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Teaching kids to
</code>:
The 4 Step Process for
Computational Thinking
Paul Herring MACS (Snr) CP
St Peters Lutheran College
Brisbane, Queensland
Taking it to the next level:
A Revolution in 4 Steps
If an orange here at the
Australian Technology
Park represents the
nucleus of an atom then
the nearest electron is
around 6.4 km away.
In between is a void –
in reality there is
nothing in this space –
yet is looks and feels so
solid.
- we need to change our
perspective & mindset
Quantum Mechanics
– renewing our thinking
• Quantum Mechanics is not just some esoteric Physics
theory – it’s used in your TV; car engine; phone, etc …
‘Existence is closer to being a association of ideas than a
conglomeration of atoms’– Prof. Gerald Schroeder. MIT
“We, [our personal awareness of being ourselves], are not part of
it (the material world). We are outside. We are only spectators.
The reason why we believe that we are in it, that we belong to the
picture, is that our bodies are in the picture….
And this is our only way of communicating with them.”
- Erwin Schroedinger
The world is not what we thought
– yet the educational system has changed little
- We don’t teach Cognitive Science, (mindfulness?), Genetics, &
Theology, yet these are the deepest most challenging disciplines
WOW!
• ‘The world is made with 'tiny bit's and
words strung together'
– From child in Abi Woldhuis’s video
• This child has no idea how close her simple
definition is, to the reality that Physicists are
only just appreciating
• .
“Physics is theology“
– MIT Professor, Dr Gerald Schroeder
A Revolution in 4 Steps:
Shifting our mindset
Mitchel Resnick. MIT:
Ultimately, what is needed is a shift in
mindsets, so that people begin to see coding
not only as a pathway to good jobs, but as a
new form of expression and a new context
for learning.
Computational Thinking - A Revolution in 4 Steps
The new kid on the block
• profoundly creative and interdisciplinary pursuit.
• great ingenuity - transform patterns of the physical
world into a digital distillation
• Coding is a process of both synthesis and genesis…
Jasmine Tsai
EDSURGE:
• “Every era demands--and rewards--different skills.
• In different times and different places, we have taught
our children to grow vegetables, build a house, forge a
sword or blow a delicate glass, bake bread, create a
soufflé, write a story or shoot hoops.
The 4th R: Reading, wRiting, aRithmetic
& Computational Thinking
• Now we are teaching them to code.
• We are teaching them to code, however, not so much
as an end in itself but because our world has
morphed:
• We need to teach coding to help our students craft
their future.”
• https://www.edsurge.com/guide/teaching-kids-to-code
The 4th R: Reading, wRiting, aRithmetic
& Computational Thinking
• “Fast forward to 2020. What job skill must
you have? What we do know is, for the
foreseeable future, coding is one of the most
important and desirable skills there is, no
matter how it evolves.”
http://mashable.com/2013/04/30/job-skill-future-coding/
DJ Adams
– Enterprise Architect & Open Source Programmer
• “Positioning coders as artists, and programming as
painting, students can be taught the skills and given
the encouragement to produce individual work,
enabling them to see the personal benefit and reward.
• We must encourage … young people to innovate and
aspire to coding careers, with the same aspiration that
people pursue the dream of becoming a footballer.”
Coding is the new black
• A growing awareness of the impact of
Computational Thinking
- 3 Game Changers:
• fabrication (3D printing);
• physical computing (robotics);
• programming - ground swell of coding
“Schools need a bolder concept of what computing can mean in
the creative and intellectual development of young people.”
See Gary Stager - http://www.inventtolearn.com/about-the-book/
Also recommend Gary’s ‘Outside the Skinner Box’– read it!
Computational Thinking – the 4th R
My humble opinion is that if we work with our
young people to develop their skills in
innovation, design and "needs" analysis in
combination with computational thinking skills
then we are facilitating the development of a
generation of visionaries and problem solvers
not just "code monkeys".
Danielle Neale - Serial Entrepreneur | Innovation Consultant
Computational thinking encompasses
 logical thinking,
 precision,
 rigour &
 creativity
Pat Nice, CEO, open source and cloud provider Reconnix:
• Those last two terms are not what some people might put together,
but there is a lot of creativity in what some folk class as a science,
and others, like me, class as a craft”
• “With computational thinking skills a person can better get to
grips with problems, find solutions, be creative and find
expression – all at the same time.
• And it gives them a fighting chance of not just
surviving, but blossoming in the data tsunami
that is brewing under the covers of the everyday
world.”
• Pat Nice, CEO, open source and cloud provider Reconnix
• We are drowning in information, yet starved for
knowledge
• Most are not aware of how filtered what we see and hear
is, whether through our Web searches or news feeds, or
even social media feeds
Computational Thinking is a problem-solving process that
includes (but is not limited to) the following characteristics:
• Formulating problems in a way that enables us to use a computer and
other tools to help solve them.
• Logically organizing and analyzing data
• Representing data through abstractions such as models and simulations
• Automating solutions through algorithmic thinking (a series of ordered
steps)
• Identifying, analyzing, and implementing possible solutions with the goal
of achieving the most efficient and effective combination of steps and
resources
• Generalizing and transferring this problem solving process to a wide
variety of problems
Introducing the Real World Approach:
Introducing the Real World Approach:
- As a 4 Step Process:
1. Real world issue: Posing the right question
2. From the Real world -> to modelling or technical
formulation = Design & Algorithmic Thinking
3. Computation = Programming/Coding
4. Verification =Testing, evaluating, refining &
introducing solutions back into the real-world
• The question – can’t read the sign?
• The question – which avocado?
• These apps highlight the great potential still to be realised
Practical Examples - Commercial
Scio Video
• “The truth is that the more we know,
the more we want to know,”
• “We believe SCiO is, like the search engine, another tool
that will act as a catalyst for our quest for knowledge.”
• Dror Sharon, CEO of Consumer Physics
SCIO
School Examples:
Swimming Carnival
1 32 64 75 8 9
9 Lanes & 9 Houses
Judges call placings; 9 others hand out place cards;
Swimmers take to their House desk where 9 recorders note placing.
Then submitted to Chief scorer to add up. Eg. 1 = 10; 2= 6; 3 = 3; 4 =2; 5 –9 = 1
Student created App replaces some 20+ people
Real World Solutions:
Solution using Corona SDK
IT Solution:
2 Staff – Judge & recorder
Recorder taps each lane cell
as placings called out.
Simple animation moves cells
to second row.
Can be adjusted – once ok,
submitted and scores
auto-updated
Real World Solutions:
Talking Book for young writers on
Tablets/Smartphones
In terms of ebook application, independent reading takes the cake.
An overwhelming majority (90%) report that ebooks are used by students
for independent reading, followed by whole class instruction (44%)
and small group literacy instruction (41%).
Created for
Year 4’s
with there own
stories by
Yr 12 ITS
students
Talking Book for young writers
local w = display.contentWidth
local h = display.contentHeight
local leftSide = display.newImage( "leftside2.png",0,0, true)
local rightSide = display.newImage( "rightside2.png",w/2,0, true)
leftSide.anchorX = -w *0.5
leftSide.anchorY = -h*0.5
rightSide.anchorX = -w *0.5
rightSide.anchorY = -h *0.5
local titlepage= display.newImageRect( "title.png",
display.contentWidth, display.contentHeight, true )
titlepage.anchorX = -w *0.5
titlepage.anchorY = -h *0.5
titlepage.x, titlepage.y = 0,0
local page1 = display.newImageRect( "page1.png",
display.contentWidth, display.contentHeight )
page1.anchorX = -w *0.5
page1.anchorY = -h *0.5
page1.x, page1.y = 0,0
page1:toBack()
local page2 = display.newImageRect( "page2.png",
display.contentWidth, display.contentHeight )
page2.anchorX = -w *0.5
page2.anchorY = -h*0.5
page2.x, page2.y = 0,0
page2:toBack()
local page3 = display.newImageRect( "page3.png",
display.contentWidth, display.contentHeight )
page3.anchorX = 0.0
page3.anchorY = 0.0
page3.x, page3.y = 0,0
page3:toBack()
local page4 = display.newImageRect( "page4.png",
display.contentWidth, display.contentHeight ) …
local titleAudio = audio.loadSound("title.mp3")
local page1Audio = audio.loadSound("page1v2.mp3")
local page2Audio = audio.loadSound("page2.mp3")
…
audio.play(titleAudio)
local pageSelected = 0
local function touchListener:touch( event )
if event.phase == "began" then
if pageSelected == 0 then -- do nothing
elseif pageSelected == 1 then
audio.stop()
titlepage:toFront()
audio.play(titleAudio)
pageSelected = 0
elseif pageSelected == 2 then
audio.stop()
page1:toFront()
audio.play(page1Audio)
…
leftSide:addEventListener( "touch", touchListener )
rightSide:addEventListener( "touch", touchListener2 )
The students just modified this template code ,
but needed to create their own graphics and audio, etc.
Real World Solutions:
Web Sites for Clients
In creating websites for Commercial businesses the students would also help with the
url names, web hosting, marketing, & uploading, etc.
Real World Solutions:
Web Sites for Clients
Websites for community events
Real World Solutions:
Tutorials & Learning Objects
Real World Solutions:
Advertising Kiosks
‘Resume’ kiosk app for
a Graphic Designer
Real World Solutions:
More Practical examples -Raspberry Pi
Seventy Torres Strait Islander girls have coded a Raspberry Pi with an LED, GPS
module and FM transmitter for emergency beacons to help their communities signal if
brush fires become widespread, or alert people of poisonous snake and spider bites.
More Practical examples
- Helping with dyslexia
Eighth-graders develop app to
help dyslexics read better:
They envisioned the Mind Glass
app allowing background colours
and text fonts or sizes on Web pages
or mobile devices to be altered for
the specific needs of an individual,
much like how prescription glasses
help people see.
Verizon App Challenge: Is Young ICT Explorers our version?
Verizon App Challenge
Not coded - only storyboards/designs, research, etc.
– in Australia we go one better with ICT Explorers
The Classic Maze Problem
Using Computational Thinking skills to develop automated algorithms
- this challenge may help foster ideas.
See http://www.problemspace.org/ for more
The Classic Maze Problem
The right turn
algorithm
Pseudo code is deceptively easy
The Classic Maze Problem – Python Code
Python code also
deceptively easy
The Classic Maze Problem –
Code.org
The Maze challenge is developed to a small degree in Hour of Code tutorial
Scratch version:
Try here – incomplete solution http://scratch.mit.edu/projects/49644014/
- Good challenge for your students?
Scratch:
Design first
We need to help students do some
algorithmic design
(eg. Nassi-Schneiderman Charts)
before tackling more challenging
questions like this one, which
typically uses the ‘greed
algorithm’.
The Genesis of the 4 Step Approach:
Conrad Wolfram argued that Mathematics Education today
should involve this 4 step problem solving process:
His steps are:
• Posing the right question – of a real world problem/issue
• Real world -> math formulation – that is, state the problem in
terms of its mathematics components
• Computation – solve the mathematics models & formulas
involved
• Verification – implement the solutions into the original real
world situation to verify their ‘correctness’, effectiveness, etc.
‘4 Step’ Foundations - Wolfram
• The skill that is in great demand today, and
will continue to grow, is the ability to take a novel
problem, possibly not well-defined, and likely not having
a single “right” answer, and make progress on it, in
some cases (but not all!) “solving” it (whatever that
turns out to mean).
• The problems we need mathematics for today come in a
messy, real-world context, and part of making progress is
to figure out just what you need from that context.
Kevin Devlin & Mathematical Thinking
• “I have had as students (in his MOOC’s),
engineers with years of experience who suddenly
found themselves out of a job when their
employers replaced them with software systems
(or sometimes overseas outsource services).
• Those engineers are now having to retool to learn
this other skill of creative problem solving –
mathematical thinking.”
Kevin Devlin & Mathematical Thinking
Wolfram Language: - the next iteration in
Computational Thinking?
• A knowledge-based language where small amounts
of code can produce remarkable results.
• Create immediate compelling visualizations
• Run locally or in the cloud, using only a web
browser
• Broad coverage of system reaches all STEMx areas
– But still syntactically challenging compared with Visual
Programming Languages
Wolfram Language:
Programming the Internet of Things
Designed for ubiquitous computing of the future
• With its device framework:
– ability to handle real-world data,
– built-in distributed computing, and
– both cloud and embedded implementations,
the Wolfram Language is in a unique position to support the
Internet of Things.
• Built-in highly automated analysis and visualization
• Full cloud infrastructure, supporting apps, APIs, etc.
Wolfram Programming Language:
– simple example
• Simple examples
Wolfram Programming Language:
Mountains example
Simple examples:
Wolfram: Mountains
• https://www.wolframcloud.com/app/objects/ff0ff9fe-4d46-4a33-8c22-fbdeee9baeb9
Sydney:
CloudObject[https://www.wolframcloud.com/objects/7ff9f8b5-dc44-4c06-9c2b-264dfb03f2fc]
https://www.wolframcloud.com/objects/7ff9f8b5-dc44-4c06-9c2b-264dfb03f2fc
Try ‘Empire State Building’
Blurred Lines Faces
img = this pic;
faces = FindFaces[img]
Possible application
with school photos
and privacy concerns
Blurred Faces
mask = Graphics[Disk[Mean[##], First@Differences[##]/2] & /@ faces,
PlotRange -> Transpose[{{0, 0}, ImageDimensions[img]}],
ImageSize -> 1 -> 1]
blur = Max[Abs[#2 - #1] & @@@ faces]/5 - works out size of largest face in pixels
- give 8.2
SetAlphaChannel[Blur[img, blur], ColorNegate@Blur[mask, blur]]
Blurred Faces
ImageCompose[img,
SetAlphaChannel[Blur[img, blur], ColorNegate@Blur[mask, blur]]]
Using the Power of the Mobile
How many different uses for the GPS device that
comes with your smartphone can you imagine?
• How many do you think exist right now
• How many distinctly different uses.
– There are many Car Navigation apps on the market, but what about
other uses?
• How many you can come up with?
How far can we go:
Real World Problem Solving:
What limits are there on our students?
This is not the right question:
– we should look for opportunities
and then give them the challenge
– it’s ok to fail
1) Normal car/bike/walk navigation
2) track mileage for reimbursement
3) flight log book
4) mashup between a to-do list and GPS
5) tracks your phone, so if you get lost
6) share your location details with friends
7) amenities nearby
8) Google Maps
9) Golf
10) Runkeeper
11) Speedo
12) Altimeter
13) Family Locator is the most reliabale and
accurate family locator & children safety app.
14) Family Locator app lets your family be in touch
and stay connected with your friends anytime.
15) Find the value of Taximeter
16) Truck Fleet management
17) location like Google Earth
18) emergency road side assistance
19) Track your luggage, laptops, pets and anything of
importance - need unit in collar
20) GPS games - eg. GeoCache, a global GPS based
treasure-hunt
21) Freight Tracking
Some Smartphone GPS Apps:
• touchscreen
• accelerometer
• gyroscope
• camera
• compass,
• barometer
• Magnetometer
• Proximity Sensor
• Orientation Sensor
• Infra-red sensor
• Bluetooth
• NFC
• Force Sensor
• Ultra-sonic sensors
• RFID
• IR Spectroscopy
• etc...
SO:
• what opportunities are open
to utilising these sensors
• & what problems can now be
solved?
The Power of the Mobile – Add ons
1) Comeback of governments
2) Digitization
 The Internet of things,
 Automation everywhere, and
 Intelligent alarming
3) Everything as a service
4) Sustainability
5) Geographical shift
 Augmented reality,
 eg. Central Qld Uni uses augmented reality to coach train drivers
 Wearable devices, and
 Home automation.
- Simon Fuller and Michael Postula, Schneider-Electric (ACS Seminar: Brisbane 21 August)
So many opportunities!
Smart cities
A safer world
A simpler world
An emerging world
A world of service
A greener world
The three principal ramifications of these trends are:
1. Business model disruption
2. Competencies and skill sets of your people
3. Segmentation - end-user solutions - customized and personalized
- Simon Fuller and Michael Postula, Schneider-Electric (ACS Seminar: Brisbane 21 August)
CT & the Top Megatrends
 Understand which aspects of a problem are amenable to
computation
 Evaluate the match between computational tools and techniques
and a problem
 Understand the limitations and power of computational tools and
techniques
 Apply or adapt a computational tool or technique to a new use
 Recognize an opportunity to use computation in a new way,
 Apply computational strategies such as divide and conquer in
any domain.
Foundational Skills:
• Ask good questions
• Hardest part may be understanding/characterising &
then modelling the problem
• Two standard approaches here:
• Ask someone else
• Look for a similar problem you already know how
to solve
• What makes problems similar?
– Similar information + computations
Foundational Skills:
The 4 Step Process again:
1. State or define a problem in order to
identify the inputs and outputs of the problem
2. Modelling: Decompose a problem into multiple sub-problems,
including the specification of how solving the sub-problems will
lead to a solution to the problem as a whole.
Use design tools, & algorithmic thinking tools
3. Create the computational artefact - coding
The Modelling Issue & the Design Imperative:
- needs to be addressed
Design Thinking & Algorithmic Design:
• Following a top-down design, the problem at hand is reduced into
smaller and smaller subproblems, until only simple statements
and control flow constructs remain.
Nassi–Schniederman diagrams reflect this top-down
decomposition in a straightforward way, using nested boxes to
represent sub-problems
• Structorizer - http://structorizer.fisch.lu/
Step 4: Verification; Evaluation;
Refine; Implement
• Sports Carnival recording
• School Wireless Coverage
• Language learning support
• Supermarket Queues
– self-checkout vs ‘manned’; item(s) check with phone camera
• Back-on-Track GPS Algorithm
– Improving Navman
• Tour Itinerary
• Theatre Seating Diagram
• Social Media Feed Algorithms
Some practical suggestions
• Computational Thinking is now being recognized
as vital to our students and our world’s future progress.
• needs to be a core part of the curriculum in our
schools
• It is time to recognize that value of this 4 Step Process of
Computational Thinking and,
• begin to integrate it into the curriculum,
• in particular from Middle School to Junior High but …
The 4 Step Process:
Pedagogical Implications
• … it is in the Senior School (Yrs 10-12)
where we could see an increasing emergence of
Computational Thinking being used in Project
Based Learning to create real world solutions
and innovations
– this has the potential to transform Senior Secondary,
where the core subjects become support subjects, and
enablers to the central role that CT and PBL could fulfil.
Computational Thinking
& Project Based Learning
• Occupations
• Employment Skills
• Learning Analytics
• Disruptive Innovation @ Uni level
• Online education – true de-regulation
• Megatrends
• Motivators
What are the Drivers?
Career Growth
STEM = Science, Technology, Engineering and Mathematics
Degrees vs Jobs
STEM = Science, Technology, Engineering and Mathematics
USA Stats – Coding Camps
http://code.org/stats
Advance your career
without having to go
(or go back) to a university.
Learning to code can be a
cheaper option than going to a
university.
It takes on average 3 months
instead of 4 years, and it costs
between $10k-20k instead of
$50k-200k.
From <http://elearninginfographics.com/2015-year-learn-code-
infographic/>
* Times are changing – coding camps in the Caribbean Islands by
the beach!
Women’s employment in STEM
occupations: 1970-2011
Sustained growth is projected for STEM
occupations:
Area
of
Interest?
• Ian Jukes:
“Our education system is not broken, just obsolete”
• Creative workforce jobs
– facilitated by technology and are therefore much less likely to be negatively
impacted by the changes brought about by
• outsourcing,
• off-shoring &
• automation.
Disruptive Innovation:
Future Skills
“The world doesn't care what you know, it only
cares what you can do with what you know!
1.Teamwork
2. Problem solving
3. Interpersonal skills
 Long life skills such as creativity, interpersonal skills, critical
thinking and problem solving will be the key to success.”
 Connectivity is transforming knowledge. We live in the age of Info-
whelm.
 Students are now our clients. They have many options for learning
- Are we offering them a valuable and competitive product?
 For the digital generation the world is one great big social
network.
 Mobile devices will transform learning experience.
 Big data is here to stay. Radical personalization of learning is on
the way.
- Ian Jukes
Future Skills
21st Century Fluency Project & CT
 Problem Solving - Yes
 Creativity - Yes
 Analytical Thinking - Yes
 Collaboration - Mostly
 Communication - Yes
 Ethics, Action, Accountability - Always
- from ‘Literacy is Not enough’ – Lee Crockett, Ian Jukes & Andrew Churches
These are long term goals – are our students developing these skills; are they
mandated in the curriculum?
What skills will students most need to
succeed in the 21st century?
Disruptive Innovation @ Uni level:
• Predictive analytics
– detect gaps & differentiate instruction
• Special computer programs
– like ‘Knewton’provide infrastructure platform
• Analyse which lessons resonate best, for who,
and why.
• An entire class of students can work through
material in a sequence
– and at a pace customized for them.
• The learner is much more in control
Learning Analytics:
Computational Thinking - A Revolution in 4 Steps
• 'Open limit talent' - e-Lancer's (freelancers)
• Fractional products - talent hired for specific project
– Eg. Amazon - 24/7 - use of different time zones
• Better productivity; better lifestyle for the worker;
• But - lack of security
The Future of
Work
Udemy
Online Tutoring continues
to grow drammatically.
Ultimately, the most effective motivators are
• autonomy
– (the ability to chart your own course),
• mastery
– (the ability to become an expert at something), and
• purpose
– (the idea that what you are doing serves a purpose larger than yourself).
• Dan Pink – see Ted Talk 2009
• Autonomy, mastery, and purpose are three concepts that Dan Pink explained with great clarity in his 2009
TED talk. The essence of Pink's talk is that tangible rewards (a paycheck, a grade, a promotion) are only
effective at motivating people to a certain point.
• Computational Thinking as a discipline/approach to problem
solving can offer all three of these motivators
Dan Pink:
Autonomy, mastery, and purpose
• Code for Mobile Apps;
• Games Design;
• Computational Biology
• Cryptography & Encryption algorithmic design
• Big Data algorithms
• Augmented Reality development
• Gesture Based Apps: - eg Leap Motion
Education: Create not Consume:
• “This is why using games as an example is so powerful:
If you tell students that they’ll learn how to create a
video game, they won’t focus on the math, or the skills
they have to learn to get there.
They’re going to focus on what they need to do to make
the games. If the goal is exciting enough, the steps to get
there cease to be serious barriers.”
– Les Miller, Professor of Computer Science at Iowa State University
Learning through Game Development:
• ‘The one thing that I wish I had known about computer science
(and programming more generally) earlier is that it is a
profoundly creative and interdisciplinary pursuit.
• What you choose to apply your problem-solving to is something
that demands great ingenuity in how one transforms patterns of
the physical world into a digital distillation.
• Coding is a process of both synthesis and genesis; not only is it
guided by rules and syntax, but also something you create from
scratch (like you would with a painting or a novel).’
– Jasmine Tsai Software Engineer, Hackbright Academy
Profoundly Creative
Atlassian co-founder, Mike Cannon-Brookes believes
entrepreneurs and technology will be the only source of true job
growth in the next 20 or 30 years.
Bimodal IT advocates that a business operate two distinct ICT teams:
1) traditional ICT – stability, efficiency, etc.;
2) agile or experimental approach to deliver rapid innovations
- “young turks whose attitude is, ‘if it ain’t broke, break it”.
3) Seattle: Thanks to their entrepreneurial vitality, they create
software engineering jobs ~10x faster than they produce grads
qualified to take those positions.
Bimodal IT
Concluding Remarks
1. Posing the right question = Computational Thinking
2. Real world -> modelling or technical formulation
= Design & Algorithmic Thinking
3. Computation = Programming/Coding
4. Verification =Testing, evaluating, refining &
introducing solutions back into the real-world
The 4 Step Approach:
Concluding Remarks:
These is a educational tsunami coming
• of needed change;
• of lack of qualifications;
• of serious redefinition of some of what we teach,
not just how we teach.
We need to advocate for Computational Thinking & coding
as foundational to today’s curriculum.
We need to demonstrate how it can both
transform learning & teaching, but also
truly bring the real-world into the school.
My Computational Thinking Curation site:
http://www.scoop.it/t/computational-thinking-in-digital-technologies
Thank you! – My Consultancy Site
• https://computationalthinkingk12.wordpress.com/

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Computational Thinking - A Revolution in 4 Steps

  • 1. Teaching kids to </code>: The 4 Step Process for Computational Thinking Paul Herring MACS (Snr) CP St Peters Lutheran College Brisbane, Queensland
  • 2. Taking it to the next level: A Revolution in 4 Steps If an orange here at the Australian Technology Park represents the nucleus of an atom then the nearest electron is around 6.4 km away. In between is a void – in reality there is nothing in this space – yet is looks and feels so solid. - we need to change our perspective & mindset
  • 3. Quantum Mechanics – renewing our thinking • Quantum Mechanics is not just some esoteric Physics theory – it’s used in your TV; car engine; phone, etc … ‘Existence is closer to being a association of ideas than a conglomeration of atoms’– Prof. Gerald Schroeder. MIT “We, [our personal awareness of being ourselves], are not part of it (the material world). We are outside. We are only spectators. The reason why we believe that we are in it, that we belong to the picture, is that our bodies are in the picture…. And this is our only way of communicating with them.” - Erwin Schroedinger The world is not what we thought – yet the educational system has changed little - We don’t teach Cognitive Science, (mindfulness?), Genetics, & Theology, yet these are the deepest most challenging disciplines
  • 4. WOW! • ‘The world is made with 'tiny bit's and words strung together' – From child in Abi Woldhuis’s video • This child has no idea how close her simple definition is, to the reality that Physicists are only just appreciating • . “Physics is theology“ – MIT Professor, Dr Gerald Schroeder
  • 5. A Revolution in 4 Steps: Shifting our mindset Mitchel Resnick. MIT: Ultimately, what is needed is a shift in mindsets, so that people begin to see coding not only as a pathway to good jobs, but as a new form of expression and a new context for learning.
  • 7. The new kid on the block • profoundly creative and interdisciplinary pursuit. • great ingenuity - transform patterns of the physical world into a digital distillation • Coding is a process of both synthesis and genesis… Jasmine Tsai
  • 8. EDSURGE: • “Every era demands--and rewards--different skills. • In different times and different places, we have taught our children to grow vegetables, build a house, forge a sword or blow a delicate glass, bake bread, create a soufflé, write a story or shoot hoops. The 4th R: Reading, wRiting, aRithmetic & Computational Thinking
  • 9. • Now we are teaching them to code. • We are teaching them to code, however, not so much as an end in itself but because our world has morphed: • We need to teach coding to help our students craft their future.” • https://www.edsurge.com/guide/teaching-kids-to-code The 4th R: Reading, wRiting, aRithmetic & Computational Thinking
  • 10. • “Fast forward to 2020. What job skill must you have? What we do know is, for the foreseeable future, coding is one of the most important and desirable skills there is, no matter how it evolves.” http://mashable.com/2013/04/30/job-skill-future-coding/
  • 11. DJ Adams – Enterprise Architect & Open Source Programmer • “Positioning coders as artists, and programming as painting, students can be taught the skills and given the encouragement to produce individual work, enabling them to see the personal benefit and reward. • We must encourage … young people to innovate and aspire to coding careers, with the same aspiration that people pursue the dream of becoming a footballer.” Coding is the new black
  • 12. • A growing awareness of the impact of Computational Thinking - 3 Game Changers: • fabrication (3D printing); • physical computing (robotics); • programming - ground swell of coding “Schools need a bolder concept of what computing can mean in the creative and intellectual development of young people.” See Gary Stager - http://www.inventtolearn.com/about-the-book/ Also recommend Gary’s ‘Outside the Skinner Box’– read it! Computational Thinking – the 4th R
  • 13. My humble opinion is that if we work with our young people to develop their skills in innovation, design and "needs" analysis in combination with computational thinking skills then we are facilitating the development of a generation of visionaries and problem solvers not just "code monkeys". Danielle Neale - Serial Entrepreneur | Innovation Consultant
  • 14. Computational thinking encompasses  logical thinking,  precision,  rigour &  creativity Pat Nice, CEO, open source and cloud provider Reconnix: • Those last two terms are not what some people might put together, but there is a lot of creativity in what some folk class as a science, and others, like me, class as a craft” • “With computational thinking skills a person can better get to grips with problems, find solutions, be creative and find expression – all at the same time.
  • 15. • And it gives them a fighting chance of not just surviving, but blossoming in the data tsunami that is brewing under the covers of the everyday world.” • Pat Nice, CEO, open source and cloud provider Reconnix • We are drowning in information, yet starved for knowledge • Most are not aware of how filtered what we see and hear is, whether through our Web searches or news feeds, or even social media feeds
  • 16. Computational Thinking is a problem-solving process that includes (but is not limited to) the following characteristics: • Formulating problems in a way that enables us to use a computer and other tools to help solve them. • Logically organizing and analyzing data • Representing data through abstractions such as models and simulations • Automating solutions through algorithmic thinking (a series of ordered steps) • Identifying, analyzing, and implementing possible solutions with the goal of achieving the most efficient and effective combination of steps and resources • Generalizing and transferring this problem solving process to a wide variety of problems Introducing the Real World Approach:
  • 17. Introducing the Real World Approach: - As a 4 Step Process: 1. Real world issue: Posing the right question 2. From the Real world -> to modelling or technical formulation = Design & Algorithmic Thinking 3. Computation = Programming/Coding 4. Verification =Testing, evaluating, refining & introducing solutions back into the real-world
  • 18. • The question – can’t read the sign? • The question – which avocado? • These apps highlight the great potential still to be realised Practical Examples - Commercial
  • 20. • “The truth is that the more we know, the more we want to know,” • “We believe SCiO is, like the search engine, another tool that will act as a catalyst for our quest for knowledge.” • Dror Sharon, CEO of Consumer Physics SCIO
  • 21. School Examples: Swimming Carnival 1 32 64 75 8 9 9 Lanes & 9 Houses Judges call placings; 9 others hand out place cards; Swimmers take to their House desk where 9 recorders note placing. Then submitted to Chief scorer to add up. Eg. 1 = 10; 2= 6; 3 = 3; 4 =2; 5 –9 = 1 Student created App replaces some 20+ people
  • 22. Real World Solutions: Solution using Corona SDK IT Solution: 2 Staff – Judge & recorder Recorder taps each lane cell as placings called out. Simple animation moves cells to second row. Can be adjusted – once ok, submitted and scores auto-updated
  • 23. Real World Solutions: Talking Book for young writers on Tablets/Smartphones In terms of ebook application, independent reading takes the cake. An overwhelming majority (90%) report that ebooks are used by students for independent reading, followed by whole class instruction (44%) and small group literacy instruction (41%). Created for Year 4’s with there own stories by Yr 12 ITS students
  • 24. Talking Book for young writers local w = display.contentWidth local h = display.contentHeight local leftSide = display.newImage( "leftside2.png",0,0, true) local rightSide = display.newImage( "rightside2.png",w/2,0, true) leftSide.anchorX = -w *0.5 leftSide.anchorY = -h*0.5 rightSide.anchorX = -w *0.5 rightSide.anchorY = -h *0.5 local titlepage= display.newImageRect( "title.png", display.contentWidth, display.contentHeight, true ) titlepage.anchorX = -w *0.5 titlepage.anchorY = -h *0.5 titlepage.x, titlepage.y = 0,0 local page1 = display.newImageRect( "page1.png", display.contentWidth, display.contentHeight ) page1.anchorX = -w *0.5 page1.anchorY = -h *0.5 page1.x, page1.y = 0,0 page1:toBack() local page2 = display.newImageRect( "page2.png", display.contentWidth, display.contentHeight ) page2.anchorX = -w *0.5 page2.anchorY = -h*0.5 page2.x, page2.y = 0,0 page2:toBack() local page3 = display.newImageRect( "page3.png", display.contentWidth, display.contentHeight ) page3.anchorX = 0.0 page3.anchorY = 0.0 page3.x, page3.y = 0,0 page3:toBack() local page4 = display.newImageRect( "page4.png", display.contentWidth, display.contentHeight ) … local titleAudio = audio.loadSound("title.mp3") local page1Audio = audio.loadSound("page1v2.mp3") local page2Audio = audio.loadSound("page2.mp3") … audio.play(titleAudio) local pageSelected = 0 local function touchListener:touch( event ) if event.phase == "began" then if pageSelected == 0 then -- do nothing elseif pageSelected == 1 then audio.stop() titlepage:toFront() audio.play(titleAudio) pageSelected = 0 elseif pageSelected == 2 then audio.stop() page1:toFront() audio.play(page1Audio) … leftSide:addEventListener( "touch", touchListener ) rightSide:addEventListener( "touch", touchListener2 ) The students just modified this template code , but needed to create their own graphics and audio, etc.
  • 25. Real World Solutions: Web Sites for Clients In creating websites for Commercial businesses the students would also help with the url names, web hosting, marketing, & uploading, etc.
  • 26. Real World Solutions: Web Sites for Clients Websites for community events
  • 27. Real World Solutions: Tutorials & Learning Objects
  • 28. Real World Solutions: Advertising Kiosks ‘Resume’ kiosk app for a Graphic Designer
  • 29. Real World Solutions: More Practical examples -Raspberry Pi Seventy Torres Strait Islander girls have coded a Raspberry Pi with an LED, GPS module and FM transmitter for emergency beacons to help their communities signal if brush fires become widespread, or alert people of poisonous snake and spider bites.
  • 30. More Practical examples - Helping with dyslexia Eighth-graders develop app to help dyslexics read better: They envisioned the Mind Glass app allowing background colours and text fonts or sizes on Web pages or mobile devices to be altered for the specific needs of an individual, much like how prescription glasses help people see.
  • 31. Verizon App Challenge: Is Young ICT Explorers our version?
  • 32. Verizon App Challenge Not coded - only storyboards/designs, research, etc. – in Australia we go one better with ICT Explorers
  • 33. The Classic Maze Problem Using Computational Thinking skills to develop automated algorithms - this challenge may help foster ideas. See http://www.problemspace.org/ for more
  • 34. The Classic Maze Problem The right turn algorithm Pseudo code is deceptively easy
  • 35. The Classic Maze Problem – Python Code Python code also deceptively easy
  • 36. The Classic Maze Problem – Code.org The Maze challenge is developed to a small degree in Hour of Code tutorial
  • 37. Scratch version: Try here – incomplete solution http://scratch.mit.edu/projects/49644014/ - Good challenge for your students?
  • 38. Scratch: Design first We need to help students do some algorithmic design (eg. Nassi-Schneiderman Charts) before tackling more challenging questions like this one, which typically uses the ‘greed algorithm’.
  • 39. The Genesis of the 4 Step Approach: Conrad Wolfram argued that Mathematics Education today should involve this 4 step problem solving process: His steps are: • Posing the right question – of a real world problem/issue • Real world -> math formulation – that is, state the problem in terms of its mathematics components • Computation – solve the mathematics models & formulas involved • Verification – implement the solutions into the original real world situation to verify their ‘correctness’, effectiveness, etc. ‘4 Step’ Foundations - Wolfram
  • 40. • The skill that is in great demand today, and will continue to grow, is the ability to take a novel problem, possibly not well-defined, and likely not having a single “right” answer, and make progress on it, in some cases (but not all!) “solving” it (whatever that turns out to mean). • The problems we need mathematics for today come in a messy, real-world context, and part of making progress is to figure out just what you need from that context. Kevin Devlin & Mathematical Thinking
  • 41. • “I have had as students (in his MOOC’s), engineers with years of experience who suddenly found themselves out of a job when their employers replaced them with software systems (or sometimes overseas outsource services). • Those engineers are now having to retool to learn this other skill of creative problem solving – mathematical thinking.” Kevin Devlin & Mathematical Thinking
  • 42. Wolfram Language: - the next iteration in Computational Thinking? • A knowledge-based language where small amounts of code can produce remarkable results. • Create immediate compelling visualizations • Run locally or in the cloud, using only a web browser • Broad coverage of system reaches all STEMx areas – But still syntactically challenging compared with Visual Programming Languages
  • 43. Wolfram Language: Programming the Internet of Things Designed for ubiquitous computing of the future • With its device framework: – ability to handle real-world data, – built-in distributed computing, and – both cloud and embedded implementations, the Wolfram Language is in a unique position to support the Internet of Things. • Built-in highly automated analysis and visualization • Full cloud infrastructure, supporting apps, APIs, etc.
  • 44. Wolfram Programming Language: – simple example • Simple examples
  • 45. Wolfram Programming Language: Mountains example Simple examples:
  • 48. Blurred Lines Faces img = this pic; faces = FindFaces[img] Possible application with school photos and privacy concerns
  • 49. Blurred Faces mask = Graphics[Disk[Mean[##], First@Differences[##]/2] & /@ faces, PlotRange -> Transpose[{{0, 0}, ImageDimensions[img]}], ImageSize -> 1 -> 1] blur = Max[Abs[#2 - #1] & @@@ faces]/5 - works out size of largest face in pixels - give 8.2 SetAlphaChannel[Blur[img, blur], ColorNegate@Blur[mask, blur]]
  • 51. Using the Power of the Mobile How many different uses for the GPS device that comes with your smartphone can you imagine? • How many do you think exist right now • How many distinctly different uses. – There are many Car Navigation apps on the market, but what about other uses? • How many you can come up with? How far can we go: Real World Problem Solving: What limits are there on our students? This is not the right question: – we should look for opportunities and then give them the challenge – it’s ok to fail
  • 52. 1) Normal car/bike/walk navigation 2) track mileage for reimbursement 3) flight log book 4) mashup between a to-do list and GPS 5) tracks your phone, so if you get lost 6) share your location details with friends 7) amenities nearby 8) Google Maps 9) Golf 10) Runkeeper 11) Speedo 12) Altimeter 13) Family Locator is the most reliabale and accurate family locator & children safety app. 14) Family Locator app lets your family be in touch and stay connected with your friends anytime. 15) Find the value of Taximeter 16) Truck Fleet management 17) location like Google Earth 18) emergency road side assistance 19) Track your luggage, laptops, pets and anything of importance - need unit in collar 20) GPS games - eg. GeoCache, a global GPS based treasure-hunt 21) Freight Tracking Some Smartphone GPS Apps:
  • 53. • touchscreen • accelerometer • gyroscope • camera • compass, • barometer • Magnetometer • Proximity Sensor • Orientation Sensor • Infra-red sensor • Bluetooth • NFC • Force Sensor • Ultra-sonic sensors • RFID • IR Spectroscopy • etc... SO: • what opportunities are open to utilising these sensors • & what problems can now be solved? The Power of the Mobile – Add ons
  • 54. 1) Comeback of governments 2) Digitization  The Internet of things,  Automation everywhere, and  Intelligent alarming 3) Everything as a service 4) Sustainability 5) Geographical shift  Augmented reality,  eg. Central Qld Uni uses augmented reality to coach train drivers  Wearable devices, and  Home automation. - Simon Fuller and Michael Postula, Schneider-Electric (ACS Seminar: Brisbane 21 August) So many opportunities!
  • 55. Smart cities A safer world A simpler world An emerging world A world of service A greener world The three principal ramifications of these trends are: 1. Business model disruption 2. Competencies and skill sets of your people 3. Segmentation - end-user solutions - customized and personalized - Simon Fuller and Michael Postula, Schneider-Electric (ACS Seminar: Brisbane 21 August) CT & the Top Megatrends
  • 56.  Understand which aspects of a problem are amenable to computation  Evaluate the match between computational tools and techniques and a problem  Understand the limitations and power of computational tools and techniques  Apply or adapt a computational tool or technique to a new use  Recognize an opportunity to use computation in a new way,  Apply computational strategies such as divide and conquer in any domain. Foundational Skills:
  • 57. • Ask good questions • Hardest part may be understanding/characterising & then modelling the problem • Two standard approaches here: • Ask someone else • Look for a similar problem you already know how to solve • What makes problems similar? – Similar information + computations Foundational Skills:
  • 58. The 4 Step Process again: 1. State or define a problem in order to identify the inputs and outputs of the problem 2. Modelling: Decompose a problem into multiple sub-problems, including the specification of how solving the sub-problems will lead to a solution to the problem as a whole. Use design tools, & algorithmic thinking tools 3. Create the computational artefact - coding
  • 59. The Modelling Issue & the Design Imperative: - needs to be addressed
  • 60. Design Thinking & Algorithmic Design: • Following a top-down design, the problem at hand is reduced into smaller and smaller subproblems, until only simple statements and control flow constructs remain. Nassi–Schniederman diagrams reflect this top-down decomposition in a straightforward way, using nested boxes to represent sub-problems • Structorizer - http://structorizer.fisch.lu/
  • 61. Step 4: Verification; Evaluation; Refine; Implement
  • 62. • Sports Carnival recording • School Wireless Coverage • Language learning support • Supermarket Queues – self-checkout vs ‘manned’; item(s) check with phone camera • Back-on-Track GPS Algorithm – Improving Navman • Tour Itinerary • Theatre Seating Diagram • Social Media Feed Algorithms Some practical suggestions
  • 63. • Computational Thinking is now being recognized as vital to our students and our world’s future progress. • needs to be a core part of the curriculum in our schools • It is time to recognize that value of this 4 Step Process of Computational Thinking and, • begin to integrate it into the curriculum, • in particular from Middle School to Junior High but … The 4 Step Process: Pedagogical Implications
  • 64. • … it is in the Senior School (Yrs 10-12) where we could see an increasing emergence of Computational Thinking being used in Project Based Learning to create real world solutions and innovations – this has the potential to transform Senior Secondary, where the core subjects become support subjects, and enablers to the central role that CT and PBL could fulfil. Computational Thinking & Project Based Learning
  • 65. • Occupations • Employment Skills • Learning Analytics • Disruptive Innovation @ Uni level • Online education – true de-regulation • Megatrends • Motivators What are the Drivers?
  • 66. Career Growth STEM = Science, Technology, Engineering and Mathematics
  • 67. Degrees vs Jobs STEM = Science, Technology, Engineering and Mathematics
  • 68. USA Stats – Coding Camps http://code.org/stats Advance your career without having to go (or go back) to a university. Learning to code can be a cheaper option than going to a university. It takes on average 3 months instead of 4 years, and it costs between $10k-20k instead of $50k-200k. From <http://elearninginfographics.com/2015-year-learn-code- infographic/> * Times are changing – coding camps in the Caribbean Islands by the beach!
  • 69. Women’s employment in STEM occupations: 1970-2011
  • 70. Sustained growth is projected for STEM occupations:
  • 72. • Ian Jukes: “Our education system is not broken, just obsolete” • Creative workforce jobs – facilitated by technology and are therefore much less likely to be negatively impacted by the changes brought about by • outsourcing, • off-shoring & • automation. Disruptive Innovation:
  • 73. Future Skills “The world doesn't care what you know, it only cares what you can do with what you know! 1.Teamwork 2. Problem solving 3. Interpersonal skills
  • 74.  Long life skills such as creativity, interpersonal skills, critical thinking and problem solving will be the key to success.”  Connectivity is transforming knowledge. We live in the age of Info- whelm.  Students are now our clients. They have many options for learning - Are we offering them a valuable and competitive product?  For the digital generation the world is one great big social network.  Mobile devices will transform learning experience.  Big data is here to stay. Radical personalization of learning is on the way. - Ian Jukes Future Skills
  • 75. 21st Century Fluency Project & CT  Problem Solving - Yes  Creativity - Yes  Analytical Thinking - Yes  Collaboration - Mostly  Communication - Yes  Ethics, Action, Accountability - Always - from ‘Literacy is Not enough’ – Lee Crockett, Ian Jukes & Andrew Churches These are long term goals – are our students developing these skills; are they mandated in the curriculum? What skills will students most need to succeed in the 21st century?
  • 77. • Predictive analytics – detect gaps & differentiate instruction • Special computer programs – like ‘Knewton’provide infrastructure platform • Analyse which lessons resonate best, for who, and why. • An entire class of students can work through material in a sequence – and at a pace customized for them. • The learner is much more in control Learning Analytics:
  • 79. • 'Open limit talent' - e-Lancer's (freelancers) • Fractional products - talent hired for specific project – Eg. Amazon - 24/7 - use of different time zones • Better productivity; better lifestyle for the worker; • But - lack of security The Future of Work
  • 80. Udemy Online Tutoring continues to grow drammatically.
  • 81. Ultimately, the most effective motivators are • autonomy – (the ability to chart your own course), • mastery – (the ability to become an expert at something), and • purpose – (the idea that what you are doing serves a purpose larger than yourself). • Dan Pink – see Ted Talk 2009 • Autonomy, mastery, and purpose are three concepts that Dan Pink explained with great clarity in his 2009 TED talk. The essence of Pink's talk is that tangible rewards (a paycheck, a grade, a promotion) are only effective at motivating people to a certain point. • Computational Thinking as a discipline/approach to problem solving can offer all three of these motivators Dan Pink: Autonomy, mastery, and purpose
  • 82. • Code for Mobile Apps; • Games Design; • Computational Biology • Cryptography & Encryption algorithmic design • Big Data algorithms • Augmented Reality development • Gesture Based Apps: - eg Leap Motion Education: Create not Consume:
  • 83. • “This is why using games as an example is so powerful: If you tell students that they’ll learn how to create a video game, they won’t focus on the math, or the skills they have to learn to get there. They’re going to focus on what they need to do to make the games. If the goal is exciting enough, the steps to get there cease to be serious barriers.” – Les Miller, Professor of Computer Science at Iowa State University Learning through Game Development:
  • 84. • ‘The one thing that I wish I had known about computer science (and programming more generally) earlier is that it is a profoundly creative and interdisciplinary pursuit. • What you choose to apply your problem-solving to is something that demands great ingenuity in how one transforms patterns of the physical world into a digital distillation. • Coding is a process of both synthesis and genesis; not only is it guided by rules and syntax, but also something you create from scratch (like you would with a painting or a novel).’ – Jasmine Tsai Software Engineer, Hackbright Academy Profoundly Creative
  • 85. Atlassian co-founder, Mike Cannon-Brookes believes entrepreneurs and technology will be the only source of true job growth in the next 20 or 30 years. Bimodal IT advocates that a business operate two distinct ICT teams: 1) traditional ICT – stability, efficiency, etc.; 2) agile or experimental approach to deliver rapid innovations - “young turks whose attitude is, ‘if it ain’t broke, break it”. 3) Seattle: Thanks to their entrepreneurial vitality, they create software engineering jobs ~10x faster than they produce grads qualified to take those positions. Bimodal IT
  • 86. Concluding Remarks 1. Posing the right question = Computational Thinking 2. Real world -> modelling or technical formulation = Design & Algorithmic Thinking 3. Computation = Programming/Coding 4. Verification =Testing, evaluating, refining & introducing solutions back into the real-world The 4 Step Approach:
  • 87. Concluding Remarks: These is a educational tsunami coming • of needed change; • of lack of qualifications; • of serious redefinition of some of what we teach, not just how we teach. We need to advocate for Computational Thinking & coding as foundational to today’s curriculum. We need to demonstrate how it can both transform learning & teaching, but also truly bring the real-world into the school.
  • 88. My Computational Thinking Curation site: http://www.scoop.it/t/computational-thinking-in-digital-technologies
  • 89. Thank you! – My Consultancy Site • https://computationalthinkingk12.wordpress.com/

Editor's Notes

  • #3: Physics: Void – reality – nothing in this space that looks and feels so solid - - we need to change our perspective & mindset
  • #4: Newton – more theology, Einstein – cosmological constant error; Schroedinger‘s cat Me: Physics/theology – books 1 mx, 2 IT, 3 theology ++ The world is not what we thought – yet the educational system has changed little We don’t teach Cognitive Science, mindfulness, Genetics, theology as the deepest most challenging discipline.
  • #5: Physics is theology
  • #7: This cartoon just touches on this reality – yet the typical maths classroom is ….
  • #8: As David remonstrated powerfully from the floor yesterday
  • #9: These is a potential tsunami coming – of needed change; of lack of qualifications; of serious redefinition of some of what we teach, not just how we teach. Before continue – how many IT teachers; how many maths or science or engineering? How many disliked maths at school – do you have similar feelings towards coding?
  • #12: George Siemens – Learning Analytics – from admin side Sylvia – maker movement as part and parcel of CT The teaching of CT – LA from the student side
  • #13: Heard this a couple of years ago – Just saw Gary’s great new article ‘Outside the Skinner Box’ – read it!
  • #14: Connect to Atlassian comment
  • #16: Drowning in info, starved for knowledge – not aware of how filtered what we see and hear is.
  • #19: Word Lens, now part of Google Translate
  • #21: Scio – son – BI Product Architect - invested, developing app
  • #22: Duncan’s Minor Project – major in Unity3D – not all successful
  • #24: In terms of ebook application, independent reading takes the cake. An overwhelming majority (90%) report that ebooks are used by students for independent reading, followed by whole class instruction (44%) and small group literacy instruction (41%). 
  • #26: Design, make and implement – first for this restaurant
  • #29: Kiosk/Resume for Graphic Designer
  • #30: http://www.cio.com.au/article/565364/torres-strait-islander-girls-learn-code-raspberry-pi/?utm_campaign=executive-briefing-2015-02-04&utm_medium=newsletter&eid=-154&utm_source=executive-briefing
  • #31: Design only – not coded
  • #33: Not coded but only designs – we here in Australia go one better with ICT EXplorers
  • #34: Using CT skills to develop automated algorithms – many apps – this challenge may help foster ideas See http://www.problemspace.org/ James Dean Palmer (http://jdpalmer.org) is an associate professor in the Computer Science program at Northern Arizona University
  • #36: Looks relatively simple in Python
  • #37: Developed to a small degree in Hour of Code tutorial
  • #38: Not as easy in Scratch as envisaged
  • #39: First draft code – design b4 build – discuss in roundtable
  • #40: Idea of 4 steps originated from Conrad Wolfram
  • #41: Touched on by a few yesterday including Gary & Jason I think
  • #42: A revelation needed in the Maths curriculum – shouldn’t be teaching ‘Factorising Quadratics’ to our average Yr 10’as!
  • #43: Another new kid on the block
  • #49: Application to privacy concerns with school photos? Always seeking practical use 7 M payout to family of Marvin Gaye
  • #52: What limit are there on our students? Not the right q – we should see the opportunities and give them the challenge
  • #54: http://www.mosync.com/docs/sdk/cpp/guides/sensors/controlling-sensors/index.html = for coding for sensors
  • #55: (based on global energy consumption trends): http://www.computerworld.com.au/article/523438/cquniversity_uses_augmented_reality_coach_train_drivers/?utm_medium=newsletter&eid=-6787&utm_source=computerworld-today-pm-edition
  • #56: 1) A greener world 2) Smart cities - high-tech infrastructures where capabilities like integration & mobility are key. 3) A safer world - both physical and logical threats must be given equal attention, & a world in which government regulation will play an evermore critical role. 4) A simpler world - end users will demand & expect an overload of data manageable, easy and useful. 5) An emerging world - global economies are all intertwined; debt challenges will reshape business models. 6) A world of service - just about everything can be delivered as a service; cloud will play big.
  • #60: Mention the ‘change question’ – we are not aware of how we solve problems – there is much we are not aware of – such as how/where/why we sound out what we read in our heads!
  • #63:  Learn directly from native speakers of the school community via integrated video-chat application! By doing so you can practice your language skills in a live conversation. 
  • #64: Refer to Pres of ACEC, Jason Zagamis’ optimism
  • #65: Talk about the SAP - The SAP in Digital Technologies becomes mainstream!
  • #67: Chris smith 3 years ago
  • #69: Times are changing – coding camps in Caribean Islands by the beach!
  • #70: Lack of girls almost an epidemic
  • #73: See my article
  • #76: adaptability, fiscal responsibility, personal accountability, environmental awareness, empathy, tolerance ...
  • #78: Increasingly teachers will use predictive analytics to detect gaps in knowledge and differentiate instruction for each student. Special computer programs like ‘Knewton’ will provide an infrastructure platform that allows others to build powerful proficiency-based adaptive learning applications. These applications will analyse which lessons resonate best, for who, and why. With such adaptive learning products, an entire class of students can work through material in a sequence and pace customized for them. The Learner is much more in control
  • #80: Better productivity; Better lifestyle for worker; But - lack of security 3 days work in 24 hrs From http://xlibrary.skillport.com/custom/sccp/spacsskillsonline/web/passive/content/_pc_sppubacsskillsonline_theos/KyriTheos.html   https://www.elance.com/  
  • #81: & Lynda – quality control – as a price – Paul Hamilton enthused about Udemy
  • #82: Autonomy, mastery, and purpose are three concepts that Dan Pink explained with great clarity in his 2009 TED talk. The essence of Pink's talk is that tangible rewards (a paycheck, a grade, a promotion) are only effective at motivating people to a certain point. Pasted from <http://electriceducator.blogspot.com.au/2011/01/reflection-fedex-project.html>     http://youtu.be/rrkrvAUbU9Y
  • #83: Comp. Biology/DNA/genetic – along with Neural Science and Theology the 3 greatest areas for intellectual pursuit and challenge
  • #84: But make them more than play them – Henry – 50 levels
  • #86:  Given that he and co-founder Scott Farquhar built their business from nothing to a current valuation of $3.3 billion in just 12 years, he’s probably worth listening to
  • #89: Curation site
  • #90: Consultant site