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Bezier Curve & Spline Curve
Presented By:
Md. Asif Shahariar
Shovan Banik
Iftekher Aziz
162-15-7772
162-15-7790
162-15-8182
• Parametric curve
• Known form 1912
• Pierre Bezier
• Renault Cars
• Study developed 1959 by
Paul de Castelju
Bezier Curve
A Bézier curve is defined by its order
(quadratic, cubic, etc.) and a set of
control points PO through P1 , the
number n of which depends on the order
(n = 2 for linear, 3 for quadratic, etc.).
The first and last control points are
always the end points of the curve;
however, the intermediate control points
(if any) generally do not lie on the
curve.
What is Bezier Curve?
Spline Curve
• Computer aided design & Computer Graphics
• Frequently refers to a piecewise polynomial
• Data interpolation and/or data smoothing
A spline curve is a mathematical
representation for which it is easy to build
an interface that will allow a user to design
and control the shape of
complex curves and surfaces.
What is Spline Curve?
Bezier Curve
Properties of Bezier Curve
• The first and last control points are interpolated.
• The tangent to the curve at the first control point is along the line joining
the first and second control points.
• The tangent at the last control point is along the line joining the second last
and last control points
• The curve lies entirely within the convex hull of its
control points.
• The Bernstein polynomials (the basis functions) sum to 1
and are everywhere positive.
• They can be rendered in many ways.
Properties of Spline Curve
• It provide local control of the curve shape.
• It also provide the ability to add control points without increasing the
degree of the curve
• It have the ability to interpolate or approximate a set of given data points.
• The form of a spline curve is very similar to that of a Bezier curve.
Bezier Curve Construction
Linear curves:
The t in the function for a linear Bézier curve can be
thought of as describing how far B(t) is from P to
P . For example when t=0.25, B(t) is one quarter of
the way from point P0 to P1 . As t varies from 0 to 1,
B(t) describes a straight line from P to P .
Bezier Curve Construction Con.
Quadratic curves:
For quadratic Bézier curves one can construct intermediate
points Q0 and Q1 such that as t varies from 0 to 1.
Point Q0 varies from P0 to P1 and describes a linear Bézier curve.
Point Q1 varies from P1 to P2 and describes a linear Bézier
curve.
oint B(t) varies from Q0 to Q1 and describes a quadratic
Bézier curve.
Bezier Curve Construction Con.
Higher-Order curves
Fourth order curves
Bezier Curve Construction Con.
Fifth order curves
Bezier Curve Application
• Bezier curves are used in the time
domain,
particularly in animation and interface
design,
e.g., a Bezier curve can be used to
specify
the velocity over time of an object such as
an
icon moving from A to B, rather than
simply
moving at a fixed number of pixels per step.
Bezier Curve Application Con.
• Bezier curves are widely used in computer
graphics to model smooth curves.
• Quadratic and cubic Bézier curves are most
common; higher degree curves are more
expensive to evaluate. When more complex shapes
are needed, low order Bézier curves are patched
together.
Design Techniques Bezier Curve
(Weights)
• Multiple control points at a
single coordinate position
gives more weight to that
position.
Bezier Curve Design Techniques
Con.
• When Complicated curves are to be
generated, they can be formed by piecing
several Bezier sections of lower degree
together.
• Piecing together smaller sections gives us
better control over the shape of the shape of
the curve in small region.
• It is easy to match curve section
Bezier Curve Design Techniques
Con.
• Since the tangent to the curve at an endpoint
is along the line joining that endpoint to the
adjacent control point.
Thank You

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Bezier Curve and Spline Curve

  • 1. Bezier Curve & Spline Curve Presented By: Md. Asif Shahariar Shovan Banik Iftekher Aziz 162-15-7772 162-15-7790 162-15-8182
  • 2. • Parametric curve • Known form 1912 • Pierre Bezier • Renault Cars • Study developed 1959 by Paul de Castelju Bezier Curve
  • 3. A Bézier curve is defined by its order (quadratic, cubic, etc.) and a set of control points PO through P1 , the number n of which depends on the order (n = 2 for linear, 3 for quadratic, etc.). The first and last control points are always the end points of the curve; however, the intermediate control points (if any) generally do not lie on the curve. What is Bezier Curve?
  • 4. Spline Curve • Computer aided design & Computer Graphics • Frequently refers to a piecewise polynomial • Data interpolation and/or data smoothing
  • 5. A spline curve is a mathematical representation for which it is easy to build an interface that will allow a user to design and control the shape of complex curves and surfaces. What is Spline Curve?
  • 7. Properties of Bezier Curve • The first and last control points are interpolated. • The tangent to the curve at the first control point is along the line joining the first and second control points. • The tangent at the last control point is along the line joining the second last and last control points • The curve lies entirely within the convex hull of its control points. • The Bernstein polynomials (the basis functions) sum to 1 and are everywhere positive. • They can be rendered in many ways.
  • 8. Properties of Spline Curve • It provide local control of the curve shape. • It also provide the ability to add control points without increasing the degree of the curve • It have the ability to interpolate or approximate a set of given data points. • The form of a spline curve is very similar to that of a Bezier curve.
  • 9. Bezier Curve Construction Linear curves: The t in the function for a linear Bézier curve can be thought of as describing how far B(t) is from P to P . For example when t=0.25, B(t) is one quarter of the way from point P0 to P1 . As t varies from 0 to 1, B(t) describes a straight line from P to P .
  • 10. Bezier Curve Construction Con. Quadratic curves: For quadratic Bézier curves one can construct intermediate points Q0 and Q1 such that as t varies from 0 to 1. Point Q0 varies from P0 to P1 and describes a linear Bézier curve. Point Q1 varies from P1 to P2 and describes a linear Bézier curve. oint B(t) varies from Q0 to Q1 and describes a quadratic Bézier curve.
  • 11. Bezier Curve Construction Con. Higher-Order curves Fourth order curves
  • 12. Bezier Curve Construction Con. Fifth order curves
  • 13. Bezier Curve Application • Bezier curves are used in the time domain, particularly in animation and interface design, e.g., a Bezier curve can be used to specify the velocity over time of an object such as an icon moving from A to B, rather than simply moving at a fixed number of pixels per step.
  • 14. Bezier Curve Application Con. • Bezier curves are widely used in computer graphics to model smooth curves. • Quadratic and cubic Bézier curves are most common; higher degree curves are more expensive to evaluate. When more complex shapes are needed, low order Bézier curves are patched together.
  • 15. Design Techniques Bezier Curve (Weights) • Multiple control points at a single coordinate position gives more weight to that position.
  • 16. Bezier Curve Design Techniques Con. • When Complicated curves are to be generated, they can be formed by piecing several Bezier sections of lower degree together. • Piecing together smaller sections gives us better control over the shape of the shape of the curve in small region. • It is easy to match curve section
  • 17. Bezier Curve Design Techniques Con. • Since the tangent to the curve at an endpoint is along the line joining that endpoint to the adjacent control point.