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Curriculum Design
    Leading Learning in ICT

           Miles Berry
  Lecture 11, 10 December 2012
Curriculum Design: leading learning in ICT lecture 11
In EYFS
Technology: children recognise that a range of
technology is used in places such as homes and
schools. They select and use technology for
particular purposes.
Being imaginative: children use what they have
learnt about media and materials in original
ways, thinking about uses and purposes. They
represent their own ideas, thoughts and feelings
through design and technology, art, music,
dance, role-play and stories.
Finding things out

Developing ideas and
making things happen

Exchanging and sharing
information

Reviewing, modifying and
evaluating work as it
progresses
Curriculum Design: leading learning in ICT lecture 11
Curriculum Design: leading learning in ICT lecture 11
Curriculum Design: leading learning in ICT lecture 11
Curriculum Design: leading learning in ICT lecture 11
Curriculum Design: leading learning in ICT lecture 11
Algorithms

Programs

Data

Computers

Communication and
the Internet
Curriculum Design: leading learning in ICT lecture 11
•   Digital Literacy (DL) is the ability to
    access, use, and express oneself
    using digital technology, including a
    critical understanding of
    technology’s impact on the
    individual and society.


•   Information Technology (IT) covers
    the use and application of digital
    systems to develop technological
    solutions purposefully and
    creatively.


•   Computer Science (CS) is the
    subject discipline that explains how
    computer systems work, how they
    are designed and programmed, and
    the fundamental principles of
    information and computation.
KS1
•   Use software on a range of devices; create, manipulate and
    evaluate digital media in a range of formats for use by an
    audience with whom they are familiar; use the web as a tool for
    learning and research.
•   Understand what algorithms are and that these are
    implemented as programs on digital devices; use knowledge of
    algorithms to write simple programs.
•   Store and retrieve data and know some ways in which
    information is represented digitally.
•   Communicate safely and respectfully online, keeping personal
    information private; recognise common uses of IT beyond
    school.
KS2
•   Select, use and combine a variety of software (including
    internet services) on a range of electronic devices to
    accomplish a given goal, including collecting, analysing,
    evaluating and presenting data and information; apply good
    design practice when creating digital products for a given
    audience; work collaboratively in digital media and manage
    small projects; use search engines effectively and appreciate
    how results are selected and ranked.
•   Analyse and critically evaluate digital content; respect
    individuals and intellectual property; store personal information
    securely; use technology responsibly; recognise the personal,
    social and ethical impacts of technology on their and others’
    lives.
KS2

•   Write programs to accomplish given goals; solve problems by
    decomposing them into smaller parts; recognize that there may
    be more than one algorithm to solve a single problem; detect
    and fix errors in algorithms and programs.
•   Use ‘if ... then ... else’ and loop structures in algorithms and
    programs; use variables and tables to store, retrieve and
    manipulate data; work with different forms of input, data
    representation and output.
•   Describe computer networks including the Internet and be
    aware that networks can provide multiple services, such as
    access to the Web.
Curriculum Design: leading learning in ICT lecture 11
Curriculum Design: leading learning in ICT lecture 11
“At the heart of the
educational process lies the
child”

“One of the main
educational tasks of the
primary school is to build
on and strengthen
children's intrinsic interest in
learning and lead them to
learn for themselves”
Curriculum Design: leading learning in ICT lecture 11
Curriculum Design: leading learning in ICT lecture 11
Decisions

•   Discrete vs Embedded
•   Contents
•   Themes
•   Structure
•   Format
Schemes of Work
 • QCDA
 • NGfL
 • Rising Stars / Havering
 • St John’s
 • Sonning Common
 • Code-It
Last year...
An outline scheme of work for either EYFS/KS1 or
KS2. This should be organised on a half termly
basis, and provide a broad and balanced
technological education.
You are advised to include:
  • Topic title
  • Linkage to the draft National Curriculum programme
    of study and (for EYFS) the Framework.
  • Overall learning objectives
  • A brief outline of activities within the unit
  • Suggested resources
  • Cross curricular links
An excellent scheme of work will:

  • Be imaginative and stimulating

  • Be skilfully designed to match the range of
    pupils’ needs

  • Ensure continuity and progression

  • Provide realistic and challenging situations in
    which pupils can use and develop their ICT
    skills and understanding
Placement

You are encouraged to discuss details of your
placement school’s ICT Policy and scheme of work with
the ICT Coordinator as well as exploring broader
strategic issues around technology in school with your
colleagues and your head teacher. If possible, please
share a copy of your placement school’s ICT policy and
scheme of work with the group via Blogfolio.
You should also reflect, critically and analytically, on the
strengths and weaknesses of the school’s vision for
ICT, its ICT curriculum and the provision for this.

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Curriculum Design: leading learning in ICT lecture 11

  • 1. Curriculum Design Leading Learning in ICT Miles Berry Lecture 11, 10 December 2012
  • 3. In EYFS Technology: children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes. Being imaginative: children use what they have learnt about media and materials in original ways, thinking about uses and purposes. They represent their own ideas, thoughts and feelings through design and technology, art, music, dance, role-play and stories.
  • 4. Finding things out Developing ideas and making things happen Exchanging and sharing information Reviewing, modifying and evaluating work as it progresses
  • 12. Digital Literacy (DL) is the ability to access, use, and express oneself using digital technology, including a critical understanding of technology’s impact on the individual and society. • Information Technology (IT) covers the use and application of digital systems to develop technological solutions purposefully and creatively. • Computer Science (CS) is the subject discipline that explains how computer systems work, how they are designed and programmed, and the fundamental principles of information and computation.
  • 13. KS1 • Use software on a range of devices; create, manipulate and evaluate digital media in a range of formats for use by an audience with whom they are familiar; use the web as a tool for learning and research. • Understand what algorithms are and that these are implemented as programs on digital devices; use knowledge of algorithms to write simple programs. • Store and retrieve data and know some ways in which information is represented digitally. • Communicate safely and respectfully online, keeping personal information private; recognise common uses of IT beyond school.
  • 14. KS2 • Select, use and combine a variety of software (including internet services) on a range of electronic devices to accomplish a given goal, including collecting, analysing, evaluating and presenting data and information; apply good design practice when creating digital products for a given audience; work collaboratively in digital media and manage small projects; use search engines effectively and appreciate how results are selected and ranked. • Analyse and critically evaluate digital content; respect individuals and intellectual property; store personal information securely; use technology responsibly; recognise the personal, social and ethical impacts of technology on their and others’ lives.
  • 15. KS2 • Write programs to accomplish given goals; solve problems by decomposing them into smaller parts; recognize that there may be more than one algorithm to solve a single problem; detect and fix errors in algorithms and programs. • Use ‘if ... then ... else’ and loop structures in algorithms and programs; use variables and tables to store, retrieve and manipulate data; work with different forms of input, data representation and output. • Describe computer networks including the Internet and be aware that networks can provide multiple services, such as access to the Web.
  • 18. “At the heart of the educational process lies the child” “One of the main educational tasks of the primary school is to build on and strengthen children's intrinsic interest in learning and lead them to learn for themselves”
  • 21. Decisions • Discrete vs Embedded • Contents • Themes • Structure • Format
  • 22. Schemes of Work • QCDA • NGfL • Rising Stars / Havering • St John’s • Sonning Common • Code-It
  • 24. An outline scheme of work for either EYFS/KS1 or KS2. This should be organised on a half termly basis, and provide a broad and balanced technological education. You are advised to include: • Topic title • Linkage to the draft National Curriculum programme of study and (for EYFS) the Framework. • Overall learning objectives • A brief outline of activities within the unit • Suggested resources • Cross curricular links
  • 25. An excellent scheme of work will: • Be imaginative and stimulating • Be skilfully designed to match the range of pupils’ needs • Ensure continuity and progression • Provide realistic and challenging situations in which pupils can use and develop their ICT skills and understanding
  • 26. Placement You are encouraged to discuss details of your placement school’s ICT Policy and scheme of work with the ICT Coordinator as well as exploring broader strategic issues around technology in school with your colleagues and your head teacher. If possible, please share a copy of your placement school’s ICT policy and scheme of work with the group via Blogfolio. You should also reflect, critically and analytically, on the strengths and weaknesses of the school’s vision for ICT, its ICT curriculum and the provision for this.