SlideShare a Scribd company logo
Jody Medich
Design for
Physical Thinking
August 16, 2012
co founder & creative director of kicker.
nui products & r&d 1-10 yrs. out.

controversy over what the ‘natural’ means. we’re noticing a disturbing reliance on visual and
language based interactions with screens. yes, we’ve added touch, but we’re touching glass.
that’s no fun.

natural = human. the human interface is not strictly visual and language based. in fact,
language is one of our last skills to develop.

here today to implore your help, as industrial designers, as experts at making OBJECTS to
help me forge a new practice in physical interaction design, or what i like to call design for
physical thinking. i don’t have solutions for you, but i know the answers will come from
people like you.
hollywood is awesome at r&d. seeds the populace with want that come back to them in
products and tools. where’s my jet pack?
hollywood is awesome at r&d. seeds the populace with want that come back to them in
products and tools. where’s my jet pack?

this led to this.

at least it’s wearable, but it’s basically just a shrunk down screen.
total recall 2012’s version.

ok. so if this is where hollywood sees the future of the phone, i guess i can possibly buy that.
it’s pretty cool that when i touch any sort of glass it projects video. ok.

but here’s where i get upset that hollywood is predicting the future. here’s this phone,
embedded in my hand but to use it i do this

really? this is not comfortable, in fact it makes no sense, BUT it makes great cinema.
movement translates well to the screen and to today’s audiences -- people who don’t have
phones implanted in their hands.

but think about it in reality. i am already annoyed that i have to hold my phone to talk. now i
don’t have the phone, but i have to do that gesture anyway.
thanks to minority report, there has been a huge growth in the area of gestural interface, the
pros/cons of which are a different talk.

i’d like to point to a different, more concerning trajectory.

minority report
led to corning glass
which seems to lead to google glass

all these interfaces are almost entirely visual. sure there’s a little bit of touch here and there,
but for the most part we’re building ourselves into a corner where the only way to take in
information is through the visual.

that’s great for movies -- a strictly visual medium -- but not for humans.
Post Human




how did we get here? movies aren’t entirely to blame -- cybernetics
disembodied mind

i want you to all call to mind a computer scientist from the late 80’s...
Evolve beyond the body.




yeah, he looked something like this didn’t he? and it was definitely a he. no wonder they
wanted to evolve beyond the body. their “minds” were far superior.
but we need to prevent this because if they succeed, they will become gods because no one
will ever be able to match their brain power again. this is because we don’t just think with our
brains, we think with our whole bodies.
Embodied Cognition




growing body of research that shows we process thought throughout our bodies.
“Embodied Cognition”
smell brings back a memory
go outside and the temperature snaps you back to a specific event in your childhood
these are examples of embodied cognition
series of sketches from tbwa
notice it’s not located in the head, or even heart, instead it appears we experience these
thoughts with our whole bodies
Design for Physical Thinking
   How can we improve technology by
   embracing embodied cognition?




talk to you about some different types of physical thinking
Flattened Space




17” monitor flattens any sense of space
Limits user’s ability to visually sort, remember & access
Becomes a memory game of “where is that?”
Provides a vary narrow field of view on content & data.
Space to Think




spatial semantic systems
- memory
- sorting = connections & insights
especially helpful to women, who tend to rely on landmarks to navigate
Mediated Activity




i don’t know about you, but when i just jump straight to the computer, my work tends to
come out stilted.

current interactions limit our physical activity, causing us instead to jump through a series of
mental hoops of menus, key commands and ‘tools’ to draw something as simple as a circle.
Actual Physical Activity




Many people think through movement.
How many of you think better when you walk around? How bout when you write?
writing helps you remember by
- notation, sure
- more centers of your brain = more likely to remember
studies:
children math use their hands
actors


technologies:
GPS
Accelerometers
Gesture Detection
Bio-sensors
Tap Interface




designing with glass is not evil and bad, but does everything have to be glass? especially the
kind of glass we use for touchscreens which is always cold and slick.

A recent study, published last year in Science, reveals that what we touch impacts our
cognition of the world around us.
tested car buyers by placing some in soft chairs and others in hard ones. People sitting in stiff
chairs rather than soft held out for an extra 2% price cut.

This study suggests that there is a very direct relation between emotion, behavior and
surfaces. And conversely, by creating different physical experiences, it triggers people’s
unconcious emotions, thoughts and behaviors. In other words, if everything is cold glass, we’re
going to be some cranky people.

close your eyes, get pen. ok to go in your pocket or bag, just keep your eyes closed.
Tactile Interface




able to differentiate items by touch

our first sense to develop

often rely on it in the real world to help us master tools

car is a tactile interface cause your eyes are supposed to be on the road
Design for Physical Thinking
   Move Beyond the Screen




but i want to urge you to design beyond the screen
technology does not have to have a screen
non-tech
design for sight, smell, warmth
respect ritual
ew. these look like coffee.
The timers and heaters are essential.
Hourglass mental model
-- double walled glass allows for warmth without burning the hand
-- see the color
-- activate through physical interaction
HEAT                     FLIP                   STEEP                   POUR




Heres how it works

Kicker Tea Pot allows the interface to disappear, so the focus is on the tea, not the
technology.
Design for Physical Thinking
   Make physical objects.
   Pay attention to how we inhabit the world.
   Design beyond the screen.




charge them with their task
Thanks for listening.
Any questions?
@kickerstudio

jody@kickerstudio.com

www.kickerstudio.com

ph. 415-796-3434

More Related Content

PDF
ASAS 2014 - Jim Coplien
PDF
Designing Interaction with emotion
PDF
OE Global Conference Action Lab
PDF
Keynote ASAS 2014 Jim Coplien - The child within
PDF
The Mobile Frontier
PDF
Portfolio Hoi-Kee Wong 2004-2007
PPTX
Creating products for people: how user experience is creating products that a...
PDF
Interfaces & Interactions by Jessi Baker
ASAS 2014 - Jim Coplien
Designing Interaction with emotion
OE Global Conference Action Lab
Keynote ASAS 2014 Jim Coplien - The child within
The Mobile Frontier
Portfolio Hoi-Kee Wong 2004-2007
Creating products for people: how user experience is creating products that a...
Interfaces & Interactions by Jessi Baker

What's hot (17)

PDF
Prototyping Physical & Immersive Environments for UX Designers
PDF
MIXX Canada 2015: Smart Dumb Things
PDF
Raising The Bar NYC 6/2/2015: Cracking Creativity
PPTX
The future of User Interface
PDF
Final virtual seminar_mobile_frontier
PDF
當代設計課程期末_102588002蔡譯心
PDF
WRAP-3 Design today oct 2007
PPTX
CIL 2013 - Innovative Technology and Services
PDF
My Design Theory
PDF
Workshop | Designing interactions
PDF
Hany Rizk / Somuchmore – Is UX killing the experience?
PPT
SXSW Interactive 2013 Recap
PDF
App Design – Size Makes a difference
PDF
Critical Thinking forUX Designers (Workshop)
PDF
Portfolio Elliot Ray
PDF
What is UX Design?
PPTX
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Prototyping Physical & Immersive Environments for UX Designers
MIXX Canada 2015: Smart Dumb Things
Raising The Bar NYC 6/2/2015: Cracking Creativity
The future of User Interface
Final virtual seminar_mobile_frontier
當代設計課程期末_102588002蔡譯心
WRAP-3 Design today oct 2007
CIL 2013 - Innovative Technology and Services
My Design Theory
Workshop | Designing interactions
Hany Rizk / Somuchmore – Is UX killing the experience?
SXSW Interactive 2013 Recap
App Design – Size Makes a difference
Critical Thinking forUX Designers (Workshop)
Portfolio Elliot Ray
What is UX Design?
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Ad

Viewers also liked (19)

PDF
Web Technology as a Future Media & Platform
PDF
Design the future of the Australian Web Industry with Design Thinking
PDF
Thinking of Web Design IPass
PDF
Internet of Things – How to design for the people in the IoT
PDF
Design Thinking et objets connectés
PPTX
Ctrl+f5 Hyderabad, 2016: Aditi Rele - Intelligent Applications, AI in the fut...
PPTX
PDF
Imagining the physical web
PDF
How the Internet of Things changes design thinking
PPTX
The Physical Web is a Speed Issue - Velocity 2015
PDF
Transportation and mobility for the smart city - Travelers Public Sector Risk...
PDF
State of Design Thinking in Portland
PDF
Strategising with Service as Business Logic / Service Design Drinks
PDF
Designing for conversation
PPTX
High performance computing language,julia
PDF
Service Design & the Internet of Things / Service Design Drinks
PDF
The design thinking transformation in business
PDF
The Physical Interface
PDF
Designing Teams for Emerging Challenges
Web Technology as a Future Media & Platform
Design the future of the Australian Web Industry with Design Thinking
Thinking of Web Design IPass
Internet of Things – How to design for the people in the IoT
Design Thinking et objets connectés
Ctrl+f5 Hyderabad, 2016: Aditi Rele - Intelligent Applications, AI in the fut...
Imagining the physical web
How the Internet of Things changes design thinking
The Physical Web is a Speed Issue - Velocity 2015
Transportation and mobility for the smart city - Travelers Public Sector Risk...
State of Design Thinking in Portland
Strategising with Service as Business Logic / Service Design Drinks
Designing for conversation
High performance computing language,julia
Service Design & the Internet of Things / Service Design Drinks
The design thinking transformation in business
The Physical Interface
Designing Teams for Emerging Challenges
Ad

Similar to Design for Physical Thinking by Jody Medich of Kicker Studio (20)

PPTX
Presentatie Wijnand IJsselsteijn, TU/e
PPTX
Designing the Internet of Things
PDF
Designing for real world participation and social interaction
PDF
The Future is Not a Screen You Can Touch
PPTX
Upcomming technologies
PDF
6000 Years of Device Design
PDF
Tiii presentation by dr. ir S.A.G. Stephan Wensveen
PDF
UX Strategy for Any Device
PDF
A room for understanding
PDF
Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functiona...
PDF
Designing a Moving Experience
PDF
Designing for Sensors 
& the Future of Experiences
PDF
Being In The World
PDF
The Foundations of Spatial Computing
PDF
Natural User Interface Workshop
PPT
Ppt 10 slides
PDF
Innovative Designs for the Embodied Mind
PDF
Design for the iPad
PDF
The Glass Class at AWE 2015
PDF
Human Computer Interaction
Presentatie Wijnand IJsselsteijn, TU/e
Designing the Internet of Things
Designing for real world participation and social interaction
The Future is Not a Screen You Can Touch
Upcomming technologies
6000 Years of Device Design
Tiii presentation by dr. ir S.A.G. Stephan Wensveen
UX Strategy for Any Device
A room for understanding
Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functiona...
Designing a Moving Experience
Designing for Sensors 
& the Future of Experiences
Being In The World
The Foundations of Spatial Computing
Natural User Interface Workshop
Ppt 10 slides
Innovative Designs for the Embodied Mind
Design for the iPad
The Glass Class at AWE 2015
Human Computer Interaction

Recently uploaded (20)

PPT
Package Design Design Kit 20100009 PWM IC by Bee Technologies
DOCX
The story of the first moon landing.docx
PDF
YOW2022-BNE-MinimalViableArchitecture.pdf
PPT
unit 1 ppt.ppthhhhhhhhhhhhhhhhhhhhhhhhhh
PDF
Design Thinking - Module 1 - Introduction To Design Thinking - Dr. Rohan Dasg...
PPTX
Fundamental Principles of Visual Graphic Design.pptx
PDF
Key Trends in Website Development 2025 | B3AITS - Bow & 3 Arrows IT Solutions
PPTX
HPE Aruba-master-icon-library_052722.pptx
PDF
Africa 2025 - Prospects and Challenges first edition.pdf
PDF
High-frequency high-voltage transformer outline drawing
PPT
pump pump is a mechanism that is used to transfer a liquid from one place to ...
PDF
SEVA- Fashion designing-Presentation.pdf
PPTX
areprosthodontics and orthodonticsa text.pptx
PPT
Machine printing techniques and plangi dyeing
PPTX
AD Bungalow Case studies Sem 2.pptxvwewev
PDF
Urban Design Final Project-Site Analysis
PDF
Urban Design Final Project-Context
PDF
Integrated-2D-and-3D-Animation-Bridging-Dimensions-for-Impactful-Storytelling...
PDF
Phone away, tabs closed: No multitasking
PPTX
BSCS lesson 3.pptxnbbjbb mnbkjbkbbkbbkjb
Package Design Design Kit 20100009 PWM IC by Bee Technologies
The story of the first moon landing.docx
YOW2022-BNE-MinimalViableArchitecture.pdf
unit 1 ppt.ppthhhhhhhhhhhhhhhhhhhhhhhhhh
Design Thinking - Module 1 - Introduction To Design Thinking - Dr. Rohan Dasg...
Fundamental Principles of Visual Graphic Design.pptx
Key Trends in Website Development 2025 | B3AITS - Bow & 3 Arrows IT Solutions
HPE Aruba-master-icon-library_052722.pptx
Africa 2025 - Prospects and Challenges first edition.pdf
High-frequency high-voltage transformer outline drawing
pump pump is a mechanism that is used to transfer a liquid from one place to ...
SEVA- Fashion designing-Presentation.pdf
areprosthodontics and orthodonticsa text.pptx
Machine printing techniques and plangi dyeing
AD Bungalow Case studies Sem 2.pptxvwewev
Urban Design Final Project-Site Analysis
Urban Design Final Project-Context
Integrated-2D-and-3D-Animation-Bridging-Dimensions-for-Impactful-Storytelling...
Phone away, tabs closed: No multitasking
BSCS lesson 3.pptxnbbjbb mnbkjbkbbkbbkjb

Design for Physical Thinking by Jody Medich of Kicker Studio

  • 1. Jody Medich Design for Physical Thinking August 16, 2012
  • 2. co founder & creative director of kicker. nui products & r&d 1-10 yrs. out. controversy over what the ‘natural’ means. we’re noticing a disturbing reliance on visual and language based interactions with screens. yes, we’ve added touch, but we’re touching glass. that’s no fun. natural = human. the human interface is not strictly visual and language based. in fact, language is one of our last skills to develop. here today to implore your help, as industrial designers, as experts at making OBJECTS to help me forge a new practice in physical interaction design, or what i like to call design for physical thinking. i don’t have solutions for you, but i know the answers will come from people like you.
  • 3. hollywood is awesome at r&d. seeds the populace with want that come back to them in products and tools. where’s my jet pack?
  • 4. hollywood is awesome at r&d. seeds the populace with want that come back to them in products and tools. where’s my jet pack? this led to this. at least it’s wearable, but it’s basically just a shrunk down screen.
  • 5. total recall 2012’s version. ok. so if this is where hollywood sees the future of the phone, i guess i can possibly buy that. it’s pretty cool that when i touch any sort of glass it projects video. ok. but here’s where i get upset that hollywood is predicting the future. here’s this phone, embedded in my hand but to use it i do this really? this is not comfortable, in fact it makes no sense, BUT it makes great cinema. movement translates well to the screen and to today’s audiences -- people who don’t have phones implanted in their hands. but think about it in reality. i am already annoyed that i have to hold my phone to talk. now i don’t have the phone, but i have to do that gesture anyway.
  • 6. thanks to minority report, there has been a huge growth in the area of gestural interface, the pros/cons of which are a different talk. i’d like to point to a different, more concerning trajectory. minority report
  • 8. which seems to lead to google glass all these interfaces are almost entirely visual. sure there’s a little bit of touch here and there, but for the most part we’re building ourselves into a corner where the only way to take in information is through the visual. that’s great for movies -- a strictly visual medium -- but not for humans.
  • 9. Post Human how did we get here? movies aren’t entirely to blame -- cybernetics disembodied mind i want you to all call to mind a computer scientist from the late 80’s...
  • 10. Evolve beyond the body. yeah, he looked something like this didn’t he? and it was definitely a he. no wonder they wanted to evolve beyond the body. their “minds” were far superior. but we need to prevent this because if they succeed, they will become gods because no one will ever be able to match their brain power again. this is because we don’t just think with our brains, we think with our whole bodies.
  • 11. Embodied Cognition growing body of research that shows we process thought throughout our bodies. “Embodied Cognition” smell brings back a memory go outside and the temperature snaps you back to a specific event in your childhood these are examples of embodied cognition series of sketches from tbwa notice it’s not located in the head, or even heart, instead it appears we experience these thoughts with our whole bodies
  • 12. Design for Physical Thinking How can we improve technology by embracing embodied cognition? talk to you about some different types of physical thinking
  • 13. Flattened Space 17” monitor flattens any sense of space Limits user’s ability to visually sort, remember & access Becomes a memory game of “where is that?” Provides a vary narrow field of view on content & data.
  • 14. Space to Think spatial semantic systems - memory - sorting = connections & insights especially helpful to women, who tend to rely on landmarks to navigate
  • 15. Mediated Activity i don’t know about you, but when i just jump straight to the computer, my work tends to come out stilted. current interactions limit our physical activity, causing us instead to jump through a series of mental hoops of menus, key commands and ‘tools’ to draw something as simple as a circle.
  • 16. Actual Physical Activity Many people think through movement. How many of you think better when you walk around? How bout when you write? writing helps you remember by - notation, sure - more centers of your brain = more likely to remember studies: children math use their hands actors technologies: GPS Accelerometers Gesture Detection Bio-sensors
  • 17. Tap Interface designing with glass is not evil and bad, but does everything have to be glass? especially the kind of glass we use for touchscreens which is always cold and slick. A recent study, published last year in Science, reveals that what we touch impacts our cognition of the world around us. tested car buyers by placing some in soft chairs and others in hard ones. People sitting in stiff chairs rather than soft held out for an extra 2% price cut. This study suggests that there is a very direct relation between emotion, behavior and surfaces. And conversely, by creating different physical experiences, it triggers people’s unconcious emotions, thoughts and behaviors. In other words, if everything is cold glass, we’re going to be some cranky people. close your eyes, get pen. ok to go in your pocket or bag, just keep your eyes closed.
  • 18. Tactile Interface able to differentiate items by touch our first sense to develop often rely on it in the real world to help us master tools car is a tactile interface cause your eyes are supposed to be on the road
  • 19. Design for Physical Thinking Move Beyond the Screen but i want to urge you to design beyond the screen technology does not have to have a screen
  • 20. non-tech design for sight, smell, warmth respect ritual
  • 21. ew. these look like coffee. The timers and heaters are essential.
  • 22. Hourglass mental model -- double walled glass allows for warmth without burning the hand -- see the color -- activate through physical interaction
  • 23. HEAT FLIP STEEP POUR Heres how it works Kicker Tea Pot allows the interface to disappear, so the focus is on the tea, not the technology.
  • 24. Design for Physical Thinking Make physical objects. Pay attention to how we inhabit the world. Design beyond the screen. charge them with their task
  • 25. Thanks for listening. Any questions? @kickerstudio jody@kickerstudio.com www.kickerstudio.com ph. 415-796-3434

Editor's Notes

  • #2: \n
  • #3: \n
  • #4: \n
  • #5: \n
  • #6: \n
  • #7: co founder & creative director of kicker. \nnui products & r&d 1-10 yrs. out. \n\ncontroversy over what the ‘natural’ means. we’re noticing a disturbing reliance on visual and language based interactions with screens. yes, we’ve added touch, but we’re touching glass. that’s no fun. \n\nnatural = human. the human interface is not strictly visual and language based. in fact, language is one of our last skills to develop. \n\nhere today to implore your help, as industrial designers, as experts at making OBJECTS to help me forge a new practice in physical interaction design, or what i like to call design for physical thinking. i don’t have solutions for you, but i know the answers will come from people like you. \n
  • #8: hollywood is awesome at r&d. seeds the populace with want that come back to them in products and tools. where’s my jet pack?\n
  • #9: \n\nthis led to this.\n\nat least it’s wearable.\n
  • #10: hollywood is awesome at r&d. seeds the populace with want that come back to them in products and tools. where’s my jet pack?\n\nthis led to this.\n\nat least it’s wearable.\n
  • #11: hollywood is awesome at r&d. seeds the populace with want that come back to them in products and tools. where’s my jet pack?\n\nthis led to this.\n\nat least it’s wearable.\n
  • #12: hollywood is awesome at r&d. seeds the populace with want that come back to them in products and tools. where’s my jet pack?\n\nthis led to this.\n\nat least it’s wearable, but it’s basically just a shrunk down screen. \n
  • #13: total recall 2012’s version. \n\nok. so if this is where hollywood sees the future of the phone, i guess i can possibly buy that. it’s pretty cool that when i touch any sort of glass it projects video. ok. \n\nbut here’s where i get upset that hollywood is predicting the future. here’s this phone, embedded in my hand but to use it i do this\n\nreally? this is not comfortable, in fact it makes no sense, BUT it makes great cinema. \nmovement translates well to the screen and to today’s audiences -- people who don’t have phones implanted in their hands. \n\nbut think about it in reality. i am already annoyed that i have to hold my phone to talk. now i don’t have the phone, but i have to do that gesture anyway. \n
  • #14: thanks to minority report, there has been a huge growth in the area of gestural interface, the pros/cons of which are a different talk. \n\ni’d like to point to a different, more concerning trajectory. \n\nminority report \n
  • #15: led to corning glass \n
  • #16: which seems to lead to google glass\n\nall these interfaces are almost entirely visual. sure there’s a little bit of touch here and there, but for the most part we’re building ourselves into a corner where the only way to take in information is through the visual. \n\nthat’s great for movies -- a strictly visual medium -- but not for humans. \n
  • #17: how did we get here? movies aren’t entirely to blame -- cybernetics\ndisembodied mind\n\ni want you to all call to mind a computer scientist from the late 80’s...\n
  • #18: yeah, he looked something like this didn’t he? and it was definitely a he. no wonder they wanted to evolve beyond the body. their “minds” were far superior. \nbut we need to prevent this because if they succeed, they will become gods because no one will ever be able to match their brain power again. this is because we don’t just think with our brains, we think with our whole bodies. \n
  • #19: \ngrowing body of research that shows we process thought throughout our bodies.\n“Embodied Cognition”\nsmell brings back a memory\ngo outside and the temperature snaps you back to a specific event in your childhood\nthese are examples of embodied cognition\nseries of sketches from tbwa\nnotice it’s not located in the head, or even heart, instead it appears we experience these thoughts with our whole bodies\n
  • #20: \ntalk to you about some different types of physical thinking\n
  • #21: 17” monitor flattens any sense of space\nLimits user’s ability to visually sort, remember & access\nBecomes a memory game of “where is that?”\nProvides a vary narrow field of view on content & data. \n\n\n
  • #22: spatial semantic systems\n- memory\n- sorting = connections & insights\nespecially helpful to women, who tend to rely on landmarks to navigate\n\n
  • #23: i don’t know about you, but when i just jump straight to the computer, my work tends to come out stilted. \n\ncurrent interactions limit our physical activity, causing us instead to jump through a series of mental hoops of menus, key commands and ‘tools’ to draw something as simple as a circle. \n\n
  • #24: Many people think through movement. \nHow many of you think better when you walk around? How bout when you write? \nwriting helps you remember by\n- notation, sure\n- more centers of your brain = more likely to remember\nstudies:\nchildren math use their hands \nactors \n\n\ntechnologies:\nGPS\nAccelerometers\nGesture Detection\nBio-sensors\n
  • #25: designing with glass is not evil and bad, but does everything have to be glass? especially the kind of glass we use for touchscreens which is always cold and slick.\n\nA recent study, published last year in Science, reveals that what we touch impacts our cognition of the world around us. \ntested car buyers by placing some in soft chairs and others in hard ones. People sitting in stiff chairs rather than soft held out for an extra 2% price cut.\n\nThis study suggests that there is a very direct relation between emotion, behavior and surfaces. And conversely, by creating different physical experiences, it triggers people’s unconcious emotions, thoughts and behaviors. In other words, if everything is cold glass, we’re going to be some cranky people. \n\nclose your eyes, get pen. ok to go in your pocket or bag, just keep your eyes closed.\n\n
  • #26: able to differentiate items by touch\n\nour first sense to develop\n\noften rely on it in the real world to help us master tools\n\ncar is a tactile interface cause your eyes are supposed to be on the road\n
  • #27: but i want to urge you to design beyond the screen\ntechnology does not have to have a screen\n
  • #28: non-tech\ndesign for sight, smell, warmth\nrespect ritual\n
  • #29: ew. these look like coffee. \nThe timers and heaters are essential. \n
  • #30: Hourglass mental model \n-- double walled glass allows for warmth without burning the hand\n-- see the color\n-- activate through physical interaction\n\n\n
  • #31: Heres how it works\n\nKicker Tea Pot allows the interface to disappear, so the focus is on the tea, not the technology. \n
  • #32: charge them with their task\n
  • #33: \n
  • #34: senseg, immersion hi-def, Tactus’ surface deformation, \n
  • #35: \n\n\n
  • #36: hci was a good first step. responsible for things like graphics based operating systems and keyboard/mouse. \nfocused on an equal balance of machine and human language. we learn computers and then make ways to interact with them. we were still building computers/technology at that time. it was all a developing field. but now, technology has tools to communicate more naturally with us, and as ID you are primed to take advantage.\nwikipedia says: Because human–computer interaction studies a human and a machine in conjunction, it draws from supporting knowledge on both the machine and the human side. On the machine side, techniques in computer graphics, operating systems, programming languages, and development environments are relevant. On the human side,communication theory, graphic and industrial design disciplines, linguistics, social sciences, cognitive psychology, and human factors such as computer user satisfactionare relevant. Engineering and design methods are also relevant. Due to the multidisciplinary nature of HCI, people with different backgrounds contribute to its success. HCI is also sometimes referred to as man–machine interaction (MMI) or computer–human interaction (CHI).\n