This dissertation investigates creating an interactive information point and examines the psychological effects on users. The student aims to build an animatronic information point that tracks objects and interacts with users. Research covers object tracking hardware/software, human-computer interaction, and effects of anthropomorphism. The student will create a physical animatronic head, programming in LabVIEW and Roborealm, conduct user testing via questionnaire, and analyze the results. The dissertation aims to determine if a more lifelike interactive information point improves the user experience of conveying information.