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Lee Stott
Microsoft
@lee_stott
LeeStott@microsoft.com
http://www.microsoft.com/uk/faculty
Agenda
8.30 - 9.00 Registration
9.00 - 9.30 The Opportunity of Windows - Lee Stott Microsoft
9.30 - 10.30 The Opportunity of Widows Phone 8 - David Brine Nokia
10.30 - 11.15 Getting to Grips with Frameworks Seminar 1 Touchdevelop David Renton, Reid Kerr College
11.15 – 11.25 Morning Break
11.25 – 11.55 Getting to Grips with Frameworks Seminar 2 UNITY & Windows 8, Lee Stott Microsoft
11.55 - 12.30 Getting to Grips with Frameworks Seminar 3 Scirra Construct2, Andrew Wilson, Birmingham City University
12.30 – 13.15 Lunch
13.15 - 14.15 Getting to grips with Frameworks Seminar 4 MonoGame and XNA, Rob Miles, University of Hull
14.15– 15.15 Getting to grips with Frameworks Seminar 5 GameMaker, Jacob Habgood, Sheffield Hallam University
15.15 – 15.45 Getting to grips with Frameworks Seminar 6 C++/DX, David Fletcher Rapid2D.com
15.50 - 16.00 Afternoon Break
16.00 – 16:15 Overview of Microsoft IT Academy Craig Bewley Prodigy Learning
16.30 - 16:45 Overview of available resources.
16.45 - 17.00 Next steps Partnering and case studies
Windows In Academia Intro
Windows In Academia Intro
Windows In Academia Intro
The Global Picture
                        Per Market Segment

                                                          Casual Websites
PC/Mac Download                                                    $4.2bn
$7.6bn                                                          -1% CAGR
+2% CAGR                                                                  Social Networks
                                                                                    $3.9bn
                                                                                +5% CAGR
PC/Mac Boxed                        Total
$8.0bn                                                                      Mobile
                                $68bn                                       Devices
-11% CAGR                      +7% CAGR                                       9.0bn
                                                                         +32% CAGR
      Consoles
         $21.2                                                            MMOs
     -2% CAGR                                                            $13.6bn
                    Source: Newzoo 2012 Games Market Revenue Report
                                                                      +21% CAGR



                                     © 2013 Newzoo                                     •Compound Annual Growth Rate (CAGR)
Mobile Games Market
                   tablet and smartphone games (global, 2012)

$9bn +32% >500M >175M
CONSUMER SPEND      ANNUAL GROWTH               MOBILE PLAYERS                 PAYING PLAYERS




33% OF ALL*
                                                                              66% OF ALL*
DOWNLOADS                                                                        MONEY




                                                                                  $
TO SMARTPHONES                                                             SPENT ON SMARTPHONES
AND TABLETS WERE                                                          AND TABLETS WAS SPENT ON
   GAMES                 *BASED ON iOS APP STORE DATA IN 44 COUNTRIES &          GAMES
                                PLAYSTORE DATA OF 17 COUNTRIES

                                   © 2013 Distimo/Newzoo
Windows In Academia Intro
WINDOWS GAMES AMBASSADORS PROGRAMME




      Operating system used most often by University
                        students

                                   13%


                             12%               Windows 7
                                               Windows 8
                                         56%   Linux
                               19%             Mac OSX




                                                       Of 192 asked
WINDOWS GAMES AMBASSADORS PROGRAMME




         Mobiles phones used by University students
                                            6%
                                       8%         5%
                                                       Windows Phone 7
                                                       Windows Phone 8
                                 24%                   Android
                                                       Blackberry
                                            51%
                                                       iPhone
                                 6%                    No Smartphone




                                                        Of 192 asked
WINDOWS GAMES AMBASSADORS PROGRAMME




                 Students that have developed apps


                                            34%

                                                   Yes

                                      66%          No




                                                  Of 192 asked
WINDOWS GAMES AMBASSADORS PROGRAMME


           What programming languages are students proficient in?

           ActionScript
                 XAML
           Monogame
                   XNA
                  Unity
                   UDK
           GameMaker
            Construct2
                DirectX
               OpenGL
                     C#
                   C++
                   Java
             JavaScript
                HTML5
WINDOWS GAMES AMBASSADORS PROGRAMME




               Have you built an app and not published it?


                                      34%
                                                   Yes

                                            66%    No




                                                  Of 192 asked
Windows In Academia Intro
Sensors including    New, top-level OS
light, gyroscope,    functionality makes games
accelerometer,       more social and lets them
and location.        make use of nearby devices.



Support for user     The Windows Store makes it
interaction,         easy to offer games under
including touch,     flexible business models
pen, keyboard, and
mouse.
Why Games.... Demand
    Most titles in the Windows
     Phone apps store are
     entertainment and utility apps
    Customers are downloading
     more games than any other type
     of app
    Customers are willing to spend
     money for the privilege
    There is an opportunity here to
     give customers what they
     want
Windows In Academia Intro
Windows In Academia Intro
http://dev.windows.com
Windows In Academia Intro
Full WinRT (around                          Phone-specific additions to Windows
 11,000 members)
                                            Phone Runtime include
                                            • Speech synthesis and recognition
                                New for
         Subset adopted for     Windows     • Windows.Phone.PersonalInformation
          Windows Phone          Phone
          Runtime (around       Runtime     • LockScreen and LockScreenManager
          2,800 members)      (around 600
                               members)
                                            • More…
Shared Windows Core
Windows 8 and Windows Phone 8 Share Many Components At The Operating System
Level




                                                    Windows 8



                                                 OS Modules
   Windows Phone 7    Windows Phone 8          Windows NT Kernel
                                                Windows Kernel
                                                Windows Kernel
Windows In Academia Intro
Some Key Differences
It’s important to design for the platform differences as well as similarities




  Screen Size                    Controls                       Lifecycle
  Windows Phone                  Windows Phone                  Windows Phone

  800x480, 1280x720, 1280x768    Panorama, Pivot, ListPicker    Launched from start/apps list.
  Portrait, Landscape            LongListSelector               Tombstones apps
  Windows                        Windows                        Windows

  1024x768                      GridView, ListView, Semantic   Resumes existing apps
  Portrait, Landscape, Snapped   Zoom, FlipView                 No tombstoning
Windows In Academia Intro
WP8 Emulator & Win8 Simulator
 Performance
• The emulator is not a reliable way of predicting how a program will perform
 on a real device
  • The processor in a Windows PC may be more powerful than the one
    in the phone
• The emulator is for functional testing only
• If you have any concerns about performance you should ensure you run your program on
  a real device
• There are profiling tools that you can use to inspect the activity of your programs, both in
  the device and in the emulator
Design a UX that is native for each platform!


•   One-handed touch most common          •   One or two-handed touch, mouse
•   Guaranteed hardware, such as camera   •   No guarantee of any specific hardware,
    and accelerometer                         must check at runtime
•   Avoid multiple columns of content     •   Rows and columns of content can
•   Scroll vertically for more content        work well
•   Very limited room on the app bar      •   Scroll horizontally for more content
•   Hardware back button                  •   Significant room on the app bar
•   No semantic zoom                      •   On-screen back button
                                          •   Semantic zoom
Windows In Academia Intro
http://bit.ly/UJZ6Ss
100m
Starts at   70%             Jumps to   80%
                                       once your app
            for new apps
                                       makes £16,000
Ad Supported
•   Use our ad system
•   Bring your own
•   100% Revenue


Use Your Existing Commerce
•   Existing relationship
•   Subscriptions


Flexible business models
• Free, paid, in-app, trials
• 3rd party in-app and
    advertising support
The Windows Store
A new opportunity for Windows developers




      1           2              3                    4                      5




                          App is available in   Customer
                          the Store Catalog     purchases app       Enjoy!
                                                App is associated
                                                to Microsoft
                                                Account & Device
Tools for Development
Everything you’ll need for Windows Store apps in one package
Windows In Academia Intro
•   Windows Azure Mobile
    Services makes it
    incredibly easy to connect
    a scalable cloud backend
    to your client and mobile
    applications.

•   It allows you to easily store
    structured data in the
    cloud that can span both
    devices and users,
    integrate it with user
    authentication, as well as
    send out updates to clients
    via push notifications
Windows In Academia Intro
Windows Games Hub
More Xbox LIVE games expected every week –
all with achievements and “Try Before You Buy” in the Store

Student, Indie & AAA Developer Games all on a Single Games Hub
Gaming Experience
The only device and phone with Xbox built-in, ready to play anywhere.
Windows Phone and Windows 8 are the only devices with Xbox built-in, giving you easy access
to your entertainment however and wherever you want.
Select from a wide range of top titles and rest easy with the knowledge that you can try any
Xbox LIVE game before you buy it.
Enjoy exciting new ways to play such as multiplayer games from phone to PC to console.
With Xbox SmartGlass, use your device to discover new content and use it as a remote control
for your Xbox 360 and of course, customize your personal avatar, track your gamer scores and
earn achievements.
Windows In Academia Intro
Windows In Academia Intro
What is SmartGlass?

       3RD PARTY ENHANCEMENTS
       PLATFORM
       BUILT IN
       ENHANCEMENTS

        MEDIA CONTROL &
        DISCOVERY
                                v

       CORE
       SERVICES



                                    XBOX SMARTGLASS
2 nd    Screen Experience
   Entertainment                         Gaming
       • Character Bios, Relationships   • Secret Screen – Cards, Sports
       • Backstory, Trivia               • Interactive Level Guide
       • Fantasy Sports, Stats           • Real-Time Map
       • Shopping, Sweepstakes           • New Input Methods
http://www.ubelly.com/gaming
Building Windows 8 Games

http://www.windows-store.co.uk
Windows 8 UK Camps and Training Events

http://www.appbuilder-rewards.co.uk
App Builder Reward Site

http://dev.windows.com
Windows 8 developer resources

http://dev.windowsphone.com
Windows Phone 8 developer resources
Windows In Academia Intro
Tools for Development
Everything you’ll need for Windows Store apps in one package
http://www.dreamspark.com
Windows In Academia Intro
Phases Development
Phases of Distribution
Certification
 Certification ensures that
 apps in the Windows Store       Microsoft’s approach to
 are safe, both for the system   certification compared to
 and the users                   other platforms

Microsoft’s approach to certification compared to other
                       platforms
Windows In Academia Intro

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Windows In Academia Intro

  • 2. Agenda 8.30 - 9.00 Registration 9.00 - 9.30 The Opportunity of Windows - Lee Stott Microsoft 9.30 - 10.30 The Opportunity of Widows Phone 8 - David Brine Nokia 10.30 - 11.15 Getting to Grips with Frameworks Seminar 1 Touchdevelop David Renton, Reid Kerr College 11.15 – 11.25 Morning Break 11.25 – 11.55 Getting to Grips with Frameworks Seminar 2 UNITY & Windows 8, Lee Stott Microsoft 11.55 - 12.30 Getting to Grips with Frameworks Seminar 3 Scirra Construct2, Andrew Wilson, Birmingham City University 12.30 – 13.15 Lunch 13.15 - 14.15 Getting to grips with Frameworks Seminar 4 MonoGame and XNA, Rob Miles, University of Hull 14.15– 15.15 Getting to grips with Frameworks Seminar 5 GameMaker, Jacob Habgood, Sheffield Hallam University 15.15 – 15.45 Getting to grips with Frameworks Seminar 6 C++/DX, David Fletcher Rapid2D.com 15.50 - 16.00 Afternoon Break 16.00 – 16:15 Overview of Microsoft IT Academy Craig Bewley Prodigy Learning 16.30 - 16:45 Overview of available resources. 16.45 - 17.00 Next steps Partnering and case studies
  • 6. The Global Picture Per Market Segment Casual Websites PC/Mac Download $4.2bn $7.6bn -1% CAGR +2% CAGR Social Networks $3.9bn +5% CAGR PC/Mac Boxed Total $8.0bn Mobile $68bn Devices -11% CAGR +7% CAGR 9.0bn +32% CAGR Consoles $21.2 MMOs -2% CAGR $13.6bn Source: Newzoo 2012 Games Market Revenue Report +21% CAGR © 2013 Newzoo •Compound Annual Growth Rate (CAGR)
  • 7. Mobile Games Market tablet and smartphone games (global, 2012) $9bn +32% >500M >175M CONSUMER SPEND ANNUAL GROWTH MOBILE PLAYERS PAYING PLAYERS 33% OF ALL* 66% OF ALL* DOWNLOADS MONEY $ TO SMARTPHONES SPENT ON SMARTPHONES AND TABLETS WERE AND TABLETS WAS SPENT ON GAMES *BASED ON iOS APP STORE DATA IN 44 COUNTRIES & GAMES PLAYSTORE DATA OF 17 COUNTRIES © 2013 Distimo/Newzoo
  • 9. WINDOWS GAMES AMBASSADORS PROGRAMME Operating system used most often by University students 13% 12% Windows 7 Windows 8 56% Linux 19% Mac OSX Of 192 asked
  • 10. WINDOWS GAMES AMBASSADORS PROGRAMME Mobiles phones used by University students 6% 8% 5% Windows Phone 7 Windows Phone 8 24% Android Blackberry 51% iPhone 6% No Smartphone Of 192 asked
  • 11. WINDOWS GAMES AMBASSADORS PROGRAMME Students that have developed apps 34% Yes 66% No Of 192 asked
  • 12. WINDOWS GAMES AMBASSADORS PROGRAMME What programming languages are students proficient in? ActionScript XAML Monogame XNA Unity UDK GameMaker Construct2 DirectX OpenGL C# C++ Java JavaScript HTML5
  • 13. WINDOWS GAMES AMBASSADORS PROGRAMME Have you built an app and not published it? 34% Yes 66% No Of 192 asked
  • 15. Sensors including New, top-level OS light, gyroscope, functionality makes games accelerometer, more social and lets them and location. make use of nearby devices. Support for user The Windows Store makes it interaction, easy to offer games under including touch, flexible business models pen, keyboard, and mouse.
  • 16. Why Games.... Demand  Most titles in the Windows Phone apps store are entertainment and utility apps  Customers are downloading more games than any other type of app  Customers are willing to spend money for the privilege  There is an opportunity here to give customers what they want
  • 21. Full WinRT (around Phone-specific additions to Windows 11,000 members) Phone Runtime include • Speech synthesis and recognition New for Subset adopted for Windows • Windows.Phone.PersonalInformation Windows Phone Phone Runtime (around Runtime • LockScreen and LockScreenManager 2,800 members) (around 600 members) • More…
  • 22. Shared Windows Core Windows 8 and Windows Phone 8 Share Many Components At The Operating System Level Windows 8 OS Modules Windows Phone 7 Windows Phone 8 Windows NT Kernel Windows Kernel Windows Kernel
  • 24. Some Key Differences It’s important to design for the platform differences as well as similarities Screen Size Controls Lifecycle Windows Phone Windows Phone Windows Phone 800x480, 1280x720, 1280x768 Panorama, Pivot, ListPicker Launched from start/apps list. Portrait, Landscape LongListSelector Tombstones apps Windows Windows Windows 1024x768  GridView, ListView, Semantic Resumes existing apps Portrait, Landscape, Snapped Zoom, FlipView No tombstoning
  • 26. WP8 Emulator & Win8 Simulator Performance • The emulator is not a reliable way of predicting how a program will perform on a real device • The processor in a Windows PC may be more powerful than the one in the phone • The emulator is for functional testing only • If you have any concerns about performance you should ensure you run your program on a real device • There are profiling tools that you can use to inspect the activity of your programs, both in the device and in the emulator
  • 27. Design a UX that is native for each platform! • One-handed touch most common • One or two-handed touch, mouse • Guaranteed hardware, such as camera • No guarantee of any specific hardware, and accelerometer must check at runtime • Avoid multiple columns of content • Rows and columns of content can • Scroll vertically for more content work well • Very limited room on the app bar • Scroll horizontally for more content • Hardware back button • Significant room on the app bar • No semantic zoom • On-screen back button • Semantic zoom
  • 30. 100m Starts at 70% Jumps to 80% once your app for new apps makes £16,000
  • 31. Ad Supported • Use our ad system • Bring your own • 100% Revenue Use Your Existing Commerce • Existing relationship • Subscriptions Flexible business models • Free, paid, in-app, trials • 3rd party in-app and advertising support
  • 32. The Windows Store A new opportunity for Windows developers 1 2 3 4 5 App is available in Customer the Store Catalog purchases app Enjoy! App is associated to Microsoft Account & Device
  • 33. Tools for Development Everything you’ll need for Windows Store apps in one package
  • 35. Windows Azure Mobile Services makes it incredibly easy to connect a scalable cloud backend to your client and mobile applications. • It allows you to easily store structured data in the cloud that can span both devices and users, integrate it with user authentication, as well as send out updates to clients via push notifications
  • 37. Windows Games Hub More Xbox LIVE games expected every week – all with achievements and “Try Before You Buy” in the Store Student, Indie & AAA Developer Games all on a Single Games Hub
  • 38. Gaming Experience The only device and phone with Xbox built-in, ready to play anywhere. Windows Phone and Windows 8 are the only devices with Xbox built-in, giving you easy access to your entertainment however and wherever you want. Select from a wide range of top titles and rest easy with the knowledge that you can try any Xbox LIVE game before you buy it. Enjoy exciting new ways to play such as multiplayer games from phone to PC to console. With Xbox SmartGlass, use your device to discover new content and use it as a remote control for your Xbox 360 and of course, customize your personal avatar, track your gamer scores and earn achievements.
  • 41. What is SmartGlass? 3RD PARTY ENHANCEMENTS PLATFORM BUILT IN ENHANCEMENTS MEDIA CONTROL & DISCOVERY v CORE SERVICES XBOX SMARTGLASS
  • 42. 2 nd Screen Experience Entertainment Gaming • Character Bios, Relationships • Secret Screen – Cards, Sports • Backstory, Trivia • Interactive Level Guide • Fantasy Sports, Stats • Real-Time Map • Shopping, Sweepstakes • New Input Methods
  • 43. http://www.ubelly.com/gaming Building Windows 8 Games http://www.windows-store.co.uk Windows 8 UK Camps and Training Events http://www.appbuilder-rewards.co.uk App Builder Reward Site http://dev.windows.com Windows 8 developer resources http://dev.windowsphone.com Windows Phone 8 developer resources
  • 45. Tools for Development Everything you’ll need for Windows Store apps in one package http://www.dreamspark.com
  • 49. Certification Certification ensures that apps in the Windows Store Microsoft’s approach to are safe, both for the system certification compared to and the users other platforms Microsoft’s approach to certification compared to other platforms