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COMPUTER
AS TUTOR
With the invention of the
microcomputer (now commonly
referred to PCs or personal
computers), the PC has become the
tool for programmed instruction.
Educators saw much use of the
PC. It has become affordable to
small business, industries and
homes. They saw its potential for
individualization in learning,
Computer-assisted instruction
(CAI)
The computer can be a tutor in
effect relieving teacher of many
activities in his personal role as
classroom tutor. It should be made
clear, however, that the computer
cannot totally replace the teacher
since the teacher shall continue to
play the major roles of information
•Insure that students have the
needed knowledge and skills
for any computer activity
•Decide the appropriate learning
objectives
•Plan the sequential and
structured activities to achieve
objectives
•Evaluate the students’
On the other hand, the student
in CAI play their own roles as
learners as they;
•Receive information
•Understand instruction for the
computer activity
•Retain/keep in mind the information
and rules for the computer activity
•Apply the knowledge and rules during
the process of computer learning
During the computer activity
proper in CAI the computer too
plays its roles as it:
•Act as a sort of tutor (the role traditional
played by the teacher)
•Provides a learning environment
•Delivers learning instruction
•Reinforces learning through drill and
practice
•Provides feedback
Today, educators accept the fact
that the computer has indeed
succeeded in providing an
individualized learning environment
so difficult for a teacher handling
whole classes. This is so, since
the computer able to allow
individual student to learn out their
own pace, motivate learning
through a challenging virtual
CAI Integrated with Lesson
CAI computer learning should not
stop with the drill and practice activities
of students in effect, CAI work best in
reinforcing learning trough repetitive
exercise such that student can practice
basic skills or knowledge in various
subject areas. Common types of drill
and practice programs include
vocabulary building, math facts, and
basic science, and history or geography
facts. In these programs, the computer
presents a question/ problem the first
The question arises: When and how can
teacher integrate drill and practice
programs with their lessons? The
following suggestion can be made:
• Use drill and practice programs for basic
skills and knowledge that require rapid or
automatic response by students (e.g.
multiplication table, letter and word
recognition, identification of geometric
shapes, etc.)
• Ensure that drill and practice activities
conform to the lesson plan/curriculum.
• Limit drill and practice to 20-30 minutes to
In integrating computer programs in
instruction, use tutorial soft ware
associated with cognitive learning.
While practice exercise or learning
by doing is still the heart of each
tutorial, the tutorial software should
be able to:
•Teach new content /new information to
students (in as much as CAI provides
practice on old or already learned
content)
•Provide comprehensive information on
concepts in addition to practice
exercise
•Can be effectively used for
remediation, reviewing or enrichment
•Allow the teacher to introduce follow-
up question to stimulate student
SIMULATION PROGRAMS
Simulation software materials are
another kind of software that is
constructivist in nature. This
simulation software:
•Teacher strategies and rules
applied to real-life
problems/situation
•Ask students to make decision on
An example of such software is
SimCity in which students are
allowed to artificially manage a
city environment. Decision-
making involve such factors as
budget, crime, education,
transportation, energy resources,
waste disposal, business/
industries available.
An example of such software is
SimCity in which students are
allowed to artificially manage a city
environment. Decision-making
involve such factors as budget,
crime, education, transportation,
energy resources, waste disposal,
business/ industries available.
(Note: soft ware may not be
available on local computer shops.
Computer as tutor
While relating to low level
learning objectives (e.g. basic spelling
or math skills), instructional computer
games add the elements of competition
and challenge.
An example is GeoSafari
which introduces adventure activities
for Geography History and Science. The
program can be played by up to four
players to form teams. Learning
outcomes can be achieved along simple
memorization of information,
Computer as tutor
These are more
sophisticated than the drill and practice
exercises and allow students to learn
and improve on their own problem
solving ability. Since problems cannot
be solved simply by memorizing facts,
the students have to employ higher
thinking skills such as logic, recognition,
reflection, and strategy-making
The Thinking Things 1 is an
example of a problem solving software
Computer as tutor
AND ELECTRONIC BOOKS
The Multimedia
Encyclopedia can score a huge
database with text, images,
animation, audio and video.
Students can access any desired
information, search it vast contents
and even download/print relevant
portions of the data for their
composition or presentation. An
Computer as tutor
Electronic books provide
textual information for reading
supplemented by other types of
multimedia information (sounds,
spoken words, pictures,
animation). These are useful for
learning reading, spelling and
word skills. Examples are Just
Grandma and Me animated
storybook which offer surprises
for the young learner’s curiosity.
Computer as tutor
Presented by:
Ricca C. Ebanos
Lelanie O. Flores
Presented
to:
Mrs. Cezan M.

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Computer as tutor

  • 2. With the invention of the microcomputer (now commonly referred to PCs or personal computers), the PC has become the tool for programmed instruction. Educators saw much use of the PC. It has become affordable to small business, industries and homes. They saw its potential for individualization in learning,
  • 3. Computer-assisted instruction (CAI) The computer can be a tutor in effect relieving teacher of many activities in his personal role as classroom tutor. It should be made clear, however, that the computer cannot totally replace the teacher since the teacher shall continue to play the major roles of information
  • 4. •Insure that students have the needed knowledge and skills for any computer activity •Decide the appropriate learning objectives •Plan the sequential and structured activities to achieve objectives •Evaluate the students’
  • 5. On the other hand, the student in CAI play their own roles as learners as they; •Receive information •Understand instruction for the computer activity •Retain/keep in mind the information and rules for the computer activity •Apply the knowledge and rules during the process of computer learning
  • 6. During the computer activity proper in CAI the computer too plays its roles as it: •Act as a sort of tutor (the role traditional played by the teacher) •Provides a learning environment •Delivers learning instruction •Reinforces learning through drill and practice •Provides feedback
  • 7. Today, educators accept the fact that the computer has indeed succeeded in providing an individualized learning environment so difficult for a teacher handling whole classes. This is so, since the computer able to allow individual student to learn out their own pace, motivate learning through a challenging virtual
  • 8. CAI Integrated with Lesson CAI computer learning should not stop with the drill and practice activities of students in effect, CAI work best in reinforcing learning trough repetitive exercise such that student can practice basic skills or knowledge in various subject areas. Common types of drill and practice programs include vocabulary building, math facts, and basic science, and history or geography facts. In these programs, the computer presents a question/ problem the first
  • 9. The question arises: When and how can teacher integrate drill and practice programs with their lessons? The following suggestion can be made: • Use drill and practice programs for basic skills and knowledge that require rapid or automatic response by students (e.g. multiplication table, letter and word recognition, identification of geometric shapes, etc.) • Ensure that drill and practice activities conform to the lesson plan/curriculum. • Limit drill and practice to 20-30 minutes to
  • 10. In integrating computer programs in instruction, use tutorial soft ware associated with cognitive learning. While practice exercise or learning by doing is still the heart of each tutorial, the tutorial software should be able to:
  • 11. •Teach new content /new information to students (in as much as CAI provides practice on old or already learned content) •Provide comprehensive information on concepts in addition to practice exercise •Can be effectively used for remediation, reviewing or enrichment •Allow the teacher to introduce follow- up question to stimulate student
  • 12. SIMULATION PROGRAMS Simulation software materials are another kind of software that is constructivist in nature. This simulation software: •Teacher strategies and rules applied to real-life problems/situation •Ask students to make decision on
  • 13. An example of such software is SimCity in which students are allowed to artificially manage a city environment. Decision- making involve such factors as budget, crime, education, transportation, energy resources, waste disposal, business/ industries available.
  • 14. An example of such software is SimCity in which students are allowed to artificially manage a city environment. Decision-making involve such factors as budget, crime, education, transportation, energy resources, waste disposal, business/ industries available. (Note: soft ware may not be available on local computer shops.
  • 16. While relating to low level learning objectives (e.g. basic spelling or math skills), instructional computer games add the elements of competition and challenge. An example is GeoSafari which introduces adventure activities for Geography History and Science. The program can be played by up to four players to form teams. Learning outcomes can be achieved along simple memorization of information,
  • 18. These are more sophisticated than the drill and practice exercises and allow students to learn and improve on their own problem solving ability. Since problems cannot be solved simply by memorizing facts, the students have to employ higher thinking skills such as logic, recognition, reflection, and strategy-making The Thinking Things 1 is an example of a problem solving software
  • 20. AND ELECTRONIC BOOKS The Multimedia Encyclopedia can score a huge database with text, images, animation, audio and video. Students can access any desired information, search it vast contents and even download/print relevant portions of the data for their composition or presentation. An
  • 22. Electronic books provide textual information for reading supplemented by other types of multimedia information (sounds, spoken words, pictures, animation). These are useful for learning reading, spelling and word skills. Examples are Just Grandma and Me animated storybook which offer surprises for the young learner’s curiosity.
  • 24. Presented by: Ricca C. Ebanos Lelanie O. Flores Presented to: Mrs. Cezan M.