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Guidelines for Responsive UX Design
School of Visual Arts | 7 July, 2018 Robert Stribley
Today’s presentation will be available on SlideShare:
www.slideshare.net/stribs
Robert Stribley
@stribs
Introduction
My clients have included:
• Bank of America, PNC, Wachovia, Citibank, JPMorgan, Morgan Stanley, Oppenheimer
Funds, Prudential, Smith Barney, T. Rowe Price
• Boston Scientific, Nasonex
• AMResorts, Choice Hotels, RCI, Sotheby’s International Realty
• Computer Associates, EMC
• Ford, Lincoln, Mercedes-Benz, MBFS, Mercedes-Benz Vans, smart
• FreshDirect
• AT&T, Nextel
• Day One, Red Cross, Smithsonian National Air & Space Museum
• Pearson, Travel Channel, Women’s Wear Daily
Guidelines for Responsive UX Design 07/07/2018
About You
• What’s your name?
• What do you do for work?
• What do you do for fun?
• If you could see one museum exhibit—real or
imaginary—what would it be?
Introduction
Goals of this workshop
• Learn principles and guidelines for responsive
design
• Learn about user journeys and create a detailed
user journey as a team
• Brainstorm and design a responsive home page as
a team
• Develop a site map as a team
• Brainstorm and design a website and mobile app
experience as a team
Introduction
Agenda
Morning
• Responsive Design Principles
• Project
• User Journeys
• Lunch
Agenda
Afternoon
• Site Maps
• Team Exercise: Responsive Home Page
• Team Exercise: Mobile App
• Review & Feedback
• Q&A
Agenda
43.6%percentage of web traffic via mobile globally in 2016
up from 35.1% in 2015
now half of all global pages served
65.1% of all traffic in Asia
59.5% in Africa
Responsive Design
Responsive web design is an
approach to web design which
makes web pages render well
on a variety of devices and
window or screen sizes. —
Wikipedia
Responsive Design
Guidelines for Responsive UX Design 07/07/2018
“Rather than tailoring disconnected designs to each
of an ever-increasing number of web devices, we can
treat them as facets of the same experience. We can
design for an optimal viewing experience, but embed
standards-based technologies into our designs to
make them not only more flexible, but more adaptive
to the media that renders them. In short, we need to
practice responsive web design.”
– Ethan Marcotte, Responsive Web Design, A List Apart
Self Study
Responsive Web Design by Ethan Marcotte
Responsive Design
Responsive Design
Responsive Versus Adaptive Design
Responsive design is fluid and adapts to the size of
the screen no matter what the target device
Adaptive design uses static (or fixed) layouts based
on breakpoints which don’t respond once they’re
initially loaded
Self Study
Responsive vs. Adaptive Design: What’s the Best Choice for Designers? - Jerry Cao, Studio by UXPin
Responsive Design
Responsive Design
Responsive Web Design
by Ethan Marcotte
Responsive Design
The Responsive Web Design Podcast is co-
hosted by Karen McGrane and Ethan
Marcotte.
In each episode, they interview the people
who make responsive redesigns happen.
Responsive Design Characteristics
• Mobile first
• Break points
• Grids
• Handling navigation
• Handling tables
• Maintain content and features
• Maintain hierarchies
• Images
• Text
Responsive Design
Mobile First
• Design for “mobile first”—the smallest device first, then work
up from there
• The smallest device may no longer be a mobile phone
• “Mobile first” may encourage simple design, but it need not
be simplistic
Responsive Design
Responsive Design
Responsive Design
Break Points
• Responsive designs adjust at different “break points”
corresponding to the dimensions of various devices, typically
desktop, tablet and mobile
• However, they’re intended to be content, not device-specific
• Typically at least two:
– e.g. 320px for mobile, 768px for tablet (portrait), desktop
– e.g. 320px for mobile, 768px for tablet (portrait), 1280px for desktop
• May also add “minor breakpoints” to address specific issues at
various dimensions
Responsive Design
Responsive Design
Responsive Design
Responsive design distributing the same modules across desktop, tablet and mobile
Desktop Tablet Mobile
Responsive Design
Grids
• Grids are fluid within a responsive design—they
change according to screen dimensions
• For example, a desktop design might utilize a 12-
column grid, tablet a 9-column grid, and mobile a
4-column grid
• Depending on the screen, modules may shift both
in size and in placement
Responsive Design
Responsive Design
Handling Navigation
• Navigation may be repositioned
• Often repositioned at tablet, but especially on mobile
• On desktop, navigation elements may be activated
via hover instead of click, since users are utilizing a
cursor; but in tablet and mobile, these main nav
elements must be activated via touch
• Design navigation to be touch friendly—e.g. large,
tactile targets
• Beware the “hamburger menu”
Responsive Design
Responsive Design
Responsive Design
Responsive Design
Heavy mobile direction
Handling Navigation – Tabs
• Tabs may just reduced in size
• They can also be replaced with
– Accordions
– Dropdowns
– Carousel slides
• Consider the content to determine, which of these
solutions works best
Responsive Design
Responsive Design
Responsive Design
Handling Tables
• Simplest solution for handling tables with multiples columns
is to reduce the number of columns (to one if necessary) and
stack them in mobile.
• You can also allow horizontal scrolling
• Or turn columns into individual slides users can swipe
through
Responsive Design
Responsive Design
Desktop
Mobile - Scrolling
Mobile -
Stacked
Responsive Design
Responsive Design
Responsive Design
Not ideal for mobile
Maintain Content & Features
• Goal: Wherever possible, maintain content and features
across devices
• Occasionally, content or features can be dropped to
save screen real estate or if they’re not device
appropriate
• Establish a clear rationale and principles for dropping
any content or features at the mobile level
• Reducing content can reduce keywords, which can
reduce your site’s ranking on Google
Responsive Design
Responsive Design
Guidelines for Responsive UX Design 07/07/2018
Maintain Hierarchies
• Modules may be repositioned but hierarchies should be
maintained
• Cluster related content and features
Responsive Design
Responsive Design
Responsive Design
Images
• Generally, images should be “fluid”
• They will scale down in size as the screen resolution
changes
• They may maintain their size, but be cropped if they’re
primarily decorative
• In this case, images must be selected carefully so
important elements aren’t automatically cropped out
• In some cases, if the image isn’t needed, it may be
dropped entirely for mobile
Responsive Design
Responsive Design
Responsive Design
• Pay special attention to images with text within them or in overlays
Text
• Maintain text size where possible, though headings and
headlines may be reduced in size
• Text blocks will change in width from desktop to mobile
• However, keep lines of text to a maximum of 70 or 80
characters
• Do not automatically hyphenate text
• Use ellipsis or a “read more” CTA to shorten text if necessary
Responsive Design
Responsive Design
Responsive Design
Avoid just shrinking content
Our Project
Develop a museum experience for MoMA which
utilizes both a responsive desktop design and a
mobile app experience, so users can engage
with it both at home on their desktop computer to
prepare for their trip and during their visit via
mobile app.
Our Project
Guidelines
• Since the responsive website will display on a mobile
phone, the app must not simply repeat the website
content
• Give thought to how the app can help visitors during
their onsite visit, but provide some value to users
before and after their trip, too
• Assume visitors have access to Wi-Fi throughout the
entire museum space
Our Project
Personas
Our Project
Plan an engaging and
educational trip for her
art class.
Competitive Review
Guidelines for Responsive UX Design 07/07/2018
Guidelines for Responsive UX Design 07/07/2018
Guidelines for Responsive UX Design 07/07/2018
Guidelines for Responsive UX Design 07/07/2018
Key Findings
• Ability to highlight multiple exhibits
• Access to collections
• Display of upcoming events
• Focus on membership
• Visitor information
• Education and learning information
• Ability to view different locations
• Any key differentiators?
• Anything else?
Competitive Review
User Journeys
User Journeys
“Design is all about
entrances and
exits.”
—Rem Koolhaas
User Journeys
Definition:
“A user journey, or journey map, visualizes a path or flow
through a Web site, application, or service experience—
from a starting point to an end objective—based on the
user’s motivations and experiences. Journey mapping
helps us to create a mental model of an experience that
the user goes through to achieve a goal. This valuable
information lets us document and visualize existing paths
that the user takes and, in turn, analyze and improve
upon them.”
- Shean Malik, Mapping User Journeys Using Visual Languages
User Journeys
Methodology:
• Keep personas in mind
• Determine users’ primary needs
• Consider their pain points as well
• Brainstorm different ways to help their needs and address their pain
points
• Develop the journey according to a time-based progression
• Consider the various moments within, which can be handled digitally
• Create relevant hooks and calls to action (CTAs)
• Strike a balance between freedom of movement and an ideal path
Self Study
“An introduction to user journeys” - Jason Hobbs, September 6, 2005, Boxes & Arrows
User Journeys
Guidelines for Responsive UX Design 07/07/2018
Guidelines for Responsive UX Design 07/07/2018
Class Exercise:
Develop a user journey, which incorporate features
applicable to Andy’s persona
• Divide into teams
• Discuss what you expect a typical user to do
– At home
– At the museum
– With a specific exhibit
– Back home
• Develop a high-level diagram, which depicts
Andy’s journey
– What are the touchpoints? What technology does he
interact with?
User Journeys
20mi
ns
Features Identified
Let’s discuss some of the features your team
identified.
User Journeys
Lunch Break
Afternoon
• Site Maps
• Team Exercise: Responsive Home Page
• Team Exercise: Mobile App
• Review & Feedback
• Q&A
Agenda
Site Maps
Site Map
Site Map
Class Exercise:
Develop 2 high-level site maps based on features
you discovered in your user journey, plus any
additional content needed to flesh out the
experience.
• One for the MoMA web site
• One for the MoMA mobile app
Site Map
20min
s
Review Site Maps
Let’s review your site maps
Site Map
Team Exercise:
Design a Responsive
Home Page
Design a Responsive Home Page
In your teams, design a responsive home page for MoMA’s
web site
1) Discuss features needed for a homepage
2) Sketch your ideas for a homepage individually
3) Share your sketches with your team mates
4) Collaborate on a single home page wireframe –
for both mobile and desktop
Team Exercise
1) Discuss features needed for a homepage
Team Exercise
20min
s
2) Sketch your ideas for a homepage
individually – Both desktop and mobile
versions
Team Exercise
10min
s
3) Share your sketches with your team
mates
Team Exercise
10min
s
4) Collaborate on a single home page
wireframe – for both mobile and desktop
Team Exercise
20min
s
Break
Team Exercise:
Design a Mobile App
Design a Mobile App
In your teams, design a mobile app for MoMA
1) Discuss features needed for the app and
determine 3 key screens you want to develop
2) Collaborate to design your key screens
3) Review your work as a team to determine what
changes should be made
4) Make any necessary revisions
Team Exercise
1) Discuss features needed for the app and
determine the 3 key screens you want to develop
No sketching yet
Team Exercise
20min
s
2) Collaborate to design your 3 key screens
Team Exercise
20min
s
3) Review your work as a team to determine what
changes should be made
4) Make any necessary revisions
Team Exercise
20min
s
Gather Your Materials
If you’re finished, start collecting your app and
responsive homepage wires so you can present them to
the class as a team
Team Exercise
Team Exercise:
Review & Feedback
Bonus Round
Guidelines for Responsive UX Design 07/07/2018
Q&A
Books:
• Information Architecture for the World
Wide Web – Louis Rosenfeld, Peter
Morville
• Information Architecture: Blueprints for
the Web – Christina Wodtke, Austin
Govella
• The Elements of User Experience –
Jesse James Garrett
• Designing Web Navigation: Optimizing
the User Experience – James Kalbach,
Aaron Gustafson
• Design of Everyday Things – Donald
Norman
• Responsive Web Design – Ethan
Marcotte
Video:
• The Right Way to Wireframe by Russ
Unger
Further Studies:
• School of Visual Arts
• Continuing Ed classes
• MFA in Interaction Design
• Pratt – Course in Information
Design
• Rosenfeld Media
• General Assembly
• Skillshare
• The Information Architecture
Institute
• The IA Summit
• Nielsen Norman Group
• User Interface Engineering
Additional Resources
Local Events:
• IA Meetup
• Brooklyn UX
• Content Strategy Meetup
Web Sites:
• Alertbox
• A List Apart
• Boxes & Arrows
• wireframes.tumblr.com
My article on how to find a UX job:
UX: Your Guerilla Guide to Breaking In
My next class
Slideshare address:
http://www.slideshare.net/stribs
@stribs
stribley@outlook.com
thank you

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Guidelines for Responsive UX Design 07/07/2018

  • 1. Guidelines for Responsive UX Design School of Visual Arts | 7 July, 2018 Robert Stribley
  • 2. Today’s presentation will be available on SlideShare: www.slideshare.net/stribs
  • 3. Robert Stribley @stribs Introduction My clients have included: • Bank of America, PNC, Wachovia, Citibank, JPMorgan, Morgan Stanley, Oppenheimer Funds, Prudential, Smith Barney, T. Rowe Price • Boston Scientific, Nasonex • AMResorts, Choice Hotels, RCI, Sotheby’s International Realty • Computer Associates, EMC • Ford, Lincoln, Mercedes-Benz, MBFS, Mercedes-Benz Vans, smart • FreshDirect • AT&T, Nextel • Day One, Red Cross, Smithsonian National Air & Space Museum • Pearson, Travel Channel, Women’s Wear Daily
  • 5. About You • What’s your name? • What do you do for work? • What do you do for fun? • If you could see one museum exhibit—real or imaginary—what would it be? Introduction
  • 6. Goals of this workshop • Learn principles and guidelines for responsive design • Learn about user journeys and create a detailed user journey as a team • Brainstorm and design a responsive home page as a team • Develop a site map as a team • Brainstorm and design a website and mobile app experience as a team Introduction
  • 8. Morning • Responsive Design Principles • Project • User Journeys • Lunch Agenda
  • 9. Afternoon • Site Maps • Team Exercise: Responsive Home Page • Team Exercise: Mobile App • Review & Feedback • Q&A Agenda
  • 10. 43.6%percentage of web traffic via mobile globally in 2016 up from 35.1% in 2015 now half of all global pages served 65.1% of all traffic in Asia 59.5% in Africa
  • 12. Responsive web design is an approach to web design which makes web pages render well on a variety of devices and window or screen sizes. — Wikipedia Responsive Design
  • 14. “Rather than tailoring disconnected designs to each of an ever-increasing number of web devices, we can treat them as facets of the same experience. We can design for an optimal viewing experience, but embed standards-based technologies into our designs to make them not only more flexible, but more adaptive to the media that renders them. In short, we need to practice responsive web design.” – Ethan Marcotte, Responsive Web Design, A List Apart Self Study Responsive Web Design by Ethan Marcotte Responsive Design
  • 15. Responsive Design Responsive Versus Adaptive Design Responsive design is fluid and adapts to the size of the screen no matter what the target device Adaptive design uses static (or fixed) layouts based on breakpoints which don’t respond once they’re initially loaded Self Study Responsive vs. Adaptive Design: What’s the Best Choice for Designers? - Jerry Cao, Studio by UXPin
  • 17. Responsive Design Responsive Web Design by Ethan Marcotte
  • 18. Responsive Design The Responsive Web Design Podcast is co- hosted by Karen McGrane and Ethan Marcotte. In each episode, they interview the people who make responsive redesigns happen.
  • 19. Responsive Design Characteristics • Mobile first • Break points • Grids • Handling navigation • Handling tables • Maintain content and features • Maintain hierarchies • Images • Text Responsive Design
  • 20. Mobile First • Design for “mobile first”—the smallest device first, then work up from there • The smallest device may no longer be a mobile phone • “Mobile first” may encourage simple design, but it need not be simplistic Responsive Design
  • 23. Break Points • Responsive designs adjust at different “break points” corresponding to the dimensions of various devices, typically desktop, tablet and mobile • However, they’re intended to be content, not device-specific • Typically at least two: – e.g. 320px for mobile, 768px for tablet (portrait), desktop – e.g. 320px for mobile, 768px for tablet (portrait), 1280px for desktop • May also add “minor breakpoints” to address specific issues at various dimensions Responsive Design
  • 25. Responsive Design Responsive design distributing the same modules across desktop, tablet and mobile Desktop Tablet Mobile
  • 27. Grids • Grids are fluid within a responsive design—they change according to screen dimensions • For example, a desktop design might utilize a 12- column grid, tablet a 9-column grid, and mobile a 4-column grid • Depending on the screen, modules may shift both in size and in placement Responsive Design
  • 29. Handling Navigation • Navigation may be repositioned • Often repositioned at tablet, but especially on mobile • On desktop, navigation elements may be activated via hover instead of click, since users are utilizing a cursor; but in tablet and mobile, these main nav elements must be activated via touch • Design navigation to be touch friendly—e.g. large, tactile targets • Beware the “hamburger menu” Responsive Design
  • 33. Handling Navigation – Tabs • Tabs may just reduced in size • They can also be replaced with – Accordions – Dropdowns – Carousel slides • Consider the content to determine, which of these solutions works best Responsive Design
  • 36. Handling Tables • Simplest solution for handling tables with multiples columns is to reduce the number of columns (to one if necessary) and stack them in mobile. • You can also allow horizontal scrolling • Or turn columns into individual slides users can swipe through Responsive Design
  • 37. Responsive Design Desktop Mobile - Scrolling Mobile - Stacked
  • 41. Maintain Content & Features • Goal: Wherever possible, maintain content and features across devices • Occasionally, content or features can be dropped to save screen real estate or if they’re not device appropriate • Establish a clear rationale and principles for dropping any content or features at the mobile level • Reducing content can reduce keywords, which can reduce your site’s ranking on Google Responsive Design
  • 44. Maintain Hierarchies • Modules may be repositioned but hierarchies should be maintained • Cluster related content and features Responsive Design
  • 47. Images • Generally, images should be “fluid” • They will scale down in size as the screen resolution changes • They may maintain their size, but be cropped if they’re primarily decorative • In this case, images must be selected carefully so important elements aren’t automatically cropped out • In some cases, if the image isn’t needed, it may be dropped entirely for mobile Responsive Design
  • 50. • Pay special attention to images with text within them or in overlays
  • 51. Text • Maintain text size where possible, though headings and headlines may be reduced in size • Text blocks will change in width from desktop to mobile • However, keep lines of text to a maximum of 70 or 80 characters • Do not automatically hyphenate text • Use ellipsis or a “read more” CTA to shorten text if necessary Responsive Design
  • 53. Responsive Design Avoid just shrinking content
  • 55. Develop a museum experience for MoMA which utilizes both a responsive desktop design and a mobile app experience, so users can engage with it both at home on their desktop computer to prepare for their trip and during their visit via mobile app. Our Project
  • 56. Guidelines • Since the responsive website will display on a mobile phone, the app must not simply repeat the website content • Give thought to how the app can help visitors during their onsite visit, but provide some value to users before and after their trip, too • Assume visitors have access to Wi-Fi throughout the entire museum space Our Project
  • 57. Personas Our Project Plan an engaging and educational trip for her art class.
  • 63. Key Findings • Ability to highlight multiple exhibits • Access to collections • Display of upcoming events • Focus on membership • Visitor information • Education and learning information • Ability to view different locations • Any key differentiators? • Anything else? Competitive Review
  • 65. User Journeys “Design is all about entrances and exits.” —Rem Koolhaas
  • 66. User Journeys Definition: “A user journey, or journey map, visualizes a path or flow through a Web site, application, or service experience— from a starting point to an end objective—based on the user’s motivations and experiences. Journey mapping helps us to create a mental model of an experience that the user goes through to achieve a goal. This valuable information lets us document and visualize existing paths that the user takes and, in turn, analyze and improve upon them.” - Shean Malik, Mapping User Journeys Using Visual Languages
  • 67. User Journeys Methodology: • Keep personas in mind • Determine users’ primary needs • Consider their pain points as well • Brainstorm different ways to help their needs and address their pain points • Develop the journey according to a time-based progression • Consider the various moments within, which can be handled digitally • Create relevant hooks and calls to action (CTAs) • Strike a balance between freedom of movement and an ideal path Self Study “An introduction to user journeys” - Jason Hobbs, September 6, 2005, Boxes & Arrows
  • 71. Class Exercise: Develop a user journey, which incorporate features applicable to Andy’s persona • Divide into teams • Discuss what you expect a typical user to do – At home – At the museum – With a specific exhibit – Back home • Develop a high-level diagram, which depicts Andy’s journey – What are the touchpoints? What technology does he interact with? User Journeys 20mi ns
  • 72. Features Identified Let’s discuss some of the features your team identified. User Journeys
  • 74. Afternoon • Site Maps • Team Exercise: Responsive Home Page • Team Exercise: Mobile App • Review & Feedback • Q&A Agenda
  • 78. Class Exercise: Develop 2 high-level site maps based on features you discovered in your user journey, plus any additional content needed to flesh out the experience. • One for the MoMA web site • One for the MoMA mobile app Site Map 20min s
  • 79. Review Site Maps Let’s review your site maps Site Map
  • 80. Team Exercise: Design a Responsive Home Page
  • 81. Design a Responsive Home Page In your teams, design a responsive home page for MoMA’s web site 1) Discuss features needed for a homepage 2) Sketch your ideas for a homepage individually 3) Share your sketches with your team mates 4) Collaborate on a single home page wireframe – for both mobile and desktop Team Exercise
  • 82. 1) Discuss features needed for a homepage Team Exercise 20min s
  • 83. 2) Sketch your ideas for a homepage individually – Both desktop and mobile versions Team Exercise 10min s
  • 84. 3) Share your sketches with your team mates Team Exercise 10min s
  • 85. 4) Collaborate on a single home page wireframe – for both mobile and desktop Team Exercise 20min s
  • 86. Break
  • 88. Design a Mobile App In your teams, design a mobile app for MoMA 1) Discuss features needed for the app and determine 3 key screens you want to develop 2) Collaborate to design your key screens 3) Review your work as a team to determine what changes should be made 4) Make any necessary revisions Team Exercise
  • 89. 1) Discuss features needed for the app and determine the 3 key screens you want to develop No sketching yet Team Exercise 20min s
  • 90. 2) Collaborate to design your 3 key screens Team Exercise 20min s
  • 91. 3) Review your work as a team to determine what changes should be made 4) Make any necessary revisions Team Exercise 20min s
  • 92. Gather Your Materials If you’re finished, start collecting your app and responsive homepage wires so you can present them to the class as a team Team Exercise
  • 96. Q&A
  • 97. Books: • Information Architecture for the World Wide Web – Louis Rosenfeld, Peter Morville • Information Architecture: Blueprints for the Web – Christina Wodtke, Austin Govella • The Elements of User Experience – Jesse James Garrett • Designing Web Navigation: Optimizing the User Experience – James Kalbach, Aaron Gustafson • Design of Everyday Things – Donald Norman • Responsive Web Design – Ethan Marcotte Video: • The Right Way to Wireframe by Russ Unger Further Studies: • School of Visual Arts • Continuing Ed classes • MFA in Interaction Design • Pratt – Course in Information Design • Rosenfeld Media • General Assembly • Skillshare • The Information Architecture Institute • The IA Summit • Nielsen Norman Group • User Interface Engineering Additional Resources Local Events: • IA Meetup • Brooklyn UX • Content Strategy Meetup Web Sites: • Alertbox • A List Apart • Boxes & Arrows • wireframes.tumblr.com
  • 98. My article on how to find a UX job: UX: Your Guerilla Guide to Breaking In

Editor's Notes

  • #2: Guidelines for Responsive UX Design School of Visual Arts | 7 July, 2018 Robert Stribley Playa Malvarrosa, Valencia, Spain – photo by Robert Stribley
  • #3: Preliminaries
  • #4: Introductions
  • #5: Edward Hopper Sketch - Study Sketch for Morning Sun I enjoyed the exhibit of Hopper’s sketches at the Whitney here in New York
  • #6: Introductions
  • #7: Workshop goals
  • #8: Agenda
  • #9: Agenda - Morning
  • #10: Agenda – Afternoon
  • #11: Percentage of all global web pages served to mobile phones from 2009 to 2017 https://www.statista.com/statistics/241462/global-mobile-phone-website-traffic-share
  • #12: Responsive Design
  • #13: Defining Responsive Web Design
  • #14: Content is like water, a saying that illustrates the principles of RWD Illustration by Stéphanie Walter - http://www.inpixelitrust.fr/blog/illustration-content-is-like-water-et-traduction-responsive-webdesign-present-et-futur-de-ladaptation-mobile
  • #15: Defining Responsive Web Design – as defined by Ethan Marcotte in his seminal essay “Responsive Web Design” on A List Apart
  • #16: Responsive Versus Adaptive Design https://www.uxpin.com/studio/blog/responsive-vs-adaptive-design-whats-best-choice-designers/
  • #17: Responsive Versus Adaptive Design - diagram
  • #18: Responsive Web Design by Ethan Marcotte
  • #19: Responsive Web Design by Ethan Marcotte
  • #20: Responsive design characteristics
  • #21: Responsive design characteristics – Mobile First
  • #22: Responsive design characteristics – Mobile First Image from GoDaddy.com - https://www.godaddy.com/garage/googles-mobile-first-index-how-you-can-prepare-your-website
  • #23: Responsive design characteristics – Swatch – simple responsive design easily displays on mobile
  • #24: Responsive design characteristics – break points
  • #25: Image from here: http://www.erintozour.com/responsive-breakpoints
  • #26: Conceptual Diagram of Bands in responsive designs
  • #27: Responsive design characteristics
  • #28: Responsive design characteristics - Grids
  • #29: Taken from the “Responsive Web Design” page on Igentics site https://www.igentics.com/media/1086/1600x746-creativeindustries-web-14.jpg
  • #30: Responsive design characteristics – Handling Navigation
  • #31: Responsive Design - CNN
  • #32: The Boston Globe
  • #33: Quartz
  • #34: Responsive design characteristics – Handling Navigation - Tabs
  • #35: Responsive design characteristics – handling tabs
  • #36: Responsive design characteristics – handling tabs
  • #37: Responsive design characteristics – Handling Tables
  • #38: Handling Tables – Examples from Exis Web - http://exisweb.net/responsive-table-plugins-and-patterns
  • #39: Responsive design characteristics – Handling Tables
  • #40: Responsive design characteristics – Handling Tables – Smart USA vehicle comparison
  • #41: Handling Tables – Examples from Exis Web - http://exisweb.net/responsive-table-plugins-and-patterns – Not ideal for mobile
  • #42: Responsive design characteristics – Content & Features
  • #43: Tom Ford
  • #44: Tom Ford
  • #45: Responsive design characteristics – Maintain Hierarchies
  • #46: SVA MFA in Interaction Design site
  • #47: CNN Desktop + Mobile
  • #48: Responsive design characteristics - Images
  • #49: Responsive Design – Images - Moncler
  • #50: Responsive design characteristics – Images - Fader
  • #51: Responsive design characteristics - Images
  • #52: Responsive design characteristics - Text
  • #53: Limiting the amount of text per line on a larger screen
  • #54: Responsive design example
  • #55: Our Project
  • #56: Project
  • #57: Project Guidelines
  • #58: Our Project: Personas
  • #59: MoMA Screencaps
  • #60: Met Screencaps
  • #61: Guggenheim Screencaps
  • #62: BMA Screencaps
  • #63: Whitney Screencaps
  • #64: Key Findings
  • #65: User Journeys
  • #66: User Journeys – Rem Koolhaas quote
  • #67: User Journey Definition - Shean Malik, Mapping User Journeys Using Visual Languages
  • #68: Methodology for developing user journeys
  • #69: Sample User Journey
  • #70: Sample User Journey
  • #71: Sample User Journey
  • #72: Class exercise – Develop a user journey
  • #73: Features Identified
  • #74: Lunch Break
  • #75: Afternoon Agenda
  • #76: Site Maps
  • #77: Complex site map example
  • #78: Simple site map example
  • #79: Class exercise: Develop 2 site maps
  • #80: Review site maps
  • #81: Team Exercise: Design a Responsive Home Page
  • #82: Team Exercise: Design a Responsive Home Page
  • #83: Team Exercise: Design a Responsive Home Page
  • #84: Team Exercise: Design a Responsive Home Page
  • #85: Team Exercise: Design a Responsive Home Page
  • #86: Team Exercise: Design a Responsive Home Page
  • #87: Team Exercise: Design a Mobile App
  • #88: Team Exercise: Design a Mobile App
  • #89: Team Exercise: Design a Mobile App
  • #90: Team Exercise: Design a Mobile App
  • #91: Team Exercise: Design a Mobile App
  • #92: Team Exercise: Design a Mobile App
  • #93: Team Exercise: Design a Mobile App
  • #94: Team Exercise: Review & Feedback
  • #95: Bonus Round with Dieter Rams
  • #96: Bonus Round: Dieter Rams – 10 Link to article: https://readymag.com/shuffle/dieter-rams/
  • #97: Q&A
  • #98: Additional Resources
  • #99: Thank you! Slideshare address: http://www.slideshare.net/stribs IA Job article: https://medium.com/@stribs/ux-your-guerilla-guide-to-breaking-in-75eb3e221fc7 @stribs
  • #100: Thank you! Slideshare address: http://www.slideshare.net/stribs IA Job article: https://medium.com/@stribs/ux-your-guerilla-guide-to-breaking-in-75eb3e221fc7 @stribs
  • #101: Thank you! Slideshare address: http://www.slideshare.net/stribs IA Job article: https://medium.com/@stribs/ux-your-guerilla-guide-to-breaking-in-75eb3e221fc7 @stribs
  • #102: Thank you!