The document discusses the benefits of using 3D technologies in education and research, highlighting how it can enhance audience engagement, preserve fragile collections, and facilitate data sharing. It details various methods of creating 3D models, including digital scanning and photogrammetry, and emphasizes the role of 3D printing and gamification in immersive learning experiences. Overall, the use of 3D technologies is presented as a way to democratize access to information and improve collaboration across disciplines.