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Instructional Practice Keith Harrison Learning & Development Group [email_address]
Instructional Practice Instructional Practices are those applications that fuel effective and efficient classroom interaction to drive students on their journey of discovery in a Learning Experience.   http://www.primarysourcelearning.org/teach/best_practices/index.php
Instructional Practice Good instructional practice/design is, in part, about the quality of: - teaching - content  - collaboration - embedding process
Workshop Overview ? ?  ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? What do YOU want to achieve today
And we are here today, because we are all committed to take action. That is our common point of departure. The magnitude of challenge before us is to translate this political will into a strong common approach:   We will rely critically on you to help to develop an agreement that is both acceptable to all parties and at the same time strong and ambitious. An agreement that is just and equitable. An agreement that is effective and operational.   To achieve that, we shall need all the technical skills and diplomatic entrepreneurship you command.    As decision makers, it is our obligation to provide the framework for change.   We can change, and we have to change.    I call on all of you to make your contribution. To be constructive, flexible and realistic. To be vigilant in your efforts to reach agreement and to show regard to the constraints of other negotiating partners.   You must do all this and still be ambitious, courageous and visionary.   Together we can accomplish what must be accomplished.   Thank you very much. -  Opening Address by H.E. Lars Løkke Rasmussen, Prime Minister of Denmark, at United Nations Climate Change Conference in Copenhagen December 7, 2009
As Al Gore remarked: “ If you want to go fast, go alone. If you want to go far, go together.”
6 th  grade report card bbbbbbbbbb “ works and plays well with other children” What I would like to achieve today!
Part I “ THEORY”
Learning Theories Pedagogy:  The term generally refers to strategies of instruction, or a style of instruction. Pedagogy is also sometimes referred to as the correct use of teaching strategies, including content, delivery, and assessment. Some pedagogical models refer to elements of engaging learners in meaningful tasks, providing rapid feedback, encouraging reflective practices and discussion & collaborations within a social learning construct.  
Learning Theories Andragogy:  the process of engaging adult learners within the structure of adult learning theory. Cognitive Learning Theory:  attempts to explain human behaviour by understanding thought processes - learning that is concerned with acquisition of problem-solving abilities & information about the ‘environment.’
Behavioural Learning Theory:  states  that individuals learn by duplicating behaviours they observe in others and that rewards are essential to ensuring the repetition of desirable behaviour. Experiential Learning:   a cyclical process involving (1) concrete experience, (2) observation and experience, (3) forming abstract concepts &, (4) testing in new situations.
Learning Theories Adult Learning Theory:  central to this thinking is the process of making meaning from the processes of:  responsible, experiential, co-operative & reflective  practices of learning. Constructivist Theory:  the learner actively constructs knowledge, through achieving understanding .  Learning depends on what we already know, or what we can already do.
- ACTIVITY - In groups, ‘brainstorm’ current instructional practices using the following categories: - learning theories - delivery methods - resource design - assessment strategies - learner-centred focus - technology - other
Learner-centred focus Perceptions inform & mould behaviours in learning, not information! These perceptions are heavily influenced by the ‘environment’, peers and individual belief systems. Learners need to be given the opportunity to share their perceptions & reach their own conclusions. Changing the behaviour of the learner to improve the ‘bottom line.’ What might that bottom line be?
… the bottom line? Qualification(s) Financial reward  Employment Better employment Promotion in employment Life-long learning Personal satisfaction Family expectations Teacher/organization satisfaction Social/community expectation
… how should we approach this bottom line philosophy? Intrinsic motivators -  providing degrees of autonomy & decision making capability - setting goals related to real life expectations - providing constant & relevant feedback - providing variety - engendering mutual support & respect - making learning meaningful & socially useful - ‘painting a picture’ of a desirable future as a direct consequence of the learning
Learner-centred focus Sustainable motivators   Openness  - all work is open to the inspection of everyone Sharing human ideals  – nurturing, regard for the environment, autonomy, ownership, solving problems, social inclusion Mutually shared fields  – teamwork ,  perceptions of & within the same world Trust  – developed from the preceding motivators
Theoretical models
Theoretical models
Theoretical models
Theoretical models
Theoretical models
Theoretical models
Theoretical models
Theoretical model for  Instructional Practice LEARNING  OUTCOMES LEARNING RESOURCES ESSENTIAL KNOWLEDGE & SKILLS CRITICAL ASPECTS OF ASSESSMENT EMPLOY. SKILLS KNOWLEDGE COMPREHENSION APPLICATION ANALYSIS EVALUATION CREATING
Instructional design principles Mapping learning theory to pedagogical approaches. 1.  behavioural 2.  cognitive 3.  situative
Instructional theory 1. “ Behavioural” ▪  learning framed by what the learner knows or doesn’t know 2. “ Cognitive ”   ▪  learning framed by the learners capacity to engage in learning 3.  “Situative”  ▪  learning framed by ‘communities’ as open systems influencing learning through social action & change
Learning as an  activity  [behavioural theory] Knowledge + sequences of activity + approximation of performance + feedback = learning  Learning occurs in small & logically-ordered steps Learning must be personally meaningful Behaviourist  theory of learning emphasises active learning-by-doing with immediate feedback
Learning as achieving  understanding [cognitive theory] Information processing, problem solving & reasoning & meta-cognition & critical reflection Knowledge gain through prior experience & new understanding & practice Increased competence & confidence results in more predictable & automatic learning patterns Higher order cognitive processes lead to success in more complex tasks  The learners’ search for meaning (in and of the task) occurs through activity (i.e. the  constructivist  theory of learning)
Learning as  social practice [situative theory] Social and cultural  environment influences learning outcomes Knowledge distributed socially Learning outcomes predicated on group (‘community’) participation Sense of identity, shaped by social forces Learning activity authentic to the social (work/real-life) context The learner’s ‘identity’ derives from becoming part of a ‘community of practice’
Instructional theory
Part II “ PRACTICE”
Group activity ▪ Aim: to identify six (6) desirable future stages of instructional practice necessary for worthwhile change to occur in your teaching role? (refer to ‘brainstorm’ list) ▪ Achieve consistent agreement on common stages?    ▪ Negotiate the differences ▪ Agree on a final  six  stages
Instructional Practice Instructional practice approach is focused on •learning and competence development •reflective action • knowledge construction • contextualized, interpretative & performance  assessment • assessment based on acquisition of higher- order thinker processes & competencies
Instructional Design Battery & Minor Repairs Quiz 1.  While testing the current flow in an electrical pump circuit, it was found to be excessively high. Which of the following would be the most likely cause? [Tick √ the correct answer] 2.  What result would you expect if you tried to check the resistance across the terminals of a fully charged battery? [Tick √ the correct answer]  Low battery voltage High resistance in the circuit Higher than normal fuel pump pressure High reading Smokey reading Low reading 3.  If the voltage drop across a resistance was zero, would the current flow be? [Tick √ the correct answer]  High Zero Low
Try to ignore the visual design for the moment. Look instead at the instructional design – how the task/activity should influence the learner’s problem solving skills & learning behaviours.
2. What result would you expect if you tried to check the resistance across the terminals of a fully charged battery?  [Tick √ the correct answer]  What’s our real goal? a) What? b) Why? c) How? d) When? Real-world actions that learners need to take High reading Smokey reading Low reading
Realistic activity that helps learners practice those actions. What do the activities have in common for all the learners? Each learner faces a  challenge …they must solve a series of problems!
  solve problems Our job is to help students learn. What  real-world  problems do your learners need to solve?
Realistic  decision-making scenarios help us practice retrieving information. “ Well designed scenarios are particularly potent in creating  long-term remembering.” - Will Thalheimer
The learner faces a  challenge 2. What result would you expect if you tried to check the resistance across the terminals of a fully charged battery?  [Tick √ the correct answer]
How traditional course design appears 2. What result would you expect if you tried to check the resistance across the terminals of a fully charged battery?  [Tick √ the correct answer] A.  High reading B.  Smokey reading C.  Low reading
Encourage learners to justify their decisions & challenge their assumptions   A.  High reading B.  Smokey reading C.  Low reading A. Is correct because… B. Is correct because… C. Is correct because… A. Is incorrect because… B. Is incorrect because… C. Is incorrect because…
Contextual feedback at this point will assist learners to develop their problem solving skills.  FEEDBACK
It’s the d  It’s the design,  … not the technology!
Immerse learners in a stream of activities that contain the necessary information you wish to impart
2.  What result would you expect if you tried to check the resistance across the terminals of a fully charged battery? A.  High reading B.  Smokey reading C.  Low reading Need help? Web-site MyChisholm ?
  solve problems Our job is to help students learn. in the real world
- ACTIVITY -  In groups, design a model for the delivery & assessment of: a) a teaching session b) a unit of competency, based on the  Instructional Practice  model Develop a strategy to deliver & assess the programs using the theoretical learning design principles in combination (e.g. “blended delivery”)
Where to from here?
With thanks… How to save the world with elearning scenarios . Cathy Moore @ http://www.slideshare.net/CathyMoore/how-to-save-the-world-with-elearning-scenarios   [accessed 1 st  December 2009]   Peter Aughton, Director, AMERIN Pty Ltd,  Open Systems Theory   (a short presentation for ‘ISPI’ on 10 th  Dec. 2009)

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A guide to instructional practice in teaching & learning

  • 1. Instructional Practice Keith Harrison Learning & Development Group [email_address]
  • 2. Instructional Practice Instructional Practices are those applications that fuel effective and efficient classroom interaction to drive students on their journey of discovery in a Learning Experience. http://www.primarysourcelearning.org/teach/best_practices/index.php
  • 3. Instructional Practice Good instructional practice/design is, in part, about the quality of: - teaching - content - collaboration - embedding process
  • 4. Workshop Overview ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? What do YOU want to achieve today
  • 5. And we are here today, because we are all committed to take action. That is our common point of departure. The magnitude of challenge before us is to translate this political will into a strong common approach:   We will rely critically on you to help to develop an agreement that is both acceptable to all parties and at the same time strong and ambitious. An agreement that is just and equitable. An agreement that is effective and operational.   To achieve that, we shall need all the technical skills and diplomatic entrepreneurship you command.   As decision makers, it is our obligation to provide the framework for change.   We can change, and we have to change.   I call on all of you to make your contribution. To be constructive, flexible and realistic. To be vigilant in your efforts to reach agreement and to show regard to the constraints of other negotiating partners.   You must do all this and still be ambitious, courageous and visionary.   Together we can accomplish what must be accomplished.   Thank you very much. - Opening Address by H.E. Lars Løkke Rasmussen, Prime Minister of Denmark, at United Nations Climate Change Conference in Copenhagen December 7, 2009
  • 6. As Al Gore remarked: “ If you want to go fast, go alone. If you want to go far, go together.”
  • 7. 6 th grade report card bbbbbbbbbb “ works and plays well with other children” What I would like to achieve today!
  • 8. Part I “ THEORY”
  • 9. Learning Theories Pedagogy: The term generally refers to strategies of instruction, or a style of instruction. Pedagogy is also sometimes referred to as the correct use of teaching strategies, including content, delivery, and assessment. Some pedagogical models refer to elements of engaging learners in meaningful tasks, providing rapid feedback, encouraging reflective practices and discussion & collaborations within a social learning construct.  
  • 10. Learning Theories Andragogy: the process of engaging adult learners within the structure of adult learning theory. Cognitive Learning Theory: attempts to explain human behaviour by understanding thought processes - learning that is concerned with acquisition of problem-solving abilities & information about the ‘environment.’
  • 11. Behavioural Learning Theory: states that individuals learn by duplicating behaviours they observe in others and that rewards are essential to ensuring the repetition of desirable behaviour. Experiential Learning: a cyclical process involving (1) concrete experience, (2) observation and experience, (3) forming abstract concepts &, (4) testing in new situations.
  • 12. Learning Theories Adult Learning Theory: central to this thinking is the process of making meaning from the processes of: responsible, experiential, co-operative & reflective practices of learning. Constructivist Theory: the learner actively constructs knowledge, through achieving understanding . Learning depends on what we already know, or what we can already do.
  • 13. - ACTIVITY - In groups, ‘brainstorm’ current instructional practices using the following categories: - learning theories - delivery methods - resource design - assessment strategies - learner-centred focus - technology - other
  • 14. Learner-centred focus Perceptions inform & mould behaviours in learning, not information! These perceptions are heavily influenced by the ‘environment’, peers and individual belief systems. Learners need to be given the opportunity to share their perceptions & reach their own conclusions. Changing the behaviour of the learner to improve the ‘bottom line.’ What might that bottom line be?
  • 15. … the bottom line? Qualification(s) Financial reward Employment Better employment Promotion in employment Life-long learning Personal satisfaction Family expectations Teacher/organization satisfaction Social/community expectation
  • 16. … how should we approach this bottom line philosophy? Intrinsic motivators - providing degrees of autonomy & decision making capability - setting goals related to real life expectations - providing constant & relevant feedback - providing variety - engendering mutual support & respect - making learning meaningful & socially useful - ‘painting a picture’ of a desirable future as a direct consequence of the learning
  • 17. Learner-centred focus Sustainable motivators Openness - all work is open to the inspection of everyone Sharing human ideals – nurturing, regard for the environment, autonomy, ownership, solving problems, social inclusion Mutually shared fields – teamwork , perceptions of & within the same world Trust – developed from the preceding motivators
  • 25. Theoretical model for Instructional Practice LEARNING OUTCOMES LEARNING RESOURCES ESSENTIAL KNOWLEDGE & SKILLS CRITICAL ASPECTS OF ASSESSMENT EMPLOY. SKILLS KNOWLEDGE COMPREHENSION APPLICATION ANALYSIS EVALUATION CREATING
  • 26. Instructional design principles Mapping learning theory to pedagogical approaches. 1. behavioural 2. cognitive 3. situative
  • 27. Instructional theory 1. “ Behavioural” ▪ learning framed by what the learner knows or doesn’t know 2. “ Cognitive ” ▪ learning framed by the learners capacity to engage in learning 3. “Situative” ▪ learning framed by ‘communities’ as open systems influencing learning through social action & change
  • 28. Learning as an activity [behavioural theory] Knowledge + sequences of activity + approximation of performance + feedback = learning Learning occurs in small & logically-ordered steps Learning must be personally meaningful Behaviourist theory of learning emphasises active learning-by-doing with immediate feedback
  • 29. Learning as achieving understanding [cognitive theory] Information processing, problem solving & reasoning & meta-cognition & critical reflection Knowledge gain through prior experience & new understanding & practice Increased competence & confidence results in more predictable & automatic learning patterns Higher order cognitive processes lead to success in more complex tasks The learners’ search for meaning (in and of the task) occurs through activity (i.e. the constructivist theory of learning)
  • 30. Learning as social practice [situative theory] Social and cultural environment influences learning outcomes Knowledge distributed socially Learning outcomes predicated on group (‘community’) participation Sense of identity, shaped by social forces Learning activity authentic to the social (work/real-life) context The learner’s ‘identity’ derives from becoming part of a ‘community of practice’
  • 32. Part II “ PRACTICE”
  • 33. Group activity ▪ Aim: to identify six (6) desirable future stages of instructional practice necessary for worthwhile change to occur in your teaching role? (refer to ‘brainstorm’ list) ▪ Achieve consistent agreement on common stages? ▪ Negotiate the differences ▪ Agree on a final six stages
  • 34. Instructional Practice Instructional practice approach is focused on •learning and competence development •reflective action • knowledge construction • contextualized, interpretative & performance assessment • assessment based on acquisition of higher- order thinker processes & competencies
  • 35. Instructional Design Battery & Minor Repairs Quiz 1. While testing the current flow in an electrical pump circuit, it was found to be excessively high. Which of the following would be the most likely cause? [Tick √ the correct answer] 2. What result would you expect if you tried to check the resistance across the terminals of a fully charged battery? [Tick √ the correct answer] Low battery voltage High resistance in the circuit Higher than normal fuel pump pressure High reading Smokey reading Low reading 3. If the voltage drop across a resistance was zero, would the current flow be? [Tick √ the correct answer] High Zero Low
  • 36. Try to ignore the visual design for the moment. Look instead at the instructional design – how the task/activity should influence the learner’s problem solving skills & learning behaviours.
  • 37. 2. What result would you expect if you tried to check the resistance across the terminals of a fully charged battery? [Tick √ the correct answer] What’s our real goal? a) What? b) Why? c) How? d) When? Real-world actions that learners need to take High reading Smokey reading Low reading
  • 38. Realistic activity that helps learners practice those actions. What do the activities have in common for all the learners? Each learner faces a challenge …they must solve a series of problems!
  • 39. solve problems Our job is to help students learn. What real-world problems do your learners need to solve?
  • 40. Realistic decision-making scenarios help us practice retrieving information. “ Well designed scenarios are particularly potent in creating long-term remembering.” - Will Thalheimer
  • 41. The learner faces a challenge 2. What result would you expect if you tried to check the resistance across the terminals of a fully charged battery? [Tick √ the correct answer]
  • 42. How traditional course design appears 2. What result would you expect if you tried to check the resistance across the terminals of a fully charged battery? [Tick √ the correct answer] A. High reading B. Smokey reading C. Low reading
  • 43. Encourage learners to justify their decisions & challenge their assumptions A. High reading B. Smokey reading C. Low reading A. Is correct because… B. Is correct because… C. Is correct because… A. Is incorrect because… B. Is incorrect because… C. Is incorrect because…
  • 44. Contextual feedback at this point will assist learners to develop their problem solving skills. FEEDBACK
  • 45. It’s the d It’s the design, … not the technology!
  • 46. Immerse learners in a stream of activities that contain the necessary information you wish to impart
  • 47. 2. What result would you expect if you tried to check the resistance across the terminals of a fully charged battery? A. High reading B. Smokey reading C. Low reading Need help? Web-site MyChisholm ?
  • 48. solve problems Our job is to help students learn. in the real world
  • 49. - ACTIVITY - In groups, design a model for the delivery & assessment of: a) a teaching session b) a unit of competency, based on the Instructional Practice model Develop a strategy to deliver & assess the programs using the theoretical learning design principles in combination (e.g. “blended delivery”)
  • 50. Where to from here?
  • 51. With thanks… How to save the world with elearning scenarios . Cathy Moore @ http://www.slideshare.net/CathyMoore/how-to-save-the-world-with-elearning-scenarios [accessed 1 st December 2009] Peter Aughton, Director, AMERIN Pty Ltd, Open Systems Theory (a short presentation for ‘ISPI’ on 10 th Dec. 2009)