2. WHY DESIGN
PATTERNS IMPORTANT?
▪ Easy navigation
▪ User Experience (UX)
▪ Provide solution to problems
(extract enhance, manipulate
data)
3. MOST COMMON DESIGN
PATTERNS
1. BREADCRUMBS
- Use linked labels to provide
secondary navigation that shows the
path from the front to the current site
page in the hierarchy.
TYPES:
- Location-based
- Pathway-based
- attribute
4. MOST COMMON DESIGN
PATTERNS
2. CLEAR PRIMARY ACTIONS:
- Emphasizing the actions to be taken
by making buttons or labels stand-out
5. MOST COMMON DESIGN
PATTERNS
3. PROGRESSIVE DISCLOSURE:
- Hides advanced features, provides
primary content in the UI
- Advance features can be navigated by
triggering the advanced feature
Example: search engine of google
(basic search vs. advanced search)
6. MOST COMMON DESIGN
PATTERNS
4. HOVER CONTROLS:
-technique: hiding nonessential details
so that users will find relevant
information more easily
7. MOST COMMON DESIGN
PATTERNS
5. LEADERBOARD:
-progressive disclosure, clear pattern
6. DARK PATTERNS:
-a type of design pattern that might be
risky, ethical consideration must be
considered
8. MOST COMMON DESIGN
PATTERNS
7. SUBCRIPTION PLANS:
-use option menu like sign-up buttons
8. FORGIVING FORMAT:
-error-resistant UI
9. MOST COMMON DESIGN
PATTERNS
9. LAZY REGISTRATION:
Example: users can browse and choose
products, but only have to register
when they proceed to check out
10. THINGS TO CONSIDER IN
MOBILE APP UIS
1. Minimize contents
▪Loading time? 3 seconds
▪Visual hierarchy, etc.
2. Simplify Navigation
-Hand-reach Comfort zones (left,
combined, right)
11. THINGS TO CONSIDER IN
MOBILE APP UIS
3. Restrict User inputs
▪Pre-fill
▪One-directional scrolling
4. Ensure Continuity and Consistency
- Consistent design, process must be
logically presented
13. WHY USE INTERACTIVE
DESIGNING TOOLS?
1. Promotes creativity
2. Helps in sketching, brainstorming, mind-
mapping and communicating the UIs
with teams and users
3. Speed-up prototyping
4. Cost-saving and time-saving