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Advanced 2D Design
     Concepts
  Guilford County Sci Vis
          V203.01
Advanced Fills
   The basic fill options
    include uniform or
    solid, fountain or
    gradient, and pattern.
   The uniform fill is
    produced from single
    colors.
Advanced Fills
   The fountain fill is
    made up of gradients,
    formed by multiple
    colors. The pattern fill
    is made up of bitmap
    and vector files and
    can be made from any
    shape or texture.
   Pattern fills can be
    edited for tiling,
    placement, and size.
Color Definitions
   Colors can be defined using
    CMYK definitions, RGB or HSB
    (V) definitions.
   Custom colors are predefined
    colors that can be created or
    selected from a list such as
    PANTONE or TRUMATCH.
   Colors can be fixed palettes or
    process color.
       Fixed color is referred to as color
        matching systems.
       Process color is referred to as
        color models.
Draw and Editing Curves
   The basic curve tools are the freehand or pencil
    tool and the Bezier tool.
   Curves can be manually closed or automatically
    closed.
   The freehand or pen tools are used to produce
    freeform lines without constraints.
Draw and Editing Curves
   The Bezier tool is used to
    generate precision curves and
    paths. This tool is preferred
    for accurate tracing and path
    assignments (text
    orientation).
   All curves can be edited into a
    variety of shapes by shape
    node or anchor points
    adjustments. Editing of the
    shapes can be achieved with
    the use of a knife tool, and the
    erase tool
Working with Shapes
   The basic shapes used in
    vector programs are the
    rectangle, star, spiral,
    ellipse, and polygon.
   All shapes have specific
    properties to change the
    physical characteristics,
    stroke width, and shape.
    Shapes can be modified
    by using transformation
    or shaping features.
Paintbrush and Artistic Media Tools
   The paintbrush tool and the
    artistic media tool can be
    used to apply existing images
    to a design. Existing images
    can include fall leaves,
    bubbles, footprints, and
    grass.
   These tools can also add a
    calligraphic effect. An angled
    tip produces this effect or
    nib, which creates a tapered
    line that gets thicker or
    thinner depending on the
    angle of the tip or nib.
Paintbrush and Artistic Media Tools
   Another choice for
    these tools is the Art
    Brush or brush. This
    brush stretches
    predefined art choices
    along a path. Some of
    the selections include
    artistic arrows,
    gradients, and color
    swatches.
Transform Tools
   The blend tool produce
    objects between two
    different objects in
    sequence. Blends can occur
    along paths and altered by
    using the blend properties.
   Objects can be rotated,
    scaled, and mirrored
    (reflected).
   The free transform tool will
    allow you to perform many
    transforms to an object at
    the same time. You can
    scale, rotate and skew and
    even distort with one
    motion.
Advanced Text Techniques
   Text can be colored,
    reshaped, and filled in
    a 2D vector program.
   Text can also follow a
    path, fit inside a box,
    be vertical, or act as a
    vector element.                    d boxes and other

                               rap aroun
    Most of the options




                                                       objects

    available in a word
    processor are
    available in vector              It can also w
    programs.
Using Object Outlines
   Different widths (points) can be applied to the
    outline of objects or lines in an image.
   Using the property bar will allow the designer to
    change the line color, the line style, the end
    shapes, the line caps, and corners.
Layer Management
   A designer must learn to
    navigate among the objects in
    the scene if the design is
    complex. Layers allow for
    organization of type, images,
    backgrounds, and effects and
    multiple shapes.
   Objects on a master layer will
    appear on every page in the
    design. This will include a
    master guide, master grid, and
    desktop layers used to
    organize the drawing window.
Layer Management
   Layers can be made
    invisible, write protected,
    and non-printing by
    selecting the icons in the
    object manager window.
    The object manager
    docker window is used to
    locate and work with all
    the objects in your
    drawing.
Importing and Exporting
   One of the easiest
    ways of transferring
    images from one
    program to another is
    copying and then
    pasting.
   Other techniques for
    moving objects in and
    out of applications
    include importing,
    opening files, and
    exporting.
Importing and Exporting
   Opening a foreign file
    creates a new drawing
    while importing brings the
    file into your existing
    drawing.
   Files can be exported in
    several common formats
    including EPS, Tiff, GIF,
    BMP, JPEG, and Targa files.
    The exported selection will
    depend on how it is going
    to be used in the other
    software applications.
Printing and Postscript
   Printing is basically controlled
    by your operating system.
    There are several printer
    options to choose from to
    print a wide range of formats
    including, labels, cards,
    letterhead, tabloids, and other
    layout styles.
   Print options include printing
    selected objects, selected
    pages, and different
    impositions. Imposition is the
    way the pages are arranged
    on a printed sheet for
    publishing.
Printing and Postscript
   Color can be printed in several
    ways:
       One color (black, red, blue etc.)
       Multicolor, which is more than one
        color (two, three, four, etc.)
       Full color, also called process color
        - this method is used in most high
        quality printing magazines and
        publications. It is produced by
        using transparent inks magenta,
        cyan, yellow and black to print the
        widest range of continuous tone
        colors possible with modern
        printing equipment.

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Advanced 2 d concept

  • 1. Advanced 2D Design Concepts Guilford County Sci Vis V203.01
  • 2. Advanced Fills  The basic fill options include uniform or solid, fountain or gradient, and pattern.  The uniform fill is produced from single colors.
  • 3. Advanced Fills  The fountain fill is made up of gradients, formed by multiple colors. The pattern fill is made up of bitmap and vector files and can be made from any shape or texture.  Pattern fills can be edited for tiling, placement, and size.
  • 4. Color Definitions  Colors can be defined using CMYK definitions, RGB or HSB (V) definitions.  Custom colors are predefined colors that can be created or selected from a list such as PANTONE or TRUMATCH.  Colors can be fixed palettes or process color.  Fixed color is referred to as color matching systems.  Process color is referred to as color models.
  • 5. Draw and Editing Curves  The basic curve tools are the freehand or pencil tool and the Bezier tool.  Curves can be manually closed or automatically closed.  The freehand or pen tools are used to produce freeform lines without constraints.
  • 6. Draw and Editing Curves  The Bezier tool is used to generate precision curves and paths. This tool is preferred for accurate tracing and path assignments (text orientation).  All curves can be edited into a variety of shapes by shape node or anchor points adjustments. Editing of the shapes can be achieved with the use of a knife tool, and the erase tool
  • 7. Working with Shapes  The basic shapes used in vector programs are the rectangle, star, spiral, ellipse, and polygon.  All shapes have specific properties to change the physical characteristics, stroke width, and shape. Shapes can be modified by using transformation or shaping features.
  • 8. Paintbrush and Artistic Media Tools  The paintbrush tool and the artistic media tool can be used to apply existing images to a design. Existing images can include fall leaves, bubbles, footprints, and grass.  These tools can also add a calligraphic effect. An angled tip produces this effect or nib, which creates a tapered line that gets thicker or thinner depending on the angle of the tip or nib.
  • 9. Paintbrush and Artistic Media Tools  Another choice for these tools is the Art Brush or brush. This brush stretches predefined art choices along a path. Some of the selections include artistic arrows, gradients, and color swatches.
  • 10. Transform Tools  The blend tool produce objects between two different objects in sequence. Blends can occur along paths and altered by using the blend properties.  Objects can be rotated, scaled, and mirrored (reflected).  The free transform tool will allow you to perform many transforms to an object at the same time. You can scale, rotate and skew and even distort with one motion.
  • 11. Advanced Text Techniques  Text can be colored, reshaped, and filled in a 2D vector program.  Text can also follow a path, fit inside a box, be vertical, or act as a vector element. d boxes and other rap aroun Most of the options objects  available in a word processor are available in vector It can also w programs.
  • 12. Using Object Outlines  Different widths (points) can be applied to the outline of objects or lines in an image.  Using the property bar will allow the designer to change the line color, the line style, the end shapes, the line caps, and corners.
  • 13. Layer Management  A designer must learn to navigate among the objects in the scene if the design is complex. Layers allow for organization of type, images, backgrounds, and effects and multiple shapes.  Objects on a master layer will appear on every page in the design. This will include a master guide, master grid, and desktop layers used to organize the drawing window.
  • 14. Layer Management  Layers can be made invisible, write protected, and non-printing by selecting the icons in the object manager window. The object manager docker window is used to locate and work with all the objects in your drawing.
  • 15. Importing and Exporting  One of the easiest ways of transferring images from one program to another is copying and then pasting.  Other techniques for moving objects in and out of applications include importing, opening files, and exporting.
  • 16. Importing and Exporting  Opening a foreign file creates a new drawing while importing brings the file into your existing drawing.  Files can be exported in several common formats including EPS, Tiff, GIF, BMP, JPEG, and Targa files. The exported selection will depend on how it is going to be used in the other software applications.
  • 17. Printing and Postscript  Printing is basically controlled by your operating system. There are several printer options to choose from to print a wide range of formats including, labels, cards, letterhead, tabloids, and other layout styles.  Print options include printing selected objects, selected pages, and different impositions. Imposition is the way the pages are arranged on a printed sheet for publishing.
  • 18. Printing and Postscript  Color can be printed in several ways:  One color (black, red, blue etc.)  Multicolor, which is more than one color (two, three, four, etc.)  Full color, also called process color - this method is used in most high quality printing magazines and publications. It is produced by using transparent inks magenta, cyan, yellow and black to print the widest range of continuous tone colors possible with modern printing equipment.