World of Tanks has been optimized for modern multicore CPUs and enriched with improved graphics and physics. The game now uses Threading Building Blocks for multithreaded rendering and physics simulations like destructions and tank treads. Destructions use Havok for high quality simulation of object destruction across CPU cores. The improved tank treads use a spring chain simulation for realistic shapes and collisions with the environment. Concurrent rendering separates work into command lists across subsystems and a separate thread handles graphics API calls.
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