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CoCo (Couples Counseling) app
Gemma Fornons
May 2021
The product:
Online 1-on-1 counseling with expert coaches
for couples on specific areas of their
relationship
Project overview
Project duration:
April 2021 - May 2021
The problem:
Couples counseling is expensive, and can be
intimidating for those who never tried or
considered it, because they don’t know what to
look for or how to look for it.
Project overview
The goal:
Provide an easy, affordable way for couples to
access counseling on specific relationship
topics.
My role:
UX researcher
Project overview
Responsibilities:
User research, wireframing, prototyping
Understanding
the user
● User research
● Personas
● Problem statements
● User journey maps
User research: summary
User research involved interviews with couples of different age groups (20-30, 30-45, 45-60),
relationship status (domestic partners, married couples, couples who live separately) and
sexual orientation. They had never tried online counseling before.
Originally, it was assumed some of these couples would not be receptive towards the idea
of counseling in general, but it was noted that accessing it online was met with more
acceptance than expected.
User research: pain points
Cost
Couples counseling is
perceived as an
expensive,
not-so-necessary
commodity
Schedule
Physical appointments
take a long time, involve
transport, being in
unfamiliar or
uncomfortable places
Stigma
Seeing a therapist can
still be perceived
negatively, and most
people do not openly
speak about it
Matching
Therapists have different
specialisations, and
couples have different
problems - it might be
hard to find a good
match
1 2 3 4
Persona: Name
Problem statement:
Anna is a young
professional in her first
serious relationship
who needs to balance
love, life and work
because she wants to
avoid falling into routine.
Persona: Name
Problem statement:
Martí is a first-time dad
who needs to access
affordable, on-demand
counseling because of
the impact the baby has
had on his relationship.
Persona: Name
Problem statement:
Guillem is a middle-aged
married man
who needs to rethink on
his marriage
because he is entering a
new life phase.
User journey map
● Paper wireframes
● Digital wireframes
● Low-fidelity prototype
● Usability studies
Starting
the design
Paper wireframes
Image of paper
wireframes including
five different
versions of the same
screen and one
image of the new,
refined version
Digital wireframes
It was important to create a
smooth way for the user to
match with a coach based
on their needs.
- Filters guide the
search
- Coach profiles are
friendly but
information-packed
Filters allow
user to find
better-suited
coaches
Coach profile
list allows user
to browse and
get to know
coaches before
committing to
one
Digital wireframes
The booking page allows
users to make all their
choices (timing, type of
appointment)
in one single page
Appointments
can be
scheduled with
or without
video
Easy access to
coach
availability
Low-fidelity prototype
https://www.figma.com/proto/NS2ItZxZMJIR01PPq5a
Zjx/Untitled?node-id=1%3A4&scaling=min-zoom
Usability study: parameters
Study type:
Unmoderated usability study
Location:
Barcelona, remote
Participants:
6 participants (3 couples)
Length:
40 minutes
Usability study: findings
People (especially
recurrent users) want
differentiated processes
for selecting a coach and
booking an appointment
Finding a coach vs
booking
Opting out Filtering
People want to see a ‘back’
option, not too close to
confirmation buttons
People want to quickly
shorten the coaches’ list
and/or see the
‘best-match’ coach
1 2 3
Handy info
People want to see their
scheduled appointments
at first glance
4
● Mockups
● High-fidelity prototype
● Accessibility
Refining
the design
Mockups: home
● Separated coach
information and
Booking process
● Added information on
scheduled
appointments for
convenience
Before usability study After usability study
Mockups: Find coach
● Added search box and
advanced search
filters to improve
filtering
● Added a ‘star’ system
to mark favourites
● Added backlink to
improve navigation
Before usability study After usability study
Mockups: Booking
● Divided ‘Date’ and
‘Time’ selection to
better guide user
through scheduling
process
● Added backlink to
improve navigation
Before usability study After usability study
Mockups
High-fidelity
prototype
https://www.figma.com/proto/NS2ItZxZMJIR01PPq5aZjx/CoCoApp?node-id
=34%3A3&scaling=scale-down&page-id=34%3A2
Accessibility considerations
Colour accessibility
WCAG was taken into
account when choosing
color palette for the app
Icons were used in some
buttons, in addition to
color.
Animation speed &
Interactions
All animations are below
500 ms
Gestures are never the
only way of accomplishing
an action
Labels
All buttons, links, tags and
components are labeled
to ensure readability if
using a screen reader.
1 2 3
● Takeaways
● Next steps
Going forward
Takeaways
Impact:
The app makes users feel like CoCo really
thinks about how to meet their needs.
A quote from peer feedback:
‘I would definitely give it a try!’
What I learned:
While designing CoCo, I could really understand
the value of doing multiple iterations based on
feedback (provided by usability studies and/or
peers). There was a massive improvement!
I also honed my Figma skills and created my first
design system, which was very rewarding.
Next steps
Conduct another round of
usability studies to
validate whether the pain
points users experienced
have been effectively
address.
Consult with an expert to
make sure the app is fully
accessible and equitable.
Conduct more user
research to determine
any new areas of need.
1 2 3
Let’s connect!
IThank you for your time reviewing my work on CoCo (Couples Counseling) app! If you'd like to see
more or get in touch, my contact information is provided below.
Email: gemma@mail.com
Website: about.me/gfornons
Thank you!

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CoCo - case study

  • 1. CoCo (Couples Counseling) app Gemma Fornons May 2021
  • 2. The product: Online 1-on-1 counseling with expert coaches for couples on specific areas of their relationship Project overview Project duration: April 2021 - May 2021
  • 3. The problem: Couples counseling is expensive, and can be intimidating for those who never tried or considered it, because they don’t know what to look for or how to look for it. Project overview The goal: Provide an easy, affordable way for couples to access counseling on specific relationship topics.
  • 4. My role: UX researcher Project overview Responsibilities: User research, wireframing, prototyping
  • 5. Understanding the user ● User research ● Personas ● Problem statements ● User journey maps
  • 6. User research: summary User research involved interviews with couples of different age groups (20-30, 30-45, 45-60), relationship status (domestic partners, married couples, couples who live separately) and sexual orientation. They had never tried online counseling before. Originally, it was assumed some of these couples would not be receptive towards the idea of counseling in general, but it was noted that accessing it online was met with more acceptance than expected.
  • 7. User research: pain points Cost Couples counseling is perceived as an expensive, not-so-necessary commodity Schedule Physical appointments take a long time, involve transport, being in unfamiliar or uncomfortable places Stigma Seeing a therapist can still be perceived negatively, and most people do not openly speak about it Matching Therapists have different specialisations, and couples have different problems - it might be hard to find a good match 1 2 3 4
  • 8. Persona: Name Problem statement: Anna is a young professional in her first serious relationship who needs to balance love, life and work because she wants to avoid falling into routine.
  • 9. Persona: Name Problem statement: Martí is a first-time dad who needs to access affordable, on-demand counseling because of the impact the baby has had on his relationship.
  • 10. Persona: Name Problem statement: Guillem is a middle-aged married man who needs to rethink on his marriage because he is entering a new life phase.
  • 12. ● Paper wireframes ● Digital wireframes ● Low-fidelity prototype ● Usability studies Starting the design
  • 13. Paper wireframes Image of paper wireframes including five different versions of the same screen and one image of the new, refined version
  • 14. Digital wireframes It was important to create a smooth way for the user to match with a coach based on their needs. - Filters guide the search - Coach profiles are friendly but information-packed Filters allow user to find better-suited coaches Coach profile list allows user to browse and get to know coaches before committing to one
  • 15. Digital wireframes The booking page allows users to make all their choices (timing, type of appointment) in one single page Appointments can be scheduled with or without video Easy access to coach availability
  • 17. Usability study: parameters Study type: Unmoderated usability study Location: Barcelona, remote Participants: 6 participants (3 couples) Length: 40 minutes
  • 18. Usability study: findings People (especially recurrent users) want differentiated processes for selecting a coach and booking an appointment Finding a coach vs booking Opting out Filtering People want to see a ‘back’ option, not too close to confirmation buttons People want to quickly shorten the coaches’ list and/or see the ‘best-match’ coach 1 2 3 Handy info People want to see their scheduled appointments at first glance 4
  • 19. ● Mockups ● High-fidelity prototype ● Accessibility Refining the design
  • 20. Mockups: home ● Separated coach information and Booking process ● Added information on scheduled appointments for convenience Before usability study After usability study
  • 21. Mockups: Find coach ● Added search box and advanced search filters to improve filtering ● Added a ‘star’ system to mark favourites ● Added backlink to improve navigation Before usability study After usability study
  • 22. Mockups: Booking ● Divided ‘Date’ and ‘Time’ selection to better guide user through scheduling process ● Added backlink to improve navigation Before usability study After usability study
  • 25. Accessibility considerations Colour accessibility WCAG was taken into account when choosing color palette for the app Icons were used in some buttons, in addition to color. Animation speed & Interactions All animations are below 500 ms Gestures are never the only way of accomplishing an action Labels All buttons, links, tags and components are labeled to ensure readability if using a screen reader. 1 2 3
  • 26. ● Takeaways ● Next steps Going forward
  • 27. Takeaways Impact: The app makes users feel like CoCo really thinks about how to meet their needs. A quote from peer feedback: ‘I would definitely give it a try!’ What I learned: While designing CoCo, I could really understand the value of doing multiple iterations based on feedback (provided by usability studies and/or peers). There was a massive improvement! I also honed my Figma skills and created my first design system, which was very rewarding.
  • 28. Next steps Conduct another round of usability studies to validate whether the pain points users experienced have been effectively address. Consult with an expert to make sure the app is fully accessible and equitable. Conduct more user research to determine any new areas of need. 1 2 3
  • 29. Let’s connect! IThank you for your time reviewing my work on CoCo (Couples Counseling) app! If you'd like to see more or get in touch, my contact information is provided below. Email: gemma@mail.com Website: about.me/gfornons