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Navigating digital landscapes to
foster creativity and innovation
Gráinne Conole, University of Leicester
15th August 2013
Creating Knowledge Conference
Lund, Sweden
National
Teaching
Fellow 2012 Ascilite fellow 2012EDEN fellow 2013
About me…
• Irish but living in England
• PhD in Chemistry
• Two girls (14 and 18)
• Professor of Learning
Innovation at the
University of Leicester
Institute of Learning Innovation
• Mission
– To research and apply learning
innovations to inform policy and
shape practice
• Vision
– To enable creativity, quality and
innovation in learning and
teaching to enhance the
learner experience
Areas of activity
• Research
• Teaching
• Supervision
• Consultancy
• Visiting scholars
• Institutional advice
Brochure: http://tinyurl.com/pewrek4
Outline
• Why e-learning?
• E-learning timeline and digital
landscapes
• Emergent technologies
• A pedagogical meta-model
• Pedagogical approaches
• Learning design and digital
literacies
• Future challenges
Why e-learning?
• For learning
– Potential to support interaction, communication
and collaboration
– Developing digital literacy skills
– Promoting different pedagogical approaches
– Fostering creativity and innovation
– Connecting students beyond the formal course
• For life
– Preparing students for an uncertain future
– Improving employability opportunities
– Increased importance of technology in society
E-Learning timeline
Multimediaresources
80s
TheInternetandtheWeb
93
LearningManagementSystems
95
OpenEducationalResources
01
Mobiledevices
98
Gamingtechnologies
00
Socialandparticipatorymedia
04
Virtualworlds
05
E-booksandsmartdevices
MassiveOpenOnlineCourses
07 08
LearningDesign
99
Learningobjects
94
http://www.europarl.europa.eu/interp/rectorsconference2012/files_en/index2_en.html
Digital landscapes
http://wronghands1.wordpress.com/2013/03/31/vintage-social-networking/
Open
Social
Distributed
Participatory Distributed
Networked
Complex Dynamic
Conole and Alevizou, 2010
Technological trends
• MOOCs
• Tablet computing
• Games and gamification
• Learning analytics
• 3D-printing
• Wearable technologies
http://www.nmc.org/horizon-project
The MATEL study
• Productivity and creativity
• Networked collaboration
• Content creation
• Visualisation and simulation
• Learning Management Systems
• Learning environment
• Games
• Devices, interfaces and connectivity
http://www.menon.org/matel/
Co-evolution of tools and practice
Evolving
practices
Characteristics of
tools
Reflection
Dialogue
Aggregation
Interactivity
Characteristics of
people
Preferences
Skills
Interests
Context
Individual Social
Information
Experience
A pedagogical meta-model
Conole, et al., 2004
Conole, 2010
Non Reflective
Reflective
Mapping different types of learning
to three dimensions of learning
Individual Social
Information
Experience
A pedagogical meta-model
Jarvis, 2004
Non Reflective
Reflective
Pre-conscious learning
Individual Social
Information
Experience
A pedagogical meta-model
Dewey, 1916
Non Reflective
Reflective
Reflective learning
Individual Social
Information
Experience
A pedagogical meta-model
Laurillard, 2002
Non Reflective
Reflective
Dialogic learning
Pedagogical approaches
Drill & practice
learning
Mobile
learning
Situated
learning
Immersive
learning
Drill and practice learning
Study calendars
E-books
Learning resources
Online modules
Annotation tools
Mind mapping tools
Communication mechanisms
Mobile learning
Mobile is important
• In mid-2012, 51% of UK
citizens owned a
smartphone (The Paypers,
2012)
• 14% of adults in Europe
owned tablet in 2012
(Lomas, 2013)
• 35% of UoL Medical School
3rd years own an iPad
Terese Bird
Flexibility and mobility
Small, compact size
Readability
Easy on the eyes
Access from a single
device without internet
Portability Capacity
Long battery life
Continue reading, Bookmark
Photo by Kzeng on Flickr
Photo by Yummy Pancake on Flickr
Natalie Auer, PhD student
Situated learning
Archeological digs
Medical wards
Art exhibitions
Cyber-law
Virtual language exchange
Beyond formal schooling http://www.jibbigo.com/
SWIFT – Learning in virtual worlds
Features:
• Harnesses imagination
• Experiential learning
• Creates learning context
• Computer as personal tutor
Example applications:
• Practical subjects
• Language practice
• Abstract concepts
• Artistic creation
Paul Rudman
SCENE – Problem-Based Learning (PBL)
Aims:
• Promote the use of PBL
as a teaching method
in the EU
• Train teachers, trainers
and head teachers on
PBL pedagogy
Online course
video, discussion
forums, virtual
classrooms
PBL repository
To share PBL
scenarios
Virtual
Facilitator
To assist learners
Paul Rudman and Pal Edirisingha
Immersive learning
Promise and reality
Social and
participatory media
offer new ways to
communicate and
collaborate
Wealth of free
resources and tools
Not fully exploited
Replicating bad pedagogy
Lack of time and skills
Digital literacy skills
http://edudemic.com/2013/04/important-21st-century-skills/
Creativity
Multi-tasking
Performance
Simulation
Appropriation
Play
Distributed cognition
Judgment
Collective
Intelligence
Transmedia
Navigation
Networking
Negotiation
Jenkins et al., 2006
Lisa Marie Blaschke on fb
Academic
literacies
New
literacies
Media
literacies
Digital
literacies
Information literacies
Jane Secker
(2011)Future work skills report
http://cdn.theatlantic.com/static/front//docs/sponsored/phoenix/future_work_skills_2020.pdf
The 7Cs of Learning Design
Conceptualise
Vision
CommunicateCapture ConsiderCollaborate
Activities
Combine
Synthesis
Consolidate
Implementation
http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
Conceptualise
• Vision for the
course, including:
– Why, who and what you want to
design
– The key principles and
pedagogical approaches
– The nature of the learners
Conceptualise
Course Features
6 design frames
Personas
Course features
• Pedagogical approaches
• Principles
• Guidance and support
• Content and activities
• Reflection and demonstration
• Communication and collaboration
http://cloudworks.ac.uk/cloud/view/5950
Principles
Theory based Practice based Cultural
Aesthetics
Political
International Serendipitous Community based
Sustainable
Professional
Pedagogical
approaches
Inquiry based Problem based Case based
Dialogic
Situative
Vicarious Didactic Authentic
Constructivist
Collaborative
Guidance &
Support
Learning pathway Mentoring Peer support
Scaffolded
Study skills
Tutor directed Help desk Remedial support
Library support
Step by step
Content &
Activities
Brainstorming Concept mapping Annotation
Assimilative
Jigsaw
Aggregating
resources
Learner generated
content
Information
handling
Pyramid
Modeling
Reflection &
Demonstration
Diagnostic E-Assessment E-Portfolio
Formative
Summative
Peer feedback Vicarious Presentation
Reflective
Feed forward
Communication &
Collaboration
Structured debate Flash debate Group project
Group
aggregation
Group
presentation
Pair debate For/Against debate
Question &
Answer
Group project
Peer critique
6 frames of informed design
• Content
• Competency
• Learning to learn
• Personal relevance
• Social impact
• Relational
Christine Bruce, http://www.ics.heacademy.ac.uk/italics/vol5-1/pdf/sixframes_final%20_1_.pdf
Capture
• Finding and creating
interactive materials
– Undertaking a resource audit of
existing OER
– Planning for creation of
additional multimedia such as
interactive materials, podcasts
and videos
– Mechanism for enabling
learners to create their own
content
Capture
Resource Audit
Learner Generate
Content
Communicate
• Designing activities that foster
communication, such as:
– Looking at the affordances of
the use of different tools to
promote communication
– Designing for effective online
moderating
Communicate
Affordances
E-moderating
Collaborate
• Designing activities that foster
collaboration, such as:
– Looking at the affordances of
the use of different tools to
promote collaboration
– Using CSCL (collaborative)
Pedagogical Patterns such as
JIGSAW, Pyramid, etc.
Collaborate
Affordances
CSCL Ped.
Patterns
Consider
• Designing activities that foster
reflection
• Mapping Learning Outcomes
(LOs) to assessment
• Designing assessment
activities, including
– Diagnostic, formative,
summative assessment and
peer assessment
Collaborate
LOs/Assessment
Assessment
Ped. Patterns
Combine
• Combining the learning activities
into the following:
– Course View which provides a
holistic overview of the nature of
the course
– Activity profile showing the
amount of time learners are
spending on different types of
activities
– Storyboard: a temporal sequence
of activities mapped to resources
and tools
– Learning pathway: a temporal
sequence of the learning designs
Combine
Course View
Activity Profile
Storyboard
Learning Pathway
Course View
E-tivity Rubric: http://tinyurl.com/SPEED-e5
Purpose: To start mapping out your module/course, including your plans for
guidance and support, content and the learner experience, reflection and
demonstration, and communication and collaboration.
Activity profile
• Types of learner activities
– Assimilative
– Information Handling
– Communication
– Production
– Experiential
– Adaptive
– Assessment
Start End
Learning
Outcomes
LO1
LO2
LO3
LO4
Assessment LO1
LO2 LO3 LO4
Week 1
Topic 1
Week 2
Topic 2
Week 3
Topic 3
Week 4
Topic 4
Storyboard for a design workshop
Consolidate
• Putting the completed design
into practice
– Implementation: in the classroom,
through a VLE or using a
specialised Learning Design tool
– Evaluation of the effectiveness of
the design
– Refinement based on the
evaluation findings
– Sharing with peers through social
media and specialised sites like
Cloudworks
Combine
Implementation
evaluation
Refinement
Sharing
http://www.larnacadeclaration.org/
• Definition of Learning Design
• Teachers need guidance to make informed
design decisions that are pedagogically
effective and make appropriate use of
technologies
The METIS
Integrated Learning Design Environment
• Conceptualize
• Author
• Implement
http://ilde.upf.edu/
Future challenges
• Disaggregation
of Education
• Digital skills
and jobs gap
• Future of work
http://www.flickr.com/photos/mrsdkrebs/6400358699/
Resources Learning
pathways
Support Accreditation
Disaggregation of education
http://openclipart.org/
Resources
• Over ten years of the Open
Educational Resource (OER)
movement
• Hundreds of OER
repositories worldwide
• Presence on iTunesU
The OPAL metromap
http://www.oer-quality.org/
Evaluation shows lack of uptake
by teachers and learners
Shift from development to
community building and
articulation of OER practice
POERUP outputs
• An inventory of more than 100 OER initiatives
http://poerup.referata.com/wiki/Countries_with_OER_initiatives
• 11 country reports and 13 mini-reports
http://poerup.referata.com/wiki/Countries
• 7 in-depth case studies
• 3 EU-wide policy papers
OER community case studies
• 7 case studies
– Futurelearn
– OER University
– MOOC UVA
– BC Campus
– Wikiwijs
– HwB
– Book in progress
• Data collection
– Survey
– Interviews
• Methodology
– Social Network Analysis
to identify the nature of
the interactions and key
players
POERUP outputs
The emergence of MOOCs
• CCK08
– Connectivist MOOC (cMOOC)
– Siemens, Downes and Cormier
– Evaluation (Fini, 2009)
– http://www.irrodl.org/index.php/irrodl/article/view/643/1402
• Emergence of large-scale xMOOCs
• UK-based FutureLearn
• What are MOOCs?
– http://www.youtube.com/watch?v=eW3gMGqcZQc
• List of MOOCs
– http://www.mooc-list.com/
• EFQUEL series of blogs
– http://mooc.efquel.org/
Massive Open Online Courses (MOOCs)
Free
Distributed global community
Social inclusion
High dropout rates
Learning income not learning outcome
Marketing exercise
http://alternative-educate.blogspot.co.uk/2012/12/audio-ascilite-2012-great-debate-moocs.html
Dimension Characteristics
Context
Open Degree to which the MOOC is open
Massive How large the MOOC is
Diversity The diversity of the learners
Learning
Use of multimedia Extent of use of rich multimedia
Degree of communication Amount of communication incorporated
Degree of collaboration Amount of collaboration incorporated
Amount of reflection Ways in which reflection is encouraged
Learning pathway Degree to which the learning pathway is supported
Quality assurance Degree of quality assurance
Certification Mechanisms for accreditation
Formal learning Feed into formal learning offerings
Autonomy Degree of learner autonomy
A taxonomy of MOOCs
http://e4innovation.com/?p=727
Learning pathways
• Guided pathways
through materials
• Can promote different
pedagogical
approaches
– Associative
– Constructivist
– Situative
– Connectivist
Collaborative Pedagogical Patterns
Support
• Computer assisted
• Peer support
• Tutor support
• Community support
• Mentoring
Accreditation
www.p2pu.org/en/
Peer to Peer University
wikieducator.org/OER_university/
OER University
http://openbadges.org/
Mozilla badges
Digital skills and jobs gap
http://ec.europa.eu/digital-agenda/en/grand-coalition-digital-jobs-0
Future of work
• 24/7 culture
• Working across multiple
spaces
• Aging workforce
• Millennials and Gen Y
• Mobile working
• Innovation, collaboration
and new organisational
structures
http://www.sourcewire.com/news/77099/is-this-the-end-of-work-as-we-know-it
Conclusion
• Nature of learning, teaching
and research is changing
• Changing roles
• Technology Enhanced
Learning spaces
• It’s about
– Harnessing new media
– Adopting open practices
• New business models are
emerging
http://www.slideshare.net/GrainneConole
http://www2.le.ac.uk/departments/beyond-distance-research-alliance
grainne.conole@le.ac.uk
http://e4innovation.com
References
• Conole, G. (2010) Review of pedagogical frameworks and models
and their use in e-learning,
http://cloudworks.ac.uk/cloud/view/2982.
• Conole, G. and P. Alevizou (2010) Review of the use(s) of Web 2.0 in
Higher Education.
• Conole, G., M. Dyke, et al. (2004). "Mapping pedagogy and tools for
effective learning design." Computers and Education 43(1-2): 17-33.
• Dewey, J. (1916). Experience and Nature. New York, Dover.
• Jarvis, P. (2004). Adult education and lifelong learning. London,
RoutledgeFalmer.
• Laurillard, D. (2002). Rethinking university teaching, Routledge %@
0415256798, 9780415256797.
• Secker, J.(2011), http://www.slideshare.net/seckerj/information-
literacy-e-learning-and-the-changing-role-of-the-librarian
• Learning Design workshop resources http://tinyurl.com/LD-
workshop

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Conole lund final

Editor's Notes

  • #9: §
  • #25: VW: 3D space; represented by avatarCreate any context in which to learnSimulation – real, imagined, impossibleDemo: SWIFT Genetics lab (experiential; computer as tutor)Demo: Language-learning in context / with nativesDemo: SWIFT XP3 (Abstract)Demo: Artistic (Castle)SL; OpenSim; HTML5
  • #26: PBL:Constructivist approach to learningLearner focusedLearners develop problem-solving, self regulated learning and team based learning skillsGeared toward “real world” tasks; projects or problems have more than one approachEmphasis on authentic, performance based assessmentContext: EU-funded;10 partner organisations ; 6 languages; adapted for each culture (GR,RO,IT,TU,PG,EN)Theoretical andpracticalelements - participants work alone &in groups  engaging and interactiveEmploysSalmon’s (2002) E-tivity model:Stage 1 - Access and motivationStage 2 - On-line socializationStage 3 - Information exchangeStage 4 - Knowledge constructionStage 5 - DevelopmentVirtual Facilitator: expert system to guide learners in designing PBL sessions by asking questions/offering suggestions.An open access area for participants to share their own PBL scenarios / designPBL repository: An open access area for participants to share their own PBL scenarios / design
  • #30: Academic literacies learning development, study skills and academic writing, New literacies multimodal learning, transliterciesMedia literacies critical use of non textual communication formats, critical skillsDigital literacies Ethics and e-safetly; computer literacy and functional skills, search skills