The document discusses how shaders are created and validated for graphics processing units (GPUs). Shaders are created by applications and sent to the GPU through graphics APIs and drivers. They are then executed by the GPU's shader processors. The validation process uses layered testbenches at the sub-block, block, and system levels for maximum controllability and observability. It also employs a reference model methodology using C++ models and hardware emulation to debug designs faster than simulation alone. This methodology helps improve the schedule and find bugs earlier in the development cycle.