The document discusses cross-platform development using Qt and OpenGL ES 2.0, highlighting its importance for maximizing user reach across various platforms like Windows, iOS, and Android. It addresses challenges such as platform-dependent features and memory consumption while emphasizing the advantages of using a single codebase in C++. The paper concludes that WebGL, though based on ES 2.0, is less compelling due to limited interactivity and ongoing development issues compared to more established frameworks like Qt.
Related topics: