This document discusses gamification, which is applying game mechanics to non-game scenarios to increase engagement. Game mechanics like points, levels, badges, leaderboards, and challenges can motivate users. Gamification can increase use, loyalty, sharing, and identification. The presenter provides examples and best practices for gamification, noting it should not be too simple or point-focused, and should include surprises. Gamification is predicted to grow as a tool for motivating and managing innovation processes in many organizations.