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The ICT Computing
Curriculum beyond 2014
            Miles Berry

      University of Roehampton
The computing curriculum beyond 2014
The computing curriculum beyond 2014
qbmaze
qbmaze
The computing curriculum beyond 2014
Their Space

Information gatherers
Everyday communicators
Creative producers
Digital pioneers


       Green and Hannon, 2007
TfL

             Users    Makers
     Consumers        Creators
Communicators         Collaborators
Digitally literate    Digitally critical
              Safe    Responsible
             Skills   Understanding
The craftsman
“It is by fixing things that we often
get to understand how they work.”
                        Sennett, 2009
The computing curriculum beyond 2014
In EYFS
Technology: children recognise that a range of
technology is used in places such as homes and
schools. They select and use technology for
particular purposes.
Being imaginative: children use what they have
learnt about media and materials in original ways,
thinking about uses and purposes. They represent
their own ideas, thoughts and feelings through
design and technology, art, music, dance, role-play
and stories.
Finding things out

Developing ideas and
making things happen

Exchanging and sharing
information

Reviewing, modifying and
evaluating work as it
progresses
The computing curriculum beyond 2014
The computing curriculum beyond 2014
Mindstorms
In many schools today, the phrase "computer-aided
instruction" means making the computer teach the child. One
might say the computer is being used to program the child.
In my vision, the child programs the computer and, in doing
so, both acquires a sense of mastery over a piece of the most
modern and powerful technology and establishes an intimate
contact with some of the deepest ideas from science, from
mathematics, and from the art of intellectual model building.




                                                Papert, 1980
Next Gen
Recommendation 1


Bring computer science into
the National Curriculum as an
essential discipline.
Schmidt in Edinburgh
NC Expert Panel
Despite their importance in balanced
educational provision, we are not entirely
persuaded of claims that design and
technology, information and
communication technology and citizenship
have sufficient disciplinary coherence to
be stated as discrete and separate
National Curriculum ‘subjects’. We
recommend that information and
communication technology is reclassified
as part of the Basic Curriculum and
requirements should be established so
that it permeates all National Curriculum
subjects.
Gove at BETT
Shut down or Restart?
Recommendation 6
The Department for Education should
remedy the current situation, where
good schools are dis-incentivised from
teaching Computer Science, by reforming
and rebranding the current ICT
curriculum in England. Schemes of work
should be established for ages 5 – 14
across the range of Computing aspects,
e.g. digital literacy..., Information
Technology, and Computer Science.
Helpful?
Gove’s response
The Government has made clear that it
considers ICT to be an important subject
that should be taught to all pupils. As a
clear statement of the importance that it
attaches to ICT education, the
Government has decided that ICT will
continue to be a National Curriculum
subject, with new statutory Programmes
of Study at all four key stages, from
September 2014.
BCS and RAEng
In late August 2012 the DfE invited BCS and the Royal Academy of
Engineering to coordinate the drafting of a new Programme of Study
for ICT. In discussion with DfE, BCS and the Royal Academy of
Engineering decided to follow the following process
• Form a small working party to write a first draft.
• Publish this first draft in late October, and seek broad comment and
  feedback.
• Revise the draft during November and December in the light of that
  feedback.
• The DfE will publish the revised draft, along with the Programmes of
  Study for other subjects, for full public consultation in the Spring of
  2013.
Gove, yesterday

“We have also replaced the old information and
communications technology curriculum with a
new computing curriculum, with help from
Google, Facebook and some of Britain’s most
brilliant computer scientists.”
Aims

• can understand and apply the fundamental principles of computer
    science, including logic, algorithms, data representation, and
    communication
•   can analyse problems in computational terms, and have repeated
    practical experience of writing computer programs in order to solve
    such problems
•   can evaluate and apply information technology, including new or
    unfamiliar technologies, analytically to solve problems
•   are responsible, competent, confident and creative users of
    information and communication technology.
KS1
understand what algorithms are, how they are implemented as
programs on digital devices, and that programs execute by
following a sequence of instructions
write and test simple programs
use logical reasoning to predict the behaviour of simple programs
organise, store, manipulate and retrieve data in a range of digital
formats
communicate safely and respectfully online, keeping personal
information private, and recognise common uses of information
technology beyond school.
KS2
design and write programs that accomplish specific goals,
including controlling or simulating physical systems; solve
problems by decomposing them into smaller parts

use sequence, selection, and repetition in programs; work with
variables and various forms of input and output; generate
appropriate inputs and predicted outputs to test programs
use logical reasoning to explain how a simple algorithm works
and to detect and correct errors in algorithms and programs

understand computer networks including the internet; how they
can provide multiple services, such as the world-wide web; and
the opportunities they offer for communication and collaboration
KS2
describe how internet search engines find and store data; use
search engines effectively; be discerning in evaluating digital
content; respect individuals and intellectual property; use
technology responsibly, securely and safely

select, use and combine a variety of software (including internet
services) on a range of digital devices to accomplish given goals,
including collecting, analysing, evaluating and presenting data
and information.
KS3
design, use and evaluate computational abstractions that model the state and behaviour of real-
world problems and physical systems

understand at least two key algorithms for each of sorting and searching; use logical reasoning to
evaluate the performance trade-offs of using alternative algorithms to solve the same problem
use two or more programming languages, one of which is textual, each used to solve a variety of
computational problems; use data structures such as tables or arrays; use procedures to write
modular programs; for each procedure, be able to explain how it works and how to test it

understand simple Boolean logic (such as AND, OR and NOT) and its use in determining which parts
of a program are executed; use Boolean logic and wild- cards in search or database queries;
appreciate how search engine results are selected and ranked
understand the hardware and software components that make up networked computer systems,
how they interact, and how they affect cost and performance; explain how networks such as the
internet work; understand how computers can monitor and control physical systems
explain how instructions are stored and executed within a computer system
explain how data of various types can be represented and manipulated in the form of binary digits
including numbers, text, sounds and pictures, and be able to carry out some such manipulations by
hand
KS3 continued
undertake creative projects that involve selecting, using, and
combining multiple applications, preferably across a range of
devices, to achieve challenging goals, including collecting and
analysing data and meeting the needs of known users

create, reuse, revise and repurpose digital information and content
with attention to design, intellectual property and audience.
KS4
develop their capability, creativity and knowledge in
computer science, digital media and information technology
develop and apply their analytic, problem-solving, design, and
computational thinking skills.
And now...

• Public consultation on DfE draft PoS
• Ready for September 2013
• Statutory from September 2014 *

• Minimum not maximum
• Effectively optional
           * but not for academies, free schools and independent schools
Assessment
“In order to ensure that every child is expected to
master this content, I have ... decided that the current
system of levels and level descriptors should be removed
and not replaced”
                                              June 2012
“By the end of each key stage, pupils are expected to
know, apply and understand the matters, skills and
processes specified in the relevant programme of study. “
                                               Feb 2013
EBacc
Gove:
“If new Computer Science GCSEs are developed
that meet high standards of intellectual depth and
practical value, we will certainly consider including
Computer Science as an option in the English
Baccalaureate.”
Cerf:
“Every student should be offered the chance to
gain a rigorous Computer Science qualification
before they leave school. The UK Government
could make this happen by including Computer
Science as an option in the English Baccalaureate
school performance measure.”
EBacc
Gove on 30th January:
Computer science will be added to the list of
separate science options (so there are now four
separate sciences instead of the traditional three)
in the EBacc.
Pupils who sit any three of the four separate
sciences and get at least a C in two of them will
get the EBacc.
Badges
Challenges ahead
  • Post NC?
  • Teacher training
  • CPD
  • Schemes of work
  • Assessment
  • Resources
  • Pedagogy
The computing curriculum beyond 2014
The computing curriculum beyond 2014
“At the heart of the
educational process lies the
child”

“One of the main educational
tasks of the primary school is
to build on and strengthen
children's intrinsic interest in
learning and lead them to
learn for themselves”
The computing curriculum beyond 2014
• Play
• Performance
• Simulation
• Appropriation
• Distributed cognition
• Collective intelligence
• Judgement
• Transmedia Navigation
• Networking
• Negotiation
m.berry@roehampton.ac.uk

     milesberry.net

        @mberry

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The computing curriculum beyond 2014

  • 1. The ICT Computing Curriculum beyond 2014 Miles Berry University of Roehampton
  • 7. Their Space Information gatherers Everyday communicators Creative producers Digital pioneers Green and Hannon, 2007
  • 8. TfL Users Makers Consumers Creators Communicators Collaborators Digitally literate Digitally critical Safe Responsible Skills Understanding
  • 9. The craftsman “It is by fixing things that we often get to understand how they work.” Sennett, 2009
  • 11. In EYFS Technology: children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes. Being imaginative: children use what they have learnt about media and materials in original ways, thinking about uses and purposes. They represent their own ideas, thoughts and feelings through design and technology, art, music, dance, role-play and stories.
  • 12. Finding things out Developing ideas and making things happen Exchanging and sharing information Reviewing, modifying and evaluating work as it progresses
  • 15. Mindstorms In many schools today, the phrase "computer-aided instruction" means making the computer teach the child. One might say the computer is being used to program the child. In my vision, the child programs the computer and, in doing so, both acquires a sense of mastery over a piece of the most modern and powerful technology and establishes an intimate contact with some of the deepest ideas from science, from mathematics, and from the art of intellectual model building. Papert, 1980
  • 16. Next Gen Recommendation 1 Bring computer science into the National Curriculum as an essential discipline.
  • 18. NC Expert Panel Despite their importance in balanced educational provision, we are not entirely persuaded of claims that design and technology, information and communication technology and citizenship have sufficient disciplinary coherence to be stated as discrete and separate National Curriculum ‘subjects’. We recommend that information and communication technology is reclassified as part of the Basic Curriculum and requirements should be established so that it permeates all National Curriculum subjects.
  • 20. Shut down or Restart? Recommendation 6 The Department for Education should remedy the current situation, where good schools are dis-incentivised from teaching Computer Science, by reforming and rebranding the current ICT curriculum in England. Schemes of work should be established for ages 5 – 14 across the range of Computing aspects, e.g. digital literacy..., Information Technology, and Computer Science.
  • 22. Gove’s response The Government has made clear that it considers ICT to be an important subject that should be taught to all pupils. As a clear statement of the importance that it attaches to ICT education, the Government has decided that ICT will continue to be a National Curriculum subject, with new statutory Programmes of Study at all four key stages, from September 2014.
  • 23. BCS and RAEng In late August 2012 the DfE invited BCS and the Royal Academy of Engineering to coordinate the drafting of a new Programme of Study for ICT. In discussion with DfE, BCS and the Royal Academy of Engineering decided to follow the following process • Form a small working party to write a first draft. • Publish this first draft in late October, and seek broad comment and feedback. • Revise the draft during November and December in the light of that feedback. • The DfE will publish the revised draft, along with the Programmes of Study for other subjects, for full public consultation in the Spring of 2013.
  • 24. Gove, yesterday “We have also replaced the old information and communications technology curriculum with a new computing curriculum, with help from Google, Facebook and some of Britain’s most brilliant computer scientists.”
  • 25. Aims • can understand and apply the fundamental principles of computer science, including logic, algorithms, data representation, and communication • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems • are responsible, competent, confident and creative users of information and communication technology.
  • 26. KS1 understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions write and test simple programs use logical reasoning to predict the behaviour of simple programs organise, store, manipulate and retrieve data in a range of digital formats communicate safely and respectfully online, keeping personal information private, and recognise common uses of information technology beyond school.
  • 27. KS2 design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts use sequence, selection, and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted outputs to test programs use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration
  • 28. KS2 describe how internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
  • 29. KS3 design, use and evaluate computational abstractions that model the state and behaviour of real- world problems and physical systems understand at least two key algorithms for each of sorting and searching; use logical reasoning to evaluate the performance trade-offs of using alternative algorithms to solve the same problem use two or more programming languages, one of which is textual, each used to solve a variety of computational problems; use data structures such as tables or arrays; use procedures to write modular programs; for each procedure, be able to explain how it works and how to test it understand simple Boolean logic (such as AND, OR and NOT) and its use in determining which parts of a program are executed; use Boolean logic and wild- cards in search or database queries; appreciate how search engine results are selected and ranked understand the hardware and software components that make up networked computer systems, how they interact, and how they affect cost and performance; explain how networks such as the internet work; understand how computers can monitor and control physical systems explain how instructions are stored and executed within a computer system explain how data of various types can be represented and manipulated in the form of binary digits including numbers, text, sounds and pictures, and be able to carry out some such manipulations by hand
  • 30. KS3 continued undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users create, reuse, revise and repurpose digital information and content with attention to design, intellectual property and audience.
  • 31. KS4 develop their capability, creativity and knowledge in computer science, digital media and information technology develop and apply their analytic, problem-solving, design, and computational thinking skills.
  • 32. And now... • Public consultation on DfE draft PoS • Ready for September 2013 • Statutory from September 2014 * • Minimum not maximum • Effectively optional * but not for academies, free schools and independent schools
  • 33. Assessment “In order to ensure that every child is expected to master this content, I have ... decided that the current system of levels and level descriptors should be removed and not replaced” June 2012 “By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study. “ Feb 2013
  • 34. EBacc Gove: “If new Computer Science GCSEs are developed that meet high standards of intellectual depth and practical value, we will certainly consider including Computer Science as an option in the English Baccalaureate.” Cerf: “Every student should be offered the chance to gain a rigorous Computer Science qualification before they leave school. The UK Government could make this happen by including Computer Science as an option in the English Baccalaureate school performance measure.”
  • 35. EBacc Gove on 30th January: Computer science will be added to the list of separate science options (so there are now four separate sciences instead of the traditional three) in the EBacc. Pupils who sit any three of the four separate sciences and get at least a C in two of them will get the EBacc.
  • 37. Challenges ahead • Post NC? • Teacher training • CPD • Schemes of work • Assessment • Resources • Pedagogy
  • 40. “At the heart of the educational process lies the child” “One of the main educational tasks of the primary school is to build on and strengthen children's intrinsic interest in learning and lead them to learn for themselves”
  • 42. • Play • Performance • Simulation • Appropriation • Distributed cognition • Collective intelligence • Judgement • Transmedia Navigation • Networking • Negotiation
  • 43. m.berry@roehampton.ac.uk milesberry.net @mberry