Computer graphics involves two main pipelines - the geometry pipeline and imaging pipeline. The geometry pipeline involves modeling, transformations, and hidden surface elimination to represent 3D objects. The imaging pipeline involves rasterization, texture mapping, and composition to produce 2D images from the 3D representations. Key algorithms in computer graphics include rasterization to convert 3D objects to pixels, texture mapping to add surface detail, and shading models like Gouraud and Phong shading to add lighting effects. The course covers basic graphics concepts and definitions as well as the graphics pipeline through examples of processing a 3D scene.
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