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Understanding  Digital Diversity By: Karl M. Kapp, Ed.D. Professor, Instructional Technology Bloomsburg University www.karlkapp.blogspot.com
 
To what discipline do you most closely relate? Humanities (Art, English,Theatre, others) Social Sciences Psychology  Mathematics Economics/ Business  Sciences (Chemistry, Physics, Biology, Geology, others) Computer Information Education
Define the term “Snail Mail” United States Ground Mail Overnight mail Email Packages
 
 
We’ve learned and struggled for a few years here figuring out how to make a  decent phone. PC guys are not going  to just figure this out. They’re not going to just walk in. -Palm CEO Ed Colligan, 16 Nov 2006
 
When is the last time you sent a text message? Never sent one Sent one once (sorta by accident) A couple times a week AYSOS…TXTING RN
Snail mail: “something you use to talk to ‘old people,’ institutions, or to send complex instructions to large groups.” In other words “Email”   Lenhart, Maddden, Hitlin (2005) Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation.  Pew Internet and American Life Project.
 
ENIAC's main control panel
 
 
 
 
How often do you play video games? Never! Played once or a few times with a young relative… Play once a week… I am a Level 60 Warlock…(or the equivalent)
4 2 3
What kind of things does one think about when they play Pong? This will help my tennis game. Where is my opponent going to hit the ball next? Physics
4 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
 
Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
 
 
What actions should I take based on this information?
 
 
 
Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
What variables do I balance to keep my person happy? How should I manage my time? 70 percent of the players of  The Sims  are women under age 25
Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%.   Almost 43% of the gamers are female and 26% of those females are over 18.
-   Realistic simulators for contemporary  Leadership Training - Integrate these games into leadership development  programs - Attempt various leadership structures Employees may make hundreds of leadership  decision an hour in a game Leadership’s Online Labs Harvard Business  Review, May 2008
 
 
What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
What can we create together?
 
 
 
 
 
 
Name one thing you sent away for from a cereal box. Decoder Ring Matchbox car Patch  T-Shirt Computer Microphone  Other
 
 
Found at bat-blog.com
 
 
 
 
  A recent college graduate is suing her alma mater for $72,000 -- the full cost of her tuition and then some -- because she cannot find a job (CNN)
4-year undergraduate average student debt $24,651
 
 
New thinking Is Needed
Solutions Games, Simulations, Virtual Worlds Learners Forming Communities Student Created Content Don’t think “classroom”
 
 
 
 
 
 
 
 
 
 
Use Web 2.0  tools
 
Use the  tools
Do you use any of these to support your classes? Facebook Twitter Wikis Blogs Google Docs Say What???
 
 
Real-time access to faculty member Quick question Broadcasting Thoughts and Opinions Sending Students Reminders. Assignments Answering one question leads to more questions Reach outside of the four walls of a classroom Focused Chats
Clarification of  Terms Tips and Techniques Frequently  Asked Questions Posting/Collection of of Valuable Resources Listing of Experts or Faculty with Similar Interest Link to the Field Advice from Alumni
Creating a bridge to alumni, students and industry through a community via Web 2.0 Continual Education Peer-to-Peer Learning
Student created content
 
Consider using the “En Media Res”  technique
Think Radio talk-show, not academic lecture
Professor as coach and mentor
Have student’s create a documentary
Go ahead…jump in!  The water’s warm.
Which of the following might you leverage in your teaching? Games, Simulations, Virtual Worlds Learners Forming Communities Games, Simulations, Virtual Worlds Student Created Content Don’t think “classroom”
You thought this presentation and information was… Eye opening Applicable to my classroom Nothing new Boring Can’t be done in my classroom Oh, it is over already…I could really have napped a little longer
www.karlkapp.blogspot.com Slides Links to resources Continuing Discussion

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Bloomfield Keynote

  • 1. Understanding Digital Diversity By: Karl M. Kapp, Ed.D. Professor, Instructional Technology Bloomsburg University www.karlkapp.blogspot.com
  • 2.  
  • 3. To what discipline do you most closely relate? Humanities (Art, English,Theatre, others) Social Sciences Psychology Mathematics Economics/ Business Sciences (Chemistry, Physics, Biology, Geology, others) Computer Information Education
  • 4. Define the term “Snail Mail” United States Ground Mail Overnight mail Email Packages
  • 5.  
  • 6.  
  • 7. We’ve learned and struggled for a few years here figuring out how to make a decent phone. PC guys are not going to just figure this out. They’re not going to just walk in. -Palm CEO Ed Colligan, 16 Nov 2006
  • 8.  
  • 9. When is the last time you sent a text message? Never sent one Sent one once (sorta by accident) A couple times a week AYSOS…TXTING RN
  • 10. Snail mail: “something you use to talk to ‘old people,’ institutions, or to send complex instructions to large groups.” In other words “Email” Lenhart, Maddden, Hitlin (2005) Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation. Pew Internet and American Life Project.
  • 11.  
  • 13.  
  • 14.  
  • 15.  
  • 16.  
  • 17. How often do you play video games? Never! Played once or a few times with a young relative… Play once a week… I am a Level 60 Warlock…(or the equivalent)
  • 18. 4 2 3
  • 19. What kind of things does one think about when they play Pong? This will help my tennis game. Where is my opponent going to hit the ball next? Physics
  • 20. 4 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
  • 21.  
  • 22. Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
  • 23.  
  • 24.  
  • 25. What actions should I take based on this information?
  • 26.  
  • 27.  
  • 28.  
  • 29. Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
  • 30. What variables do I balance to keep my person happy? How should I manage my time? 70 percent of the players of The Sims are women under age 25
  • 31. Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%. Almost 43% of the gamers are female and 26% of those females are over 18.
  • 32. - Realistic simulators for contemporary Leadership Training - Integrate these games into leadership development programs - Attempt various leadership structures Employees may make hundreds of leadership decision an hour in a game Leadership’s Online Labs Harvard Business Review, May 2008
  • 33.  
  • 34.  
  • 35. What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
  • 36. What can we create together?
  • 37.  
  • 38.  
  • 39.  
  • 40.  
  • 41.  
  • 42.  
  • 43. Name one thing you sent away for from a cereal box. Decoder Ring Matchbox car Patch T-Shirt Computer Microphone Other
  • 44.  
  • 45.  
  • 47.  
  • 48.  
  • 49.  
  • 50.  
  • 51.   A recent college graduate is suing her alma mater for $72,000 -- the full cost of her tuition and then some -- because she cannot find a job (CNN)
  • 52. 4-year undergraduate average student debt $24,651
  • 53.  
  • 54.  
  • 55. New thinking Is Needed
  • 56. Solutions Games, Simulations, Virtual Worlds Learners Forming Communities Student Created Content Don’t think “classroom”
  • 57.  
  • 58.  
  • 59.  
  • 60.  
  • 61.  
  • 62.  
  • 63.  
  • 64.  
  • 65.  
  • 66.  
  • 67. Use Web 2.0 tools
  • 68.  
  • 69. Use the tools
  • 70. Do you use any of these to support your classes? Facebook Twitter Wikis Blogs Google Docs Say What???
  • 71.  
  • 72.  
  • 73. Real-time access to faculty member Quick question Broadcasting Thoughts and Opinions Sending Students Reminders. Assignments Answering one question leads to more questions Reach outside of the four walls of a classroom Focused Chats
  • 74. Clarification of Terms Tips and Techniques Frequently Asked Questions Posting/Collection of of Valuable Resources Listing of Experts or Faculty with Similar Interest Link to the Field Advice from Alumni
  • 75. Creating a bridge to alumni, students and industry through a community via Web 2.0 Continual Education Peer-to-Peer Learning
  • 77.  
  • 78. Consider using the “En Media Res” technique
  • 79. Think Radio talk-show, not academic lecture
  • 80. Professor as coach and mentor
  • 81. Have student’s create a documentary
  • 82. Go ahead…jump in! The water’s warm.
  • 83. Which of the following might you leverage in your teaching? Games, Simulations, Virtual Worlds Learners Forming Communities Games, Simulations, Virtual Worlds Student Created Content Don’t think “classroom”
  • 84. You thought this presentation and information was… Eye opening Applicable to my classroom Nothing new Boring Can’t be done in my classroom Oh, it is over already…I could really have napped a little longer
  • 85. www.karlkapp.blogspot.com Slides Links to resources Continuing Discussion

Editor's Notes

  • #9: In Dec 2008 Americans sent 100 billion text messages, double the number of Dec 2007. Average person sent 407 text messages, double the 188 sent in Dec 2007. At the same time, the average length of a cell phone call declined last year to 2.3 minutes. That's the shortest chat time since the 1990s, before mobile devices and cheap calling plans became widely available to everyday consumers. The peak talk time came in 2004, when a caller on average chatted for 3.05 minutes. "We are seeing a clear trend of huge increases in text messaging," said Amanda Lenhart, senior research specialist at the Pew Internet and American Life Project. "If teens are a leader for America, then we are moving to a text-based communication system. For them, there is less interest in talking."
  • #11: In Dec 2008 Americans sent 100 billion text messages, double the number of Dec 2007. Average person sent 407 text messages, double the 188 sent in Dec 2007. At the same time, the average length of a cell phone call declined last year to 2.3 minutes. That's the shortest chat time since the 1990s, before mobile devices and cheap calling plans became widely available to everyday consumers. The peak talk time came in 2004, when a caller on average chatted for 3.05 minutes. "We are seeing a clear trend of huge increases in text messaging," said Amanda Lenhart, senior research specialist at the Pew Internet and American Life Project. "If teens are a leader for America, then we are moving to a text-based communication system. For them, there is less interest in talking."
  • #12: Teaching young doctors how to distinguish heart sounds. After hearing a recording of different heart sounds about 500 times, young doctors reliably discriminate among different sounds made by various heart problems. Before listening to the recordings, the young doctors correctly identified only 50 percent of the heart sounds; after they test they could identify 80 percent of the sounds correctly.
  • #19: Various games and the problems the gamers had to solve.
  • #21: Various games and the problems the gamers had to solve.