Purpose Of Concept Art
Conceptart can be conveyedasa formof drawingandispurposelydesignedtorepresentanideaor
seriesof ideasfora varietyof mediasuchas; comicbooks,moviesandevencomputergames.
Conceptart offersthe basisformediaandgivesthe initial ideathencaneventuallybe reworked,
allowingfordifferentmoodsandthemestobe assessedbeforethe final product.Conceptartfor
gameshas changeddrasticallyoverthe yearsandthisismainlydowntothe majoradvancesin
technology.Earlierformsof conceptartfor gameswere veryrestrictedtoa 2D perspective and
lackeddetail thatwouldgive realismtoa game.A good example of thisisthe earlierSuperMario
games.The Mario character himself wasveryrigidinshape anditwas hard to tell fromthe player’s
perspective whetherhe hadfacial featuresetc.These days’gamesare plannedalotmore carefully
and thoroughlydue tothe more complex game Enginesthathave beencreated.Conceptartisnow
createdwitha lotmore detail;facial features,differentperspectivesaswell asfluidityof textured
environmentare all takenintoconsideration,the ideaof havinga3D worldwithinagame opensup
an array of endlessopportunitiesandgivesaConceptArtista lotmore room to worktheirmagic.
Obviouslythiswouldmeanthata lotmore workwouldbe required,due tothe fact that methods
such as lightingwouldhave tobe researchedinmore depth;aconceptartistwouldhave tohave an
understandingof howshadowsare createdondifferentobjectsaswell aspeople,due tothe fact
that shadowswill be castdifferentlyfromdifferentperspectives. Forgames,conceptartisa visual
formof planning;itallowsdeveloperstoassessthe graphical elementsof theirgame sothatthey
can laterinterpretthe designswithinthe game engine.Thisisthe processwhere manygamescan
fall down,due tothe fact that theymay have createdoverambitiousdesignsthatare hard to
interpretwithinthe game engine.Thisisthe reasonwhyitis importanttoassessthe capabilitiesof
the game engine before anydesignsare made,thisnotonlysavestime frombeingwastedbutalso
givesa realisticstandpointof the calibre of game thatis possible tobe created.A goodexample of a
game withhighqualitygraphicsisfallout 3,realisticface expressionsaswell assome veryhigh
qualitytexturing,allowsformore realisticemotionstobe portrayedthroughthe characters,players
are thenable tobecome emotionallyattachedandtherefore the game becomesmore grippingand
thrillingtoplay. Overall conceptartmaybe one of the earliestprocessesof gamesdevelopmentbut
alsoprovesto be one of the mostimportant,techniquessuchaslighting,shadingandevencharacter
modellingall beginwithdrawings;givingavisual representativeof whatisto be interpretedwithin
the game its.Asa resultgame developerscantweakandimprove theirgame visuallyduringthese
earlystages,inpreparationforthe creationof a game withthe mostexitinggraphicswithahuge
sense of realism,dependingonthe genre of game.
http://onlyfreewallpaper.com/walls/spirit-breaker-vs-
phantom-assassin-dota-2-artwork-other.jpg
http://www.cyborgmatt.com/wp-
content/uploads/2012/05/Dota2_GyrocopterConcept.j
pg
For thistype of conceptart youcan see how sketcheditlooksandaddedsome shadingtomake a
demonstrationonwhatmightthe characterof the game will looklike byshowingthe characters
appearancesindetail sketchingthe aspectsof the character.
These are some examplesof the objectsonconceptartwill looklike andasyoucan see the weapons
of conceptart and whatwill theylooklike andwhatcharacterwill suitthe type of weapontheyhad
to put examplesbyaddingdetail onthe weaponlikeshading,textureandcolour.
In thisexample Ishowedwhatconceptartwill looklike foranenvironmenttype of game andhowit
isdetailedwithbrightshadingcoloursanddarkcolours thisshowsasample onwhat the game might
looklike,italsoshowscharactersonthe environmentonwhatitmightbe in game.
http://th03.deviantart.net/fs70/PRE/i/2013/262/e/e/d
ota_2__weapons_for_spectre_by_nfwar-
d6mwmbk.jpg
http://3.bp.blogspot.com/-
7tVCGZVZ47U/Ua_HDdInsAI/AAAAAAAAA0c/4Yai02xR
ZwI/s1600/weaponsforblog.jpg
http://i1.2pcdn.com/node14/image/article/201406/19
/20140619092858a0dtdy3tsc7t6f3r.jpg
http://dota2.gameguyz.com/sites/default/files/pictures
/1378793345_2.jpg

More Related Content

DOCX
Purpose of concept art task 1
DOCX
Concept art style ha 5 task 3
DOCX
Graphic types
PPTX
Computer Game Graphics
DOCX
Artistic styles
DOCX
Pixel art
PPTX
Computer game graphics
PPTX
Computer Game Graphics
Purpose of concept art task 1
Concept art style ha 5 task 3
Graphic types
Computer Game Graphics
Artistic styles
Pixel art
Computer game graphics
Computer Game Graphics

What's hot (20)

PPTX
Creative development
PPTX
1. initial plans(2)
PPTX
Task 3
PPTX
Graphic types
PDF
The Role of Animation in Video Games
PPTX
Unit 13 assignment 2 EF
PPTX
Level Design Primer
PPTX
2. initial plans
DOCX
Digital graphics
DOCX
Digital graphics finished
PPTX
Initial plans
PDF
Applied and persuasive: playful learning
PDF
Applied And Persuasive Applications For Museums
PDF
Engagement by Design - First Draft
PPTX
Adventures in Game Animation
DOCX
Alternate Reality Gaming Research Proposal
PDF
BADMP Specialist Project Pecha kucha
PDF
Google glass
DOC
Minor Project synopsis
PPTX
Beyond the Rift: Virtual Reality Games and the Future of Communication
Creative development
1. initial plans(2)
Task 3
Graphic types
The Role of Animation in Video Games
Unit 13 assignment 2 EF
Level Design Primer
2. initial plans
Digital graphics
Digital graphics finished
Initial plans
Applied and persuasive: playful learning
Applied And Persuasive Applications For Museums
Engagement by Design - First Draft
Adventures in Game Animation
Alternate Reality Gaming Research Proposal
BADMP Specialist Project Pecha kucha
Google glass
Minor Project synopsis
Beyond the Rift: Virtual Reality Games and the Future of Communication
Ad

Viewers also liked (20)

PPT
Newsletter Tips And Tools
PDF
Ключевые инструменты коммуникаций в интернете
 
PPTX
Concept art work sword
PPTX
Presentation keith seggie_power_point_concept art_update_april_2012
PDF
Game development pipeline 2
PPTX
Keith Seggie New Art Updated October 2013
PDF
The most popular: Learn to draw cartoon characters
PDF
Illustration | Concept Art Portfolio
PDF
How To Draw Pumbaa
DOCX
Purpose of concept art
PPTX
Pink panther
PPTX
How to tap the Animation Market:IP/Outsourcing
DOC
Media Storybord
ODP
Pink panther
PPTX
Concept art production stages
PPTX
Process of Game Design
PPTX
Design concept
PDF
Magazine Design Troubleshooting
PPTX
Magazine Layout Design
PDF
Forward Concept Design & Planning
Newsletter Tips And Tools
Ключевые инструменты коммуникаций в интернете
 
Concept art work sword
Presentation keith seggie_power_point_concept art_update_april_2012
Game development pipeline 2
Keith Seggie New Art Updated October 2013
The most popular: Learn to draw cartoon characters
Illustration | Concept Art Portfolio
How To Draw Pumbaa
Purpose of concept art
Pink panther
How to tap the Animation Market:IP/Outsourcing
Media Storybord
Pink panther
Concept art production stages
Process of Game Design
Design concept
Magazine Design Troubleshooting
Magazine Layout Design
Forward Concept Design & Planning
Ad

Similar to Purpose of concept art task 1 (20)

DOCX
Concept art work
PPTX
Artistic styles in games 2
DOCX
Pixel art
DOCX
Background graphics1
PPTX
2d pixel art
DOCX
Graphic types
PPTX
concept art ppt.pptx
PDF
Concept art Designing by Sagar Bakshi.pdf
PDF
Understanding the Relationship Between Concept Art and Final Game Art.pdf
DOC
Task 3
PDF
Concept art AA
PDF
Creative art. concept art. advanced art12
PPTX
Computer game graphics
PPT
Computer game graphics
PPTX
Concept art Designing by Sagar Bakshi.pptx
PPTX
Digital arts
DOCX
Layout plan
PPTX
Art styles 2
DOCX
Graphic types
DOCX
Purpose of concept art
Concept art work
Artistic styles in games 2
Pixel art
Background graphics1
2d pixel art
Graphic types
concept art ppt.pptx
Concept art Designing by Sagar Bakshi.pdf
Understanding the Relationship Between Concept Art and Final Game Art.pdf
Task 3
Concept art AA
Creative art. concept art. advanced art12
Computer game graphics
Computer game graphics
Concept art Designing by Sagar Bakshi.pptx
Digital arts
Layout plan
Art styles 2
Graphic types
Purpose of concept art

More from NeilRogero (20)

PPTX
Working in the freelance media sector
PPTX
Neil rogero prepare a pitch - presentation
DOCX
Unit 20 brief 1 task 2_worksheet
DOC
Je unit 72 & 74 assignment brief
DOC
Ha7and ha8 submission_declaration
DOCX
Assessment submission declaration
DOCX
Ig2 task 1 work sheet (improved version)
DOCX
Presentaion script & q cards
DOCX
Programming sounds to my game task 11
PPTX
Ha8 research - task 2
DOCX
Task 8 vst sound effects
DOCX
Task 8 vst recording
DOCX
Task 1 thor
DOCX
Task 1 captain america
DOC
Spacehunter
DOC
Spacehunter
PPTX
Presentation game 1
DOCX
Presentaion script
DOCX
Presentaion script
DOCX
Task 7 vst
Working in the freelance media sector
Neil rogero prepare a pitch - presentation
Unit 20 brief 1 task 2_worksheet
Je unit 72 & 74 assignment brief
Ha7and ha8 submission_declaration
Assessment submission declaration
Ig2 task 1 work sheet (improved version)
Presentaion script & q cards
Programming sounds to my game task 11
Ha8 research - task 2
Task 8 vst sound effects
Task 8 vst recording
Task 1 thor
Task 1 captain america
Spacehunter
Spacehunter
Presentation game 1
Presentaion script
Presentaion script
Task 7 vst

Recently uploaded (20)

PPTX
PROPOSAL tentang PLN di metode pelaksanaan.pptx
PDF
IARG - ICTC ANALOG RESEARCH GROUP - GROUP 1 - CHAPTER 2.pdf
PPTX
22CDH01-V3-UNIT III-UX-UI for Immersive Design
PPT
Unit I Preparatory process of dyeing in textiles
PPTX
Drawing as Communication for interior design
PPTX
Drafting equipment and its care for interior design
PPTX
lecture-8-entropy-and-the-second-law-of-thermodynamics.pptx
PDF
Trends That Shape Graphic Design Services
PPTX
Presentation.pptx anemia in pregnancy in
PPTX
2. Competency Based Interviewing - September'16.pptx
PPT
EthicsNotesSTUDENTCOPYfghhnmncssssx sjsjsj
PDF
Social Media USAGE .............................................................
PDF
Chalkpiece Annual Report from 2019 To 2025
PDF
GSH-Vicky1-Complete-Plans on Housing.pdf
PPTX
timber basics in structure mechanics (dos)
PDF
Architecture Design Portfolio- VICTOR OKUTU
PPTX
22CDH01-V3-UNIT-I INTRODUCITON TO EXTENDED REALITY
PPTX
Project_Presentation Bitcoin Price Prediction
PPT
Fire_electrical_safety community 08.ppt
PPTX
8086.pptx microprocessor and microcontroller
PROPOSAL tentang PLN di metode pelaksanaan.pptx
IARG - ICTC ANALOG RESEARCH GROUP - GROUP 1 - CHAPTER 2.pdf
22CDH01-V3-UNIT III-UX-UI for Immersive Design
Unit I Preparatory process of dyeing in textiles
Drawing as Communication for interior design
Drafting equipment and its care for interior design
lecture-8-entropy-and-the-second-law-of-thermodynamics.pptx
Trends That Shape Graphic Design Services
Presentation.pptx anemia in pregnancy in
2. Competency Based Interviewing - September'16.pptx
EthicsNotesSTUDENTCOPYfghhnmncssssx sjsjsj
Social Media USAGE .............................................................
Chalkpiece Annual Report from 2019 To 2025
GSH-Vicky1-Complete-Plans on Housing.pdf
timber basics in structure mechanics (dos)
Architecture Design Portfolio- VICTOR OKUTU
22CDH01-V3-UNIT-I INTRODUCITON TO EXTENDED REALITY
Project_Presentation Bitcoin Price Prediction
Fire_electrical_safety community 08.ppt
8086.pptx microprocessor and microcontroller

Purpose of concept art task 1

  • 1. Purpose Of Concept Art Conceptart can be conveyedasa formof drawingandispurposelydesignedtorepresentanideaor seriesof ideasfora varietyof mediasuchas; comicbooks,moviesandevencomputergames. Conceptart offersthe basisformediaandgivesthe initial ideathencaneventuallybe reworked, allowingfordifferentmoodsandthemestobe assessedbeforethe final product.Conceptartfor gameshas changeddrasticallyoverthe yearsandthisismainlydowntothe majoradvancesin technology.Earlierformsof conceptartfor gameswere veryrestrictedtoa 2D perspective and lackeddetail thatwouldgive realismtoa game.A good example of thisisthe earlierSuperMario games.The Mario character himself wasveryrigidinshape anditwas hard to tell fromthe player’s perspective whetherhe hadfacial featuresetc.These days’gamesare plannedalotmore carefully and thoroughlydue tothe more complex game Enginesthathave beencreated.Conceptartisnow createdwitha lotmore detail;facial features,differentperspectivesaswell asfluidityof textured environmentare all takenintoconsideration,the ideaof havinga3D worldwithinagame opensup an array of endlessopportunitiesandgivesaConceptArtista lotmore room to worktheirmagic. Obviouslythiswouldmeanthata lotmore workwouldbe required,due tothe fact that methods such as lightingwouldhave tobe researchedinmore depth;aconceptartistwouldhave tohave an understandingof howshadowsare createdondifferentobjectsaswell aspeople,due tothe fact that shadowswill be castdifferentlyfromdifferentperspectives. Forgames,conceptartisa visual formof planning;itallowsdeveloperstoassessthe graphical elementsof theirgame sothatthey can laterinterpretthe designswithinthe game engine.Thisisthe processwhere manygamescan fall down,due tothe fact that theymay have createdoverambitiousdesignsthatare hard to interpretwithinthe game engine.Thisisthe reasonwhyitis importanttoassessthe capabilitiesof the game engine before anydesignsare made,thisnotonlysavestime frombeingwastedbutalso givesa realisticstandpointof the calibre of game thatis possible tobe created.A goodexample of a game withhighqualitygraphicsisfallout 3,realisticface expressionsaswell assome veryhigh qualitytexturing,allowsformore realisticemotionstobe portrayedthroughthe characters,players are thenable tobecome emotionallyattachedandtherefore the game becomesmore grippingand thrillingtoplay. Overall conceptartmaybe one of the earliestprocessesof gamesdevelopmentbut alsoprovesto be one of the mostimportant,techniquessuchaslighting,shadingandevencharacter modellingall beginwithdrawings;givingavisual representativeof whatisto be interpretedwithin the game its.Asa resultgame developerscantweakandimprove theirgame visuallyduringthese earlystages,inpreparationforthe creationof a game withthe mostexitinggraphicswithahuge sense of realism,dependingonthe genre of game. http://onlyfreewallpaper.com/walls/spirit-breaker-vs- phantom-assassin-dota-2-artwork-other.jpg http://www.cyborgmatt.com/wp- content/uploads/2012/05/Dota2_GyrocopterConcept.j pg
  • 2. For thistype of conceptart youcan see how sketcheditlooksandaddedsome shadingtomake a demonstrationonwhatmightthe characterof the game will looklike byshowingthe characters appearancesindetail sketchingthe aspectsof the character. These are some examplesof the objectsonconceptartwill looklike andasyoucan see the weapons of conceptart and whatwill theylooklike andwhatcharacterwill suitthe type of weapontheyhad to put examplesbyaddingdetail onthe weaponlikeshading,textureandcolour. In thisexample Ishowedwhatconceptartwill looklike foranenvironmenttype of game andhowit isdetailedwithbrightshadingcoloursanddarkcolours thisshowsasample onwhat the game might looklike,italsoshowscharactersonthe environmentonwhatitmightbe in game. http://th03.deviantart.net/fs70/PRE/i/2013/262/e/e/d ota_2__weapons_for_spectre_by_nfwar- d6mwmbk.jpg http://3.bp.blogspot.com/- 7tVCGZVZ47U/Ua_HDdInsAI/AAAAAAAAA0c/4Yai02xR ZwI/s1600/weaponsforblog.jpg http://i1.2pcdn.com/node14/image/article/201406/19 /20140619092858a0dtdy3tsc7t6f3r.jpg http://dota2.gameguyz.com/sites/default/files/pictures /1378793345_2.jpg