1. Living in a Digital World
Discovering
Computers 2010
2. Objectives Overview
Explain why computer
literacy is vital to
success in today’s world
Define the term,
computer, and describe
the relationship
between data and
information
Describe the five
components of a
computer
Discuss the advantages
and disadvantages that
users experience when
working with
computers
Define the term,
network, and identify
benefits of sharing
resources on a network
Discuss the uses of the
Internet and World
Wide Web
Discovering Computers 2010: Living in a Digital World
Chapter 1
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See Page 3
for Detailed Objectives
3. Objectives Overview
Distinguish between system
software and application
software
Differentiate among types,
sizes, and functions of
computers in each category
Describe the role of each
element in an information
system
Explain how home users,
small office/home office
users, mobile users, power
users, and enterprise users
each interact with
computers
Discuss how society uses
computers in education,
finance, government, health
care, science, publishing,
travel, and manufacturing
Discovering Computers 2010: Living in a Digital World
Chapter 1
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See Page 3
for Detailed Objectives
4. A World of Computers
• Computers are everywhere
Discovering Computers 2010: Living in a Digital World
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Pages 4 - 5
Figure 1-1
5. What Is a Computer?
• A computer is an electronic device, operating under the control of
instructions stored in its own memory
• Komputer adalah perangkat elektronik, beroperasi di bawah
kendali petunjuk yang disimpan dalam memori sendiri
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Page 6
Collects
data
(input)
Processing
Produces
information
(output)
Information Processing Cycle
6. What Is a Computer?
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Page 6
Figure 1-2
7. The Components of a Computer
• A computer contains many electric, electronic, and mechanical components known as
hardware
• Komputer berisi banyak listrik, elektronik, dan mekanis komponen dikenal sebagai
perangkat keras
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Pages 6 - 8
•
Allows
you
to
enter
data
and
instructions
into
a
computer
•
Memungkinkan
anda
untuk
masukkan
data
dan
instruksi
ke
komputer
Input Device
•
Hardware
component
that
conveys
information
to
one
or
more
people
•
Perangkat
keras
komponen
yang
menyampaikan
informasi
dengan
satu
atau
lebih
banyak
orang
Output Device
•
Case
that
contains
the
electronic
components
of
the
computer
that
are
used
to
process
data
•
berisi
komponen
elektronik
komputer
yang
digunakan
untuk
melakukan
pengolahan
data
System Unit
•
Holds
data,
instructions,
and
information
for
future
use
•
Menyimpan
data
,
instruksi
,
dan
untuk
informasi
penggunaan
masa
depan
Storage Device
•
Enables
a
computer
to
send
and
receive
data,
instructions,
and
information
to
and
from
one
or
more
computers
or
mobile
devices
•
Memungkinkan
komputer
untuk
mengirim
dan
menerima
data
,
instruksi
,
dan
informasi
dan
dari
satu
atau
lebih
komputer
atau
ponsel
Communications
Device
8. The Components of a Computer
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Page 7
Figure 1-3
9. Advantages and Disadvantages
of Using Computers
Advantages of
Using Computers
Disadvantages of
Using Computers
Discovering Computers 2010: Living in a Digital World
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Speed
Reliability
handal
Consistency
Storage
Communications
Health Risks
Violation of Privacy
Pelanggaran privasi
Public Safety
Impact on Labor Force
Dampak terhadap tenaga kerja
Impact on Environment
Dampak terhadap lingkungan
Pages 9 - 10
10. Advantages and Disadvantages
of Using Computers
• Green computing involves reducing the electricity consumed and environmental waste generated
when using a computer
mengurangi listrik dan lingkungan limbah yang dihasilkan ketika menggunakan komputer
• Strategies include:
– Recycling
– Regulating manufacturing processes
– Extending the life of computers
– Immediately donating or properly disposing of replaced computers
Termasuk:
daur ulang
mengatur strategi proses manufaktur
memperluas kehidupan komputer
segera melakukan pendonoran atau dengan benar membuang digantikan komputer
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Page 10
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11. Networks and the Internet
• A network is a collection of
computers and devices
connected together, often
wirelessly, via
communications devices
and transmission media
• Jaringan adalah koleksi komputer dan
perangkat terhubung bersama sama ,
sering secara nirkabel , melalui perangkat
dan transmisi media komunikasi
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Pages 10 - 11
Figure 1-6
12. Networks and the Internet
• The Internet is a worldwide collection of networks that connects millions of
businesses, government agencies, educational institutions, and individuals
• Internet adalah koleksi jaringan dunia yang menghubungkan juta bisnis, instansi
pemerintah, lembaga pendidikan, dan individu
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Figure 1-7
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13. Networks and the Internet
• People use the Internet for a variety of reasons:
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Pages 12 - 13
Figure 1-8
Communicate Research and
Access Information
Shop Bank and Invest Online Trading
Entertainment Download Music Share Videos Web Application
14. Networks and the Internet
• A social networking Web site encourages members to share their interests,
ideas, stories, photos, music, and videos with other registered users
• Sebuah situs jejaring sosial mendorong anggota untuk berbagi kepentingan
mereka , ide , cerita , foto , musik , dan video dengan terdaftar pengguna lain
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Page 14
Figure 1-9
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15. Computer Software
• Software, also called a program, tells the computer what tasks to
perform and how to perform them
• Perangkat lunak , juga disebut program , mengatakan komputer tugas tugas apa
yang akan melakukan dan bagaimana melakukannya
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Pages 15 - 16
Figures 1-10 - 1-11
System Software
• Operating system
• Utility program
Application Software
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16. Computer Software
• Installing is the process of setting up software to work with the computer, printer, and
other hardware
• Memasang adalah proses pengaturan perangkat lunak untuk bekerja dengan komputer ,
printer , dan lainnya perangkat keras
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Pages 16 - 17
Figure 1-12
17. Computer Software
• A programmer develops
software or writes the
instructions that direct the
computer to process data
into information
• Seorang programmer
mengembangkan perangkat
lunak atau menulis buku
perintah yang langsung
komputer untuk proses data
ke informasi
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Figure 1-13
18. Categories of Computers
Embedded computers
Supercomputers
Mainframes
Servers
Game consoles
Mobile computers and mobile devices
Personal computers
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19. Personal Computers
• A personal computer can perform all of its input, processing, output, and
storage activities by itself
• Komputer pribadi dapat melakukan semua input, pengolahan, keluaran, dan
penyimpanan kegiatan dengan sendirinya
• Two popular architectures are the PC and the Apple
– Desktop computer
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Page 19
Figures 1-15 - 1-16
20. Mobile Computers and Mobile Devices
Personal computer you
can carry from place to
place
Examples include
notebook computers,
laptop computers, and
Tablet PCs
Mobile
Computer
Computing device
small enough to hold in
your hand
Examples include
smart phones, PDAs,
handheld computers,
portable media
players, and digital
cameras
Mobile
Device
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Pages 20 - 23
21. Mobile Computers and Mobile Devices
Notebook computer
Tablet PC
Smart phone
PDA
Discovering Computers 2010: Living in a Digital World
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Pages 20 - 22
Figures 1-17 – 1-20
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22. Mobile Computers and Mobile Devices
Handheld computer
Portable media player
Digital camera
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Pages 22 - 23
Figures 1-21 – 1-23
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23. Game Consoles
• A game console is a mobile
computing device designed
for single-player or
multiplayer video games
• Permainan konsol adalah
mobil komputasi perangkat
yang dirancang untuk
single-player atau
multiplayer video game
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Page 24
Figure 1-24
24. Servers
• A server controls access to the
hardware, software, and other
resources on a network
• Sebuah server mengontrol akses
ke perangkat keras , perangkat
lunak , pada jaringan dan sumber
daya lainnya
– Provides a centralized storage
area for programs, data, and
information
– Menyediakan penyimpanan
untuk program terpusat, data,
dan informasi
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Page 25
Figure 1-25
25. Mainframes
• A mainframe is a large,
expensive, powerful computer
that can handle hundreds or
thousands of connected users
simultaneously
• Sebuah mainframe yang cukup
besar, mahal, kuat komputer yang
bisa menangani ratusan atau
ribuan terhubung pengguna
secara bersamaan
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Page 25
Figure 1-26
26. Supercomputers
• A supercomputer is the fastest, most powerful computer
• Supercomputer adalah satu yang tercepat , komputer paling kuat
– Fastest supercomputers are capable of processing more than one quadrillion
instructions in a single second
– Komputer super mampu tercepat pengolahan lebih dari satu kuadriliun
kedua instruksi dalam satu
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Figure 1-27
27. Embedded Computers
• An embedded computer is a special-purpose computer that functions as a
component in a larger product
• Sebuah komputer yang terpasang special-purpose adalah sebuah komputer
yang berfungsi sebagai sebuah komponen dalam sebuah produk yang lebih
besar
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Consumer
Electronics
• Mobile and digital
telephones
• Digital televisions
• Cameras
• Video recorders
• DVD players and
recorders
• Answering
machines
Home Automation
Devices
• Thermostats
• Sprinkling systems
• Security
monitoring systems
• Appliances
• Lights
Automobiles
• Antilock brakes
• Engine control
modules
• Airbag controller
• Cruise control
Process Controllers
and Robotics
• Remote monitoring
systems
• Power monitors
• Machine
controllers
• Medical devices
Computer Devices
and Office Machines
• Keyboards
• Printers
• Faxes
• Copiers
29. Elements of an Information System
Hardware Software Data
People Procedures
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Page 27
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30. Elements of an Information System
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Page 27
Figure 1-29
31. Examples of Computer Usage
Home User
• Personal financial management
• Web access
• Communications
• Entertainment
Small Office/Home
Office User
• Look up information
• Send and receive e-mail
messages
• Make telephone calls
Mobile User
• Connect to other computers on
a network or the Internet
• Transfer information
• Play video games
• Listen to music
• Watch movies
Discovering Computers 2010: Living in a Digital World
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Pages 28 – 31
Figures 1-30 – 1-32
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32. Examples of Computer Usage
Power User
• Work with multimedia
• Use industry-specific
software
Enterprise User
• Communicate among
employees
• Process high volumes
of transactions
• Blog
Discovering Computers 2010: Living in a Digital World
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Pages 31 – 32
Figures 1-33 – 1-34
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Computing below Chapter 1
33. Computer Applications in Society
Education
Finance
Government
Health Care
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Pages 34 - 36
Figures 1-36 – 1-39
34. Computer Applications in Society
Science
Publishing
Travel
Manufacturing
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Pages 36 - 38
Figures 1-40 – 1-43
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35. Video: Computer History in a Barn
Discovering Computers 2010: Living in a Digital World
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CLICK TO START
36. Summary
Basic computer
concepts
Components of a
computer
Networks, the Internet,
and computer software
Many different
categories of
computers, computer
users, and computer
applications in society
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Page 39
37. Living in a Digital World
Discovering
Computers 2010
37
Chapter 1 Complete