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Towards an Interdisciplinary Design Science of Learning Mike Sharples Learning Sciences Research Institute University of Nottingham
Global issues Climate change Energy shortage Pandemics Terrorism Cultural tension Education for a inter-connected world Demand global responses
Global Reponses World climate research programme http://wcrp.wmo.int/About_Aims.html The World Climate Research Programme...is uniquely positioned to  draw on the totality of climate-related systems, facilities and intellectual capabilities of more than 185 countries . Integrating new observations, research facilities and scientific breakthroughs is essential to progress in the  inherently global task  of advancing understanding of the processes that determine our climate To achieve its objectives, the WCRP adopts a  multi-disciplinary approach , organizes  large-scale observational and modelling projects  and facilitates  focus on aspects of climate too large and complex to be addressed by any one nation or single scientific discipline .  [It is] designed to improve  scientific understanding and knowledge of processes  that in turn result in better forecasts and hence benefits to users of climate research
A global research programme in education for an inter-connected world? Draws on the  totality of systems , facilities and intellectual capabilities of many countries Integrates new observations , research facilities and scientific breakthroughs Takes a  multi-disciplinary approach Carries out  large-scale observational and modelling  projects Focuses on aspects too  large and complex  to be addressed by any one nation or single scientific discipline Improves scientific understanding and  knowledge of processes that result in benefits to users
Rich learning interactions in the traditional classroom Teacher led Simulation and role-play Collaborative New media Resource-based
What’s new: Not new learning, but new mediations, by personal and collaborative technologies, across contexts and cultures
New complexities of learning New interactions Mediation of technology Between learners, education institutions, commercial providers New connections Learning at a distance Learning between formal and informal settings New opportunities Trans-national learning Massively social learning Mobile and contextual learning Life-long and life-wide learning
New Science of Learning Computational learning Infer structural models from the environment Learn from probabilistic input Social learning Learning by imitation Shared attention Neural learning Learning supported by brain circuits that link perception and action Developmental learning Behavioural development Neural plasticity Teaching and learning Principles of effective teaching Contextual and temporal learning Learning within and across contexts Cycle of engagement and reflection Technology-enabled learning Learning as a distributed socio-technical system A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski  (200) Foundations for a New Science of Learning,  Science  325 (5938), 284.
New Science of Learning Computational learning Infer structural models from the environment Learn from probabilistic input Social learning Learning by imitation Shared attention Neural learning Learning supported by brain circuits that link perception and action Developmental learning Behavioural development Neural plasticity Teaching and learning Principles of effective teaching Contextual and temporal learning Learning within and across contexts Cycle of engagement and reflection Technology-enabled learning Learning as a distributed socio-technical system A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski  (200) Foundations for a New Science of Learning,  Science  325 (5938), 284. “ Insights from many different fields are converging to create a new science of learning that may transform educational practice”  Meltzoff et al., p284
New Science of Learning Computational learning Infer structural models from the environment Learn from probabilistic input Social learning Learning by imitation Shared attention Neural learning Learning supported by brain circuits that link perception and action Developmental learning Behavioural development Neural plasticity Teaching and learning Principles of effective teaching Contextual and temporal learning Learning within and across contexts Cycle of engagement and reflection Technology-enabled learning Learning as a distributed socio-technical system A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski  (200) Foundations for a New Science of Learning,  Science  325 (5938), 284. “ A key component is the role of ‘the social’ in learning. What makes social interaction such a powerful catalyst for learning?”  Meltzoff et al., p288
Interdisciplinary  science of learning Changing behaviour Neuroscience Behavioural science Enhancing skills Cognitive development Storing information Cognitive sciences Gaining knowledge Cognitive sciences Epistemology Making sense of the world Social sciences Socio-cultural and activity theory Interpreting reality in a different way Phenomenology
Interdisciplinary  design  science of learning How do people learn as individuals, groups, organisations, societies? How can we design and share  effective systems for learning? How can we evaluate the success of learning? Across contexts, throughout a lifetime
Design-based research “ A  systematic  but  flexible methodology  aimed to  improve educational practices  through  iterative analysis ,  design ,  development , and  implementation , based on  collaboration  among  researchers  and  practitioners  in  real-world settings , and leading to  contextually-sensitive design principles and theories ” Wang, F., & Hannafin, M. J. (2005). Design-based research and technology-enhanced learning environments.  Educational Technology Research and Development, 53 (4), 5-23.
Benefits of DBR Problem driven  Not only understand, document, and interpret, but also change and improve Systematic exploration of a space of possible designs Combines engineering and evaluation The designed context is subject to test and revision, and the successive iterations that result play a role similar to that of systematic variation in experiment
Problems of DBR Can be lengthy How to systematically explore a space of possibilities Can lead to ‘hillclimbing’ exploration that misses ‘other peaks’
Systematic exploration of a design space L. Meshkat, M. Feather, S. Prusha, Decision & Risk Based Design Structures: Decision Support Needs for Conceptual, Concurrent Design
Elements of an interdisciplinary design science of learning Design oriented Aim is to improve learning, not just to describe it Systematic exploration of a space of possible designs for learning interventions Theory informed Based on well-founded theories of learning and teaching  Scalable From single classroom, to cross-national learning  Pragmatic Concerned with improvement of everyday learning Appropriate mix of design and evaluation methods Interdisciplinary Integrates neural, cognitive, social and cultural aspects of learning Collaborative Shared representations of learning processes, design patterns Shared tools Human-centred  Users as informants, while recognising limitations of user-centred design and need for design expertise Iterative Cycle of design, intervention and evaluation Evaluated Lifecycle evaluation Ethical Ethics an integral part of the design process
Socio-cognitive Engineering A scalable method for design-based learning research General requirements Theory of Use Design Concept Contextual Studies Task  model Design space System specification Implementation Deployment Evaluation Sharples, M., Jeffery, N., du Boulay, J.B.H., Teather, D., Teather, B., and du Boulay, G.H. (2002) Socio-cognitive engineering: a methodology for the design of human-centred technology.  European Journal of Operational Research  136, 2, pp. 310-323.
Socio-cognitive Engineering Example of use in the MOBIlearn project (www.mobilearn.org) General requirements Theory of Use Design Concept Contextual Studies Task  model Design space System specification Implementation Deployment Evaluation Theory of learning for the mobile world OMAF design framework for mobile learning Lifecycle evaluation Studies of informal learning practices General requirements for a mobile learning platform M-learning task model MOBIlearn system Deployed in Uffizi Gallery, Nottingham Castle Museum
Lifecycle evaluation Micro level:  Usability issues   technology usability individual and group activities Meso level:  Educational Issues learning experience as a whole classroom-museum-home continuity  critical incidents: learning breakthroughs and breakdowns  Macro level:  Organizational Issues effect on the educational practice for school museum visits  emergence of new practices  take-up and sustainability Vavoula, G. & Sharples, M. (2009) Meeting the Challenges in Evaluating Mobile Learning: a 3-level Evaluation Framework.  International Journal of Mobile and Blended Learning , 1,2, 54-75.
Evaluation At each level Step 1 –  what was supposed to happen   pre-interviews with stakeholders (teachers, students, museum educators),  documents provided to support the visits Step 2 –  what actually happened observer logs post-focus groups analysis of video diaries Step 3 –  differences between 1 & 2 reflective interviews with stakeholders  critical incident analysis
Three levels, in three stages, throughout the project Macro evaluation Meso evaluation Micro evaluation Specify requirements Design Implement Deploy Project development process Technology robust enough for evaluation of learning  Service deployed long enough to assess impact
Example of global learning design project Social-constructivist theories of learning Theory and practice of 1:1 learning in classrooms Scenarios of successful classroom practice G1:1 global research network www.g1to1.org NCU Taiwan SRI, United States Group Scribbles software SRI International  United States, Taiwan, Singapore, UK, Spain SceDer for orchestrating 1:1 classroom learning LSRI, United Kingdom SceDer for orchestrating 1:1 classroom learning Classroom evaluations Djanogly City Academy, UK Sharing of research findings CSCL workshop, Greece
Group Scribbles Developed by SRI International Centre for Technology in Learning System to support 1:1 classroom learning Based on Post-its metaphor Design and evaluation in US, Taiwan, Singapore, UK, Spain Group scribbles in Singapore Group scribbles in the USA
SceDer Jitti Niramitranon,  University of Nottingham PhD research Design-based research to extend Group Scribbles for teacher authoring and classroom management Based on scenarios of classroom interactions from SRI and NCU, Taiwan Teacher support for orchestration of individual, group and whole class learning
SceDer authoring tool
SceDer/GS classroom tool
Classroom evaluation at Djanogly Academy, Nottingham
 
“ No longer can one community attempt to design TEL tools; communication and sharing of expertise amongst them is of paramount concern” Yishay Mor & Niall Winters (2007) Design Approaches to Technology-Enhanced Learning,  Interactive Learning Environments , 15, 1, 2007, 61-75
World learning design research programme? The World Learning Design Research Programme...is uniquely positioned to  draw on the totality of learning design systems, facilities and intellectual capabilities of more than ??? countries . Integrating new observations, research facilities and scientific breakthroughs is essential to progress in the  inherently global task  of advancing understanding of the processes of learning and the design of effective learning environments To achieve its objectives, the WLDRP adopts a  multi-disciplinary approach , organizes  large-scale observational, modelling and design  projects  and facilitates  focus on aspects of learning too large and complex to be addressed by any one nation or single scientific discipline .  [It is] designed to improve  scientific understanding and knowledge of learning processes and design of educational interventions  that in turn result in more effective education and hence benefits to society Why not?

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Design Science Of Learning

  • 1. Towards an Interdisciplinary Design Science of Learning Mike Sharples Learning Sciences Research Institute University of Nottingham
  • 2. Global issues Climate change Energy shortage Pandemics Terrorism Cultural tension Education for a inter-connected world Demand global responses
  • 3. Global Reponses World climate research programme http://wcrp.wmo.int/About_Aims.html The World Climate Research Programme...is uniquely positioned to draw on the totality of climate-related systems, facilities and intellectual capabilities of more than 185 countries . Integrating new observations, research facilities and scientific breakthroughs is essential to progress in the inherently global task of advancing understanding of the processes that determine our climate To achieve its objectives, the WCRP adopts a multi-disciplinary approach , organizes large-scale observational and modelling projects and facilitates focus on aspects of climate too large and complex to be addressed by any one nation or single scientific discipline . [It is] designed to improve scientific understanding and knowledge of processes that in turn result in better forecasts and hence benefits to users of climate research
  • 4. A global research programme in education for an inter-connected world? Draws on the totality of systems , facilities and intellectual capabilities of many countries Integrates new observations , research facilities and scientific breakthroughs Takes a multi-disciplinary approach Carries out large-scale observational and modelling projects Focuses on aspects too large and complex to be addressed by any one nation or single scientific discipline Improves scientific understanding and knowledge of processes that result in benefits to users
  • 5. Rich learning interactions in the traditional classroom Teacher led Simulation and role-play Collaborative New media Resource-based
  • 6. What’s new: Not new learning, but new mediations, by personal and collaborative technologies, across contexts and cultures
  • 7. New complexities of learning New interactions Mediation of technology Between learners, education institutions, commercial providers New connections Learning at a distance Learning between formal and informal settings New opportunities Trans-national learning Massively social learning Mobile and contextual learning Life-long and life-wide learning
  • 8. New Science of Learning Computational learning Infer structural models from the environment Learn from probabilistic input Social learning Learning by imitation Shared attention Neural learning Learning supported by brain circuits that link perception and action Developmental learning Behavioural development Neural plasticity Teaching and learning Principles of effective teaching Contextual and temporal learning Learning within and across contexts Cycle of engagement and reflection Technology-enabled learning Learning as a distributed socio-technical system A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski (200) Foundations for a New Science of Learning, Science 325 (5938), 284.
  • 9. New Science of Learning Computational learning Infer structural models from the environment Learn from probabilistic input Social learning Learning by imitation Shared attention Neural learning Learning supported by brain circuits that link perception and action Developmental learning Behavioural development Neural plasticity Teaching and learning Principles of effective teaching Contextual and temporal learning Learning within and across contexts Cycle of engagement and reflection Technology-enabled learning Learning as a distributed socio-technical system A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski (200) Foundations for a New Science of Learning, Science 325 (5938), 284. “ Insights from many different fields are converging to create a new science of learning that may transform educational practice” Meltzoff et al., p284
  • 10. New Science of Learning Computational learning Infer structural models from the environment Learn from probabilistic input Social learning Learning by imitation Shared attention Neural learning Learning supported by brain circuits that link perception and action Developmental learning Behavioural development Neural plasticity Teaching and learning Principles of effective teaching Contextual and temporal learning Learning within and across contexts Cycle of engagement and reflection Technology-enabled learning Learning as a distributed socio-technical system A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski (200) Foundations for a New Science of Learning, Science 325 (5938), 284. “ A key component is the role of ‘the social’ in learning. What makes social interaction such a powerful catalyst for learning?” Meltzoff et al., p288
  • 11. Interdisciplinary science of learning Changing behaviour Neuroscience Behavioural science Enhancing skills Cognitive development Storing information Cognitive sciences Gaining knowledge Cognitive sciences Epistemology Making sense of the world Social sciences Socio-cultural and activity theory Interpreting reality in a different way Phenomenology
  • 12. Interdisciplinary design science of learning How do people learn as individuals, groups, organisations, societies? How can we design and share effective systems for learning? How can we evaluate the success of learning? Across contexts, throughout a lifetime
  • 13. Design-based research “ A systematic but flexible methodology aimed to improve educational practices through iterative analysis , design , development , and implementation , based on collaboration among researchers and practitioners in real-world settings , and leading to contextually-sensitive design principles and theories ” Wang, F., & Hannafin, M. J. (2005). Design-based research and technology-enhanced learning environments. Educational Technology Research and Development, 53 (4), 5-23.
  • 14. Benefits of DBR Problem driven Not only understand, document, and interpret, but also change and improve Systematic exploration of a space of possible designs Combines engineering and evaluation The designed context is subject to test and revision, and the successive iterations that result play a role similar to that of systematic variation in experiment
  • 15. Problems of DBR Can be lengthy How to systematically explore a space of possibilities Can lead to ‘hillclimbing’ exploration that misses ‘other peaks’
  • 16. Systematic exploration of a design space L. Meshkat, M. Feather, S. Prusha, Decision & Risk Based Design Structures: Decision Support Needs for Conceptual, Concurrent Design
  • 17. Elements of an interdisciplinary design science of learning Design oriented Aim is to improve learning, not just to describe it Systematic exploration of a space of possible designs for learning interventions Theory informed Based on well-founded theories of learning and teaching Scalable From single classroom, to cross-national learning Pragmatic Concerned with improvement of everyday learning Appropriate mix of design and evaluation methods Interdisciplinary Integrates neural, cognitive, social and cultural aspects of learning Collaborative Shared representations of learning processes, design patterns Shared tools Human-centred Users as informants, while recognising limitations of user-centred design and need for design expertise Iterative Cycle of design, intervention and evaluation Evaluated Lifecycle evaluation Ethical Ethics an integral part of the design process
  • 18. Socio-cognitive Engineering A scalable method for design-based learning research General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification Implementation Deployment Evaluation Sharples, M., Jeffery, N., du Boulay, J.B.H., Teather, D., Teather, B., and du Boulay, G.H. (2002) Socio-cognitive engineering: a methodology for the design of human-centred technology. European Journal of Operational Research 136, 2, pp. 310-323.
  • 19. Socio-cognitive Engineering Example of use in the MOBIlearn project (www.mobilearn.org) General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification Implementation Deployment Evaluation Theory of learning for the mobile world OMAF design framework for mobile learning Lifecycle evaluation Studies of informal learning practices General requirements for a mobile learning platform M-learning task model MOBIlearn system Deployed in Uffizi Gallery, Nottingham Castle Museum
  • 20. Lifecycle evaluation Micro level: Usability issues technology usability individual and group activities Meso level: Educational Issues learning experience as a whole classroom-museum-home continuity critical incidents: learning breakthroughs and breakdowns Macro level: Organizational Issues effect on the educational practice for school museum visits emergence of new practices take-up and sustainability Vavoula, G. & Sharples, M. (2009) Meeting the Challenges in Evaluating Mobile Learning: a 3-level Evaluation Framework. International Journal of Mobile and Blended Learning , 1,2, 54-75.
  • 21. Evaluation At each level Step 1 – what was supposed to happen pre-interviews with stakeholders (teachers, students, museum educators), documents provided to support the visits Step 2 – what actually happened observer logs post-focus groups analysis of video diaries Step 3 – differences between 1 & 2 reflective interviews with stakeholders critical incident analysis
  • 22. Three levels, in three stages, throughout the project Macro evaluation Meso evaluation Micro evaluation Specify requirements Design Implement Deploy Project development process Technology robust enough for evaluation of learning Service deployed long enough to assess impact
  • 23. Example of global learning design project Social-constructivist theories of learning Theory and practice of 1:1 learning in classrooms Scenarios of successful classroom practice G1:1 global research network www.g1to1.org NCU Taiwan SRI, United States Group Scribbles software SRI International United States, Taiwan, Singapore, UK, Spain SceDer for orchestrating 1:1 classroom learning LSRI, United Kingdom SceDer for orchestrating 1:1 classroom learning Classroom evaluations Djanogly City Academy, UK Sharing of research findings CSCL workshop, Greece
  • 24. Group Scribbles Developed by SRI International Centre for Technology in Learning System to support 1:1 classroom learning Based on Post-its metaphor Design and evaluation in US, Taiwan, Singapore, UK, Spain Group scribbles in Singapore Group scribbles in the USA
  • 25. SceDer Jitti Niramitranon, University of Nottingham PhD research Design-based research to extend Group Scribbles for teacher authoring and classroom management Based on scenarios of classroom interactions from SRI and NCU, Taiwan Teacher support for orchestration of individual, group and whole class learning
  • 28. Classroom evaluation at Djanogly Academy, Nottingham
  • 29.  
  • 30. “ No longer can one community attempt to design TEL tools; communication and sharing of expertise amongst them is of paramount concern” Yishay Mor & Niall Winters (2007) Design Approaches to Technology-Enhanced Learning, Interactive Learning Environments , 15, 1, 2007, 61-75
  • 31. World learning design research programme? The World Learning Design Research Programme...is uniquely positioned to draw on the totality of learning design systems, facilities and intellectual capabilities of more than ??? countries . Integrating new observations, research facilities and scientific breakthroughs is essential to progress in the inherently global task of advancing understanding of the processes of learning and the design of effective learning environments To achieve its objectives, the WLDRP adopts a multi-disciplinary approach , organizes large-scale observational, modelling and design projects and facilitates focus on aspects of learning too large and complex to be addressed by any one nation or single scientific discipline . [It is] designed to improve scientific understanding and knowledge of learning processes and design of educational interventions that in turn result in more effective education and hence benefits to society Why not?