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Game Development Essentials  An Introduction (2 nd  Edition)
Chapter 5 Character creating the identity
Key Chapter Questions ■  How are game characters different from characters in other media? ■  What are  avatars and how do they relate to player identity? ■  How does visual character development differ from other forms of character development in games? ■  What are some character types and  archetypes, and how do they  relate to story structure? ■  What are several purposes of dialogue in games?
Game Characters Player character (avatar) ( God of War ’s Kratos) Non-player character [NPC] (Mass Effect)
Character Types Animal Fantasy Mythic Historical Licensed
Protagonist Dante (Devil May Cry 4) Lara Croft (Tomb Raider: Legend)
Antagonist Transformational Mistaken Exaggerated Realistic Dr. Eggman  (Sonic The Hedgehog 360) Diana, Meg & Eleanor  (Rule of Rose)
Co-Protagonists Ratchet & Clank Jak & Daxter
Supporting Characters Troops in  Medieval: Total War  represent supporting characters.
Character Archetypes Hero Shadow Mentor Allies Guardian Trickster Herald Solid Snake is the hero in the  Metal Gear Solid  franchise.
Character Triangle
Character Arc
Point of View (POV) Unreal Tournament 2007 God of War II
Visual Character Development Concept Art Character concept drawings from art director Mark Soderwall .
Visual Character Development Modeling & Texturing Wireframe and flat shaded models of Kratos from  God of War.
Verbal Character Development Dialogue Reveals character Reveals emotion Advances the plot Reveals conflict Establishes relationships Comments on action
Character Movement Signature Idle Walking cycle Characters strike signature poses in  Mortal Kombat: Shaolin Monks.
Background, History & Advancement Class & race (World of Warcraft) Skill (God of War)
Character Description Name Type Gender/age Physical appearance Background & history Personality characteristics Vocal characteristics Relevance to story synopsis
Summary Game characters Character types Protagonist Antagonist Co-Protagonists Supporting characters Character archetypes Character triangle Character arc Point-of-View (POV) Visual character development Verbal character development Character movement Background, history & advancement Character description

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Chapter 05 GAME 100