1. OPERATING SYSTEM
OPERATING SYSTEM
CPU SCHEDULING SIMULATION ALGORITHM
CPU SCHEDULING SIMULATION ALGORITHM
Team Members Registration ID
SHAHZAIB MUMTAZ 235042
MUHAMMAD SAAD RIZWAN 235067
ALI RAZA 235048
Operating
System
Concepts
SUBMITTED BY
SUBMITTED TO
SIR WAQAR AZEEM
DATE: MAY 25, 2025
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3. Basic Concepts
• Maximum CPU utilization obtained with multiprogramming
• CPU–I/O Burst Cycle – Process execution consists of a cycle of CPU
execution and I/O wait.
• CPU burst distribution
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4. Alternating Sequence of CPU And I/O Bursts
• Process execution begins with a
CPU burst. That is followed by
an IO burst, then another CPU
burst, then another I/O burst,
and so on.
• Eventually, the last CPU burst
will end with a system request to
terminate execution, rather than
with another I/O burst
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5. Histogram of CPU-burst Times
• Many short CPU bursts, and a few long CPU bursts.
• An I/O-bound program would typically have many very short CPU bursts. A
CPU-bound program might have a few very long CPU bursts.
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6. CPU Scheduler
• Selects from among the processes in memory that are ready
to execute, and allocates the CPU to one of them.
• CPU scheduling decisions may take place when a process:
1.Switches from running to waiting state. (for example, I/O
request, or invocation of wait for the termination of one of the
child processes)
2.Switches from running to ready state. (for example, when an
interrupt occurs)
3.Switches from waiting to ready. (for example, completion of
I/O)
4.Terminates.
• When scheduling takes place only under circumstances 1 and 4, we say the
scheduling scheme is non-preemptive; otherwise, the scheduling scheme is
preemptive.
• Under non-preemptive scheduling, once the CPU has been allocated to a
process, the process keeps the CPU until it releases the CPU either by
terminating or by switching to the waiting state.
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7. Dispatcher
• Dispatcher module gives control of the CPU to the
process selected by the short-term scheduler; this
involves:
switching context
switching to user mode
jumping to the proper location in the user program to
restart that program
• Dispatch latency: time it takes for the dispatcher to
stop one process and start another running.
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8. Scheduling Criteria
• CPU utilization – keep the CPU as busy as possible
• Throughput: of processes that complete their execution per time unit
• Turnaround time: amount of time to execute a particular process
• Waiting time: amount of time a process has been waiting in the ready
queue
• Response time: amount of time it takes from when a request was
submitted until the first response is produced. (a process can produce some
output fairly early, and can continue computing new results while previous
results are being output to the user.)
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9. Optimization Criteria
• Max CPU utilization
• Max throughput
• Min turnaround time
• Min waiting time
• Min response time
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10. First-Come, First-Served (FCFS) Scheduling
Process Burst Time
P1 24
P2 3
P3 3
• Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:
• Waiting time for P1 = 0; P2 = 24; P3 = 27
• Average waiting time: (0 + 24 + 27)/3 = 17
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P1 P2 P3
24 27 30
0
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11. FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order
P2 , P3 , P1 .
• The Gantt chart for the schedule is:
• Waiting time for P1 = 6; P2 = 0; P3 = 3
• Average waiting time: (6 + 0 + 3)/3 = 3
• Much better than previous case.
• The effect short process behind long process
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P1
P3
P2
6
3 30
0
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12. Shortest-Job-First (SJR) Scheduling
• Associate with each process the length of its next CPU
burst. Use these lengths to schedule the process with
the shortest time.
• Two schemes:
Non-preemptive – once CPU given to the process it cannot
be preempted until completes its CPU burst.
Preemptive – if a new process arrives with CPU burst
length less than remaining time of current executing
process, preempt. This scheme is know as the
Shortest-Remaining-Time-First (SRTF).
• SJF is optimal – gives minimum average waiting time
for a given set of processes.
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13. Example of Non-Preemptive
SJF
Process Arrival Time Burst Time
P1 0.0 7
P2 2.0 4
P3 4.0 1
P4 5.0 4
• SJF (non-preemptive)
• Average waiting time = (0 + 6 + 3 + 7)/4 =4
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P1 P3 P2
7
3 16
0
P4
8 12
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14. Example of Preemptive SJF
Process Arrival Time Burst Time
P1 0.0 7
P2 2.0 4
P3 4.0 1
P4 5.0 4
• SJF (preemptive)
• Average waiting time = (9 + 1 + 0 +2)/4 - 3
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P1 P3
P2
4
2 11
0
P4
5 7
P2 P1
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15. Priority Scheduling
• A priority number (integer) is associated with each
process
• The CPU is allocated to the process with the highest
priority (smallest integer highest priority). Equal-
priority processes are scheduled in FCFS order.
Preemptive
Non-preemptive
• SJF is a priority scheduling where priority is the
predicted next CPU burst time. (The larger the CPU
burst, the lower the priority, and vice versa.)
• Problem Starvation: low priority processes may
never execute.
• Solution Aging: as time progresses increase the
priority of the process.
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16. Round Robin (RR)
• Each process gets a small unit of CPU time (time
quantum), usually 10-100 milliseconds. After this time
has elapsed, the process is preempted and added to the
end of the ready queue.
• If there are n processes in the ready queue and the time
quantum is q, then each process gets 1/n of the CPU
time in chunks of at most q time units at once. No
process waits more than (n-1)q time units.
• Performance
q large FIFO
q small q must be large with respect to context switch,
otherwise overhead is too high.
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17. Example of RR with Time Quantum =
20
Process Burst Time
P1 53
P2 17
P3 68
P4 24
• The Gantt chart is:
• Typically, higher average turnaround than SJF, but better response.
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P1 P2 P3 P4 P1 P3 P4 P1 P3 P3
0 20 37 57 77 97 117 121 134 154 162
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18. Time Quantum and Context Switch Time
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20. Multilevel Queue
• Ready queue is partitioned into separate queues:
foreground (interactive)
background (batch)
• Each queue has its own scheduling algorithm,
foreground – RR
background – FCFS
• Scheduling must be done between the queues.
Fixed priority scheduling: (i.e., serve all from
foreground then from background). Possibility of
starvation.
Time slice: each queue gets a certain amount of CPU
time which it can schedule amongst its processes; i.e.,
80% to foreground in RR 20% to background in FCFS
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21. • Let us look at an example of a multilevel queue-scheduling
algorithm with five queues:
1. System processes
2. Interactive processes
3. Interactive editing processes
4. Batch processes
5. Student processes
• Each queue has absolute priority over lower-priority
queues. No process in the batch queue, for example, could
run unless the queues for system processes, interactive
processes, and interactive editing processes were all
empty.
• If an interactive editing process entered the ready queue
while a batch process was running, the batch process
would be preempted. Solaris 2 uses a form of this
algorithm.
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23. Multilevel Feedback Queue
• A process can move between the various queues;
aging can be implemented this way.
• Multilevel-feedback-queue scheduler defined by the
following parameters:
1. number of queues
2. scheduling algorithms for each queue
3. method used to determine when to upgrade a process
4. method used to determine when to demote a process
5. method used to determine which queue a process will
enter when that process needs service
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24. Example of Multilevel Feedback Queue
• For example, consider a multilevel feedback queue scheduler with three
queues, numbered from 0 to 2 (Figure 6.7). The scheduler first executes all
processes in queue 0. Only when queue 0 is empty will it execute processes
in queue 1. Similarly, processes in queue 2 will be executed only if queues 0
and 1 are empty. A process that arrives for queue 1 will preempt a process
in queue 2. A process that arrives for queue 0 will, in turn, preempt a
process in queue 1.
• A process entering the ready queue is put in queue 0. A process in queue 0
is given a time quantum of 8 milliseconds. If it does not finish within this
time, it is moved to the tail of queue 1. If queue 0 is empty, the process at
the head of queue 1 is given a quantum of 16 milliseconds. If it does not
complete, it is preempted and is put into queue 2. Processes in queue 2 are
run on an FCFS basis, only when queues 0 and 1 are empty.
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25. Example of Multilevel Feedback Queue
• This scheduling algorithm gives highest priority to any process with a CPU
burst of 8 milliseconds or less. Such a process will quickly get the CPU,
finish its CPU burst, and go off to its next I/O burst. Processes that need
more than 8, but less than 16, milliseconds are also served quickly,
although with lower priority than shorter processes. Long processes
automatically sink to queue 2 and are served in FCFS order with any CPU
cycles left over from queues 0 and 1.
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27. Multiple-Processor Scheduling
• CPU scheduling more complex when multiple CPUs are available.
• Homogeneous processors within a multiprocessor: We concentrate on
systems where the processors are identical (or homogeneous) in terms of
their functionality; any available processor can then be used to run any
processes in the queue.
• Load sharing : If several identical processors are available, then load
sharing can occur. It would be possible to provide a separate queue for
each processor. In this case, however, one processor could be idle, with an
empty queue, while another processor was very busy. To prevent this
situation, we use a common ready queue. All processes go into one queue
and are scheduled onto any available processor.
• Asymmetric multiprocessing – only one processor accesses the system
data structures, alleviating the need for data sharing. having all
scheduling decisions, I/O processing, and other system activities handled
by one single processor-the master server. The other processors only
execute user code.
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28. Real-Time Scheduling
• Hard real-time systems – required to complete a critical
task within a guaranteed amount of time.
• Soft real-time computing – requires that critical
processes receive priority over less fortunate ones.
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29. Dispatch Latency
• Dispatch latency – time it takes for the dispatcher to stop one process
and start another running.
• The conflict phase of dispatch latency has two components:
1. Preemption of any process running in the kernel
2. Release by low-priority processes resources needed by the high-priority
process
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30. Algorithm Evaluation
• How do we select a CPU-scheduling algorithm for a particular system?
• The first problem is defining the criteria to be used in selecting an
algorithm. Criteria are often defined in terms of CPU utilization, response
time, or throughput.
• To select an algorithm, we must first define the relative importance of these
measures. Our criteria may include several measures, such as:
Maximize CPU utilization under the constraint that the maximum response time
is 1 second.
Maximize throughput such that turnaround time is (on average) linearly
proportional to total execution time.
• Once the selection criteria have been defined, we want to evaluate the
various algorithms under consideration.
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