Massive Learning, Massive Play: Constructing Identity
and Community through Text and Interface
Adam Heidebrink-Bruno (@adamheid)	

Sean Michael Morris (@slamteacher)	

Jesse Stommel (@Jessifer)
Photo by wvs
The interface of any given system is calibrated to favor particular user-engagements.
Photo by Zsolt Halasi
Argument By Design:
How MOOC Platforms and MMOG
Interfaces Inform Digital Pedagogies
Adam Heidebrink-Bruno
@adamheid
The interface plays a key role in defining our relationship both with the
system and how we identify ourselves within the system.
Photo by ap
In any given digital environment, users are required to act according to
its laws.The interface, then, enforces those laws.
EdX: Discussion Forums
Coursera: Discussion Forums
Canvas: Discussion Forums
Narrative Play in World of Warcraft	

!
Sean Michael Morris (@slamteacher)	

Photo by visualpanic
Even though my body doesn’t even change positions, even though I’m
still staring at the same screen,World of Warcraft represents a whole
different internet for me.
World of Warcraft is a deeply involving social experience, and one that
motivates learners to return again and again to the interface. But it is
also a learning environment.
Massive Learning, Massive Play: Constructing Identity and Community through Text and Interface
Photo by Celeste
The Twitter-verse asVirtual World: Selves and
Landscapes in the Textual Interface	

!
Jesse Stommel (@jessifer)
i
Follow Along
bit.ly/twitterworld
Massive Learning, Massive Play: Constructing Identity and Community through Text and Interface
Massive Learning, Massive Play: Constructing Identity and Community through Text and Interface
Massive Learning, Massive Play: Constructing Identity and Community through Text and Interface
Massive Learning, Massive Play: Constructing Identity and Community through Text and Interface
Massive Learning, Massive Play: Constructing Identity and Community through Text and Interface
Massive Learning, Massive Play: Constructing Identity and Community through Text and Interface
Massive Learning, Massive Play: Constructing Identity and Community through Text and Interface
Massive Learning, Massive Play: Constructing Identity and Community through Text and Interface
i
In MMOGs 3D graphics-rendered avatars construct the player behind the
screen, collaborating with others through shared quests and group
responsibilities. In Twitter, identity emerges through dialogue, a networked
concoction of text, videos, and graphics.Yet, in today’s MOOCs, identity is
almost nonexistent, hidden under layers of hypertexts and tucked deep in
forums, or worse, as an enrollment number.
Learning is a social experience, and it can and does happen within each of
the communities listed above.The impact of that learning, however, is largely
determined by the user’s ability to identify as a participant within the given
interface.Without that critical moment of self-realization, the user will
remain anonymous and the engagement will become just another blind
interaction and no more self-aware than a simple algorithm.
Photo by Stéfan
ThankYou!
Photo by flickr user Dirigentens

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Massive Learning, Massive Play: Constructing Identity and Community through Text and Interface

  • 1. Massive Learning, Massive Play: Constructing Identity and Community through Text and Interface Adam Heidebrink-Bruno (@adamheid) Sean Michael Morris (@slamteacher) Jesse Stommel (@Jessifer) Photo by wvs
  • 2. The interface of any given system is calibrated to favor particular user-engagements. Photo by Zsolt Halasi
  • 3. Argument By Design: How MOOC Platforms and MMOG Interfaces Inform Digital Pedagogies Adam Heidebrink-Bruno @adamheid
  • 4. The interface plays a key role in defining our relationship both with the system and how we identify ourselves within the system. Photo by ap
  • 5. In any given digital environment, users are required to act according to its laws.The interface, then, enforces those laws.
  • 9. Narrative Play in World of Warcraft ! Sean Michael Morris (@slamteacher) Photo by visualpanic
  • 10. Even though my body doesn’t even change positions, even though I’m still staring at the same screen,World of Warcraft represents a whole different internet for me.
  • 11. World of Warcraft is a deeply involving social experience, and one that motivates learners to return again and again to the interface. But it is also a learning environment.
  • 13. Photo by Celeste The Twitter-verse asVirtual World: Selves and Landscapes in the Textual Interface ! Jesse Stommel (@jessifer)
  • 23. i In MMOGs 3D graphics-rendered avatars construct the player behind the screen, collaborating with others through shared quests and group responsibilities. In Twitter, identity emerges through dialogue, a networked concoction of text, videos, and graphics.Yet, in today’s MOOCs, identity is almost nonexistent, hidden under layers of hypertexts and tucked deep in forums, or worse, as an enrollment number.
  • 24. Learning is a social experience, and it can and does happen within each of the communities listed above.The impact of that learning, however, is largely determined by the user’s ability to identify as a participant within the given interface.Without that critical moment of self-realization, the user will remain anonymous and the engagement will become just another blind interaction and no more self-aware than a simple algorithm. Photo by Stéfan
  • 25. ThankYou! Photo by flickr user Dirigentens