12. Professional Issues
CHAPTER
CHAPTER HIGHLIGHTS
• Definition and characteristics of a profession.
• Elements of a professional code of ethics.
• Copyright:
– Definition
– Rights
– Remedies
– Challenges created by the digital revolution
• Digital Rights Management
– Challenges and opportunities.
2
CHARACTERISTICS OF A PROFESSION
• An occupation that requires specialized training or education.
– Preparation often involves an accredited program of study.
– Continuing education is important to remain proficient in the field.
• Professional associations formulate codes of ethics for their
members.
– Professionals have obligations to individuals they serve and society at
large.
3
CHARACTERISTICS OF A PROFESSION
• Professional associations have an active role in promoting and
enforcing obligations of the members.
• Professions are autonomous and self regulating.
4
MULTIMEDIA DEVELOPMENT
• Shares defining properties of a profession.
– Requires specialized knowledge and continuing education in latest
techniques.
– Members of the team often belong to professional organizations.
– Educational standards are developing in college and university
programs as the field matures.
– The work of a developer may have significant social consequences.
5
PROFESSIONAL RESPONSIBILITY
• Code of ethics is a statement of obligations and standards
that define a practitioner's professional responsibilities.
• No direct code of ethics for multimedia developers yet, but
the Software Engineering Code of Ethics and Professional
Practice directly relates to the work of a multimedia
programmer and offers guidance to other members of the
team.
6
THE COPYRIGHT TRADITION
7
RIGHTS, REMEDIES, & EXCEPTIONS
DEVELOPERS AND COPYRIGHT
• Multimedia developers must understand copyright law for a
variety of reasons.
– They must guard against intentional or unintentional violation of the
rights of others.
– Developers must protect their own work.
– Developers must frame agreements with the client to specify
copyright ownership.
8
COPYRIGHT PROTECTION
• Copyright is a form of legal protection given to creators of
"original works of authorship."
– Purpose of copyright protection is cultural advancement.
• Copyright differs from patent protection.
– Copyright applies to original or creative expression.
– Patent protects original inventions.
9
COPYRIGHT PROTECTION
• U.S. law protects any form of original expression that is in
fixed form.
– Work does not need to be registered.
– Notice of copyright protection is not necessary.
• "Works of original authorship" combined with automatic
coverage of works in fixed form (including computer
programs) means any content created by another party is
potentially covered by copyright.
10
COPYRIGHT PROTECTIONS
• Owner of a copyright has five major rights:
– To reproduce the copyrighted work.
– To produce derivative works.
– To distribute copies to the public.
– To perform the work publicly.
– To display the work publicly.
• Owner retains these rights unless specifically transferred to
another party.
11
COPYRIGHT PROTECTIONS
• Protection is granted for set period of time.
– Works created after 1978 extend to life of creator + 70 yrs.
– Corporate rights extend 95 yrs. from date of publication or 120 years
from creation, whichever comes first.
• Copyright registration is required if:
– Lawsuits are being filed for infringement.
– Statutory damages and attorneys' fees are involved.
12
COPYRIGHT REGISTRATION
• Registration:
– Provides evidence of copyright claim.
– Establishes basis for legal enforcement.
– Recommended in multimedia development.
• Infringement can lead to:
– Injunctions to prohibit further production and distribution.
– Compensation for monetary damages.
– Statutory damages and criminal sanctions.
13
Register copyright at:
www.copyright.gov
Register copyright at:
www.copyright.gov
COPYRIGHT EXCEPTIONS
• Public Domain
– Works for which copyright has expired.
– Works where it was never applied such as:
• Government documents
• Works not in fixed form
• Fair Use
– A doctrine intended to advance important social goals.
• Free and open press
• Education
• Research and scholarship
14
Conditions of Fair Use described in
section 107 of U.S. Copyright Act.
Conditions of Fair Use described in
section 107 of U.S. Copyright Act.
FAIR USE CRITERIA
• Four criteria used to determine fair use:
– Purpose and character of the use.
– Nature of the copyrighted work.
– Amount and significance of the portion used.
– Effect of the use on the value of the work.
• Fair use is likely to be found for uses that:
– Are non-profit.
– Are factual rather than creative.
– Use small amounts of the work.
– Have little or no effect on the value or potential market of the work.
15
WORKS FOR HIRE
• Works that are produced under specific direction of an
employer and with the employer's resources.
– Employer may own the copyright for works for hire.
– Written agreements detailing copyright ownership should be
established by employer and employee.
16
COPYRIGHT AND DIGITAL MEDIA
• Copyright law was developed in age of analog media.
– Media was more difficult to copy and distribute in analog form.
• Digital versions of media pose challenges to traditional
protections.
– Easy to copy in full fidelity.
– Editing tools easily generate derivative works that are difficult to
detect.
– Public display rights are threatened by Web technologies.
17
COPYRIGHT AND DIGITAL MEDIA
• Responses to preserving copyright and digital media:
– Strengthen and improve enforcement of existing legal protections.
– Develop new strategies within the digital media itself to protect
content.
• Digital Rights Management
– The application of digital technologies to the management of
intellectual property (IP).
18
DIGITAL RIGHTS MANAGEMENT
• Applied to many forms of intellectual property (IP) including:
– Patents
– Corporate reports and communications
– Creative works traditionally covered by copyright (analog "legacy
media")
– Original digital media.
19
DIGITAL RIGHTS MANAGEMENT
• Contract law also protects creative works.
– Owners of creative works can sell a license to use the product.
– End User License Agreements (EULAs) are popular for software
programs and in use with digital books or "ebooks."
20
USES OF DRM
• DRM has often focused on rights of content owners.
• Commonly used to control copying and accessing digital content.
– Adobe "eBooks"
– Content Scrambling System (CSS)
– Audio CDs (Sony BMG)
– Music sold on the Web.
• Digital Millennium Copyright Act (DMCA) reinforced DRM copy/access
protections.
– DMCA also generated controversy.
21
DIGITAL MILLENNIUM COPYRIGHT ACT
• DMCA contains provisions that directly affect the work of
digital media professionals.
– Clarified permitted copying of digital media.
– Limited liability of ISPs for copyright infringements by provider's users.
– Criminalized the circumvention of DRM controls.
– Outlawed the creation and distribution of any technology, service, or
device to circumvent the controls.
22
DIGITAL MILLENNIUM COPYRIGHT ACT
• The DMCA has generated controversy:
– Potential abuse of copyright claims
– Limitations on fair use
– Discouragement of research
– Stifling of creative expression.
23
DRM and Digital Watermarks
• Digital watermarks - alterations to a media file that encode
information about the file. For instance:
– Copyright ownership
– Identity of creator
– Identity of purchasers of copyright.
• Used to enforce copyright but also may support broader goals
of “Second Generation” DRM.
24
DRM and Digital Watermarks
• Two Generations of DRM:
– First Generation: a “prevent and protect” strategy intended to limit
access to, and use of, digital media.
– Second Generation: a “respect and promote” strategy to facilitate
legal distribution and use of digital media.
• Digital watermarking can play a role in second generation
DRM
25

More Related Content

PPT
H261
PPTX
DOCX
Computer engineering and it seminar topics
PPTX
E ball seminar
PPTX
Invisibility ppt
PPT
Data compression
PPTX
ETHICS01 - Introduction to Computer Ethics
PPTX
E ball technology
H261
Computer engineering and it seminar topics
E ball seminar
Invisibility ppt
Data compression
ETHICS01 - Introduction to Computer Ethics
E ball technology

What's hot (20)

PPTX
wearable technology
PPTX
Audio format
PPT
4 multimedia basics
PDF
Video Compression
PPTX
Biometric Systems and Security
PPTX
Server operating system
PPT
Rainbow technology-ppt
PPTX
E ball technology..ppt
PPT
PPT
Speech recognition
PPTX
More Immersive XR through Split-Rendering
PPTX
E ball technology
 
PPT
Introduction to Multimedia Technologies
PPTX
Multimedia chapter 4
PPTX
computer forensic tools-Hardware & Software tools
PPTX
PPT
3 multimedia systems
PPTX
computer ethics slides
PPT
Chapter 4 : SOUND
PPTX
Multimedia System & Design Ch 6 animation
wearable technology
Audio format
4 multimedia basics
Video Compression
Biometric Systems and Security
Server operating system
Rainbow technology-ppt
E ball technology..ppt
Speech recognition
More Immersive XR through Split-Rendering
E ball technology
 
Introduction to Multimedia Technologies
Multimedia chapter 4
computer forensic tools-Hardware & Software tools
3 multimedia systems
computer ethics slides
Chapter 4 : SOUND
Multimedia System & Design Ch 6 animation
Ad

Viewers also liked (20)

PPTX
DOCX
My Definite Chief Aim for Home2Share
PPTX
Chapter 8 Digital Storage
PDF
PRDC12 advanced design patterns
PPT
Chapter 10 authoring
PPTX
Principle of teaching and learning review
PPT
Copyright and Ethics In Digital Age
PDF
Ddb 1.6-design issues
PPTX
Copyright & Fair Use
PPTX
Case tools
PPTX
Digital media slide show using powerpoint
PPT
Design issues for the layers
PPT
Introduction to Digital Media
PDF
Copyright (presentation)
DOCX
DEFINITION AND IMPORTANCE OF PRINCIPLES OF TEACHING
PPTX
Computer ethics
PPT
Computer Ethics Presentation
PPT
Digital Signature
PPT
Legal, Ethical and Social Issues in Technology
PPTX
The PRINCIPLES of LEARNING (Principles of Teaching 1)
My Definite Chief Aim for Home2Share
Chapter 8 Digital Storage
PRDC12 advanced design patterns
Chapter 10 authoring
Principle of teaching and learning review
Copyright and Ethics In Digital Age
Ddb 1.6-design issues
Copyright & Fair Use
Case tools
Digital media slide show using powerpoint
Design issues for the layers
Introduction to Digital Media
Copyright (presentation)
DEFINITION AND IMPORTANCE OF PRINCIPLES OF TEACHING
Computer ethics
Computer Ethics Presentation
Digital Signature
Legal, Ethical and Social Issues in Technology
The PRINCIPLES of LEARNING (Principles of Teaching 1)
Ad

Similar to Chapter 12 Professional Issues (digital media) (20)

PPTX
Chapter Tewlve
PPTX
Intellectual property
PPT
Issues and trend in multimedia
PPTX
Copyright and Technology
PPT
Chapter 6
PPTX
Copyright Basics, Zach Smart
PPTX
Ichec digital strategy ipr
PDF
Protecting Your Intellectual Property and your Brand
PPTX
SOCIETY LAW AND ETHICS.pptx gghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
PPTX
Content and Talent, Acquiring Content, Content creation, Talent
PDF
Society_law_and_ethics.pdf
PDF
20CS2024 Ethics in Information Technology
PDF
Webinar–What You Need To Know About Open Source Licensing
PPTX
Copyright and Student Videos
PPTX
professional practices in computer engineering
PPTX
Collisions in the digital paradigm short
PPTX
Intellectual Property: What is intellectual property, and why is it important?
PPTX
1587310973-week7.pptx
PPTX
SOCIETY LAW AND ETHIaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaCS PPT .pptx
PPTX
Overview
Chapter Tewlve
Intellectual property
Issues and trend in multimedia
Copyright and Technology
Chapter 6
Copyright Basics, Zach Smart
Ichec digital strategy ipr
Protecting Your Intellectual Property and your Brand
SOCIETY LAW AND ETHICS.pptx gghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Content and Talent, Acquiring Content, Content creation, Talent
Society_law_and_ethics.pdf
20CS2024 Ethics in Information Technology
Webinar–What You Need To Know About Open Source Licensing
Copyright and Student Videos
professional practices in computer engineering
Collisions in the digital paradigm short
Intellectual Property: What is intellectual property, and why is it important?
1587310973-week7.pptx
SOCIETY LAW AND ETHIaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaCS PPT .pptx
Overview

More from shelly3160 (15)

PDF
Supplement: Artificial Intelligence
PPT
S. Responsive Web Design
PPT
Supplement Web Tools
PPT
Supplement Color
PPT
Chapter 11 Multimedia Development
PPT
Chapter 7 Sound
PPT
Chapter 6 Graphics
PPT
Chapter 5 Text
PPT
Chapter 4 Computer Software
PPT
Chapter 2 Digital Data
PPT
Chapter Multimedia Revolution
PPT
Supplement web design
PPT
Chapter 3 Computer Hardware
PPT
Chapter 8 Video
PPT
Chapter 9 animation
Supplement: Artificial Intelligence
S. Responsive Web Design
Supplement Web Tools
Supplement Color
Chapter 11 Multimedia Development
Chapter 7 Sound
Chapter 6 Graphics
Chapter 5 Text
Chapter 4 Computer Software
Chapter 2 Digital Data
Chapter Multimedia Revolution
Supplement web design
Chapter 3 Computer Hardware
Chapter 8 Video
Chapter 9 animation

Recently uploaded (20)

PDF
2025CategoryRanking of technology university
PPT
416170345656655446879265596558865588.ppt
PPTX
WHY UPLOADING IS IMPORTANT TO DOWNLOAD SLIDES.pptx
PDF
The Basics of Presentation Design eBook by VerdanaBold
PPTX
Presentation.pptx anemia in pregnancy in
PDF
Govind singh Corporate office interior Portfolio
PPTX
SOBALAJE WORK.pptxe4544556y8878998yy6555y5
PPTX
Presentation1.pptxnmnmnmnjhjhkjkjkkjkjjk
PDF
How Animation is Used by Sports Teams and Leagues
PPTX
a group casestudy on architectural aesthetic and beauty
PPTX
UNIT III - GRAPHICS AND AUDIO FOR MOBILE
PDF
This presentation is made for a design foundation class at Avantika Universit...
PPT
EthicsNotesSTUDENTCOPYfghhnmncssssx sjsjsj
PDF
Designing Through Complexity - Four Perspectives.pdf
PPTX
8086.pptx microprocessor and microcontroller
PPTX
Bitcoin predictor project presentation
PDF
Pfthuujhgdddtyygghjjiuyggghuiiiijggbbhhh
PDF
Clay-Unearthing-its-Mysteries for clay ceramics and glass molding
PPTX
22CDH01-V3-UNIT-I INTRODUCITON TO EXTENDED REALITY
PDF
1 Introduction to Networking (06).pdfbsbsbsb
2025CategoryRanking of technology university
416170345656655446879265596558865588.ppt
WHY UPLOADING IS IMPORTANT TO DOWNLOAD SLIDES.pptx
The Basics of Presentation Design eBook by VerdanaBold
Presentation.pptx anemia in pregnancy in
Govind singh Corporate office interior Portfolio
SOBALAJE WORK.pptxe4544556y8878998yy6555y5
Presentation1.pptxnmnmnmnjhjhkjkjkkjkjjk
How Animation is Used by Sports Teams and Leagues
a group casestudy on architectural aesthetic and beauty
UNIT III - GRAPHICS AND AUDIO FOR MOBILE
This presentation is made for a design foundation class at Avantika Universit...
EthicsNotesSTUDENTCOPYfghhnmncssssx sjsjsj
Designing Through Complexity - Four Perspectives.pdf
8086.pptx microprocessor and microcontroller
Bitcoin predictor project presentation
Pfthuujhgdddtyygghjjiuyggghuiiiijggbbhhh
Clay-Unearthing-its-Mysteries for clay ceramics and glass molding
22CDH01-V3-UNIT-I INTRODUCITON TO EXTENDED REALITY
1 Introduction to Networking (06).pdfbsbsbsb

Chapter 12 Professional Issues (digital media)

  • 2. CHAPTER HIGHLIGHTS • Definition and characteristics of a profession. • Elements of a professional code of ethics. • Copyright: – Definition – Rights – Remedies – Challenges created by the digital revolution • Digital Rights Management – Challenges and opportunities. 2
  • 3. CHARACTERISTICS OF A PROFESSION • An occupation that requires specialized training or education. – Preparation often involves an accredited program of study. – Continuing education is important to remain proficient in the field. • Professional associations formulate codes of ethics for their members. – Professionals have obligations to individuals they serve and society at large. 3
  • 4. CHARACTERISTICS OF A PROFESSION • Professional associations have an active role in promoting and enforcing obligations of the members. • Professions are autonomous and self regulating. 4
  • 5. MULTIMEDIA DEVELOPMENT • Shares defining properties of a profession. – Requires specialized knowledge and continuing education in latest techniques. – Members of the team often belong to professional organizations. – Educational standards are developing in college and university programs as the field matures. – The work of a developer may have significant social consequences. 5
  • 6. PROFESSIONAL RESPONSIBILITY • Code of ethics is a statement of obligations and standards that define a practitioner's professional responsibilities. • No direct code of ethics for multimedia developers yet, but the Software Engineering Code of Ethics and Professional Practice directly relates to the work of a multimedia programmer and offers guidance to other members of the team. 6
  • 7. THE COPYRIGHT TRADITION 7 RIGHTS, REMEDIES, & EXCEPTIONS
  • 8. DEVELOPERS AND COPYRIGHT • Multimedia developers must understand copyright law for a variety of reasons. – They must guard against intentional or unintentional violation of the rights of others. – Developers must protect their own work. – Developers must frame agreements with the client to specify copyright ownership. 8
  • 9. COPYRIGHT PROTECTION • Copyright is a form of legal protection given to creators of "original works of authorship." – Purpose of copyright protection is cultural advancement. • Copyright differs from patent protection. – Copyright applies to original or creative expression. – Patent protects original inventions. 9
  • 10. COPYRIGHT PROTECTION • U.S. law protects any form of original expression that is in fixed form. – Work does not need to be registered. – Notice of copyright protection is not necessary. • "Works of original authorship" combined with automatic coverage of works in fixed form (including computer programs) means any content created by another party is potentially covered by copyright. 10
  • 11. COPYRIGHT PROTECTIONS • Owner of a copyright has five major rights: – To reproduce the copyrighted work. – To produce derivative works. – To distribute copies to the public. – To perform the work publicly. – To display the work publicly. • Owner retains these rights unless specifically transferred to another party. 11
  • 12. COPYRIGHT PROTECTIONS • Protection is granted for set period of time. – Works created after 1978 extend to life of creator + 70 yrs. – Corporate rights extend 95 yrs. from date of publication or 120 years from creation, whichever comes first. • Copyright registration is required if: – Lawsuits are being filed for infringement. – Statutory damages and attorneys' fees are involved. 12
  • 13. COPYRIGHT REGISTRATION • Registration: – Provides evidence of copyright claim. – Establishes basis for legal enforcement. – Recommended in multimedia development. • Infringement can lead to: – Injunctions to prohibit further production and distribution. – Compensation for monetary damages. – Statutory damages and criminal sanctions. 13 Register copyright at: www.copyright.gov Register copyright at: www.copyright.gov
  • 14. COPYRIGHT EXCEPTIONS • Public Domain – Works for which copyright has expired. – Works where it was never applied such as: • Government documents • Works not in fixed form • Fair Use – A doctrine intended to advance important social goals. • Free and open press • Education • Research and scholarship 14 Conditions of Fair Use described in section 107 of U.S. Copyright Act. Conditions of Fair Use described in section 107 of U.S. Copyright Act.
  • 15. FAIR USE CRITERIA • Four criteria used to determine fair use: – Purpose and character of the use. – Nature of the copyrighted work. – Amount and significance of the portion used. – Effect of the use on the value of the work. • Fair use is likely to be found for uses that: – Are non-profit. – Are factual rather than creative. – Use small amounts of the work. – Have little or no effect on the value or potential market of the work. 15
  • 16. WORKS FOR HIRE • Works that are produced under specific direction of an employer and with the employer's resources. – Employer may own the copyright for works for hire. – Written agreements detailing copyright ownership should be established by employer and employee. 16
  • 17. COPYRIGHT AND DIGITAL MEDIA • Copyright law was developed in age of analog media. – Media was more difficult to copy and distribute in analog form. • Digital versions of media pose challenges to traditional protections. – Easy to copy in full fidelity. – Editing tools easily generate derivative works that are difficult to detect. – Public display rights are threatened by Web technologies. 17
  • 18. COPYRIGHT AND DIGITAL MEDIA • Responses to preserving copyright and digital media: – Strengthen and improve enforcement of existing legal protections. – Develop new strategies within the digital media itself to protect content. • Digital Rights Management – The application of digital technologies to the management of intellectual property (IP). 18
  • 19. DIGITAL RIGHTS MANAGEMENT • Applied to many forms of intellectual property (IP) including: – Patents – Corporate reports and communications – Creative works traditionally covered by copyright (analog "legacy media") – Original digital media. 19
  • 20. DIGITAL RIGHTS MANAGEMENT • Contract law also protects creative works. – Owners of creative works can sell a license to use the product. – End User License Agreements (EULAs) are popular for software programs and in use with digital books or "ebooks." 20
  • 21. USES OF DRM • DRM has often focused on rights of content owners. • Commonly used to control copying and accessing digital content. – Adobe "eBooks" – Content Scrambling System (CSS) – Audio CDs (Sony BMG) – Music sold on the Web. • Digital Millennium Copyright Act (DMCA) reinforced DRM copy/access protections. – DMCA also generated controversy. 21
  • 22. DIGITAL MILLENNIUM COPYRIGHT ACT • DMCA contains provisions that directly affect the work of digital media professionals. – Clarified permitted copying of digital media. – Limited liability of ISPs for copyright infringements by provider's users. – Criminalized the circumvention of DRM controls. – Outlawed the creation and distribution of any technology, service, or device to circumvent the controls. 22
  • 23. DIGITAL MILLENNIUM COPYRIGHT ACT • The DMCA has generated controversy: – Potential abuse of copyright claims – Limitations on fair use – Discouragement of research – Stifling of creative expression. 23
  • 24. DRM and Digital Watermarks • Digital watermarks - alterations to a media file that encode information about the file. For instance: – Copyright ownership – Identity of creator – Identity of purchasers of copyright. • Used to enforce copyright but also may support broader goals of “Second Generation” DRM. 24
  • 25. DRM and Digital Watermarks • Two Generations of DRM: – First Generation: a “prevent and protect” strategy intended to limit access to, and use of, digital media. – Second Generation: a “respect and promote” strategy to facilitate legal distribution and use of digital media. • Digital watermarking can play a role in second generation DRM 25

Editor's Notes

  • #5: Consider professions students might be familiar with and relate these characteristics to that profession. Education, accounting, legal, and medicine are common professions, but they can identify others in the computer field or multimedia development fields.
  • #6: Students can research various professional organizations for multimedia team members such as Siggraph for graphic artists.
  • #7: Complete ACM/IEEE Code is in the appendix section of your textbook for further reading.