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An Interactive Online Course:
A Collaborative Design Model
El Mahnaz Moallem
Thepurposeofthispaperis to describethe
evaluationresultsofusinganinteractive
designmodelfor thedevelopment ofan online
course.Specfically, itexamines: (a)how an
interactivedesignmodel was used to develop
collaborativeand cooperativelearning
activities;(b)how activitieswerestructuredto
promote thelevel andqualityof
communicationsamongstudents,aspeers,
and between studentsand the instructors;and
(c)how studentsrespondedtosuch interactive
design model. Thepaperalsoprovides
informationaboutthedeliveryprocessand
describeswhathappenedwhen this interactive
model wasfully implementedand used.
O As the number of Internet-based courses in-
creases and distance learning programs grow in
popularity, educators raise important questions
about the quality of these courses and programs
(Muirhead, 2000, 2001). One of the concerms is
the level of interactivity (communication, par-
ticipation, and feedback) between students and
between teachers and their students (LaRose &
Whitten, 1999; McNabb, 1994; Sherry, 1996). As
Foshay and Bergeron (2000) observed, there is a
big difference between being able to distribute
information with the Internet and being able to
teach with the Internet. While learning is ul-
timately an individual enterprise, the support of
a group with a common learning objective can
produce a synergistic facilitation of learning by
each member of that group.
Nonetheless, the social dimension of learning
in online courses or Internet-based instruction
has received little attention. Many educators ad-
vocating distance learning believe that interac-
tivity is a vital element in the educational
process (e.g., Moore, 1991, 1992, 1993; Moore &
Kearsley, 1995; Muirhead, 1999; Parker, 1999;
Saba & Shearer, 1994; Spitzer, 2001; Zirkin &
Sumler, 1995). However, critics stress that inter-
activity is themissing element in distance educa-
tion because online classes either do not
emphasize online interaction or face reluctance
from the students to participate in online discus-
sion. A few researchers who studied online
courses (e.g., Boshier et al., 1997; Hiltz, 1997;
Kearsly, 1995; McNabb 1994; Sherry, 1996) ob-
served that while communication options (e.g.,
e-mail, bulletin boards, conferencing systems,
whiteboards, chat rooms, and videoconferenc-
ing) are plentiful and increasing, Internet-based
-instruction (online courses) has been focused
mainly on student-content and self-study les-
ETR&D, Vol.51, No. 4,2003, pp. 85-103 ISSN 1042-1629 85
ETR&D. Vol.51, No.4
sons and materials. They further argue that
simply making communication tools available
to online students does not mean that students
can and will use them (Berge, 1999). If the inter-
action is not an integrated, essential, and graded
part of an online learning environment, the
majority of students will never use it at all, and
those who start to use it will generally decide
that nothing is going on there, and will stop
using it.
The purpose of this paper is to describe the
evaluation results of applying an interactive
design model for the development of an online
course. The paper also discusses the delivery
process and explains what happened when this
interactive model was implemented and used.
INTERACTIVITY AND
INTERNET-BASED LEARNING
Two types of interactivity are identified in com-
puter-mediated learning, (a) cognitive or in-
dividual interaction (interaction with content)
and (b) social or interpersonal interaction. While
both types of interactivity are important to
learning, the social constructivist view of know-
ing emphasizes the vital role of the human
dimension of interactivity in learning (Gilbert &
Moore, 1998; Knowles, 1990; Moore, 1992;
Mortera-Gutierrez & Murphy, 2000; Muirhead,
1999, 2000). According to social constructivists,
learning is a social construct that is mediated by
language and social discourse (Vygotsky, 1978).
The social view of knowing highlights the no-
tion that it is through the construction of shared
outcomes or artifacts that learners engage in
developmental cycles that facilitate conceptual
change (Shaw, 1996). The social view of interac-
tivity places emphasis on a collaborative and
cooperative learning environment and en-
courages active dialogue (Moore, 1991; Saba &
Shearer, 1994). In such an environment learners
are exposed to multiple perspectives that serve
to form cognitive scaffolds as the students ex-
change information with each other, the people
around them and experts in the field (Harasim,
1989). Furthermore, the social view of interac-
tivity uses problem-based learning (Barrows &
Tamblyn, 1980; Blacklow & Engel, 1991; Boud,
1985; Boud &Feletti, 1991; Engel, 1997) as an in-
structional procedure in order to transfer control
over the learning process from the teacher to the
students (Knowles, 1975; Peterson, 1996) and to
structure and support a carefully planned series
of collaborative learning activities, which con-
stitute the content and assignments of the online
instruction.
AN ONLINE DESIGN MODEL
WITH FOCUS ON
SOCIO-CULTURAL VIEW
The social constructivist notion of interactivity
described above was used as a theoretical
framework for building a design and develop-
ment model that focused on online collaborative
learniing (seeFigure 1). Tobuild the model itwas
assumed that knowledge, understanding, and
meaning gradually emerge through interaction
(social discourse) and become distributed
among those who are interacting (construction
of shared knowledge). Moreover, knowledge is
often distributed among participants and
situated in a specific activity context (Brown,
Collins, & Duguid, 1989; Greeno, 1997; Lave &
Wenger, 1991). In this situative approach, social
knowledge construction develops distributed
knowledge, skills, and understanding around
the target activity. However, as Salomon and
Perkins (1998) noted, even though knowledge
and learning are socially situated, the learner
still exists as an individual within the learning
situation. Thus, even when learning is fostered
through processes of social communication, in-
dividual activity and reflection still play a criti-
calrole (Perkins, 1993). As such, itwas assumed
that both forms of interaction (individual and
social) are part of the same process of
knowledge construction and are essential to the
construction and assimilation ofknowledge.
Emotions, feelings, motivation, and attitudes
are integral parts of an intellectual and social
development. A community of learners cannot
exist if its members do not care for each other
and do not understand each other's feelings.
Furthermore, in order to maintain positive
relationships with one another, members of a
86
AN INTERACTIVE ONUNE COURSE
Figure 1 3 Collaborative design model.
community must have feelings or empathy
(Martin & Reigeluth, 1999) for each other and
provide emotional support (onassen, 1999;
Reigeluth, 1999) when needed. This emotional
support could be in the form of providing feed-
back, sharing frustration, providing encourage-
ment or offering help and hints. Thus, it was
assumed that in a collaborative and conversa-
tional learning environment, emotional support
would be provided along with social and cogni-
tive support. In addition, itwas assumed that a
problem-based learning environment provides
structure for generating a transaction between
social knowledge and personal knowledge. In
such an environment personal relevance is
stimulated by authentic problems without
lowering the degree of cognitive complexity.
Importance of the Nature or
Type of Learning Task
Research on small-group interaction indicates
that group discussion or conversation is highly
influenced by the nature of the problem-solving
task (e.g., Daft &Lengel, 1986; Hackman &Mor-
ris, 1975; McGrath, 1984; Straus & McGrath,
1994). In addition, communication media re-
search shows that different tasks vary in how
much social context information (cues) their ef-
fective execution requires (McGrath,- 1990;
Straus &McGrath, 1994). A task that has a high
need for coordination may not be appropriate
for a text-based computer-mediated com-
munication where social context cues are
primarily absent (Argyle, Lalljee, &Cook, 1968;
Kendon, 1967; Rutter &Stephenson, 1975). Some
problem-solving tasks may be more suitable for
the online collaborative learning environment
(Berge, 1995; Hiltz, 1994) than others.
McGrath and Hollingshead (1993) proposed
a model that predicts the effects of computer-
mediated communication and task type on
group task performance. In their task classifica-
tion model, McGrath &Hollingshead suggested
that most group tasks can be classified into
categories that reflect four basic processes. The
four categories require learners to (a) generate
(e.g., generate ideas or plans), choose (e.g., (b)
choose the correct answer or a preferred
87
ETR&D. Vol. 51. No.4
answer), (c)negotiate (e.g., make a decision or
resolve conflicts of interest), and (d) execute
(e.g., perform intellectual and psychomotor
tasks), as each of these processes are related to
one another. On the basis of this theory, patterns
of difference occur between the information
richness requirements of the task and the infor-
mation richness potential of the communication
medium. The generating and choosing that are
also called intellectual tasks are labeled as col-
laborative tasksbecause they are less dependent
on social context cues, while negotiating and
decision-making tasks are labeled coordination
tasks because they are more dependent on social
context cues. Therefore, given this framework,
there is a good task-media fit between generat-
ing tasks and computer-mediated communica-
tion (online discussion) and a good task-media
fit between negotiating tasks and face-to-face
communication (see Table 1).
In order todesign and develop problem-solv-
ing tasks that have high potential for promoting
collaboration and fostering conversation, Mc-
Grath and Hollingshead's task classification
theory (1993) was used to identify the authentic
problem-solving tasks that are more appropriate
for an online collaborative learning environ-
ment. Given this theory, two types of problem-
solving tasks were selected: generative tasks and
intellective (choosing) tasks. Itwas assumed that
as the model predicted, generative tasks are the
best type of taskfor promoting online discussion
and collaboration. It was also assumed that as
the model predicted, tasks requiring groups to
solve intellective problems (problems that have
correct answers) are also appropriate for online
discussion although they are not the best type of
tasks for fostering online conversations among
the group members.
The Importance of the Collaborative
Groups and Collaborative Context
In addition to the type of collaborative problem-
solving tasks, the following were applied to cre-
ate a better social context for collaborative online
learning:
• Establish individual accountability (ohnson,
Johnson, & Smnith, 1991; Slavin, 1995), where
both the individual and other members are
aware of the individual's performance
toward the group task.
c Encourage commitment to the group and its
goals, where group members help one
another, exchange needed resources, provide
appropriate feedback on performance, and
encourage efforts toward achieving the
group goals Johnson, et al. ,1991; Slavin).
c Facilitate smooth interaction among group
members at both an interpersonal and a
group level (Rubin, Rubin, & Jordan, 1997),
where group members demonstrate the
necessary social skills or communication
competencies.
o Provide stability of groups so that group
members can work with each other for longer
periods of time in order to reduce the time
and effort for establishing group norms,
group task performance, and interaction pat-
terns (McGrath, 1992).
Table 1 El Task-media Fit on Information Richness (McGrath & Hollingshead, 1993).
Task Type ComputerSystems Face-to-FaceCommunication
Generating ideas and plans (collaborative) Good fit Poor fit
Medium too rich
Choosing correctanswer: Intellective tasks Marginal fit Poor fit
Medium too constrained Medium too rich
Choosing preferred answer: Judgment tasks Poor fit Marginal fit
Medium too constrained Medium too rich
Negotiating conflicts of interest Poor fit Good Fit
Medium too constrained
88
AN INTERACTVE ONUNE COURSE
DESIGNING AND DEVELOPING AN
INTERACTIVE ONLINE COURSE
Course Description
The course that was designed to be delivered
over the Internet is entitled "Instructional Sys-
tems Design: Theories and Research." It is a re-
quired, three-unit core course for a graduate
degree in instructional technology. Participants
enrolled in this course are primarily graduate
students seeking a master's degree in instruc-
tional technology or education majors seeking
an elective course in the area of design and
development. The course expects students to
develop knowledge of theoretical foundations of
instructional design by exploring a full range of
theories, approaches, and methods of instruc-
tion. It also expects students to learn skills of ap-
plying the instructional design theories in the
design and development of an instructional
material, which is the major requirement of the
course.
The course was first designed for Web
delivery using a Web-based course management
tool (Eduprise Database), adopted by the
university, and in the following semester was
converted to the WebCT course management
system, with some revision of the process in the
following semester. There were some differen-
ces in the ways the above-mentioned course
management systems offered course content
tools, flexibility in data collection and data mini-
ng, and ability to customize. However, the
designer tried to use the established theoretical
framework or model for the design of the course
in order to keep the instructional design
specifications of the course the same across the
two different course management systems in
two consecutive semesters. Except for the two
different course management systems, this was
done. A total of 24 students (12 each semester)
enrolled in the course in two semesters. The
designer of the course was also the instructor of
record for the course delivery and its evaluation
in both semesters.
Course Design and Development
Specifications
As was indicated earlier, problem-based learn-
ing was used as the general instructional design
model to develop both a culminating project (a
real-world problem-solving task) and a series of
authentic but generative and intellective prob-
lem-solving tasks or collaborative activities to
organize the course content, as well as to struc-
ture students' social interactions. The general
goals of the course were to develop knowledge
of theoretical foundations of instructional
design and to apply instructional design
theories in the design and development of in-
structional material. The course-culminating
problem-solving project required students to
choose an instructional design theory or model
to design and develop instructional material for
a unit of instruction. The course general goals
and its culminating projectwere used to identify
the course content (knowledge and skills), its
units, and weekly lessons. After identifying the
content of the weekly lessons for each unit of in-
struction, a problem that simulated a situation
that instructional technologists encountered in
everyday professional practice was developed.
Problems were to be used as starting points for
learning the content of the lessons and for
achieving their objectives. The problems were
designed so that they were content specific, but
ill defined. Also, the problem statement did not
present all of the information that students
needed in order to solve the problem (onassen,
1999). They were open ended in the sense that
students had to fill the information gaps, to
make judgments about the problem, and to
defend their judgments by expressing personal
opinions or beliefs. The hope was that the
generative (multiple solutions) characteristic of
the problems would motivate students to initiate
and continue thediscussion and that the domain
specific characteristic ofthe problem would help
students stay within the task knowledge domain.
(the content of the lesson).
In order to cognitively support students
during their problem-solving process or social
discussion (onassen, 1999; Salomon &Perkins,
1998), two strategies were used. (a) The first
strategy was to provide a set of related cases or
89
ETR&D, Vol. 51, No. 4
worked-out examples that could help students
explore how a similar problem has been solved
(onassen). Upon developing or locating such
examples, theywere linked to the problem state-
ment page. Related cases or worked-out ex-
amples were offered in an effort to provide
learners with an example of the desired perfor-
mance, and simultaneously to demonstrate ac-
tions and decisions involved in the performance
(Jonassen). Furthermore, in order to facilitate
student access to expert opinions during the
problem-solving process, theproblem statement
page was linked to an active online forum (IT
Forum Ihttp://it.coe.uga.edu/itforum/index
.html]) where experts in the field ofinstructional
design responded to student questions and dis-
cussed emerging theories and issues in the field
ofinstructional technology.
(b) The second strategy was to assist students
in their effort to construct individual under-
standing and to interact with their ownprior ex-
periences before presenting, defending, and
discussing them with their peers (Perkins, 1993;
Salomon & Perkins, 1998). To that end, an in-
dividual assignment was developed for each les-
son, in which students were asked to read the
suggested materials andresources, to synthesize
their understandings of the readings in a sum-
mary format, and to post summaries in the in-
dividual assignment area. Students were
required to complete this individual assignment
before they could begin discussing and solving
the weekly problem or collaborative activity.
Again, toprovide scaffolding strategies (scaffold-
ingis a temporary support that is removed when
no longer necessary) forindividual assignments,
a list of open-ended questions was developed
for each individual assignment, and students
were asked to use those probing questions to
synthesize their ownunderstanding of the read-
ing as well as to reflect. At the beginning of the
week, the instructor would read the individual
assignments and give students feedback. The
instructor's feedback often included summaries
of student discussion or thoughts, guidance
about alternative resources, and thought-
provoking questions to stimulate more thinking
and to promote reflection. In addition, to assist
students in understanding the problem and in
developing personal knowledge, two strategies
were used. (a) First, several information pages
(slides, lecture notes, links to informative Web-
sites) were developed and then linked to each
weekly lesson. Second, a list ofreading materials
(textbook and reading package) was suggested
for each lesson, and students were advised to
read those materials before beginning to work
on the problem.
Another design issue was to identify the ac-
tivity structures or rules that regulate actions
and interactions (Jonassen & Rohrer-Murphy,
1999) required to solve problems. This was the
most difficult part of the task because it could
either advance or discontinue student interac-
tions or conversations. For me as a designer and
the instructor of the course, it was important to
decide how much scaffolding should be
provided in order to help learners perform the
task. To accomplish this goal, a list of focusing
questions, product specifications, and proce-
dures for completing the problem-solving task
or collaborative activity were developed and
added to the problem situation page. By provid-
ing guidance, the hope was that the directions in
the task would allow spontaneity and ex-
perimentation during the problem-solving
process, while lessening the confusion and
regulating the actions and interactions.
Facilitating Student
Collaboration and Group Work
Research suggests that small groups of three to
four students are preferred (e.g., Imel &Tisdell,
1996; Johnson, Johnson, & Smith, 1998; Rau &
H-Ieyl, 1990; Slavin, 1995) because small group:
o Reduces the likelihood that members take a
free ride on the contributions of others (Shep-
perd, 1993)
o Makes it easier for the instructor to monitor
individual contributions and to scaffold each
team's progress;
* Provides more opportunities for quality in-
teraction and improves commitment to the
group;
o Improves each student's social skills to inter-
act smoothly with others at the group level;
* Helps team members by developing needed
90
AN INTERACTIVE ONUNE COURSE
behaviors and eliminating deferring be-
haviors to facilitate the productivity of the
group; and finally,
* Helps teams see the value of working
together.
Therefore, small groups (four members) were
formed for weekly problem-solving tasks. In
order to support and promote collaboration
within the team members, several research-
based strategies were applied. Research on
group theory in a computer-mediated environ-
ment (McGrath, 1991, 1992) suggests that
change in the group's membership affects the
group interaction process, member reactions,
and group task performance. Computer-
mediated communication research also points
out that imposed change in a group's member-
ship causes more perturbations in computer-
mediated communication than it does in
face-to-face instruction. Given these research
results, the decision was to keep the groups the
same and not to change the team members for
the entire semester. The team members were
also asked to (a) introduce themselves to one
another in a "getting to know each other" as-
signment, (b) create an e-mail address list for
group members, and (c)use each other's names
all the time (the instructor also modeled these
behaviors). The teams were also formed very
carefully. The results of student learning styles
inventories (completed as part of introducing
themselves to one another) were used to form
students into the small teams. I tried to group
students with different learning styles (e.g., ac-
tive and reflective; visual and verbal; sensing
and intuitive) in each team to allow enough dif-
ference ofviewpoints to trigger interactions.
Research on group theory also shows that
there is a positive relationship between success-
ful taskperformance, team members' perception
of effective group process, and the level of satis-
faction with the task performance and com-
munication (McGrath &Hollingshead, 1993). In
order to help the teams with the process of com-
pleting the task and feeling more satisfied,
several strategies were applied. First, the proce-
dures for collaborative work were explicitly
described. Second, the responsibilities of the
team members (established social norms) were
spelled out in a separate Web page that was
linked to the lesson's collaborative activity.
Third, each team was advised to use a team as-
sessment tool to evaluate its collaborative work,
and to use the results as a means to improve its
collaborative work. Fourth, each team was
asked to identify one member as a team leader
and one member as a team recorder for each
problem-solving task, and to rotate the respon-
sibilities so that every member would have a
chance to serve both as a leader and as a re-
corder. Finally, the instructor used a conversa-
tional style (spontaneous and informal, with
comments directed to individual students or to
individual comments) in team discussions.
COURSE EVALUATION
The formative evaluation of the course design
model was focused on the following questions:
1. What happened when different components
of the model were implemented and used in
practice?
2. What did students think about the course
design specifications?
3. Which components of the course design
model were found to be most useful from the
student'sperspective?
4. How did students use the cognitive support
strategies integrated in the course design?
5.
How did the nature and type of learning
tasksinfluence group discussion or conversa-
tion?
6. Which problem-solving tasks (intellective.vs.
generative) created the best environment for
conversation and sharing ofknowledge?
7. In what ways did the course designmodel in-
fluence student learning and satisfaction?
The evaluation results presented here are
based on the quantitative and qualitative
analysis of the data gathered from 24 (6 male
and 18 female) graduate students (12 students in
each semester) enrolled in the Web-based course
in two semesters (Fall 2000 and Fall 2001). All
students enrolled in the course lived in counties
surrounding the university, although several
had to commute for about an hour to come to the
91
EIR&D, Vol. 51, No. 4
campus if needed. The majority of students also
worked full time during the day and were con-
sidered part-time graduate students. The course
design, delivery specifications, and evaluation
strategies were kept the same for both semesters.
Data Gathering Strategies
The plan was to gather data from multiple sour-
ces to test the consistency of the findings. The
following data-gathering strategies were used:
* Student questionnaire. Twice during the
semester (once in the middle of the semester
and once at the end of the semester), students
completed a questionnaire in which they
responded to a list of questions (both open-
ended and closed-ended items) about the
course design specifications (e.g., Which
components of the course helped you under-
stand the content? List three most useful and
three least useful features of the course, etc.),
and a list of questions that measured student
attitudes andsatisfaction.
o Student biographicalinfrmnation and results of
learning styles surveys (Felder, 1993). At the
beginning of each semester students were
asked to complete the Felder-Silverman
Index of Learning Style (ILS) inventories (a
44-question, self-scoring instrument, Felder
& Silverman, 1988) and report its results in
their biographical information posted in the
first week's large-group discussion.
* The questions students posted in the "help"
thread. The first day of the course, a help
thread was created in the common forum and
students were instructed to post their general
questions and concerns about the course in
this thread. The purpose of creating a help
thread instead ofusing e-mail was to prevent
students' asking and answering similar ques-
tions. The content and nature of students'
posting (or help e-mail messages) were
analyzed.
a Studentpostings in the team discussion (eight
team activities) and weekly large-group dis-
cussion corresponding to each team activity.
The firstlarge-group discussion was devoted
to getting to know each other. In addition,
one group discussion was focused on how to
conduct needs assessment and needs analysis
for instructional design materials, and the
last three large-group discussions empha-
sized guiding students in applying an
instructional design model to develop in-
structional materials.
• Chatlogsfor small-group discussion.
O Student perfonnance results (responses to in-
dividual assignments, responses toproblem-
solving tasks, and the written documentation
for the course design projects).
@ Studentevaluationof the course, measured by
the instrument administered by the univer-
sity at the end of each semester.
Analysis Tools and Strategies
The qualitative analysis of student chat logs and
postings in small- and large-group discussions
was conducted using the NUD*IST qualitative
analysis software (e 2002 QSRInternational Pty.
Ltd.). Student discussions and chat logs were
imported to the NUD*IST in plain text files and
were used to create nodes (containers for
coding) and codes. Open coding strategy was
used for creating codes and nodes. Statistical
Package for the Social Sciences (SPSS) data
analysis software was also used to analysis the
quantitative data.
EVALUATION RESULTS
What Happened When Different
Components of the Model Were
Implemented and Used?
The coursemanagementanddeliverysystem seemed
to influence student interaction during the im-
plementationprocess. The initial first tool
(Eduprise Database) provided some support for
communication (forums: chat rooms, e-mail,
and electronic file sharing); the system was
limited in several ways (see Table 2). First, the
system was relatively slow for a course that had
conversation and discourse as its core peda-
gogy. The students and the instructor had to
spend many hours to manage a discussion that
92
AN INTERACTIVE ONUNE COURSE
could have been completed within 30 min in a
face-to-face situation. Second, students had to go
from one database (course site-lesson page) to
another database (forum) to communicate or
converse with their peers. They did not have ac-
cess to an internal e-mail system and were only
able to participate inone chat room (this was not
recorded for the instructor, and the instructor
had to attend the chat session to copy and paste
the log after the conversation). Furthermore,
uploading and downloading files for the pur-
pose of sharing ideas or adding to other
members' ideas was not only slow, but also dif-
ficult to manage, especially when students
began sharing images and graphics.
With the adoption ofWebCT in the following
semester some of the above-mentioned prob-
lems were solved (see Table 2). It appeared that
WebCT was more suitable for a conversational
course in which students saved time by having
access to (a) both asynchronous small- and
large-group discussion and synchronous discus-
sion on the same page/screen/site; (b) an
internal e-mail system, which facilitated conver-
sation; and, (c) a total of six chat rooms, four cus-
tomizable rooms that were logged (recorded for
the instructor), and two general purpose rooms
that were not logged. Students were able to par-
ticipate in several chat rooms at the same time. It
was also possible to send URL links via the chat
rooms, so that conversation members could
share additional information. The availability of
the whiteboard (shared words space for visual
messages) during the conversation was also use-
ful. Students were able to share images and
shapes along with text during conversations.
Furthermore, students seemed to have fewer
complaints about the system being down or
Table 2 0 Number ofmessages posted in
the team area for total of eight
team activities.
Number ofEntriesin theTeamArea
Fall2000 Fall2001
Team1 (n=4) 185 220
Team 2 (n= 4) 272 317
Team3 (n=4) 589 82
slow. The availability of an internal e-mail sys-
tem and more chat rooms, and access to the
whiteboard combined with the ease of file shar-
ing among students within WebCT also seemed
to better support student interactions.
Another challenge during implementation
was time, was not only for students, but for the
instructor aswell. Compared to face-to-face clas-
ses, the instructor had to spend many more
hours reading student postings, responding to
their ideas, participating in each team's discus-
sion for the collaborative activities, providing
timely scaffolding in both the team area and
common forum, and giving timely feedback to
both individual assignments and group works.
If one adds the slow speed of the system to the
hours that the instructor had to spend online,
one can easily say that, for the instructor,
managing this online collaborative course was
equal to teaching two similar standard face-to-
face graduate courses.
The other challenge was, indeed, a pleasant
surprise. This challenge proved to be the same
across two semesters with two different groups
of students and two different course manage-
ment systems. Students' desire to do thebest col-
laborative work, and their willingness to spend
as many hours as required in order to produce
their best solution were above and beyond ex-
pectations. In addition to exploring issues, shar-
ing resources, and coaching one another in
understanding underlying concepts and
theories, students tended to spend tremendous
amounts of time working on the product or the
response as they tried to include everyone's
ideas in the team product (an average of 130
messages per activity in Semester One and an
average of 77 messages per activity in Semester
Two with a minimum of one hour-long chat ses-
sion in Semester Two). This result was very im-
pressive. The team products or responses were
high quality work. After the first two collabora-
tive activities, the instructor's coaching and scaf-
folding strategies decreased, and she became a
team member, for the most part, during team
discussions. However, while it was desirable to
see high student involvement in the develop-
ment of the response or solution, it was
suspected that the time and effort that students
were putting into their work would eventually
93
ETIR&D, Vol.51, No.4
frustrate them and might, in fact, have a nega-
tive effect on their overall performance and
satisfaction. Therefore, it was a challenge tohelp
teams understand that whereas the instructor
was very impressed with their creative and col-
laborative products or responses, the process of
social interactions and negotiations was more
valued than what they had developed as end
products. Student investment of time on their
products also made it more difficult to critique
their final responses and to provide constructive
feedback without making them unhappy. Some
student responses to the instructor's feedback
(posted in teams' chat logs or informal conversa-
tion with the instructor) for the first three team
activities indicated that students expected to
hear praise for their best effort and work rather
than constructive criticism (although they did
not deny the value of the constructive feedback).
The last challenge in managing the course
was related to effective collaborative team skills.
It was a challenge to develop a collaborative
work environment in order to help teams leam
how to work effectively and collaboratively. In-
dependent and task-oriented students, as iden-
tified by the learning styles inventories, seemed
to become distressed with one another easily,
and appeared to be more concerned about com-
pleting the task than exploring alternative solu-
tions and negotiating multiple perspectives. At
the end of the semester, students learned to use
verbal communication effectively and did not
have to spend much time rephrasing what they
wanted to say and how they wanted to say it,
whereas, at the beginning of the semester, itwas
a challenge that most of them had to face and
learn.
The problem-solving tasks appearedto influence stu-
dentdiscussionandconversation. The number of
student postings in the team area (see Table 2)
and in the weekly large-group discussion board
(see Table 3), the content analysis ofstudent dis-
cussion logs for both large-group and small-
group discussions, and student responses to the
questionnaire indicated that problem-solving
tasks stimulated high quality discussion and
conversation among students. Students actively
participated in the weekly asynchronous discus-
sion topic (weekly topics focused on the issues
Table 3 L1 Number of messages posted In
large group discussion
corresponding to eight team
activities.
Fall2000 Fall2001
n=12 n=12
Numberof Numberof
Semester entries entries
Weekly Discussion
Day 1 44 94
Day 2 30 66
Day 3 25 58
Day 4 19 71
Day 5 12 56
Day 6 16 33
Day 7 11 56
Day 8 9 38
Table 4 C] Average number of messages
posted inthe team area for the
first and last collaborative
problem solving activities.
Average Number of
Entriesin the Activity I Activity 8
TeamArea (n =12) (n =12)
Fall 2000 209 45
Fall2001 144 52
underlying the weekly collaborative problem-
solving task) and chat session (30 min). The
average number of postings for each week's
large-group discussion topic was 20 for the first
semester and 52 for the second semester. Stu-
dents also actively participated in their team
discussions for eight weekly problem-solving
tasks (average of 130 messages per activity in
Semester One and 77 messages per activity in
Semester Two). Although the number of post-
ings for the collaborative problem-solving ac-
tivities decreased from the first team activity
(seeTable 4) to the last team activity, the qualita-
tive analysis showed that this decrease was not
due to the lack of participation. In the later col-
laborative problem-solving tasks, students
tended to post more messages related to the
94
AN INTERACTIVE ONUNE COURSE
problem-solving tasks and fewer messages
about the collaborative group process and tech-
nical problems. In addition, one out of the three
teams in the first semester and two out of the
three teams in the second semester participated
in a minimum of one 60-min chat session to
solve each week's collaborative problem-solving
task. The two remaining teams in the first
semester and the one in the second decided to
have face-to-face meetings instead of chat ses-
sions for each collaborative team activity (stu-
dents reported that they spent a minimum of 60
min discussing the task).
Qualitative analysis of student postings in
both large-group and small-group (team) dis-
cussion suggested that students engaged in a
highly focused discussion. In their synchronous
and asynchronous team conversations and in at-
tempts to solve the problems, students shared
understanding of the problem and its underly-
ing concepts, helped each other understand the
new concepts, referenced the appropriate read-
ing materials, shared new resources, compared
strategies, and developed a fully collaborative
product. The following are excerpts of different
students' postings during small-group discus-
sion.
"Okay folks, what is a mini lesson and how do we in-
corporate the theories without making it aJUMBO les-
son?" "In the DESIGN and DEVELOPMNENT phases of this
theory, the materials are formulated. We should look
atwhat the materials need to say and how they should
look (depends on audience) and then decide what is
most cost-effective. (Reverse the order)." "Maybe we
should split thehistory into four parts and each use or
make a collage . . ." "Okay, here is a very simple
sample, let me know what you think." "The software
'Inspiration' is very good for showing how things are
interrelated." "C, are you using the basic information
on Dr. M's site? Ilove to sneak apeak at it when you
get it together." "The first component is simply
answering any of the five questions that arepertinent
to your theory. Ithink it would be easierif each ofus is
responsible for researching one of the theories and
answering up to five questions for our theory. The
second component is where we all need to bring our
info together and summarize, compare and contrast."
In the large-group discussion forum cor-
responding to the teams' domain knowledge,
students explored the concepts, provided real
life examples, discussed related issues and
topics and debated different perspectives. Table
5 presents sample excerpts of different students'
comments in a large-group discussion (the
group discussion wasrandomly selected for this
illustration).
What Did Students Think About the
Course Design Specifications?
The results of the student questionnaire also
showed that students rated the team and large-
group discussion forum (board) as very helpful
in understanding the course content and in con-
tributing to the quality of the online learning en-
vironment (see Table 6). However, when asked
to rank order the importance to their learning of
each component of the weekly lessons (lesson
overview, lesson goals, required readings, in-
dividual assignments, collaborative team ac-
tivities, resource materials, instructor's notes,
and lectures), students seemed to differ in their
perspectives (i.e., student ratings for the weekly
problem-solving tasksranged from 2 to 8 (when
1 = most importantand 10 = least important)with
more students rating team activities either 4
(36.4%, n = 8) or 7 (27.3%o, n = 6). Further analysis
of the results of student learning styles surveys
and their narrative comments on their reasons
for ranking items as most andleast important in-
dicated that there may be a relationship between
student learning styles and their ratings of the
components of each lesson. For example, stu-
dents who reported being active leamers (12 out
of 16) tended to rate the collaborative problem-
solving tasks higher (from 2 to 5) than did stu-
dents who reported being reflective leamers
(e.g., "I need interaction/discussion to fully un-
derstand ideas" "My learning occurs here [dis-
cussion]" "It is very helpful to hear others'
perspective."). Likewise, students who reported
being reflective learners (4 out of 4) tended to
rate individual assignments higher (1 or 2) than
the collaborative problem-solving tasks (e.g., "I
like to think on my own" "I am not quick to use
it [discussion]" "They [individual assignments]
require me to do research.").
95
ETR&D, Vol. 51, No.4
Table 5 0 Examples of different students' comments in a large group discussion.
Exploring
concepts
Providing
real life
examples
Discussing
related issues
and topics
Debating
different
perspectives
StudentComments
"Instructional Theories have been based on data obtained through several methods while
Curriculum Theory has been based on philosophy or values. This seems to relate to
deciding between yourhead and heart." "Themore Iread and the more we talk about the
more unsure I amof the difference between instructional theories and instructional design
theories. Can anyone clear that up for me?" "This a very difficult concept and a very minor
difference that I am not surprised that you are confused . . ." "I may be completely wrong,
but here is the difference I see between them: The Instructional Design Theory gives more
guidance inhow the lesson should proceed (step-by-step, with different ways to do each
step).. 11
"When we were discussing the specifics of the new paradigm, it reminded me of the
'Quality Workshops' that... County started several years. It started with a few people from
each school who were required to attend. ..""When my daughter was in 1st grade she
was exposed to the 'Writing toRead program' by IBM. I remember vividly attending the
sessions for parents and asking questions .. . old vs. new instruction. I had my doubts
about this program. . ." "I also remember going through training programs on Working
on the Work and advisor/advisee. Not much is mentioned about those theories now. Ifyou
talk to a veteran teacher they will tell you that every couple ofyears . . ."
"I have learned that I am a knowledge user vs. a knowledge producer. I do see the need to
see the process that takes place in instruction.. ." "As a mathematician, I would like to be
able to say that Ibelieved in something 100%lo, but I can't. There is an 'inner voice' that
always plays devil's advocate with my thoughts, ideas, and feelings. I can say I believe in
something emotionally, butreason always questions whether or not Iam thinkdng
clearly. . ."
"Instructional Theories have been based on data obtained through several methods while
Curriculum Theory has been based onphilosophy or values. This seems to relate to
deciding between your head and heart. ..." "What'swrong with that analogy? In the case
of choosing between you heart and your head you are the one that has to live with the
decision" "I agree with ... There is nothing wrong with that analogy. It sounds a lot better
than my analogy: "What everworks."
Table 6 El Student rating of the team and large group discussion forum.
Question M SD
Did participating in theweekly forum discussion contribute to your understanding 2.73 .46
of the course content?
Did participating in the team discussion forum contribute to your understanding 2.91 .29
of the course content?
Did participating in theweekly forum discussion contribute to the quality of 2.82 .40
course learning environment?
Did participating in the team discussion forum contribute to the quality of the 2.91 .29
course learning environment?
Did individual assignment contribute toyour understanding of course content? 2.91 .29
N=22
3-point scale: 3= Very helpful, 2=Some help, I=No help
96
Assigned Codes
AN INTERACTIVE ONUNE COURSE
How Did Students Use the Cognitive
Support Strategies Integrated inthe
Course Design?
The results of student questionnaires, together
with the analysis of discussion logs from the
large-group discussion board (forum) showed
that weekly individual assignments played a
major role in the quality of student interactions.
In their responses, students indicated that in-
dividual assignments were very helpful (see
Table 6) and assisted them in exploring the is-
sues individually and in forming some opinions
before working on the problem with their team
members. Students who had completed their in-
dividual assignments before participating in the
team and large-group discussion posted more
messages, asked more questions, and raised
more underlying issuesrelated to each topic and
problem in hand than those who did not com-
plete their assignments on time. Students also
thought the large-group discussion board or
forum encouraged them to explore the ideas that
they either did not think about or had a problem
understanding. The e-mail logs documented in
the second semester showed that several stu-
dents also used the e-mail system to ask in-
dividual questions from the instructor.
However, none of the students indicated that
they used the IT Forum to explore expert
opinions during their team activities or in-
dividual assignments. Overall, it appeared that
individual assignments and thelarge-group dis-
cussion board provided cognitive support for
the teams' problem-solving tasks andinfluenced
the quality of student interaction and exchange
of ideas.
Analysis of each team's discussion logs and
the large-group discussion forum revealed that
after the first two problem-solving tasks, stu-
dents tended to depend more on their peers for
information and discussion than on the
instructor's responses, notes, and comments.
While in the first two teams' discussion logs and
large-group discussion board, students either
waited for the instructor to reply or addressed
the instructor's comments, questions, or ideas;
in the later team and large-group discussions,
this was not the case. This result, combined with
evidence of positive interpersonal relationships
among team members, indicated that a com-
munity of leamers was formed in this online
course. Toward the middle of the semester, stu-
dents were well acquaintedwith each other and
particularly with their team members. All of the
messages that were exchanged in the team area
were related to the problems at hand (except for
some emotional support). In their comments,
students also did admit that they spent lesstime
completing the last two problem-solving tasks
than theearlier ones.
How Did the Learning Task Influence
Group Discussion?
Which problem-solving tasks (inteilective vs.
generative) created a better environment for
conversation and sharing of knowledge? Out of
11 collaborative problem-solving tasks, 1 task
(Collaborative Task Two) was identified as
being an intellective task because it had a correct
solution, while the rest of the tasks were
designed to be generative problem-solving tasks
(McGrath and Hollingshead, 1993). Student con-
versations for the intellective task (Collaborative
Task Two) were compared with student discus-
sions in a generative task (Collaborative Task
One). Because both tasks were discussed at the
beginning of the semester, there seemed to be
more simnilarities between them in terms of stu-
dent familiarity with the online discussion,
course content, and materials than with later
tasks. The qualitative analysis of student post-
ings indicated that the contents of student con-
versations were somewhat different for different
types of tasks. The analysis confirmed that, as
McGrath and Hollingshead observed, the
generative task created a better environment for
discussion and construction of knowledge than
did the intellective task. Furthermore, student
conversations for, generative problem-solving
tasks across both semesters and for all teams
seemed to be friendlier than for the intellective
task, in that students tended to praise and accept
each other's ideas and to add to them as their
conversations continued (i.e., "Yes, I like the
idea of visual, I am thinking of a collage type."
"After reading C's idea using visuals I now
think this approach would make an impressive
I
97
ETR&D, Vol. 51. No.4
display." "How does everyone think about in-
cluding text?"). However, discussions for the in-
tellective task pointed to student attempts to
evaluate and validate each other's responses
against readings before accepting or rejecting
them (i.e., "I have looked them over and here is
my thinking . . ." "Okay, this is the third bullet
on the directions. I matched instructional theory
with theory 4. I think this theory builds on . . ."
"Which readings did you use M?"). Students
seemed to share more ideas, discuss alternative
ways of approaching the task and its solution,
and spend time trying to integrate different
ideas in one solution for generative tasks. On the
other hand, for the intellective task, it seemed
that each team member first tried to find an
answer to the problem, and then the team dis-
cussed which answer was the best one. The level
of student engagement in the discussion, how-
ever, did not seem tobe different across different
tasks. After eliminating postings that were re-
lated to technical issues, it appeared that stu-
dents actively participated in both
problem-solving tasks and posted a comparable
number of responses (177 postings for Activity 1
vs. 155 postings for Activity 2 in Fall 2000, and
80 postings for Activity 1 vs. 77 postings for Ac-
tivity 2 in Fall 2001).
How Did Course Design Influence
Learning and Satisfaction?
Analysis of team performance products, the
quality ofstudent interactions (in the team area),
and the nature of the questions and comments
that students posted in the discussion board or
forum demonstrated a deep understanding of
the course content and a high level of commit-
ment to collaborative and cooperative work (see
Table 5 for examples of student thoughts and
Figure 2 for an example of student products). In
responses to the Incomplete Statements ques-
tionnaire, the majority of students (more than
80%, n = 22) in one way or another noted that
they liked the course because they were able to
work as teams and learn from each other. Stu-
dent responses to the weekly individual assign-
ments also demonstrated both student desire for
learning the content and their grasp of underly-
ing concepts and ideas. Student design projects
also showed that 75% of students (19 out of 24)
achieved the majority of the course objectives
(one student in Fall 2000 and two students in
Fall 2001 missed attending the course in the last
three or four weeks of the course because ofun-
expected personal or job related problems and
did not complete the course capstone project).
Those students who did not achieve the course
objectives tended to miss participating in the
large-group and team discussions and complet-
ing individual assignments. The results of the
second survey (conducted at the end of the
course) showed that in spite of the heavy
workload of the course, students developed a
very positive attitude toward it. All students
who responded to the second survey (21) indi-
cated that they would suggest this course to
other students even though some mentioned
that they would remind future students of the
heavy work load and the demand on collabora-
tive work.
The results of the Student Perception of
Teaching (SPOT)-a five-point scale instrument
(with 5 = stronglyagree, and 1=stronglydisagree)
administered and analyzed by the university-
confirmed the student course evaluation results
(students rated the course highly and thought
they had a good learning experiences).
DISCUSSION AND IMPLICATIONS
The purpose of this paper was to describe
processes and results of using an interactive
design model for development of an online
course. The process of design and development
beganwith reviewing literature and establishing
an interactive design model, which was later
used todevelop the course. The design specifica-
tions were evaluated as the course was
delivered. The design, development, and im-
plementation process and the evaluation results
of this interactive online course pointed to
several important issues.
Coursedesignmodel seems to be aninfluentialfactor
in creatingan online interactivelearningenviron-
ment. During the design, development, and im-
plementation process of this online interactive
98
AN INIERACTIVE ONUNE COURSE
Figure 2 0 Example of student product.
course, it became clear that developing an online
course that encourages student exploration and
reflection required much more thinking, time,
and effort than had been predicted. Later, the
course evaluation results further confirmed that
designing an interactive and collaborative
course for online delivery was more of a
pedagogical issue than a technological issue.
The design model used in this study confirmed a
reciprocal interactive relationship among the
design factors or specifications (Moore, 1991),
suggesting that without such conceptualization
during the designprocess, it might be difficult to
create an interactive online course. Since many
classroom instructors are being encouraged to
design online courses with neither a strong
background in the pedagogy nor a clear under-
standing of the strengths and limitations of the
technology, it seems necessary to design and
develop instructional design models that are ap-
propriate for this learning environment.
Moreover, although itis important to wori with
the course management system and to develop
some expertise in multimedia, graphic arts, and
Web design, it is even more important that
designers of online courses learn to adapt and
design instructional activities and materials that
are functional within the courseware, while
being able to facilitate student learning, com-
munication, and resource sharing.
Task structureandorganizationinfluence the nature
andqualityofstudentinteraction. Evaluation
results of this online course confirm that a suc-
cessful, interactive and collaborative online
course requires well-designed and well-
developed' collaborative tasks or problems, or
activities that stimulate peer interaction and en-
courage peer, collaboration (e.g., Hannafin,
Land, & Oliver, 1999, Jonassen, 1999; Nelson,
1999). They also suggest that online collabora-
tive tasks or activities that provide structure can
diminish student confusion. Because of the
flexibility of time and place and the immediacy
of problems posed by the absence of rich non-
verbal communication in online collaborative
tasks, developing a focus, timeline, clear expec-
tations, and well-defined roles for each par-
ticipant, and a clear evaluation format for the
online tasks are very important in improving in-
99
Ell&D, Vol.51, No. 4
teractivity and preventing confusion and
frustration. Furthermore, it is important that
domain knowledge be well integrated into the
problem. Well-integrated domain knowledge is
essential to online problem-solving tasks be-
cause it helps students understand the problem
and remain within the knowledge domain as
they are solving the problem.
Collaborative learning tasks should be carefully
designed and developed if they are to promote con-
structionof knowledge through discussionandcon-
versation. The results of formative evaluation in
this course echo previous research in collabora-
tive and interactive learning pedagogy. Col-
laborative interactive learning is not just having
students talk to each other, either face-to-face or
in a computer-mediated conference while they
do their individual assignments. It is not having
students do the task individually, and then have
those who finish first help those who have not yet
finished, or talk about it. It is not having students
learn certain facts and concepts and then share
them with other peers. Itis nothaving one or few
students do all the work while others append
their names to the report. The idea of collabora-
tive, interactive learning is the development of
shared meaning among group members, a
perspective that emphasizes the social creation of
knowledge as the basis of learning. This shared
meaning needs tooccur within a learning activity
that provides a means for both individual
development and collaborative construction of
knowledge. Such learning activities should be
carefully designed to be suitable for group work,
and should be designed in such a way as to en-
courage learners to explore and make use ofnew
knowledge and skills in order to solve the prob-
lem at hand. The collaborative activities should
also carefully structure positive interdependence
to ensure that students are commnitted to each
other as persons and to each other's success. The
structure of the collaborative activity should
promote individual accountability, while simul-
taneously requiring coordinated efforts to com-
plete joint responses. The design model used in
this course appeared to be effective increating an
environment in which students shared meaning
and ownership of their knowledge and com-
mitted to each other's success.
The nature and type ofcollaborativetask influences
the contentofstudents'interactionandthe conceptof
sharedknowledge construction. The formative
evaluation data in this course indicated that
generative problem-solving tasks seemed to cre-
ate an environment in which students con-
structed shared knowledge and products, and
formulated and negotiated understanding of the
content. In other words, as a result of these ac-
tivities, students actively participated in generat-
ing the course content. However, similar results
were not observed for the intellective problem-
solving task. Although, because of the limited
number ofintellective tasks used in this course, it
is difficult to draw any of the conclusions, it
seems that, as McGrath and Hollingshead (1993)
had observed, the possible correct response for
intellective tasks prevents students from generat-
ing their own ideas and encourages them to find
the right answer from the available information.
Future research should focus more on the nature
of problem-solving tasks, and their effects on so-
cial construction ofknowledge in an online learn-
ing environment
Augmenting groupactivitieswithindividualassign-
ments seem to improvethequalihy ofinteractionsand
toencouragestudentparticipation. As Salomon and
Perkins (1998) and Jonassen (1999) noted, in con-
texts of active social mediation, the learner still
remains an individual learner in significant
ways. The experience in this course indicates
that one could not expect learners to know
enough about the knowledge domain to con-
structively participate in the problem-solving
task. The learners must be prepared for an intel-
lectual discussion. Supplementing group ac-
tivities with individual activities was a good
design feature in this course. Asking students to
individually explore the underlying concepts
and issues in advance, and connecting them
with their own previous experiences helped stu-
dents to better understand the collaborative task
and to be prepared to formulate ideas and par-
ticipate in both team and large-group discus-
sions. Furthermore, by providing individual
feedback to each student, theinstructor was able
not only to encourage students to think more,
but also to examine alternative perspectives and
resources.
100
AN INTERAClIVE ONUNE COURSE
As a facilitator, the instructor of an interac-
tive online course should prepare students for
discussions. Part of the role of a facilitator
during the team and large-group discussion is to
remind students of some norms (netiquette) for
an online discussion. This result, which evolved
during the implementation of this online course,
suggested that the facilitator may need to
remind students ofissues, such as
* How to reply to each other's comments (e.g.,
not just saying "I agree" or "I disagree" but
expanding on the topic of agreement or dis-
agreement).
* How to disagree, but be respectful.
* How to reflect and reformulate ideas, and so
on.
and the learners learned to include some of the
interactive immediacy cues, such as praising
each other, addressing one another by name,
digressing to respond to the posted comments,
and providing prompt feedback in their discus-
sions. These practices seemed to influence stu-
dent perception and attitude, and increased
their willingness to participate in the discussion
and interaction. Incorporating videotape record-
ing and video conferencing can improve online
discussion and produce nonverbal cues that
were absent in this online course.
In conclusion, Internet communication tools
do not enhance learning by themselves. Rather,
they provide avenues for learning when placed
in the capable hands of skillful teachers and
designers of instruction. [1
As the facilitator tries to face the challenge of
preparing students for a text-based online dis-
cussion, the best way of coaching students is to
model the behaviors and become a member of
the collaborative teams. Modeling what is ex-
pected of a student, as a team member, seems to
be more effective than telling students how to
manage online discussion.
Studentsin aninteractiveonlinecourseneed time to
adjustto theirnew technology. The results of the
formative evaluation along with the delivery
process showed that the newness ofthe medium
and the learning environment required that stu-
dents learn about the software, adjust to a text-
based communication environment, and
become accustomed to less rich information
(compared to rich face-to-face communication).
Therefore, the instructors of online courses must
be patient, encouraging, and considerate of the
fact that the initial discussions are not indicative
ofstudent performance.
The immediacy behavior (behaviors that en-
hance closeness to and nonverbal interaction
with others) affects student motivation in carry-
ing on the discussion and discourse. Both the in-
structor and students in this course agreed that
online text-based discussion was not asstimulat-
ing and interesting as face-to-face discussion, in
which they were able to see faces, gazes, facial
impressions, and lip movements, and could hear
vocal expressions. However, as the discussion
progressed in the semester, both the instructor
Mahnaz Moallem Imoalleemm@uncmwedui is
Associate Professor of Instructional Technology in
the Watson School of Education at the University of
North Carolina at Wilmington.
The author would like to thank ETR&D reviewers
for their constructivist feedback on the earlier version
of this paper, and the graduate students of the
instructional technology program for their
wilingness to participate in this project.
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An Interactive Online Course A Collaborative Design Model

  • 1. An Interactive Online Course: A Collaborative Design Model El Mahnaz Moallem Thepurposeofthispaperis to describethe evaluationresultsofusinganinteractive designmodelfor thedevelopment ofan online course.Specfically, itexamines: (a)how an interactivedesignmodel was used to develop collaborativeand cooperativelearning activities;(b)how activitieswerestructuredto promote thelevel andqualityof communicationsamongstudents,aspeers, and between studentsand the instructors;and (c)how studentsrespondedtosuch interactive design model. Thepaperalsoprovides informationaboutthedeliveryprocessand describeswhathappenedwhen this interactive model wasfully implementedand used. O As the number of Internet-based courses in- creases and distance learning programs grow in popularity, educators raise important questions about the quality of these courses and programs (Muirhead, 2000, 2001). One of the concerms is the level of interactivity (communication, par- ticipation, and feedback) between students and between teachers and their students (LaRose & Whitten, 1999; McNabb, 1994; Sherry, 1996). As Foshay and Bergeron (2000) observed, there is a big difference between being able to distribute information with the Internet and being able to teach with the Internet. While learning is ul- timately an individual enterprise, the support of a group with a common learning objective can produce a synergistic facilitation of learning by each member of that group. Nonetheless, the social dimension of learning in online courses or Internet-based instruction has received little attention. Many educators ad- vocating distance learning believe that interac- tivity is a vital element in the educational process (e.g., Moore, 1991, 1992, 1993; Moore & Kearsley, 1995; Muirhead, 1999; Parker, 1999; Saba & Shearer, 1994; Spitzer, 2001; Zirkin & Sumler, 1995). However, critics stress that inter- activity is themissing element in distance educa- tion because online classes either do not emphasize online interaction or face reluctance from the students to participate in online discus- sion. A few researchers who studied online courses (e.g., Boshier et al., 1997; Hiltz, 1997; Kearsly, 1995; McNabb 1994; Sherry, 1996) ob- served that while communication options (e.g., e-mail, bulletin boards, conferencing systems, whiteboards, chat rooms, and videoconferenc- ing) are plentiful and increasing, Internet-based -instruction (online courses) has been focused mainly on student-content and self-study les- ETR&D, Vol.51, No. 4,2003, pp. 85-103 ISSN 1042-1629 85
  • 2. ETR&D. Vol.51, No.4 sons and materials. They further argue that simply making communication tools available to online students does not mean that students can and will use them (Berge, 1999). If the inter- action is not an integrated, essential, and graded part of an online learning environment, the majority of students will never use it at all, and those who start to use it will generally decide that nothing is going on there, and will stop using it. The purpose of this paper is to describe the evaluation results of applying an interactive design model for the development of an online course. The paper also discusses the delivery process and explains what happened when this interactive model was implemented and used. INTERACTIVITY AND INTERNET-BASED LEARNING Two types of interactivity are identified in com- puter-mediated learning, (a) cognitive or in- dividual interaction (interaction with content) and (b) social or interpersonal interaction. While both types of interactivity are important to learning, the social constructivist view of know- ing emphasizes the vital role of the human dimension of interactivity in learning (Gilbert & Moore, 1998; Knowles, 1990; Moore, 1992; Mortera-Gutierrez & Murphy, 2000; Muirhead, 1999, 2000). According to social constructivists, learning is a social construct that is mediated by language and social discourse (Vygotsky, 1978). The social view of knowing highlights the no- tion that it is through the construction of shared outcomes or artifacts that learners engage in developmental cycles that facilitate conceptual change (Shaw, 1996). The social view of interac- tivity places emphasis on a collaborative and cooperative learning environment and en- courages active dialogue (Moore, 1991; Saba & Shearer, 1994). In such an environment learners are exposed to multiple perspectives that serve to form cognitive scaffolds as the students ex- change information with each other, the people around them and experts in the field (Harasim, 1989). Furthermore, the social view of interac- tivity uses problem-based learning (Barrows & Tamblyn, 1980; Blacklow & Engel, 1991; Boud, 1985; Boud &Feletti, 1991; Engel, 1997) as an in- structional procedure in order to transfer control over the learning process from the teacher to the students (Knowles, 1975; Peterson, 1996) and to structure and support a carefully planned series of collaborative learning activities, which con- stitute the content and assignments of the online instruction. AN ONLINE DESIGN MODEL WITH FOCUS ON SOCIO-CULTURAL VIEW The social constructivist notion of interactivity described above was used as a theoretical framework for building a design and develop- ment model that focused on online collaborative learniing (seeFigure 1). Tobuild the model itwas assumed that knowledge, understanding, and meaning gradually emerge through interaction (social discourse) and become distributed among those who are interacting (construction of shared knowledge). Moreover, knowledge is often distributed among participants and situated in a specific activity context (Brown, Collins, & Duguid, 1989; Greeno, 1997; Lave & Wenger, 1991). In this situative approach, social knowledge construction develops distributed knowledge, skills, and understanding around the target activity. However, as Salomon and Perkins (1998) noted, even though knowledge and learning are socially situated, the learner still exists as an individual within the learning situation. Thus, even when learning is fostered through processes of social communication, in- dividual activity and reflection still play a criti- calrole (Perkins, 1993). As such, itwas assumed that both forms of interaction (individual and social) are part of the same process of knowledge construction and are essential to the construction and assimilation ofknowledge. Emotions, feelings, motivation, and attitudes are integral parts of an intellectual and social development. A community of learners cannot exist if its members do not care for each other and do not understand each other's feelings. Furthermore, in order to maintain positive relationships with one another, members of a 86
  • 3. AN INTERACTIVE ONUNE COURSE Figure 1 3 Collaborative design model. community must have feelings or empathy (Martin & Reigeluth, 1999) for each other and provide emotional support (onassen, 1999; Reigeluth, 1999) when needed. This emotional support could be in the form of providing feed- back, sharing frustration, providing encourage- ment or offering help and hints. Thus, it was assumed that in a collaborative and conversa- tional learning environment, emotional support would be provided along with social and cogni- tive support. In addition, itwas assumed that a problem-based learning environment provides structure for generating a transaction between social knowledge and personal knowledge. In such an environment personal relevance is stimulated by authentic problems without lowering the degree of cognitive complexity. Importance of the Nature or Type of Learning Task Research on small-group interaction indicates that group discussion or conversation is highly influenced by the nature of the problem-solving task (e.g., Daft &Lengel, 1986; Hackman &Mor- ris, 1975; McGrath, 1984; Straus & McGrath, 1994). In addition, communication media re- search shows that different tasks vary in how much social context information (cues) their ef- fective execution requires (McGrath,- 1990; Straus &McGrath, 1994). A task that has a high need for coordination may not be appropriate for a text-based computer-mediated com- munication where social context cues are primarily absent (Argyle, Lalljee, &Cook, 1968; Kendon, 1967; Rutter &Stephenson, 1975). Some problem-solving tasks may be more suitable for the online collaborative learning environment (Berge, 1995; Hiltz, 1994) than others. McGrath and Hollingshead (1993) proposed a model that predicts the effects of computer- mediated communication and task type on group task performance. In their task classifica- tion model, McGrath &Hollingshead suggested that most group tasks can be classified into categories that reflect four basic processes. The four categories require learners to (a) generate (e.g., generate ideas or plans), choose (e.g., (b) choose the correct answer or a preferred 87
  • 4. ETR&D. Vol. 51. No.4 answer), (c)negotiate (e.g., make a decision or resolve conflicts of interest), and (d) execute (e.g., perform intellectual and psychomotor tasks), as each of these processes are related to one another. On the basis of this theory, patterns of difference occur between the information richness requirements of the task and the infor- mation richness potential of the communication medium. The generating and choosing that are also called intellectual tasks are labeled as col- laborative tasksbecause they are less dependent on social context cues, while negotiating and decision-making tasks are labeled coordination tasks because they are more dependent on social context cues. Therefore, given this framework, there is a good task-media fit between generat- ing tasks and computer-mediated communica- tion (online discussion) and a good task-media fit between negotiating tasks and face-to-face communication (see Table 1). In order todesign and develop problem-solv- ing tasks that have high potential for promoting collaboration and fostering conversation, Mc- Grath and Hollingshead's task classification theory (1993) was used to identify the authentic problem-solving tasks that are more appropriate for an online collaborative learning environ- ment. Given this theory, two types of problem- solving tasks were selected: generative tasks and intellective (choosing) tasks. Itwas assumed that as the model predicted, generative tasks are the best type of taskfor promoting online discussion and collaboration. It was also assumed that as the model predicted, tasks requiring groups to solve intellective problems (problems that have correct answers) are also appropriate for online discussion although they are not the best type of tasks for fostering online conversations among the group members. The Importance of the Collaborative Groups and Collaborative Context In addition to the type of collaborative problem- solving tasks, the following were applied to cre- ate a better social context for collaborative online learning: • Establish individual accountability (ohnson, Johnson, & Smnith, 1991; Slavin, 1995), where both the individual and other members are aware of the individual's performance toward the group task. c Encourage commitment to the group and its goals, where group members help one another, exchange needed resources, provide appropriate feedback on performance, and encourage efforts toward achieving the group goals Johnson, et al. ,1991; Slavin). c Facilitate smooth interaction among group members at both an interpersonal and a group level (Rubin, Rubin, & Jordan, 1997), where group members demonstrate the necessary social skills or communication competencies. o Provide stability of groups so that group members can work with each other for longer periods of time in order to reduce the time and effort for establishing group norms, group task performance, and interaction pat- terns (McGrath, 1992). Table 1 El Task-media Fit on Information Richness (McGrath & Hollingshead, 1993). Task Type ComputerSystems Face-to-FaceCommunication Generating ideas and plans (collaborative) Good fit Poor fit Medium too rich Choosing correctanswer: Intellective tasks Marginal fit Poor fit Medium too constrained Medium too rich Choosing preferred answer: Judgment tasks Poor fit Marginal fit Medium too constrained Medium too rich Negotiating conflicts of interest Poor fit Good Fit Medium too constrained 88
  • 5. AN INTERACTVE ONUNE COURSE DESIGNING AND DEVELOPING AN INTERACTIVE ONLINE COURSE Course Description The course that was designed to be delivered over the Internet is entitled "Instructional Sys- tems Design: Theories and Research." It is a re- quired, three-unit core course for a graduate degree in instructional technology. Participants enrolled in this course are primarily graduate students seeking a master's degree in instruc- tional technology or education majors seeking an elective course in the area of design and development. The course expects students to develop knowledge of theoretical foundations of instructional design by exploring a full range of theories, approaches, and methods of instruc- tion. It also expects students to learn skills of ap- plying the instructional design theories in the design and development of an instructional material, which is the major requirement of the course. The course was first designed for Web delivery using a Web-based course management tool (Eduprise Database), adopted by the university, and in the following semester was converted to the WebCT course management system, with some revision of the process in the following semester. There were some differen- ces in the ways the above-mentioned course management systems offered course content tools, flexibility in data collection and data mini- ng, and ability to customize. However, the designer tried to use the established theoretical framework or model for the design of the course in order to keep the instructional design specifications of the course the same across the two different course management systems in two consecutive semesters. Except for the two different course management systems, this was done. A total of 24 students (12 each semester) enrolled in the course in two semesters. The designer of the course was also the instructor of record for the course delivery and its evaluation in both semesters. Course Design and Development Specifications As was indicated earlier, problem-based learn- ing was used as the general instructional design model to develop both a culminating project (a real-world problem-solving task) and a series of authentic but generative and intellective prob- lem-solving tasks or collaborative activities to organize the course content, as well as to struc- ture students' social interactions. The general goals of the course were to develop knowledge of theoretical foundations of instructional design and to apply instructional design theories in the design and development of in- structional material. The course-culminating problem-solving project required students to choose an instructional design theory or model to design and develop instructional material for a unit of instruction. The course general goals and its culminating projectwere used to identify the course content (knowledge and skills), its units, and weekly lessons. After identifying the content of the weekly lessons for each unit of in- struction, a problem that simulated a situation that instructional technologists encountered in everyday professional practice was developed. Problems were to be used as starting points for learning the content of the lessons and for achieving their objectives. The problems were designed so that they were content specific, but ill defined. Also, the problem statement did not present all of the information that students needed in order to solve the problem (onassen, 1999). They were open ended in the sense that students had to fill the information gaps, to make judgments about the problem, and to defend their judgments by expressing personal opinions or beliefs. The hope was that the generative (multiple solutions) characteristic of the problems would motivate students to initiate and continue thediscussion and that the domain specific characteristic ofthe problem would help students stay within the task knowledge domain. (the content of the lesson). In order to cognitively support students during their problem-solving process or social discussion (onassen, 1999; Salomon &Perkins, 1998), two strategies were used. (a) The first strategy was to provide a set of related cases or 89
  • 6. ETR&D, Vol. 51, No. 4 worked-out examples that could help students explore how a similar problem has been solved (onassen). Upon developing or locating such examples, theywere linked to the problem state- ment page. Related cases or worked-out ex- amples were offered in an effort to provide learners with an example of the desired perfor- mance, and simultaneously to demonstrate ac- tions and decisions involved in the performance (Jonassen). Furthermore, in order to facilitate student access to expert opinions during the problem-solving process, theproblem statement page was linked to an active online forum (IT Forum Ihttp://it.coe.uga.edu/itforum/index .html]) where experts in the field ofinstructional design responded to student questions and dis- cussed emerging theories and issues in the field ofinstructional technology. (b) The second strategy was to assist students in their effort to construct individual under- standing and to interact with their ownprior ex- periences before presenting, defending, and discussing them with their peers (Perkins, 1993; Salomon & Perkins, 1998). To that end, an in- dividual assignment was developed for each les- son, in which students were asked to read the suggested materials andresources, to synthesize their understandings of the readings in a sum- mary format, and to post summaries in the in- dividual assignment area. Students were required to complete this individual assignment before they could begin discussing and solving the weekly problem or collaborative activity. Again, toprovide scaffolding strategies (scaffold- ingis a temporary support that is removed when no longer necessary) forindividual assignments, a list of open-ended questions was developed for each individual assignment, and students were asked to use those probing questions to synthesize their ownunderstanding of the read- ing as well as to reflect. At the beginning of the week, the instructor would read the individual assignments and give students feedback. The instructor's feedback often included summaries of student discussion or thoughts, guidance about alternative resources, and thought- provoking questions to stimulate more thinking and to promote reflection. In addition, to assist students in understanding the problem and in developing personal knowledge, two strategies were used. (a) First, several information pages (slides, lecture notes, links to informative Web- sites) were developed and then linked to each weekly lesson. Second, a list ofreading materials (textbook and reading package) was suggested for each lesson, and students were advised to read those materials before beginning to work on the problem. Another design issue was to identify the ac- tivity structures or rules that regulate actions and interactions (Jonassen & Rohrer-Murphy, 1999) required to solve problems. This was the most difficult part of the task because it could either advance or discontinue student interac- tions or conversations. For me as a designer and the instructor of the course, it was important to decide how much scaffolding should be provided in order to help learners perform the task. To accomplish this goal, a list of focusing questions, product specifications, and proce- dures for completing the problem-solving task or collaborative activity were developed and added to the problem situation page. By provid- ing guidance, the hope was that the directions in the task would allow spontaneity and ex- perimentation during the problem-solving process, while lessening the confusion and regulating the actions and interactions. Facilitating Student Collaboration and Group Work Research suggests that small groups of three to four students are preferred (e.g., Imel &Tisdell, 1996; Johnson, Johnson, & Smith, 1998; Rau & H-Ieyl, 1990; Slavin, 1995) because small group: o Reduces the likelihood that members take a free ride on the contributions of others (Shep- perd, 1993) o Makes it easier for the instructor to monitor individual contributions and to scaffold each team's progress; * Provides more opportunities for quality in- teraction and improves commitment to the group; o Improves each student's social skills to inter- act smoothly with others at the group level; * Helps team members by developing needed 90
  • 7. AN INTERACTIVE ONUNE COURSE behaviors and eliminating deferring be- haviors to facilitate the productivity of the group; and finally, * Helps teams see the value of working together. Therefore, small groups (four members) were formed for weekly problem-solving tasks. In order to support and promote collaboration within the team members, several research- based strategies were applied. Research on group theory in a computer-mediated environ- ment (McGrath, 1991, 1992) suggests that change in the group's membership affects the group interaction process, member reactions, and group task performance. Computer- mediated communication research also points out that imposed change in a group's member- ship causes more perturbations in computer- mediated communication than it does in face-to-face instruction. Given these research results, the decision was to keep the groups the same and not to change the team members for the entire semester. The team members were also asked to (a) introduce themselves to one another in a "getting to know each other" as- signment, (b) create an e-mail address list for group members, and (c)use each other's names all the time (the instructor also modeled these behaviors). The teams were also formed very carefully. The results of student learning styles inventories (completed as part of introducing themselves to one another) were used to form students into the small teams. I tried to group students with different learning styles (e.g., ac- tive and reflective; visual and verbal; sensing and intuitive) in each team to allow enough dif- ference ofviewpoints to trigger interactions. Research on group theory also shows that there is a positive relationship between success- ful taskperformance, team members' perception of effective group process, and the level of satis- faction with the task performance and com- munication (McGrath &Hollingshead, 1993). In order to help the teams with the process of com- pleting the task and feeling more satisfied, several strategies were applied. First, the proce- dures for collaborative work were explicitly described. Second, the responsibilities of the team members (established social norms) were spelled out in a separate Web page that was linked to the lesson's collaborative activity. Third, each team was advised to use a team as- sessment tool to evaluate its collaborative work, and to use the results as a means to improve its collaborative work. Fourth, each team was asked to identify one member as a team leader and one member as a team recorder for each problem-solving task, and to rotate the respon- sibilities so that every member would have a chance to serve both as a leader and as a re- corder. Finally, the instructor used a conversa- tional style (spontaneous and informal, with comments directed to individual students or to individual comments) in team discussions. COURSE EVALUATION The formative evaluation of the course design model was focused on the following questions: 1. What happened when different components of the model were implemented and used in practice? 2. What did students think about the course design specifications? 3. Which components of the course design model were found to be most useful from the student'sperspective? 4. How did students use the cognitive support strategies integrated in the course design? 5. How did the nature and type of learning tasksinfluence group discussion or conversa- tion? 6. Which problem-solving tasks (intellective.vs. generative) created the best environment for conversation and sharing ofknowledge? 7. In what ways did the course designmodel in- fluence student learning and satisfaction? The evaluation results presented here are based on the quantitative and qualitative analysis of the data gathered from 24 (6 male and 18 female) graduate students (12 students in each semester) enrolled in the Web-based course in two semesters (Fall 2000 and Fall 2001). All students enrolled in the course lived in counties surrounding the university, although several had to commute for about an hour to come to the 91
  • 8. EIR&D, Vol. 51, No. 4 campus if needed. The majority of students also worked full time during the day and were con- sidered part-time graduate students. The course design, delivery specifications, and evaluation strategies were kept the same for both semesters. Data Gathering Strategies The plan was to gather data from multiple sour- ces to test the consistency of the findings. The following data-gathering strategies were used: * Student questionnaire. Twice during the semester (once in the middle of the semester and once at the end of the semester), students completed a questionnaire in which they responded to a list of questions (both open- ended and closed-ended items) about the course design specifications (e.g., Which components of the course helped you under- stand the content? List three most useful and three least useful features of the course, etc.), and a list of questions that measured student attitudes andsatisfaction. o Student biographicalinfrmnation and results of learning styles surveys (Felder, 1993). At the beginning of each semester students were asked to complete the Felder-Silverman Index of Learning Style (ILS) inventories (a 44-question, self-scoring instrument, Felder & Silverman, 1988) and report its results in their biographical information posted in the first week's large-group discussion. * The questions students posted in the "help" thread. The first day of the course, a help thread was created in the common forum and students were instructed to post their general questions and concerns about the course in this thread. The purpose of creating a help thread instead ofusing e-mail was to prevent students' asking and answering similar ques- tions. The content and nature of students' posting (or help e-mail messages) were analyzed. a Studentpostings in the team discussion (eight team activities) and weekly large-group dis- cussion corresponding to each team activity. The firstlarge-group discussion was devoted to getting to know each other. In addition, one group discussion was focused on how to conduct needs assessment and needs analysis for instructional design materials, and the last three large-group discussions empha- sized guiding students in applying an instructional design model to develop in- structional materials. • Chatlogsfor small-group discussion. O Student perfonnance results (responses to in- dividual assignments, responses toproblem- solving tasks, and the written documentation for the course design projects). @ Studentevaluationof the course, measured by the instrument administered by the univer- sity at the end of each semester. Analysis Tools and Strategies The qualitative analysis of student chat logs and postings in small- and large-group discussions was conducted using the NUD*IST qualitative analysis software (e 2002 QSRInternational Pty. Ltd.). Student discussions and chat logs were imported to the NUD*IST in plain text files and were used to create nodes (containers for coding) and codes. Open coding strategy was used for creating codes and nodes. Statistical Package for the Social Sciences (SPSS) data analysis software was also used to analysis the quantitative data. EVALUATION RESULTS What Happened When Different Components of the Model Were Implemented and Used? The coursemanagementanddeliverysystem seemed to influence student interaction during the im- plementationprocess. The initial first tool (Eduprise Database) provided some support for communication (forums: chat rooms, e-mail, and electronic file sharing); the system was limited in several ways (see Table 2). First, the system was relatively slow for a course that had conversation and discourse as its core peda- gogy. The students and the instructor had to spend many hours to manage a discussion that 92
  • 9. AN INTERACTIVE ONUNE COURSE could have been completed within 30 min in a face-to-face situation. Second, students had to go from one database (course site-lesson page) to another database (forum) to communicate or converse with their peers. They did not have ac- cess to an internal e-mail system and were only able to participate inone chat room (this was not recorded for the instructor, and the instructor had to attend the chat session to copy and paste the log after the conversation). Furthermore, uploading and downloading files for the pur- pose of sharing ideas or adding to other members' ideas was not only slow, but also dif- ficult to manage, especially when students began sharing images and graphics. With the adoption ofWebCT in the following semester some of the above-mentioned prob- lems were solved (see Table 2). It appeared that WebCT was more suitable for a conversational course in which students saved time by having access to (a) both asynchronous small- and large-group discussion and synchronous discus- sion on the same page/screen/site; (b) an internal e-mail system, which facilitated conver- sation; and, (c) a total of six chat rooms, four cus- tomizable rooms that were logged (recorded for the instructor), and two general purpose rooms that were not logged. Students were able to par- ticipate in several chat rooms at the same time. It was also possible to send URL links via the chat rooms, so that conversation members could share additional information. The availability of the whiteboard (shared words space for visual messages) during the conversation was also use- ful. Students were able to share images and shapes along with text during conversations. Furthermore, students seemed to have fewer complaints about the system being down or Table 2 0 Number ofmessages posted in the team area for total of eight team activities. Number ofEntriesin theTeamArea Fall2000 Fall2001 Team1 (n=4) 185 220 Team 2 (n= 4) 272 317 Team3 (n=4) 589 82 slow. The availability of an internal e-mail sys- tem and more chat rooms, and access to the whiteboard combined with the ease of file shar- ing among students within WebCT also seemed to better support student interactions. Another challenge during implementation was time, was not only for students, but for the instructor aswell. Compared to face-to-face clas- ses, the instructor had to spend many more hours reading student postings, responding to their ideas, participating in each team's discus- sion for the collaborative activities, providing timely scaffolding in both the team area and common forum, and giving timely feedback to both individual assignments and group works. If one adds the slow speed of the system to the hours that the instructor had to spend online, one can easily say that, for the instructor, managing this online collaborative course was equal to teaching two similar standard face-to- face graduate courses. The other challenge was, indeed, a pleasant surprise. This challenge proved to be the same across two semesters with two different groups of students and two different course manage- ment systems. Students' desire to do thebest col- laborative work, and their willingness to spend as many hours as required in order to produce their best solution were above and beyond ex- pectations. In addition to exploring issues, shar- ing resources, and coaching one another in understanding underlying concepts and theories, students tended to spend tremendous amounts of time working on the product or the response as they tried to include everyone's ideas in the team product (an average of 130 messages per activity in Semester One and an average of 77 messages per activity in Semester Two with a minimum of one hour-long chat ses- sion in Semester Two). This result was very im- pressive. The team products or responses were high quality work. After the first two collabora- tive activities, the instructor's coaching and scaf- folding strategies decreased, and she became a team member, for the most part, during team discussions. However, while it was desirable to see high student involvement in the develop- ment of the response or solution, it was suspected that the time and effort that students were putting into their work would eventually 93
  • 10. ETIR&D, Vol.51, No.4 frustrate them and might, in fact, have a nega- tive effect on their overall performance and satisfaction. Therefore, it was a challenge tohelp teams understand that whereas the instructor was very impressed with their creative and col- laborative products or responses, the process of social interactions and negotiations was more valued than what they had developed as end products. Student investment of time on their products also made it more difficult to critique their final responses and to provide constructive feedback without making them unhappy. Some student responses to the instructor's feedback (posted in teams' chat logs or informal conversa- tion with the instructor) for the first three team activities indicated that students expected to hear praise for their best effort and work rather than constructive criticism (although they did not deny the value of the constructive feedback). The last challenge in managing the course was related to effective collaborative team skills. It was a challenge to develop a collaborative work environment in order to help teams leam how to work effectively and collaboratively. In- dependent and task-oriented students, as iden- tified by the learning styles inventories, seemed to become distressed with one another easily, and appeared to be more concerned about com- pleting the task than exploring alternative solu- tions and negotiating multiple perspectives. At the end of the semester, students learned to use verbal communication effectively and did not have to spend much time rephrasing what they wanted to say and how they wanted to say it, whereas, at the beginning of the semester, itwas a challenge that most of them had to face and learn. The problem-solving tasks appearedto influence stu- dentdiscussionandconversation. The number of student postings in the team area (see Table 2) and in the weekly large-group discussion board (see Table 3), the content analysis ofstudent dis- cussion logs for both large-group and small- group discussions, and student responses to the questionnaire indicated that problem-solving tasks stimulated high quality discussion and conversation among students. Students actively participated in the weekly asynchronous discus- sion topic (weekly topics focused on the issues Table 3 L1 Number of messages posted In large group discussion corresponding to eight team activities. Fall2000 Fall2001 n=12 n=12 Numberof Numberof Semester entries entries Weekly Discussion Day 1 44 94 Day 2 30 66 Day 3 25 58 Day 4 19 71 Day 5 12 56 Day 6 16 33 Day 7 11 56 Day 8 9 38 Table 4 C] Average number of messages posted inthe team area for the first and last collaborative problem solving activities. Average Number of Entriesin the Activity I Activity 8 TeamArea (n =12) (n =12) Fall 2000 209 45 Fall2001 144 52 underlying the weekly collaborative problem- solving task) and chat session (30 min). The average number of postings for each week's large-group discussion topic was 20 for the first semester and 52 for the second semester. Stu- dents also actively participated in their team discussions for eight weekly problem-solving tasks (average of 130 messages per activity in Semester One and 77 messages per activity in Semester Two). Although the number of post- ings for the collaborative problem-solving ac- tivities decreased from the first team activity (seeTable 4) to the last team activity, the qualita- tive analysis showed that this decrease was not due to the lack of participation. In the later col- laborative problem-solving tasks, students tended to post more messages related to the 94
  • 11. AN INTERACTIVE ONUNE COURSE problem-solving tasks and fewer messages about the collaborative group process and tech- nical problems. In addition, one out of the three teams in the first semester and two out of the three teams in the second semester participated in a minimum of one 60-min chat session to solve each week's collaborative problem-solving task. The two remaining teams in the first semester and the one in the second decided to have face-to-face meetings instead of chat ses- sions for each collaborative team activity (stu- dents reported that they spent a minimum of 60 min discussing the task). Qualitative analysis of student postings in both large-group and small-group (team) dis- cussion suggested that students engaged in a highly focused discussion. In their synchronous and asynchronous team conversations and in at- tempts to solve the problems, students shared understanding of the problem and its underly- ing concepts, helped each other understand the new concepts, referenced the appropriate read- ing materials, shared new resources, compared strategies, and developed a fully collaborative product. The following are excerpts of different students' postings during small-group discus- sion. "Okay folks, what is a mini lesson and how do we in- corporate the theories without making it aJUMBO les- son?" "In the DESIGN and DEVELOPMNENT phases of this theory, the materials are formulated. We should look atwhat the materials need to say and how they should look (depends on audience) and then decide what is most cost-effective. (Reverse the order)." "Maybe we should split thehistory into four parts and each use or make a collage . . ." "Okay, here is a very simple sample, let me know what you think." "The software 'Inspiration' is very good for showing how things are interrelated." "C, are you using the basic information on Dr. M's site? Ilove to sneak apeak at it when you get it together." "The first component is simply answering any of the five questions that arepertinent to your theory. Ithink it would be easierif each ofus is responsible for researching one of the theories and answering up to five questions for our theory. The second component is where we all need to bring our info together and summarize, compare and contrast." In the large-group discussion forum cor- responding to the teams' domain knowledge, students explored the concepts, provided real life examples, discussed related issues and topics and debated different perspectives. Table 5 presents sample excerpts of different students' comments in a large-group discussion (the group discussion wasrandomly selected for this illustration). What Did Students Think About the Course Design Specifications? The results of the student questionnaire also showed that students rated the team and large- group discussion forum (board) as very helpful in understanding the course content and in con- tributing to the quality of the online learning en- vironment (see Table 6). However, when asked to rank order the importance to their learning of each component of the weekly lessons (lesson overview, lesson goals, required readings, in- dividual assignments, collaborative team ac- tivities, resource materials, instructor's notes, and lectures), students seemed to differ in their perspectives (i.e., student ratings for the weekly problem-solving tasksranged from 2 to 8 (when 1 = most importantand 10 = least important)with more students rating team activities either 4 (36.4%, n = 8) or 7 (27.3%o, n = 6). Further analysis of the results of student learning styles surveys and their narrative comments on their reasons for ranking items as most andleast important in- dicated that there may be a relationship between student learning styles and their ratings of the components of each lesson. For example, stu- dents who reported being active leamers (12 out of 16) tended to rate the collaborative problem- solving tasks higher (from 2 to 5) than did stu- dents who reported being reflective leamers (e.g., "I need interaction/discussion to fully un- derstand ideas" "My learning occurs here [dis- cussion]" "It is very helpful to hear others' perspective."). Likewise, students who reported being reflective learners (4 out of 4) tended to rate individual assignments higher (1 or 2) than the collaborative problem-solving tasks (e.g., "I like to think on my own" "I am not quick to use it [discussion]" "They [individual assignments] require me to do research."). 95
  • 12. ETR&D, Vol. 51, No.4 Table 5 0 Examples of different students' comments in a large group discussion. Exploring concepts Providing real life examples Discussing related issues and topics Debating different perspectives StudentComments "Instructional Theories have been based on data obtained through several methods while Curriculum Theory has been based on philosophy or values. This seems to relate to deciding between yourhead and heart." "Themore Iread and the more we talk about the more unsure I amof the difference between instructional theories and instructional design theories. Can anyone clear that up for me?" "This a very difficult concept and a very minor difference that I am not surprised that you are confused . . ." "I may be completely wrong, but here is the difference I see between them: The Instructional Design Theory gives more guidance inhow the lesson should proceed (step-by-step, with different ways to do each step).. 11 "When we were discussing the specifics of the new paradigm, it reminded me of the 'Quality Workshops' that... County started several years. It started with a few people from each school who were required to attend. ..""When my daughter was in 1st grade she was exposed to the 'Writing toRead program' by IBM. I remember vividly attending the sessions for parents and asking questions .. . old vs. new instruction. I had my doubts about this program. . ." "I also remember going through training programs on Working on the Work and advisor/advisee. Not much is mentioned about those theories now. Ifyou talk to a veteran teacher they will tell you that every couple ofyears . . ." "I have learned that I am a knowledge user vs. a knowledge producer. I do see the need to see the process that takes place in instruction.. ." "As a mathematician, I would like to be able to say that Ibelieved in something 100%lo, but I can't. There is an 'inner voice' that always plays devil's advocate with my thoughts, ideas, and feelings. I can say I believe in something emotionally, butreason always questions whether or not Iam thinkdng clearly. . ." "Instructional Theories have been based on data obtained through several methods while Curriculum Theory has been based onphilosophy or values. This seems to relate to deciding between your head and heart. ..." "What'swrong with that analogy? In the case of choosing between you heart and your head you are the one that has to live with the decision" "I agree with ... There is nothing wrong with that analogy. It sounds a lot better than my analogy: "What everworks." Table 6 El Student rating of the team and large group discussion forum. Question M SD Did participating in theweekly forum discussion contribute to your understanding 2.73 .46 of the course content? Did participating in the team discussion forum contribute to your understanding 2.91 .29 of the course content? Did participating in theweekly forum discussion contribute to the quality of 2.82 .40 course learning environment? Did participating in the team discussion forum contribute to the quality of the 2.91 .29 course learning environment? Did individual assignment contribute toyour understanding of course content? 2.91 .29 N=22 3-point scale: 3= Very helpful, 2=Some help, I=No help 96 Assigned Codes
  • 13. AN INTERACTIVE ONUNE COURSE How Did Students Use the Cognitive Support Strategies Integrated inthe Course Design? The results of student questionnaires, together with the analysis of discussion logs from the large-group discussion board (forum) showed that weekly individual assignments played a major role in the quality of student interactions. In their responses, students indicated that in- dividual assignments were very helpful (see Table 6) and assisted them in exploring the is- sues individually and in forming some opinions before working on the problem with their team members. Students who had completed their in- dividual assignments before participating in the team and large-group discussion posted more messages, asked more questions, and raised more underlying issuesrelated to each topic and problem in hand than those who did not com- plete their assignments on time. Students also thought the large-group discussion board or forum encouraged them to explore the ideas that they either did not think about or had a problem understanding. The e-mail logs documented in the second semester showed that several stu- dents also used the e-mail system to ask in- dividual questions from the instructor. However, none of the students indicated that they used the IT Forum to explore expert opinions during their team activities or in- dividual assignments. Overall, it appeared that individual assignments and thelarge-group dis- cussion board provided cognitive support for the teams' problem-solving tasks andinfluenced the quality of student interaction and exchange of ideas. Analysis of each team's discussion logs and the large-group discussion forum revealed that after the first two problem-solving tasks, stu- dents tended to depend more on their peers for information and discussion than on the instructor's responses, notes, and comments. While in the first two teams' discussion logs and large-group discussion board, students either waited for the instructor to reply or addressed the instructor's comments, questions, or ideas; in the later team and large-group discussions, this was not the case. This result, combined with evidence of positive interpersonal relationships among team members, indicated that a com- munity of leamers was formed in this online course. Toward the middle of the semester, stu- dents were well acquaintedwith each other and particularly with their team members. All of the messages that were exchanged in the team area were related to the problems at hand (except for some emotional support). In their comments, students also did admit that they spent lesstime completing the last two problem-solving tasks than theearlier ones. How Did the Learning Task Influence Group Discussion? Which problem-solving tasks (inteilective vs. generative) created a better environment for conversation and sharing of knowledge? Out of 11 collaborative problem-solving tasks, 1 task (Collaborative Task Two) was identified as being an intellective task because it had a correct solution, while the rest of the tasks were designed to be generative problem-solving tasks (McGrath and Hollingshead, 1993). Student con- versations for the intellective task (Collaborative Task Two) were compared with student discus- sions in a generative task (Collaborative Task One). Because both tasks were discussed at the beginning of the semester, there seemed to be more simnilarities between them in terms of stu- dent familiarity with the online discussion, course content, and materials than with later tasks. The qualitative analysis of student post- ings indicated that the contents of student con- versations were somewhat different for different types of tasks. The analysis confirmed that, as McGrath and Hollingshead observed, the generative task created a better environment for discussion and construction of knowledge than did the intellective task. Furthermore, student conversations for, generative problem-solving tasks across both semesters and for all teams seemed to be friendlier than for the intellective task, in that students tended to praise and accept each other's ideas and to add to them as their conversations continued (i.e., "Yes, I like the idea of visual, I am thinking of a collage type." "After reading C's idea using visuals I now think this approach would make an impressive I 97
  • 14. ETR&D, Vol. 51. No.4 display." "How does everyone think about in- cluding text?"). However, discussions for the in- tellective task pointed to student attempts to evaluate and validate each other's responses against readings before accepting or rejecting them (i.e., "I have looked them over and here is my thinking . . ." "Okay, this is the third bullet on the directions. I matched instructional theory with theory 4. I think this theory builds on . . ." "Which readings did you use M?"). Students seemed to share more ideas, discuss alternative ways of approaching the task and its solution, and spend time trying to integrate different ideas in one solution for generative tasks. On the other hand, for the intellective task, it seemed that each team member first tried to find an answer to the problem, and then the team dis- cussed which answer was the best one. The level of student engagement in the discussion, how- ever, did not seem tobe different across different tasks. After eliminating postings that were re- lated to technical issues, it appeared that stu- dents actively participated in both problem-solving tasks and posted a comparable number of responses (177 postings for Activity 1 vs. 155 postings for Activity 2 in Fall 2000, and 80 postings for Activity 1 vs. 77 postings for Ac- tivity 2 in Fall 2001). How Did Course Design Influence Learning and Satisfaction? Analysis of team performance products, the quality ofstudent interactions (in the team area), and the nature of the questions and comments that students posted in the discussion board or forum demonstrated a deep understanding of the course content and a high level of commit- ment to collaborative and cooperative work (see Table 5 for examples of student thoughts and Figure 2 for an example of student products). In responses to the Incomplete Statements ques- tionnaire, the majority of students (more than 80%, n = 22) in one way or another noted that they liked the course because they were able to work as teams and learn from each other. Stu- dent responses to the weekly individual assign- ments also demonstrated both student desire for learning the content and their grasp of underly- ing concepts and ideas. Student design projects also showed that 75% of students (19 out of 24) achieved the majority of the course objectives (one student in Fall 2000 and two students in Fall 2001 missed attending the course in the last three or four weeks of the course because ofun- expected personal or job related problems and did not complete the course capstone project). Those students who did not achieve the course objectives tended to miss participating in the large-group and team discussions and complet- ing individual assignments. The results of the second survey (conducted at the end of the course) showed that in spite of the heavy workload of the course, students developed a very positive attitude toward it. All students who responded to the second survey (21) indi- cated that they would suggest this course to other students even though some mentioned that they would remind future students of the heavy work load and the demand on collabora- tive work. The results of the Student Perception of Teaching (SPOT)-a five-point scale instrument (with 5 = stronglyagree, and 1=stronglydisagree) administered and analyzed by the university- confirmed the student course evaluation results (students rated the course highly and thought they had a good learning experiences). DISCUSSION AND IMPLICATIONS The purpose of this paper was to describe processes and results of using an interactive design model for development of an online course. The process of design and development beganwith reviewing literature and establishing an interactive design model, which was later used todevelop the course. The design specifica- tions were evaluated as the course was delivered. The design, development, and im- plementation process and the evaluation results of this interactive online course pointed to several important issues. Coursedesignmodel seems to be aninfluentialfactor in creatingan online interactivelearningenviron- ment. During the design, development, and im- plementation process of this online interactive 98
  • 15. AN INIERACTIVE ONUNE COURSE Figure 2 0 Example of student product. course, it became clear that developing an online course that encourages student exploration and reflection required much more thinking, time, and effort than had been predicted. Later, the course evaluation results further confirmed that designing an interactive and collaborative course for online delivery was more of a pedagogical issue than a technological issue. The design model used in this study confirmed a reciprocal interactive relationship among the design factors or specifications (Moore, 1991), suggesting that without such conceptualization during the designprocess, it might be difficult to create an interactive online course. Since many classroom instructors are being encouraged to design online courses with neither a strong background in the pedagogy nor a clear under- standing of the strengths and limitations of the technology, it seems necessary to design and develop instructional design models that are ap- propriate for this learning environment. Moreover, although itis important to wori with the course management system and to develop some expertise in multimedia, graphic arts, and Web design, it is even more important that designers of online courses learn to adapt and design instructional activities and materials that are functional within the courseware, while being able to facilitate student learning, com- munication, and resource sharing. Task structureandorganizationinfluence the nature andqualityofstudentinteraction. Evaluation results of this online course confirm that a suc- cessful, interactive and collaborative online course requires well-designed and well- developed' collaborative tasks or problems, or activities that stimulate peer interaction and en- courage peer, collaboration (e.g., Hannafin, Land, & Oliver, 1999, Jonassen, 1999; Nelson, 1999). They also suggest that online collabora- tive tasks or activities that provide structure can diminish student confusion. Because of the flexibility of time and place and the immediacy of problems posed by the absence of rich non- verbal communication in online collaborative tasks, developing a focus, timeline, clear expec- tations, and well-defined roles for each par- ticipant, and a clear evaluation format for the online tasks are very important in improving in- 99
  • 16. Ell&D, Vol.51, No. 4 teractivity and preventing confusion and frustration. Furthermore, it is important that domain knowledge be well integrated into the problem. Well-integrated domain knowledge is essential to online problem-solving tasks be- cause it helps students understand the problem and remain within the knowledge domain as they are solving the problem. Collaborative learning tasks should be carefully designed and developed if they are to promote con- structionof knowledge through discussionandcon- versation. The results of formative evaluation in this course echo previous research in collabora- tive and interactive learning pedagogy. Col- laborative interactive learning is not just having students talk to each other, either face-to-face or in a computer-mediated conference while they do their individual assignments. It is not having students do the task individually, and then have those who finish first help those who have not yet finished, or talk about it. It is not having students learn certain facts and concepts and then share them with other peers. Itis nothaving one or few students do all the work while others append their names to the report. The idea of collabora- tive, interactive learning is the development of shared meaning among group members, a perspective that emphasizes the social creation of knowledge as the basis of learning. This shared meaning needs tooccur within a learning activity that provides a means for both individual development and collaborative construction of knowledge. Such learning activities should be carefully designed to be suitable for group work, and should be designed in such a way as to en- courage learners to explore and make use ofnew knowledge and skills in order to solve the prob- lem at hand. The collaborative activities should also carefully structure positive interdependence to ensure that students are commnitted to each other as persons and to each other's success. The structure of the collaborative activity should promote individual accountability, while simul- taneously requiring coordinated efforts to com- plete joint responses. The design model used in this course appeared to be effective increating an environment in which students shared meaning and ownership of their knowledge and com- mitted to each other's success. The nature and type ofcollaborativetask influences the contentofstudents'interactionandthe conceptof sharedknowledge construction. The formative evaluation data in this course indicated that generative problem-solving tasks seemed to cre- ate an environment in which students con- structed shared knowledge and products, and formulated and negotiated understanding of the content. In other words, as a result of these ac- tivities, students actively participated in generat- ing the course content. However, similar results were not observed for the intellective problem- solving task. Although, because of the limited number ofintellective tasks used in this course, it is difficult to draw any of the conclusions, it seems that, as McGrath and Hollingshead (1993) had observed, the possible correct response for intellective tasks prevents students from generat- ing their own ideas and encourages them to find the right answer from the available information. Future research should focus more on the nature of problem-solving tasks, and their effects on so- cial construction ofknowledge in an online learn- ing environment Augmenting groupactivitieswithindividualassign- ments seem to improvethequalihy ofinteractionsand toencouragestudentparticipation. As Salomon and Perkins (1998) and Jonassen (1999) noted, in con- texts of active social mediation, the learner still remains an individual learner in significant ways. The experience in this course indicates that one could not expect learners to know enough about the knowledge domain to con- structively participate in the problem-solving task. The learners must be prepared for an intel- lectual discussion. Supplementing group ac- tivities with individual activities was a good design feature in this course. Asking students to individually explore the underlying concepts and issues in advance, and connecting them with their own previous experiences helped stu- dents to better understand the collaborative task and to be prepared to formulate ideas and par- ticipate in both team and large-group discus- sions. Furthermore, by providing individual feedback to each student, theinstructor was able not only to encourage students to think more, but also to examine alternative perspectives and resources. 100
  • 17. AN INTERAClIVE ONUNE COURSE As a facilitator, the instructor of an interac- tive online course should prepare students for discussions. Part of the role of a facilitator during the team and large-group discussion is to remind students of some norms (netiquette) for an online discussion. This result, which evolved during the implementation of this online course, suggested that the facilitator may need to remind students ofissues, such as * How to reply to each other's comments (e.g., not just saying "I agree" or "I disagree" but expanding on the topic of agreement or dis- agreement). * How to disagree, but be respectful. * How to reflect and reformulate ideas, and so on. and the learners learned to include some of the interactive immediacy cues, such as praising each other, addressing one another by name, digressing to respond to the posted comments, and providing prompt feedback in their discus- sions. These practices seemed to influence stu- dent perception and attitude, and increased their willingness to participate in the discussion and interaction. Incorporating videotape record- ing and video conferencing can improve online discussion and produce nonverbal cues that were absent in this online course. In conclusion, Internet communication tools do not enhance learning by themselves. Rather, they provide avenues for learning when placed in the capable hands of skillful teachers and designers of instruction. [1 As the facilitator tries to face the challenge of preparing students for a text-based online dis- cussion, the best way of coaching students is to model the behaviors and become a member of the collaborative teams. Modeling what is ex- pected of a student, as a team member, seems to be more effective than telling students how to manage online discussion. Studentsin aninteractiveonlinecourseneed time to adjustto theirnew technology. The results of the formative evaluation along with the delivery process showed that the newness ofthe medium and the learning environment required that stu- dents learn about the software, adjust to a text- based communication environment, and become accustomed to less rich information (compared to rich face-to-face communication). Therefore, the instructors of online courses must be patient, encouraging, and considerate of the fact that the initial discussions are not indicative ofstudent performance. The immediacy behavior (behaviors that en- hance closeness to and nonverbal interaction with others) affects student motivation in carry- ing on the discussion and discourse. Both the in- structor and students in this course agreed that online text-based discussion was not asstimulat- ing and interesting as face-to-face discussion, in which they were able to see faces, gazes, facial impressions, and lip movements, and could hear vocal expressions. However, as the discussion progressed in the semester, both the instructor Mahnaz Moallem Imoalleemm@uncmwedui is Associate Professor of Instructional Technology in the Watson School of Education at the University of North Carolina at Wilmington. The author would like to thank ETR&D reviewers for their constructivist feedback on the earlier version of this paper, and the graduate students of the instructional technology program for their wilingness to participate in this project. REFERENCES Argyle, M., LaDjee, M., &Cook, M. (1968). The effects of visibility of interaction in a dyad. Huiman Rela- tions, 21,3-17. Barrows, HS., &Tamblyn, RM. (1980). Problem-based learning: An approach to medical education. NY: Springer Pub. Co. Berge, Z.L. (1995). Facilitating computer conferencing: Recommendation from the field. EducationalTech- nology, 35,22-30. Berge, Z.L. (1999). Interaction in post-secondary Web- based learning. EduicationalTechnology,39(1), 5-11. Blacklow, R.S., &Engel, J.D., (1991). The University of Delaware/Jefferson Medical Colege Medical Scholars Program: An approach to educating physicians for academic leadership and practice, Del. Med. J., 63:303-307. Boshier, R., Mohapi, M., Moulton, G., Quayyum, A., Sadownik, L., &Wilson, M. (1997). Best and worst dressed Web courses: Strutting into the 21st century in comfort and style. DistanceEducation,18, 327-349. Boud, D. (Ed.). (1985). Problem-based learningfor the professions. Sydney: HERDSA. Boud, D., &Feletti, G. (Eds). (1991). The Challengeof ProblemBasedLearning.London: Kogan Page. 101
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