The document presents a robust bump-mapping technique designed for modern GPUs, addressing previous techniques' limitations like aliasing artifacts and lack of proper self-shadowing. It outlines the use of NVIDIA GPU features such as cube maps and register combiners to achieve per-pixel normalization and lighting calculations, enabling detailed surface self-shadowing and realistic shading effects. The method demonstrates practical application with real-time performance on current generation GPUs, emphasizing ease of implementation and high visual fidelity.