum duration of multimedia is limited to just five minutes. Media is used to provide the main idea of the topic and the lesson plans provide tips to teachers to peg the details around the main idea. This is because, according 05
  • 8. Tata ClassEdge | Instructional Model Introduction 06 to studies (John Medina 2009), the human brain processes the meaning or the big picture before processing the details. Also, the lesson plans provide tips to get children to verbalise what they see in a multimedia demonstration. For example, the teacher could ask some questions related to the media or stop the media midway and ask students to predict what is going to happen next. In addition to animations,Tata ClassEdge also has several digital tools in mathematics and science (such as lenses, mirrors and geometry tiles) which can either be used by teachers as teaching tools or by students in computer laboratories. Multimedia and Still Images: Cultural Sensitivity inVisual Representation The images that a child is exposed to can have a deep impact on the way biases and stereotypesareformedinhisorhermind.Forexample,ifthetextbookandsupporting materialsshowpeasantsassemi-literate,poor,andincapableofascientificworldview, children are most likely to imbibe that view unless they question it at some point in their life. The fact that stereotypes still play a large role in mass media only tells us that many of us do not question our assumptions. Here is a sample checklist that our media developers use to avoid biases and ensure a certain level of sensitivity in the way we depict visuals: Gender Sensitivity 1. Is there any gender stereotyping in our media representation? a. Are nurses and teachers always women? b. Are doctors and engineers always men? c. Is it always the mother who works in the kitchen? d. Are women/girl children shown as needing male support to get things done? (Obviously the answers to the question given above should be in the negative.) Gender discrimination cannot be taken care of by just having an equal number of male and female characters. Who is the main actor or agent of change? What is the setting, the action and the purpose of the scenario? We need to be sensitive about biases creeping into any of these.
  • 9. Tata ClassEdge | Instructional Model Introduction 07 Class and Urban/Rural Sensitivity 2. How are lower classes represented? (Avoid the typical social advertising format— sympathy evoking faces, ragged clothes, submissive expressions, etc.—and highlight their sense of self-respect.) 3. Are all scenarios set only in an urban middle class milieu? (Use a mix of rural and urban scenarios in varied contexts.) 4. How is rural India represented? Is it represented in the typical“illustrated story” style—huts, mud roads, and old men on a charpoy? (Avoid clichéd representations and represent the diversity of rural India.) SensitivityTowards Adivasis and Dalits 5. How are adivasi societies and dalits represented? (Highlight their sensitivity to the environment, and their sense of self-respect without romanticizing some of their traditional professions.)
  • 10. Tata ClassEdge | Instructional Model M-lex™ activity types The table below provides a list of activities used in the model. Each activity is denoted by an icon in the Tata ClassEdge lesson plans. Some activities are intended to help students discover concepts for themselves, while others serve as practice activities. The table also indicates the learning dimensions, modalities and life skills (although these will depend on the exact nature and specific content of the activities). 08 Activity Icon Dimension Modality Life Skills 1 Play Role-plays, group games, multimedia games Understanding, Creativity, Communication Verbal,Visual- Auditory, Kinaesthetic Role-play: Facing an audience, communication skills Group Games: Peer Interaction, Decision Making Multimedia Games: Problem Solving, Decision Making 2 Share This is a paired/group activity. Understanding, Communication Verbal,Visual- Auditory (For hands-on activities, the kinaesthetic modality applies, too.) Peer interaction 3 Think An activity that typically involves higher-order thinking skills (this could be a group or individual activity): • Fact & Opinion • Drawing Inferences • Predicting Consequences • Breaking down a problem into component parts • Identifying the main idea/ problem CriticalThinking, Creativity Verbal,Visual (could also include Auditory and Kinaesthetic modalities, depending on the nature of the activity.) Logical thinking, creative thinking, problem solving, decision making 4 Talk Whole class discussions, group discussions, debates, story-telling, summarising Communication Verbal, Auditory Communication skills, peer interaction, creativity (for story telling), critical thinking (depending on the nature of the topic being discussed)
  • 11. Tata ClassEdge | Instructional Model Activity Icon Dimension Modality Life Skills 5 Hunt Projects (group or individual) Projects are always followed up with a presentation where students talk about their findings. Projects are age-appropriate and can be done without much adult support. Application, CriticalThinking, Communication Verbal,Visual- Auditory Information gathering, critical thinking, creativity, metacognition, presentation skills, ICT skills (if the students are using computer and the Web to develop the project ) 6 Lit Making picture stories or rhymes (for primary classes) Developing a story or writing a poem around a given topic (for secondary and high school students) Creativity, Communication Verbal,Visual Writing skills, creativity 7 Art Colouring, painting, sketching, collages, card making, craftwork, clay-modelling, origami, poster making, creating advertising campaigns, etc. Creativity, Communication Verbal,Visual Artistic skills, creativity 8 Word Crossword Word Search Word Jumble Understanding Verbal,Visual Problem solving, logical thinking 9 Trip Field trips Understanding Visual,Verbal, Auditory, Kinaesthetic Observation and recording 10 Media - Multimedia demonstrations - Animations - Click & Explore Demonstrations - Slideshows Understanding Verbal,Visual- Auditory Observation and recording 11 Interactive Multimedia interactivities (except Games which come under Play) Application Verbal-Visual- Auditory (Could include Musical) Problem solving, decision making, ICT skills 09 M-lex™ Activity Types
  • 12. Tata ClassEdge | Instructional Model Why m-lex™ Children are natural learners. They learn through experiences and by tinkering with things. They learn by observing things and asking questions. They learn in ways we can’t even imagine. Technology alone will be able to do precious little if it is introduced without concern for the way children learn and make sense of things. We need an adoption model that integrates technology with effective teaching-learning practices. We need to provide scaffolding and space for students to learn on their own. After all, we should not introduce technology because it“has to be introduced” but because it has the potential to improve learning outcomes. As a start, classrooms should promote an environment of inquiry, experimentation and dialogue. We should recognize the porous borders that compartmentalize different subjects. We should acknowledge the differences in aptitude and provide room for each child to build on his or her strengths. 10
  • 13. Tata ClassEdge | Instructional Model 11 References The following books and papers have inspired us in the design of M-LEx™: 1. The National Council for Educational Research and Training (2005). National Curriculum Framework 2005 2. Bernie Trilling, Charles Fadel (2009). 21st Century Skills: Learning for Life in Our Times 3. Howard Gardner (1983). Frames of Mind: The Theory of Multiple Intelligences 4. Krishna Kumar (1989). Social Character of Learning 5. John J. Medina (2009). Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School 6. M. David Merrill (2002). First Principles of Instruction 7. Richard E. Mayer and Roxana Moreno (1996). A Cognitive Theory of Multimedia Learning: Implications for Design Principles