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Beyond the Open Educational Resource move – towards Open and Participatory Learning Ecosystems   Andreas Meiszner The Open University (UK) / Sociedade Portuguesa de Inovação (PT)  FKFT Free Knowledge, Free Technology  Education for a free information society  First International Conference, Barcelona July 15th to 17th 2008                         
Agenda Part 1  Introduction: Web 2.0 from an educational perspective Part 2   The case of Free / Libre Open Source Software (FLOSS) Communities Part 3   The Open Educational Resource (OER) movement  Part 4  Towards open and participatory learning ecosystems  (OPLE) -  The NetGeners.Net pilot course
Part 1 Web 2.0 from an educational perspective
Web 2.0 – a message beyond the hype I think we're --in a lot of ways --in a period  of the most profound reinvention of ...education  and how people need to learn  since the invention of literacy.  Tim O'Reilly
Web 2.0 – the impact ICT and the web 2.0 ENABLES us to do things different and more efficiently, but they are also significantly CHANGE the way we live and work REQUIRING us to acquire new skills and mindsets
Knowledge sharing & learning as an active creation process  in disperse environments Web 2.0 – or so it’s called
What does the future expect from us? Ability of being self-taught & self-learning Having a mental model of how the world works to let you figure out what's important A new "digital divide" between those who know how to think about search and those who don't; those who know where the current hot information is being shared, and those who don't The importance of "doing things," "tinkering,", and "exploratory learning" That "engagement" is not new to Web 2.0, but the opportunity is being democratized by the technology Source: Tim O'Reilly, May 2007  Web 2.0 – what it brings along for our citizens
Web 2.0 – what it brings along for our citizens
Part 2 The case of Free / Libre Open Source Software (FLOSS)  Communities
The diverse FLOSS learning ecosystem Today – The FLOSS Case
Content & Support in FLOSS  Today – The FLOSS Case
What does the FLOSS case show us? Looking at informal virtual learning environments, like Free / Libre Open Source Software (FLOSS) communities, shows that: Content is not something static but  dynamic Learning resources are  manifold Users are also  active  creators Support and learning resources are closely  connected   Open and transparent structures foster  re-use  and  discourse , but also  continuous improvement and evolutionary growth Existence of a wide range of possible activities to  engage  at around the core product Self-studying and learning from what others did are pre-dominant forms of learning, plus gaining  soft skills “on the fly” Today – The FLOSS Case
A  greater   range of inputs  – not just from the educator, but from all contributors so the collective is the source of knowledge, not one individual A more  personalized learning experience  – instead of learning objectives that apply to a whole cohort, this approach allows learners to gather the elements of knowledge they require. Greater  sharing of knowledge  – in (higher) education much of the previous input is lost, whereas here the dialogue, resources, and outputs remain as learning resources. Peer production  – active engagement in producing something with a set of peers is a powerful motivational and educational driving force. Real activities  – engaging in legitimate activities that are not restricted to an artificial educational setting also provides valuable experience. Peer support  – a large support network provided voluntarily by peers in a collaborative manner nearly 24/7. Open learning environmen t – The whole is bigger than the sum of its parts, thus there is the need of providing new educational models and scenarios that are not limited to students formally enrolled at a course.  What type of learning environment does FLOSS provides? Today – The FLOSS Case
Part 3 The Open Educational Resource (OER) movement  A first step towards Free / Open Education!?!
Today – The OER Case, high quality, largely static Teaser & Courses from  EXPERTS
Today – OER vs. Web 2.0 & FLOSS OER from a traditional educational understanding Open education resources are little used  and still less adapted and repurposed Graham Attwell 2007
Part 1 OER from a modern understanding Open education resources are widely used… …  and also re-used and adapted… but maybe not the way we thought off Today – OER vs. Web 2.0 & FLOSS
Today – OER vs. Web 2.0 & FLOSS Static OER vs. dynamic Web 2.0
Today – OER vs. Web 2.0 & FLOSS Re-using revised: How (re-)useful is your learning activity?
Towards OPLE Who designs what, for which reason and to which extend? Traditional OER are build By Professionals In a static manner For formal settings (or similar) Within a given (funded) period Modern/Future OER are build By professionals and passionate user Involving stakeholders from formal and informal education In dynamic ways and Within continuous evolving environments
In which way is the Web 2.0 & FLOSS approach different from the OER movement? Today – OER vs. Web 2.0 & FLOSS At the current OER movement We create  repositories , but not learning communities Content is defined and produced in the  traditional way Content is  static , not manifold and rarely updated Formal students do not directly  engage  with OER and thus do not engage with external students or free learners  Students' / Free learners' learning process and learning outcome does not become  part of something  (course, learning resource, product, etc)‏ Support and learning resources are  not connected We don't really look at  motivations and activities  to attract free learners to become active contributors
Part 4 Towards open and participatory learning ecosystems (OPLE) – The NetGeners.Net pilot course
Towards OPLE How could a future OPLE model look like?
Existence of  a great  range of inputs  with dynamic content from manifold resources Sharing of knowledge and  peer production  with users being active creators Personalized learning experience with engagement in  personally meaningful activities Real activities with  a wide range of possible activities to engage at around the core product (e.g. think about  Firefox Add-Ons ) Peer support  where s upport and learning resources are closely connected  Open learning environment with  open and transparent structures  that allows users to adapt them and a  continuous “evolution”   Self-studying and learning from what others did are pre-dominant forms of learning, plus gaining  soft skills “on the fly” FLOSS aspects that might be considered: Towards OPLE
Meta-design & Courses as Seeds (also inspired by FLOSS): Making changes must be possible  Open to change during use time and involve all stakeholders in the design process during design time and use time Changes must be technically feasible  Benefits must be perceived  Environments must support tasks that people engage in  Low barriers must exist to share changes  Systems need to be underdesigned at design time to allow users (“owner of problems”) to create solutions at use time. Taken from dePaula, Fischer, Giaccardi … for details please see:  http://wiki.netgeners.net/index.php?title=Rationale   Concepts that might be considered: (1/2) Towards OPLE
Meta-design & Courses as Seeds (also inspired by FLOSS): Creating a culture of collective inquiry where...  Students take an active role in their own learning process that is...  Embedded in collaborative activities and...  Supported by innovative technologies...  With students adapting a mindset that understands that initial plans must not correspond to final outcomes and that they are...  Prepared for interpreting unexpected results, and...  Where discussions and decisions are captured and therefore...  Become artifacts that help future students in their learning process and...  Create an environment of current improvement and building upon what others built  Taken from dePaula, Fischer, Giaccardi … for details please see:  http://wiki.netgeners.net/index.php?title=Rationale   Concepts that might be considered: (2/2) Towards OPLE
Towards OPLE Learn more about this  at the Panel Discussion  on FLOSS-like approaches in educational settings  and also the NetGeners.Net pilot
Thank you for your attention! Contact:  [email_address]   And finally...be invited to join: The discussion on future Free / Open educational approaches at  http://www.netgeners.net/index.php?option=com_content&task=view&id=30&Itemid=2 The 2 nd  course round of the NetGeners.Net pilot, starting in September 2008 at  www.netgeners.net   For further information on the FLOSSCom project see:  www.flosscom.net

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Beyond the Open Educational Resource move – towards Open and Participatory Learning Ecosystems

  • 1. Beyond the Open Educational Resource move – towards Open and Participatory Learning Ecosystems Andreas Meiszner The Open University (UK) / Sociedade Portuguesa de Inovação (PT) FKFT Free Knowledge, Free Technology Education for a free information society First International Conference, Barcelona July 15th to 17th 2008                       
  • 2. Agenda Part 1 Introduction: Web 2.0 from an educational perspective Part 2 The case of Free / Libre Open Source Software (FLOSS) Communities Part 3 The Open Educational Resource (OER) movement Part 4 Towards open and participatory learning ecosystems (OPLE) - The NetGeners.Net pilot course
  • 3. Part 1 Web 2.0 from an educational perspective
  • 4. Web 2.0 – a message beyond the hype I think we're --in a lot of ways --in a period of the most profound reinvention of ...education and how people need to learn since the invention of literacy. Tim O'Reilly
  • 5. Web 2.0 – the impact ICT and the web 2.0 ENABLES us to do things different and more efficiently, but they are also significantly CHANGE the way we live and work REQUIRING us to acquire new skills and mindsets
  • 6. Knowledge sharing & learning as an active creation process in disperse environments Web 2.0 – or so it’s called
  • 7. What does the future expect from us? Ability of being self-taught & self-learning Having a mental model of how the world works to let you figure out what's important A new "digital divide" between those who know how to think about search and those who don't; those who know where the current hot information is being shared, and those who don't The importance of "doing things," "tinkering,", and "exploratory learning" That "engagement" is not new to Web 2.0, but the opportunity is being democratized by the technology Source: Tim O'Reilly, May 2007 Web 2.0 – what it brings along for our citizens
  • 8. Web 2.0 – what it brings along for our citizens
  • 9. Part 2 The case of Free / Libre Open Source Software (FLOSS) Communities
  • 10. The diverse FLOSS learning ecosystem Today – The FLOSS Case
  • 11. Content & Support in FLOSS Today – The FLOSS Case
  • 12. What does the FLOSS case show us? Looking at informal virtual learning environments, like Free / Libre Open Source Software (FLOSS) communities, shows that: Content is not something static but dynamic Learning resources are manifold Users are also active creators Support and learning resources are closely connected Open and transparent structures foster re-use and discourse , but also continuous improvement and evolutionary growth Existence of a wide range of possible activities to engage at around the core product Self-studying and learning from what others did are pre-dominant forms of learning, plus gaining soft skills “on the fly” Today – The FLOSS Case
  • 13. A greater range of inputs – not just from the educator, but from all contributors so the collective is the source of knowledge, not one individual A more personalized learning experience – instead of learning objectives that apply to a whole cohort, this approach allows learners to gather the elements of knowledge they require. Greater sharing of knowledge – in (higher) education much of the previous input is lost, whereas here the dialogue, resources, and outputs remain as learning resources. Peer production – active engagement in producing something with a set of peers is a powerful motivational and educational driving force. Real activities – engaging in legitimate activities that are not restricted to an artificial educational setting also provides valuable experience. Peer support – a large support network provided voluntarily by peers in a collaborative manner nearly 24/7. Open learning environmen t – The whole is bigger than the sum of its parts, thus there is the need of providing new educational models and scenarios that are not limited to students formally enrolled at a course. What type of learning environment does FLOSS provides? Today – The FLOSS Case
  • 14. Part 3 The Open Educational Resource (OER) movement A first step towards Free / Open Education!?!
  • 15. Today – The OER Case, high quality, largely static Teaser & Courses from EXPERTS
  • 16. Today – OER vs. Web 2.0 & FLOSS OER from a traditional educational understanding Open education resources are little used and still less adapted and repurposed Graham Attwell 2007
  • 17. Part 1 OER from a modern understanding Open education resources are widely used… … and also re-used and adapted… but maybe not the way we thought off Today – OER vs. Web 2.0 & FLOSS
  • 18. Today – OER vs. Web 2.0 & FLOSS Static OER vs. dynamic Web 2.0
  • 19. Today – OER vs. Web 2.0 & FLOSS Re-using revised: How (re-)useful is your learning activity?
  • 20. Towards OPLE Who designs what, for which reason and to which extend? Traditional OER are build By Professionals In a static manner For formal settings (or similar) Within a given (funded) period Modern/Future OER are build By professionals and passionate user Involving stakeholders from formal and informal education In dynamic ways and Within continuous evolving environments
  • 21. In which way is the Web 2.0 & FLOSS approach different from the OER movement? Today – OER vs. Web 2.0 & FLOSS At the current OER movement We create repositories , but not learning communities Content is defined and produced in the traditional way Content is static , not manifold and rarely updated Formal students do not directly engage with OER and thus do not engage with external students or free learners Students' / Free learners' learning process and learning outcome does not become part of something (course, learning resource, product, etc)‏ Support and learning resources are not connected We don't really look at motivations and activities to attract free learners to become active contributors
  • 22. Part 4 Towards open and participatory learning ecosystems (OPLE) – The NetGeners.Net pilot course
  • 23. Towards OPLE How could a future OPLE model look like?
  • 24. Existence of a great range of inputs with dynamic content from manifold resources Sharing of knowledge and peer production with users being active creators Personalized learning experience with engagement in personally meaningful activities Real activities with a wide range of possible activities to engage at around the core product (e.g. think about Firefox Add-Ons ) Peer support where s upport and learning resources are closely connected Open learning environment with open and transparent structures that allows users to adapt them and a continuous “evolution” Self-studying and learning from what others did are pre-dominant forms of learning, plus gaining soft skills “on the fly” FLOSS aspects that might be considered: Towards OPLE
  • 25. Meta-design & Courses as Seeds (also inspired by FLOSS): Making changes must be possible Open to change during use time and involve all stakeholders in the design process during design time and use time Changes must be technically feasible Benefits must be perceived Environments must support tasks that people engage in Low barriers must exist to share changes Systems need to be underdesigned at design time to allow users (“owner of problems”) to create solutions at use time. Taken from dePaula, Fischer, Giaccardi … for details please see: http://wiki.netgeners.net/index.php?title=Rationale Concepts that might be considered: (1/2) Towards OPLE
  • 26. Meta-design & Courses as Seeds (also inspired by FLOSS): Creating a culture of collective inquiry where... Students take an active role in their own learning process that is... Embedded in collaborative activities and... Supported by innovative technologies... With students adapting a mindset that understands that initial plans must not correspond to final outcomes and that they are... Prepared for interpreting unexpected results, and... Where discussions and decisions are captured and therefore... Become artifacts that help future students in their learning process and... Create an environment of current improvement and building upon what others built Taken from dePaula, Fischer, Giaccardi … for details please see: http://wiki.netgeners.net/index.php?title=Rationale Concepts that might be considered: (2/2) Towards OPLE
  • 27. Towards OPLE Learn more about this at the Panel Discussion on FLOSS-like approaches in educational settings and also the NetGeners.Net pilot
  • 28. Thank you for your attention! Contact: [email_address] And finally...be invited to join: The discussion on future Free / Open educational approaches at http://www.netgeners.net/index.php?option=com_content&task=view&id=30&Itemid=2 The 2 nd course round of the NetGeners.Net pilot, starting in September 2008 at www.netgeners.net For further information on the FLOSSCom project see: www.flosscom.net