The document outlines a project aimed at engaging young people in video game creation while learning history, using RPG and indie games to bridge the gap between traditional educational content and digital experiences. It details a methodology that includes pre-production, production, and post-production phases, emphasizing skills like problem-solving, teamwork, and creative thinking. Tools like RPGBoss and online sprite editors are proposed for practical implementation, with an emphasis on collaborative project work and fighting the digital divide.