This document discusses various types of 3D instructional materials that can be used as substitutes for real objects when bringing the actual items into the classroom is not practical or possible. These include specimens, objects, models, mock-ups, dioramas, puppets, simulations, and games. The 3D materials provide students with hands-on learning experiences and help them form more concrete concepts about things in accordance with Dale's Cone of Experience. Their purpose is to simulate real-life situations through edited copies of reality.