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Introduction to Sequential
Design
Types of Logic Circuits
 Logic circuits can be:
 Combinational Logic Circuits-outputs
depend only on current inputs
 Sequential Logic Circuits-outputs
depends not only on current inputs but
also on the past sequence of inputs
Sequential Circuit Models
Combinational Logic Delay
A
B
C
D
Y
5ns
5ns
5ns
5ns
5ns
Shortest delay
Longest delay
Longest timing delay = 5ns+5ns+5ns+5ns = 20ns
Shortest timing delay = 5ns
We will use the longest delay to represent the combinational logic (CL) delay, tcl
Combinational Logic (CL)
Cloud Model
A
B
C
D
E
Y
5ns
5ns
5ns
5ns
5ns
CL
tcl
Tcl=20ns
Tcl=20ns
Memory
Memory
 We will add memory (or
registers) to our logic circuits.
This will allow us to design
sequential circuits.
Registers
 We will represent registers with the
following block diagram
R
E
G
ps
ns
clock
reset
Clock and reset are control signals
Ns and ps are data signals
Sequential Systems
Block Diagrams
Sequential Systems
General Block Diagram
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
CL= Combinational Logic Cloud
Reg= D Registers
Clock
Reset
Sequential Systems
General Block Diagram
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
Clock
Reset
X is the input data vector
Y is the output data vector
Sequential Systems
Block Diagram
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
Clock
Reset
Ns is the next state data vector
Ps is the present state data vector
Sequential Systems
Block Diagram
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
Clock
Reset
Notice we have a feedback path which
combines the ps data vector with the
input vector to generate a new ns data
vector.
Sequential Systems
Block Diagram
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
Clock
Reset
 
 
,
s s
s
n F X p
Y H p


Mathematically, we say
Or, ns is a function F of X and ps
and Y is a function H of ps.
Example
Circuit Schematic
F Logic Register
H Logic
(buffer)
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
X input ns ps
Block Diagram
Example
Circuit Schematic
F Logic Register
H Logic
(buffer)
X input ns ps
State Equations
s s s
s
n J p K p
Y p
 

Finite State Machine (FSM)
General Models
Moore FSM
General Block Diagram
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
CL= Combinational Logic Cloud
Reg= D Registers
Clock
Reset
Moore FSM
State Equations
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
Clock
Reset
 
 
,
s s
s
n F X p
Y H p


State Equations
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Mealy FSM
Block Diagram and State Equations
 
 
,
,
s s
s
n F X p
Y H X p


Input Vector Output Vector
Next
State
Present
State
Feedback
Path
Output Y is also a function
of input X
R
E
G
CL
F
CL
H1
Y1
ps
ns
X
clock
reset
Y2
CL
H2
Mealy-Moore FSM
Block Diagram and State Equations
 
   
1 1 2 2
,
,
s s
s s
n F X p
Y H X p Y H p

 
Input Vector
Next State Present State
Mealy Outputs
Moore Outputs
State Diagrams
State Bubble
Name
[Value]
Output
[Conditional]
State
(transition)
State Bubble Example
S0
00
Y=0
upn
upn
Unconditional
Transition
State name = S0
State value = 00
Y = 0 for this state
Conditional
Transition
We leave this state if upn=1,
We remain in this state if upn=0
Memory Devices
Memory Devices
 Data Latch (D-latch)
 Flip-flops (edge triggered)
 D-FF, D Register
 JK-FF
 T-FF
D-FF Positive Edge Triggered
Block Diagram
Q
Q
SET
CLR
D
Qn+1
D
Clk
Pre
Rst
Symbol
4 inputs: D,Clk,Pre,Rst
One output: Q
D = Data Input
Clk = Clock Input
Pre = Preset Input
Rst = Reset Input
D-FF Truth Table
Q
Q
SET
CLR
D
Qn+1
D
Clk
Pre
Rst
D Clk
d d 1 0 0
d d 0 1 1
d 0 1 1
d 1 1 1
0 1 1 0
1 1 1 1
Symbol
Equation (rising clock)
Truth Table
Pre Rst 1
n
Q 
n
Q
n
Q


1
n n
Q D
 
D-FF Truth Table
Q
Q
SET
CLR
D
Qn+1
D
Clk
Pre
Rst
D Clk
d d 1 0 0
d d 0 1 1
d 0 1 1
d 1 1 1
0 1 1 0
1 1 1 1
Symbol
Equation (rising clock)
Truth Table
Pre Rst 1
n
Q 
n
Q
n
Q


1
n n
Q D
 
Pre= Preset Input (active low)
Rst = Reset Input (active low)
Highest priority
D-FF Truth Table
Q
Q
SET
CLR
D
Qn+1
D
Clk
Pre
Rst
D Clk
d d 1 0 0
d d 0 1 1
d 0 1 1
d 1 1 1
0 1 1 0
1 1 1 1
Symbol
Equation (rising clock)
Truth Table
Pre Rst 1
n
Q 
n
Q
n
Q


1
n n
Q D
 
D = Data Input
Clk = Clock input
Qn = Register Output
FSM Examples
Example– 2-bit Up Counter
 State Diagram
S0
s3
S2
S1
Reset
Y=0
Y=1
Y=2
Y=3
Clock is implied
Example – 2-bit Up Counter
 State Table
ps ns y
S0 S1 0
S1 S2 1
S2 S3 2
S3 S0 3
S0 = 00
S1 = 01
S2 = 10
S3 = 11
Let
Let S0 = reset state
State Value Assignment
Output
Vector
Example – 2-bit Up Counter
 Truth Table
ps1 ps0 ns1 ns0 y1 y0
0 0 0 1 0 0
0 1 1 0 0 1
1 0 1 1 1 0
1 1 0 0 1 1
Example – 2-bit Up Counter
 Excitation
Equations
1 1 0
0 0
1 1
0 0
s s s
s s
s
s
n p p
n p
Y p
Y p
 



Moore FSM
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
Clock
Reset
 
 
,
s s
s
n F X p
Y H p


State Equations
Logic Diagram
F Logic
H Logic
Reg Block
Y Vector
No X Vector in this Example
No H Logic needed
Logic Diagram
Flash Animation
Example 3– 2-bit Down Counter
 State Diagram
S0
s3
S2
S1
Reset
Y=0
Y=1
Y=2
Y=3
Clock is implied
Example – 2-bit Down Counter
 State Table
ps ns y
S0 S3 0
S3 S2 3
S2 S1 2
S1 S0 1
S0 = 00
S1 = 01
S2 = 10
S3 = 11
Let
Let S0 = reset state
Example – 2-bit Down Counter
 Truth Table
ps1 ps0 ns1 ns0 y1 y0
0 0 1 1 0 0
0 1 0 0 0 1
1 0 0 1 1 0
1 1 1 0 1 1
Example – 2-bit Down Counter
 Excitation
Equations
1 1 0
0 0
1 1
0 0
s s s
s s
s
s
n p p
n p
Y p
Y p
 



Recall Moore FSM
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
Clock
Reset
 
 
,
s s
s
n F X p
Y H p


State Equations
Logic Diagram
F Logic
H Logic
Reg Block
Y Vector
No X Vector in this Example
Logic Diagram
Example 4 –
2-bit Up/Down Counter
 State Diagram
S0
s3
S2
S1
Reset
upn
upn
upn
upn
upn
upn
upn
upn
Example –
2-bit Up/Down Counter
 State Diagram
S0
s3
S2
S1
Reset
upn
upn
Shorthand Notation
Example – 2-bit Up/Down Counter
 State Table
ps ns
upn
ns
upn
y
S0 S1 S3 0
S1 S2 S0 1
S2 S3 S1 2
S3 S0 S2 3
S0 = 00
S1 = 01
S2 = 10
S3 = 11
Let
Let S0 = reset state
Example –
2-bit Up/Down Counter
 Truth Table
upn ps1 ps0 ns1 ns0 y1 y0
0 0 0 0 1 0 0
0 0 1 1 0 0 1
0 1 0 1 1 1 0
0 1 1 0 0 1 1
1 0 0 1 1 0 0
1 0 1 0 0 0 1
1 1 0 0 1 1 0
1 1 1 1 0 1 1
Example – 2-bit Up/Down Counter
 Excitation
Equations
1 1 0
0 0
1 1
0 0
s s s
s s
s
s
n p p upn
n p
Y p
Y p
  



Recall Moore FSM
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
Clock
Reset
 
 
,
s s
s
n F X p
Y H p


State Equations
Logic Diagram
X Vector
Y Vector
F Logic
H Logic
Reg Block
Logic Diagram
Example 5– 3-bit Arbitrary Counter
 Design a 3-bit arbitrary counter that will
count in the following sequence
3,2,3,1,2,3
If a state is not used reset it to state zero.
• How may states do we have?
• How many registers do we need?
• How many bits do we need for Y?
Example 5– 3-bit Arbitrary Counter
 State Diagram
S0
s3 S2
S1
Reset
Y=3
Y=2
Y=3
Y=1
s4
Y=2
S5
S6
S7
Y=0
Example – Arbitrary 3-bit Counter
 State Table
ps ns y
S0 S1 3
S1 S2 2
S2 S3 3
S3 S4 1
S4 S0 2
S5 S0 0
S6 S0 0
S7 S0 0
S0 = 000
S1 = 001
S2 = 010
S3 = 011
S4 = 100
S5 = 101
S6 = 110
S7 = 111
Let
Let S0 = reset state
Assign State Values
Develop Truth Table
Ps2 Ps1 Ps0 ns2 ns0 ns1 Y Y1 Y0
0 0 0 0 0 1 3 1 1
0 0 1 0 1 0 2 1 0
0 1 0 0 1 1 3 1 1
0 1 1 1 0 0 1 0 1
1 0 0 0 0 0 2 1 0
1 0 1 0 0 0 0 0 0
1 1 0 0 0 0 0 0 0
1 1 1 0 0 0 0 0 0
Example – 2-bit Arbitrary Counter
 Develop Excitation Equations -- F Logic
 
2 2 1 0
1 2 1 0
0 2 0
s s s s
s s s s
s s s
n p p p
n p p p
n p p

 

Develop Excitation Equations for Y
00 01 11 10
0 1 1 1
1 1
00 01 11 10
0 1 1 1
1
Y1
Y0
Example – 2-bit Arbitrary Counter
 Excitation Equations -- H Logic
 
 
1 2 1 0 1 0
0 2 1 0
s s s s s
s s s
y p p p p p
y p p p
  
 
Recall Moore FSM
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
Clock
Reset
 
 
,
s s
s
n F X p
Y H p


State Equations
Logic Circuit
F
H
R
E
G
Logic Circuit
Simulation
Example 5– 2-bit Up/Down Counter with Active Low Enable and
Synchronous RESET (SRESET)
 State Diagram
Clock is implied S0
s3
S2
S1
Resetn
upn en srn
en srn
upn en srn
en srn
en srn
upn en srn
upn en srn
srn
upn en srn
upn en srn
srn
upn en srn
upn en srn
en srn
Example – 2-bit Up/Down Counter with
Enable and SRESET
 Functional Table
srn en upn Function
0 d d Synchronous Reset (sreset)
1 1 d Hold
1 0 0 Count Up
1 0 1 Count Down
Highest Level of Priority Lowest Level of Priority
State Table
Srn En up
n
ns
0 d d S0
1 1 d ps
1 0 0 ps+1
1 0 1 ps -1
Truth Table (5 variables!!)
Srn En Upn Ps1 Ps0 Ns0 Ns1 # of Rows
0 d d d d 0 0 16
1 1 d Ps1 Ps0 Ps1 Ps0 8
1 0 0 0 0 0 1 1
1 0 0 0 1 1 0 1
1 0 0 1 0 1 1 1
1 0 0 1 1 0 0 1
1 0 1 0 0 1 1 1
1 0 1 0 1 0 0 1
1 0 1 1 0 0 1 1
1 0 1 1 1 1 1 1
32
Although, we could design this circuit directly from the truth table
we will use design partitioning.
Moore FSM Architecture
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
 
 
,
s s
s
n F X p
Y H p


Partitioned Design
Mux
Y
MUX
A
2
A
1
A
0
A
3
S1
R
E
G
CL
H Y
ps
ns
clock
en
S0
srn
"0"
"0"
ps
reset
UP/Down
Logic
Upn
Note, with the partitioned design we can “reuse” already designed submodules
to create the “new” design.
Srn En ns
0 d S0
1 1 PS
1 0 Count
We have
srn
en
Top Level Block Diagram
UP/Down Logic
Symbol
Logic Circuit
Register Block
Symbol
Logic Circuit
2 Bit 4x1 Mux
Symbol
Circuit
1-bit 4x1 Mux
Symbol
Logic Circuit
1-bit 2x1 Mux
Symbol
Logic Circuit
Top Level Block Diagram
Simulation
Example 6 – FSM Controller
State Diagram
S0
S1
S2
S3
reset=0
T
T
T
3
2
1
0
T
Truth Table for NS
Ps1 Ps0 T NS1 Ns0 Y1 Y0
0 0 0 0 1 0 0
0 0 1 0 1 0 0
0 1 0 1 0 0 1
0 1 1 0 1 0 1
1 0 0 1 1 1 0
1 0 1 0 0 1 0
1 1 0 1 0 1 1
1 1 1 1 0 1 1
Truth Table
S0
S1
S2
S3
reset=0
T
T
T
3
2
1
0
T
Kmaps for NS1 and NS0
P1P0
T
00 01 11 10
0 1 1 1
1 1
NS1
1 0 1 1 0
s s s s
ns T p T p p p
  
P1P0
T
00 01 11 10
0 1 1
1 1 1
NS0
0 1 0 1 0
s s s s
ns T p T p p p
  
Truth Table and Equations for Y
Ps1 Ps0 Y1 Y0
0 0 0 0
0 1 0 1
1 0 1 0
1 1 1 1
Truth Table
1 1 0 0
;
Y PS Y PS
 
By Inspection
Recall, Moore FSM, so Y will
Not be a function of T
Logic Circuit
F
H
R
E
G
Simulation
Memory Devices
Flip-Flops
D-FF Truth Table
Qn follows D on Rising Edge of CLK
Q
Q
SET
CLR
D
Qn+1
D
Clk
Pre
Rst
D Clk
d d 1 0 0
d d 0 1 1
d 0 1 1
d 1 1 1
0 1 1 0
1 1 1 1
Symbol
Equation (rising clock)
Truth Table
Pre Rst 1
n
Q 
n
Q
n
Q


1
n n
Q D
 
D = Data Input
Clk = Clock input
Qn = Register Output
T-FF (Toggle)
Changes state on every tick of CLK
T Clk
D d 1 0 0
D d 0 1 1
d 0 1 1
d 1 1 1
0 1 1
1 1 1
Symbol
Equation (rising clock)
Truth Table
Pre Rst 1
n
Q 
n
Q
n
Q


1
n n n
Q TQ TQ
  
T
Clk
Pre
Rst
Q
Q
SET
CL
R
T
Qn+1
n
Q
n
Q
SR-FF
Set =>Qn=1
Reset=>Qn=0
S R Clk
d d d 1 0 0
d d d 0 1 1
d d 0 1 1
d d 1 1 1
0 0 1 1
0 1 1 1 0
1 0 1 1 1
1 1 1 1 ???
n
Q
Symbol
Equation (rising clock)
Truth Table
Pre Rst 1
n
Q 
n
Q




n
Q
Rst
Q
Q
SET
CLR
S
R
S
Clk
R
Pre
Qn+1
1
n n
Q SRQ SR
  
JK-FF
J K Clk
d d d 1 0 0
d d d 0 1 1
d d 0 1 1
d d 1 1 1
0 0 1 1
0 1 1 1 0
1 0 1 1 1
1 1 1 1
n
Q
Symbol
Equation (rising clock)
Truth Table
Pre Rst 1
n
Q 
n
Q


1
n n n
Q JQ KQ
  


n
Q
n
Q
Rst
J
Q
Q
K
SET
CLR
J
Clk
K
Pre
Qn+1
Example: Design a JK-FF using
only Logic and a D-FF
J K Clk
d d d 1 0 0
d d d 0 1 1
d d 0 1 1
d d 1 1 1
0 0 1 1
0 1 1 1 0
1 0 1 1 1
1 1 1 1
n
Q
Symbol
Truth Table
Pre Rst 1
n
Q 
n
Q




n
Q
n
Q
Rst
J
Q
Q
K
SET
CLR
J
Clk
K
Pre
Qn+1
Example
S0 S1
Reset
0 1
J K
J
K
J K PS NS Y
0 0 S0 S0 0
0 0 S1 S1 1
0 1 S0 S0 0
0 1 S1 S0 1
1 0 S0 S1 0
1 0 S1 S1 1
1 1 S0 S1 0
1 1 S1 S0 1
State Diagram State Table
Let s0=0 and s1=1
JK-FF
J K PS NS Y
0 0 0 0 0
0 0 1 1 1
0 1 0 0 0
0 1 1 0 1
1 0 0 1 0
1 0 1 1 1
1 1 0 1 0
1 1 1 0 1
Truth Table
s s s
s
n J p K p
Y p
 

Logic Equations
Recall Moore FSM
State Equations
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
Input Vector
Output Vector
Next
State
Present
State
Feedback
Path
Clock
Reset
 
 
,
s s
s
n F X p
Y H p


State Equations
JK Example
Circuit Schematic
F Logic D-Register
H Logic
(buffer)
R
E
G
CL
F
CL
H Y
ps
ns
X
clock
reset
X input ns ps
Block Diagram
JK Example
Circuit Schematic Simulation
Latches
D-Latch Block Diagram
Symbol
D
E
Pre
Rst
Q
Q
SET
CLR
D
E
Qn+1
4 inputs: D,E,Pre,Rst
One output: Q
D = Data Input
E = Enable Input
Pre = Preset Input
Rst = Reset Input
D-Latch
Truth Table
D E
d d 1 0 0
d d 0 1 1
d 0 1 1
0 1 1 1 0
1 1 1 1 1
Symbol Truth Table
Pre Rst 1
n
Q 
n
Q
D
E
Pre
Rst
Q
Q
SET
CLR
D
E
Qn+1
D-Latch
State Equations
D E
d d 1 0 0
d d 0 1 1
d 0 1 1
0 1 1 1 0
1 1 1 1 1
Symbol
Equation (level clock)
Truth Table
Pre Rst 1
n
Q 
n
Q
1
n n n
Q EQ ED
  
D
E
Pre
Rst
Q
Q
SET
CLR
D
E
Qn+1
SR-Latch
State Equations
S R
d d 1 0 0
d d 0 1 1
0 0 1 1
0 1 1 1 0
1 0 1 1 1
1 1 1 1 ???
Symbol
Equation (level clock)
Truth Table
Pre Rst 1
n
Q 
n
Q
1
n n
Q SRQ SR
  
S
R
Pre
Rst
Q
Q
SET
CLR
S
R
Qn+1
Example
T-FF
D-FF
D-Latch
Simulation
Modular Sequential Logic
Shift Registers
 Logic Design which manipulates the
bit position of binary data by
shifting it to the left or right.
 Major application
 Serial Data to Parallel Data converters
Example
 Design a three-bit shift register with
the following functions
S1 S0 Function
0 0 Synchronous Reset (sreset)
0 1 Shift Right
1 0 Shift Left
1 1 No Shift
Partitioned Design
Mux
Y
MUX
A
2
A
1
A
0
A
3
S1
R
E
G
Y
ps
ns
clock
S0
S0
S1
"0"
ps
reset
Shift Left
Shift
Right
No Shift Equations and Circuit
2 2
1 1
0 0
s s
s s
s s
n p
n p
n p



Shift Left Equations and Circuit
2 1
1 0
0 2
s s
s s
s s
n p
n p
n p


 Shift
Left
ps ns
Shift Right Equations and Circuit
2 0
1 2
0 1
s s
s s
s s
n p
n p
n p



Shift
Right
ps ns
Synchronous Reset Module
2
1
0
0
0
0
s
s
s
n
n
n



Registers
Total Design

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05_Chapter 6,7,8 - Sequential-design.ppt