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Mike Sharples
Institute of Educational Technology
The Open University
www.mikesharples.org
A Short Introduction to
Educational Technology
@sharplm
Definitions
Pedagogy
“The theory and practice of teaching, learning and assessment”
Sharples, M., McAndrew, P., Weller, M., Ferguson, R., FitzGerald, E., Hirst, T., Mor, Y., Gaved, M. and Whitelock, D. (2012).
Innovating Pedagogy 2012: Open University Innovation Report 1. Milton Keynes: The Open University.
Educational technology
Interactive technology to enable effective learning (may include fixed, desktop, mobile and
wearable devices and their software - and combinations of these)
Technology Enhanced Learning
Learning supported by individual or multiple technologies. In Europe, now used in
preference to e-learning, or computer-assisted learning
1920s: Pressey’s self-testing machine
Image copyright OSU photo archives
“There must be an ‘industrial revolution’ in education,
in which educational science and the ingenuity of
educational technology combine to modernize the
grossly inefficient and clumsy procedures of
conventional education. Work in the schools of the
future will be marvelously though simply organized,
so as to adjust almost automatically to individual
differences and the characteristics of the learning
process. There will be many laborsaving schemes
and devices, and even machines – not at all for the
mechanizing of education, but for the freeing of
teacher and pupil from educational drudgery and
incompetence.”
Sidney Pressey (1933) Psychology and the New Education
Personalized learning
1950s: Linear programming and teaching
machines
Based on scientific theory of ‘operant conditioning’
(changing behaviour by use of reinforcement after a
desired response)
Students presented with a linear sequence of frames
of information, in small steps
Immediate reinforcement of positive student
responses, but the same response for each student
Gradual progression to establish complex repertoires
Issues: finding reinforcers that are effective and
ethical; matching individual students; incorrect
responses
Image from B.F. Skinner (1958)
Teaching Machines
https://www.youtube.com/watch?v=jTH3ob1IRFo
Emerging themes
Educational technology
Personalized self-paced learning
Interactive learning
Learning design
Formative assessment
Motivation for learning
1950s: Branching programs
Based on theories from cybernetics (adaptive
systems, feedback control)
Use information from errors to eliminate incorrect
responses (vs. ensuring correct responses and
reinforcing them)
Student is presented with multiple choice response
Feedback depends on the student’s response
Move towards adaptive and personalized teaching
Adaptive teaching machine
Multiple choice branching
Multiple choice on FutureLearn
1960s: Computer-assisted instruction
Computer-administered teaching
Adaptive teaching systems
Programming languages for education (BASIC:
Beginner’s All Purpose Symbolic Instruction
Code)
“Computers and computer-managed instruction
systems can be expected to play a major role in
transforming the educational process by giving
the teacher a sophisticated aid to allow for
flexible, multimedia, individualized education at
a relatively small increase in cost.”
H.J. Bruder, Computer-Managed Instruction, Science, 1968
Multi-media adaptive teaching system,
with ‘light-pen’ touch screen, 1968
Instructivist pedagogy
Learning as knowledge
transfer
Instructor-led
Sequenced learning
elements
Inform – test – explain
Adaptivity &
personalization US patent in 1966 for ‘Audio-visual teaching system’
1970s: Large-scale teaching systems
Large scale projects (PLATO,
TICCIT)
Networked teaching systems
Logo and microworlds
Computers as coaches
‘Hangman’ software on a Commodore PET computer
1970s: PLATO IV
950 networked terminals in 140 sites
8000 hours of instructional material by 3000 authors
Aim to provide ubiquitous computer-based teaching
(proposal for 1-million terminal PLATO V)
High resolution flicker-free plasma display screen
(transparent so that colour slides can be overlaid on
it); touch panel; audio and slide; music synthesisers
TUTOR authoring language
First use of graphic simulations for teaching
Early social network, gaming community, cyberculture
PLATO IV touch-screen networked
learning terminal
https://archives.library.illinois.edu/erec/University
%20Archives/1505050/BrownBag/BBPlatoIV.htm
1970s: PLATO IV
Evaluation: “no compelling statistical
evidence that PLATO had either a
positive or negative effect on student
achievement”; no significant effect on
student drop-out rates; PLATO
students showed much more
favourable attitude towards
computers.
In 1992 the company NovaNET was
formed with the rights to PLATO
technology. Changed name to
Edmentum in 2012.
1970s: Logo programming for children
Seymour Papert - colleague of the psychologist Jean
Piaget
Learning through programming computers
Logo programming language and computer-
controlled robotic ‘turtle’ for children
Claims that programming, proceduralization and
debugging are valuable problem-solving skills
“In many schools today the phrase “computer aided instruction”
means making the computer teach the child. One might say the
computer is being used to program the child. In my vision the
child programs the computer” (Papert, Mindstorms)
Children using a ‘button box’
to control and programme a turtle
From Papert, S. A. (1980). Mindstorms: Children,
computers, and powerful ideas. Basic Books.
1980s: Microcomputers in education
Multimedia personal computers
Videodisks
Networked-based teaching and computer-
supported collaborative learning
Educational simulations
Commercial teaching and training
packages
Children using educational software
on a BBC microcomputer
1980s: Intelligent tutoring systems
Computer system that acts as an interactive
tutor
Explicit models of:
Expertise
Student knowledge and misconceptions
Pedagogy – how to teach
Aim is to teach to the same level of
effectiveness as a human tutor
WHY: Do you think the Amazon jungle has a heavy rainfall or a light rainfall?
Student: Heavy rainfall
WHY: Why does the Amazon have a heavy rainfall?
Student: Because it’s near the Atlantic
WHY: Yes, the Amazon jungle is near the equatorial Atlantic. How does that affect the rainfall in the Amazon jungle?
Student: The water in the current is warm
Joseph Psotka, Sharon A. Mutter (1988). Intelligent Tutoring Systems: Lessons Learned. Lawrence Erlbaum Associates.
1990s: Online learning
Edutainment
Integration of video, animation,
hypermedia
Notebook computers
Web-based learning environments
(VLEs, MLEs)
Integrated learning systems
Intelligent agents
‘Smart Operator’ adaptive simulation-based training
package with ‘intelligent agent’ feedback on learner errors
WebCT virtual learning environment
2000s: Personal and mobile learning
Web-based virtual learning
environments in universities and
colleges
Mobile and contextual learning
Seamless learning
Multimedia learning spaces
Spoken language interaction with
tutoring systems
Open educational systems
HandLeR mobile learning technology
developed at University of Birmingham,
UK, 2000
Sharples, M. (2000). The design of personal mobile technologies for
lifelong learning. Computers & Education, 34(3-4), 177-193.
2010s: MOOCs
Designed to deliver learning at
massive scale
Short free online courses,
some with over 150,000
learners
Multimedia teaching,
immediate feedback
Learning design and learning
analytics
2010s: Personalized learning
Learner profiles
Personal learning paths
Competency-based progression
Flexible learning environments
Career readiness
“Three personalized learning elements —
Student grouping,
Learning space supports personalized learning, and
Students discuss data
— had the greatest ability to isolate the success cases from the other schools. All of these
elements were being implemented in the most successful schools.”
RAND (2015). Continued Progress: Promising Evidence on Personalized Learning.
http://k12education.gatesfoundation.org/resource/continued-progress-promising-evidence-on-personalized-learning-2/
2020s: Resilient education
Education that can withstand
shocks to the system
Adapts to external changes
Supports differing cultures and
contexts
Remote and virtual reality labs
Blended and social learning
Community engagement
Weller, Martin and Anderson, Terry (2013). Digital resilience in higher
education. European Journal of Open, Distance and e-Learning, 16(1) p. 53.
Old and new learning (1990s – 2020s)
E-learning in the 1990s Technology-enhanced learning in the 2020s
Constructivist learning Social-constructivist learning
Online learning Blended learning
VLEs and MLEs Personal Learning Environments
Media-equipped teaching rooms Flexible learning spaces
Desktop computer rooms Support for students with multiple personal
technologies
Creating re-usable learning objects Open learning and student-created media
Collaborative learning Social networked learning
Evaluation of learning gains Evaluation of learning transformations
Effective learning technology Effective, resilient, scalable, sustainable learning
technology
Education for a changing world
2000-07 2008-11 2012-13 2014-16 2017-20
Adapted from:
https://commons.wikimedia.org/wiki/File:Timeline_of_MOOC_and_open_education_
development_with_organisational_efforts_in_the_areas.png
Face-to-face teaching
Open and distance education
Open
Educational
Resources
Open
University &
distance
universities
OpenLearn
Birth of
MOOCs
Udacity
Coursera
EdX
FutureLearn
Khan
Academy
Flipped
classroom
Blended
learning
Online
program
management
Micro-
credentials
Nano-
degrees
Corporate
training
Blended
courses
& degrees
Hybrid open
& distance
courses
MOOCs
Learning analytics
A new science of learning
Computational learning
Infer structural models from the environment
Learn from probabilistic input
Social learning
Learning by imitation
Shared attention
Intersubjectivity
Neural learning
Learning supported by brain circuits that link perception and action
Developmental learning
Behavioural and cognitive development
Neural plasticity
Pedagogy
Principles of effective teaching
A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J.
Sejnowski (2009) Foundations for a New Science
of Learning, Science 325 (5938), 284.
A new science of learning
“Insights from many different
fields are converging to create a
new science of learning that may
transform educational practice”
“A key component is the role of
‘the social’ in learning. What
makes social interaction such a
powerful catalyst for learning?”
Types of learning
Learning as… Learning sciences…
Changing behaviour Neuroscience
Behavioural science
Enhancing skills Cognitive development
Storing information Information sciences
Gaining knowledge Cognitive sciences
Epistemology
Making sense of the world Social sciences
Socio-cultural and activity theory
Interpreting the world in a new way Phenomenology
Personal change Psychoanalysis
Theories of learning with technology
John Dewey’s Instrumentalism
Knowing is activity in the world, involving a combination of thoughts and external artefacts as tools for inquiry
Every reflective experience is an instrument for production of meaning
Inquiry-led learning
Yrjö Engeström’s Expansive Activity Theory
Learning is a cultural-historical activity mediated by tools, including technology and language
Activity systems contain the possibility for expansive transformation, as contradictions are internalised and
resolved
Social-constructivist learning
Gordon Pask’s Conversation Theory
Conversation is the fundamental process of learning
Learning is a cybernetic process of “coming to know” through mutual adjustment and negotiation
Conversational learning
Dewey’s instrumental inquiry
Education should be based upon the quality of experience
For an experience to be educational, there must be continuity
and interaction
Continuity: experience comes from and leads to other
experiences
Interaction: when the experience meets the internal needs or
goals of a person
Pragmatic instrumentalism: Knowing is activity in the world,
involving a combination of thoughts and external artefacts as
tools for inquiry
Dewey and social learning
“The principle that development of experience comes about
through interaction means that education is essentially a social
process. This quality is realized in the degree in which individuals
form a community group. … It is absurd to exclude the teacher
from membership in the group. As the most mature member of
the group he has a peculiar responsibility for the conduct of the
interactions and inter-communications which are the very life of
the group as a community.”
Dewey, “Experience and Education” (1938)
Dewey and reflective learning
Learning comes when a person strives to overcome a problem or
breakdown in everyday activity, or recognises part of the continual flow of
activity and conversation as worth remembering
Every reflective experience is an instrument for the production of meaning
A mis-educative experience is one that stops or distorts growth for future
experiences
A non-educative experience is when a person has not done any reflection
and so has not obtained lasting mental growth
Learning as cultural historical activity
Learning is a cultural-historical activity mediated by tools, including technology and
language
Activity is the focus of analysis
Activity systems are multi-voiced, with many perspectives, transitions and interests
in continual interaction
Activity systems are shaped over time
Activity systems contain the possibility for expansive transformation: they go though
extended periods of qualitative change, as the contradictions are internalised and
resolved, leading to the emergence of new structure, tools and activity.
Engeström
A university as an activity system
Learning at university is an activity system shaped by the history of higher
education and mediated by tools, including technology and academic language
Teaching and learning activity is the focus of analysis
Teaching and learning activity systems are multi-voiced: many teaching methods,
learning strategies, cultures
Teaching and learning systems in universities are shaped over time
University systems contain the possibility for expansive transformation. For
example, students bringing their own devices into lectures initially caused
tensions and disruptions - but also possibilities for radical transformation to a
more student-centred learning activity.
Example
A theory of how we come to know,
derived from cybernetics
All human learning involves
conversation
We converse with ourselves to reflect on
experience
We converse with teachers to
understand their expert knowledge
We converse with other learners to try
and reach shared understanding
3
Pask and learning as a conversational system
Human adaptivity
Human adaptive learning
through reflective conversation
Reflect
Understand
Plan
Act
Experience
Check
Effect
Level of actions
Level of descriptions
How do we do that?
Why are we doing that?
Learner
• demonstrates understanding
• proposes solutions to problems
Learner
• acts to develop understanding
• acts to solve problems
Partner
• demonstrates understanding
• elaborates solutions to problems
Partner
• acts to develop understanding
• helps to solve problems
Level of descriptions
Level of actions
Shared medium
• enables learners and partners to represent
arguments and reach agreements
Shared medium
• enables learners and partners to access
information, develop models and solve problems
‘how? and ‘what’ questions and responses
‘why?’ questions and responses
offering conceptions and explanations
proposing goals and modifying actions
reflect
adapt
reflect
adapt
Conversational framework
Conversational learning: FutureLearn
Platform designed to support learning as
conversation
Each learning ‘step’ linked to guided
conversation
The more people who exchange ideas and
perspectives, the better the learning
experience
Peer review and small group discussions
Social network techniques to manage the
scale of conversation
www.futurelearn.com
www.futurelearn.com
A theory of learning for the mobile age
What is distinctive about learning in a mobile world?
Learners are continually on the move
Mobile devices enable new learning spaces
Need to understand learning as a mobile and
contextual activity
Involves a blend of portable, wearable and
fixed technologies
Embraces learning in both formal and
informal settings
Design learning within and across contexts
Sharples, M., Taylor, J., & Vavoula, G. (2016) A Theory of Learning for the Mobile Age. In C. Haythornthwaite, R. Andrews, J. Fransman & E.M.
Meyers (eds.) The SAGE handbook of e-learning research, 2nd edition. SAGE, pp. 63-81.
Predictions from learning theories
Set personal goals and work to achieve them
Explore a topic from multiple perspectives
Work together in a team to solve authentic problems
Share and discuss worked examples with peers and teacher
Interact with media and simulations
Get formative tests and receive rapid feedback on results
Work to achieve mastery of a topic
Reflect on their recent learning and how to improve it
Develop meta-cognitive strategies to assess and improve their learning
Use familiar personal technology to solve problems in context
Learning is likely to be more successful if students:
Learning design and analytics
“The potential is
emerging for a virtuous
circle, where inquiry into
the learning process
feeds into learning
design, which motivates
learning analytics, which
motivate future inquiry
and thus the refinement
of the design and
analytics.”
Learning
analytics
Analysis
of
learning
Learning
design
Learning
activity
Sharples, M., McAndrew, P., Weller, M., Ferguson,
R., FitzGerald, E., Hirst, T., and Gaved, M. (2013).
Innovating Pedagogy 2013: Open University
Innovation Report 2. Milton Keynes: The Open
University.
Evaluation of learning with technology
Micro level: Usability issues
technology usability
individual and group activities
Meso level: Educational Issues
learning experience – processes and outcomes
continuity of learning across settings
critical incidents: learning breakthroughs and breakdowns
Macro level: Organizational Issues
effect on the institutional practice
emergence of new practices
take-up and sustainability
Evaluate throughout its lifecycle: from initial designs to full deployment
Step 1 – what was supposed to happen
pre-interviews with stakeholders (teachers, students, parents, support staff),
curriculum, lesson plans, learning designs
Step 2 – what actually happened
pre and post tests
observations
learning analytics
focus groups
Step 3 – differences between 1 & 2
reflective interviews with stakeholders
critical incident analysis
Lifecycle evaluation
At each level:
Multiple media, methods, devices
Ethical design of learning
Independent verification
Secure environment
Support for learners
Informed consent
Open access to learning
aNalytics for learning
Where to look next
http://hotel-project.eu/sites/default/files/hotel/default/content-files/documentation/Learning-Theory.pdf
Innovating Pedagogy
annual reports from The Open University
www.open.ac.uk/innovatingMike Sharples (2019). Practical
Pedagogy: 40 New Ways to Teach
and Learn. Routledge.

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Short introduction to educational technology for sharing

  • 1. Mike Sharples Institute of Educational Technology The Open University www.mikesharples.org A Short Introduction to Educational Technology @sharplm
  • 2. Definitions Pedagogy “The theory and practice of teaching, learning and assessment” Sharples, M., McAndrew, P., Weller, M., Ferguson, R., FitzGerald, E., Hirst, T., Mor, Y., Gaved, M. and Whitelock, D. (2012). Innovating Pedagogy 2012: Open University Innovation Report 1. Milton Keynes: The Open University. Educational technology Interactive technology to enable effective learning (may include fixed, desktop, mobile and wearable devices and their software - and combinations of these) Technology Enhanced Learning Learning supported by individual or multiple technologies. In Europe, now used in preference to e-learning, or computer-assisted learning
  • 3. 1920s: Pressey’s self-testing machine Image copyright OSU photo archives “There must be an ‘industrial revolution’ in education, in which educational science and the ingenuity of educational technology combine to modernize the grossly inefficient and clumsy procedures of conventional education. Work in the schools of the future will be marvelously though simply organized, so as to adjust almost automatically to individual differences and the characteristics of the learning process. There will be many laborsaving schemes and devices, and even machines – not at all for the mechanizing of education, but for the freeing of teacher and pupil from educational drudgery and incompetence.” Sidney Pressey (1933) Psychology and the New Education Personalized learning
  • 4. 1950s: Linear programming and teaching machines Based on scientific theory of ‘operant conditioning’ (changing behaviour by use of reinforcement after a desired response) Students presented with a linear sequence of frames of information, in small steps Immediate reinforcement of positive student responses, but the same response for each student Gradual progression to establish complex repertoires Issues: finding reinforcers that are effective and ethical; matching individual students; incorrect responses Image from B.F. Skinner (1958) Teaching Machines https://www.youtube.com/watch?v=jTH3ob1IRFo
  • 5. Emerging themes Educational technology Personalized self-paced learning Interactive learning Learning design Formative assessment Motivation for learning
  • 6. 1950s: Branching programs Based on theories from cybernetics (adaptive systems, feedback control) Use information from errors to eliminate incorrect responses (vs. ensuring correct responses and reinforcing them) Student is presented with multiple choice response Feedback depends on the student’s response Move towards adaptive and personalized teaching Adaptive teaching machine
  • 7. Multiple choice branching Multiple choice on FutureLearn
  • 8. 1960s: Computer-assisted instruction Computer-administered teaching Adaptive teaching systems Programming languages for education (BASIC: Beginner’s All Purpose Symbolic Instruction Code) “Computers and computer-managed instruction systems can be expected to play a major role in transforming the educational process by giving the teacher a sophisticated aid to allow for flexible, multimedia, individualized education at a relatively small increase in cost.” H.J. Bruder, Computer-Managed Instruction, Science, 1968 Multi-media adaptive teaching system, with ‘light-pen’ touch screen, 1968
  • 9. Instructivist pedagogy Learning as knowledge transfer Instructor-led Sequenced learning elements Inform – test – explain Adaptivity & personalization US patent in 1966 for ‘Audio-visual teaching system’
  • 10. 1970s: Large-scale teaching systems Large scale projects (PLATO, TICCIT) Networked teaching systems Logo and microworlds Computers as coaches ‘Hangman’ software on a Commodore PET computer
  • 11. 1970s: PLATO IV 950 networked terminals in 140 sites 8000 hours of instructional material by 3000 authors Aim to provide ubiquitous computer-based teaching (proposal for 1-million terminal PLATO V) High resolution flicker-free plasma display screen (transparent so that colour slides can be overlaid on it); touch panel; audio and slide; music synthesisers TUTOR authoring language First use of graphic simulations for teaching Early social network, gaming community, cyberculture PLATO IV touch-screen networked learning terminal https://archives.library.illinois.edu/erec/University %20Archives/1505050/BrownBag/BBPlatoIV.htm
  • 12. 1970s: PLATO IV Evaluation: “no compelling statistical evidence that PLATO had either a positive or negative effect on student achievement”; no significant effect on student drop-out rates; PLATO students showed much more favourable attitude towards computers. In 1992 the company NovaNET was formed with the rights to PLATO technology. Changed name to Edmentum in 2012.
  • 13. 1970s: Logo programming for children Seymour Papert - colleague of the psychologist Jean Piaget Learning through programming computers Logo programming language and computer- controlled robotic ‘turtle’ for children Claims that programming, proceduralization and debugging are valuable problem-solving skills “In many schools today the phrase “computer aided instruction” means making the computer teach the child. One might say the computer is being used to program the child. In my vision the child programs the computer” (Papert, Mindstorms) Children using a ‘button box’ to control and programme a turtle From Papert, S. A. (1980). Mindstorms: Children, computers, and powerful ideas. Basic Books.
  • 14. 1980s: Microcomputers in education Multimedia personal computers Videodisks Networked-based teaching and computer- supported collaborative learning Educational simulations Commercial teaching and training packages Children using educational software on a BBC microcomputer
  • 15. 1980s: Intelligent tutoring systems Computer system that acts as an interactive tutor Explicit models of: Expertise Student knowledge and misconceptions Pedagogy – how to teach Aim is to teach to the same level of effectiveness as a human tutor WHY: Do you think the Amazon jungle has a heavy rainfall or a light rainfall? Student: Heavy rainfall WHY: Why does the Amazon have a heavy rainfall? Student: Because it’s near the Atlantic WHY: Yes, the Amazon jungle is near the equatorial Atlantic. How does that affect the rainfall in the Amazon jungle? Student: The water in the current is warm Joseph Psotka, Sharon A. Mutter (1988). Intelligent Tutoring Systems: Lessons Learned. Lawrence Erlbaum Associates.
  • 16. 1990s: Online learning Edutainment Integration of video, animation, hypermedia Notebook computers Web-based learning environments (VLEs, MLEs) Integrated learning systems Intelligent agents ‘Smart Operator’ adaptive simulation-based training package with ‘intelligent agent’ feedback on learner errors WebCT virtual learning environment
  • 17. 2000s: Personal and mobile learning Web-based virtual learning environments in universities and colleges Mobile and contextual learning Seamless learning Multimedia learning spaces Spoken language interaction with tutoring systems Open educational systems HandLeR mobile learning technology developed at University of Birmingham, UK, 2000 Sharples, M. (2000). The design of personal mobile technologies for lifelong learning. Computers & Education, 34(3-4), 177-193.
  • 18. 2010s: MOOCs Designed to deliver learning at massive scale Short free online courses, some with over 150,000 learners Multimedia teaching, immediate feedback Learning design and learning analytics
  • 19. 2010s: Personalized learning Learner profiles Personal learning paths Competency-based progression Flexible learning environments Career readiness “Three personalized learning elements — Student grouping, Learning space supports personalized learning, and Students discuss data — had the greatest ability to isolate the success cases from the other schools. All of these elements were being implemented in the most successful schools.” RAND (2015). Continued Progress: Promising Evidence on Personalized Learning. http://k12education.gatesfoundation.org/resource/continued-progress-promising-evidence-on-personalized-learning-2/
  • 20. 2020s: Resilient education Education that can withstand shocks to the system Adapts to external changes Supports differing cultures and contexts Remote and virtual reality labs Blended and social learning Community engagement Weller, Martin and Anderson, Terry (2013). Digital resilience in higher education. European Journal of Open, Distance and e-Learning, 16(1) p. 53.
  • 21. Old and new learning (1990s – 2020s) E-learning in the 1990s Technology-enhanced learning in the 2020s Constructivist learning Social-constructivist learning Online learning Blended learning VLEs and MLEs Personal Learning Environments Media-equipped teaching rooms Flexible learning spaces Desktop computer rooms Support for students with multiple personal technologies Creating re-usable learning objects Open learning and student-created media Collaborative learning Social networked learning Evaluation of learning gains Evaluation of learning transformations Effective learning technology Effective, resilient, scalable, sustainable learning technology
  • 22. Education for a changing world 2000-07 2008-11 2012-13 2014-16 2017-20 Adapted from: https://commons.wikimedia.org/wiki/File:Timeline_of_MOOC_and_open_education_ development_with_organisational_efforts_in_the_areas.png Face-to-face teaching Open and distance education Open Educational Resources Open University & distance universities OpenLearn Birth of MOOCs Udacity Coursera EdX FutureLearn Khan Academy Flipped classroom Blended learning Online program management Micro- credentials Nano- degrees Corporate training Blended courses & degrees Hybrid open & distance courses MOOCs Learning analytics
  • 23. A new science of learning Computational learning Infer structural models from the environment Learn from probabilistic input Social learning Learning by imitation Shared attention Intersubjectivity Neural learning Learning supported by brain circuits that link perception and action Developmental learning Behavioural and cognitive development Neural plasticity Pedagogy Principles of effective teaching A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski (2009) Foundations for a New Science of Learning, Science 325 (5938), 284.
  • 24. A new science of learning “Insights from many different fields are converging to create a new science of learning that may transform educational practice” “A key component is the role of ‘the social’ in learning. What makes social interaction such a powerful catalyst for learning?”
  • 25. Types of learning Learning as… Learning sciences… Changing behaviour Neuroscience Behavioural science Enhancing skills Cognitive development Storing information Information sciences Gaining knowledge Cognitive sciences Epistemology Making sense of the world Social sciences Socio-cultural and activity theory Interpreting the world in a new way Phenomenology Personal change Psychoanalysis
  • 26. Theories of learning with technology John Dewey’s Instrumentalism Knowing is activity in the world, involving a combination of thoughts and external artefacts as tools for inquiry Every reflective experience is an instrument for production of meaning Inquiry-led learning Yrjö Engeström’s Expansive Activity Theory Learning is a cultural-historical activity mediated by tools, including technology and language Activity systems contain the possibility for expansive transformation, as contradictions are internalised and resolved Social-constructivist learning Gordon Pask’s Conversation Theory Conversation is the fundamental process of learning Learning is a cybernetic process of “coming to know” through mutual adjustment and negotiation Conversational learning
  • 27. Dewey’s instrumental inquiry Education should be based upon the quality of experience For an experience to be educational, there must be continuity and interaction Continuity: experience comes from and leads to other experiences Interaction: when the experience meets the internal needs or goals of a person Pragmatic instrumentalism: Knowing is activity in the world, involving a combination of thoughts and external artefacts as tools for inquiry
  • 28. Dewey and social learning “The principle that development of experience comes about through interaction means that education is essentially a social process. This quality is realized in the degree in which individuals form a community group. … It is absurd to exclude the teacher from membership in the group. As the most mature member of the group he has a peculiar responsibility for the conduct of the interactions and inter-communications which are the very life of the group as a community.” Dewey, “Experience and Education” (1938)
  • 29. Dewey and reflective learning Learning comes when a person strives to overcome a problem or breakdown in everyday activity, or recognises part of the continual flow of activity and conversation as worth remembering Every reflective experience is an instrument for the production of meaning A mis-educative experience is one that stops or distorts growth for future experiences A non-educative experience is when a person has not done any reflection and so has not obtained lasting mental growth
  • 30. Learning as cultural historical activity Learning is a cultural-historical activity mediated by tools, including technology and language Activity is the focus of analysis Activity systems are multi-voiced, with many perspectives, transitions and interests in continual interaction Activity systems are shaped over time Activity systems contain the possibility for expansive transformation: they go though extended periods of qualitative change, as the contradictions are internalised and resolved, leading to the emergence of new structure, tools and activity. Engeström
  • 31. A university as an activity system Learning at university is an activity system shaped by the history of higher education and mediated by tools, including technology and academic language Teaching and learning activity is the focus of analysis Teaching and learning activity systems are multi-voiced: many teaching methods, learning strategies, cultures Teaching and learning systems in universities are shaped over time University systems contain the possibility for expansive transformation. For example, students bringing their own devices into lectures initially caused tensions and disruptions - but also possibilities for radical transformation to a more student-centred learning activity. Example
  • 32. A theory of how we come to know, derived from cybernetics All human learning involves conversation We converse with ourselves to reflect on experience We converse with teachers to understand their expert knowledge We converse with other learners to try and reach shared understanding 3 Pask and learning as a conversational system
  • 34. Human adaptive learning through reflective conversation Reflect Understand Plan Act Experience Check Effect Level of actions Level of descriptions How do we do that? Why are we doing that?
  • 35. Learner • demonstrates understanding • proposes solutions to problems Learner • acts to develop understanding • acts to solve problems Partner • demonstrates understanding • elaborates solutions to problems Partner • acts to develop understanding • helps to solve problems Level of descriptions Level of actions Shared medium • enables learners and partners to represent arguments and reach agreements Shared medium • enables learners and partners to access information, develop models and solve problems ‘how? and ‘what’ questions and responses ‘why?’ questions and responses offering conceptions and explanations proposing goals and modifying actions reflect adapt reflect adapt Conversational framework
  • 36. Conversational learning: FutureLearn Platform designed to support learning as conversation Each learning ‘step’ linked to guided conversation The more people who exchange ideas and perspectives, the better the learning experience Peer review and small group discussions Social network techniques to manage the scale of conversation www.futurelearn.com www.futurelearn.com
  • 37. A theory of learning for the mobile age
  • 38. What is distinctive about learning in a mobile world? Learners are continually on the move Mobile devices enable new learning spaces Need to understand learning as a mobile and contextual activity Involves a blend of portable, wearable and fixed technologies Embraces learning in both formal and informal settings Design learning within and across contexts Sharples, M., Taylor, J., & Vavoula, G. (2016) A Theory of Learning for the Mobile Age. In C. Haythornthwaite, R. Andrews, J. Fransman & E.M. Meyers (eds.) The SAGE handbook of e-learning research, 2nd edition. SAGE, pp. 63-81.
  • 39. Predictions from learning theories Set personal goals and work to achieve them Explore a topic from multiple perspectives Work together in a team to solve authentic problems Share and discuss worked examples with peers and teacher Interact with media and simulations Get formative tests and receive rapid feedback on results Work to achieve mastery of a topic Reflect on their recent learning and how to improve it Develop meta-cognitive strategies to assess and improve their learning Use familiar personal technology to solve problems in context Learning is likely to be more successful if students:
  • 40. Learning design and analytics “The potential is emerging for a virtuous circle, where inquiry into the learning process feeds into learning design, which motivates learning analytics, which motivate future inquiry and thus the refinement of the design and analytics.” Learning analytics Analysis of learning Learning design Learning activity Sharples, M., McAndrew, P., Weller, M., Ferguson, R., FitzGerald, E., Hirst, T., and Gaved, M. (2013). Innovating Pedagogy 2013: Open University Innovation Report 2. Milton Keynes: The Open University.
  • 41. Evaluation of learning with technology Micro level: Usability issues technology usability individual and group activities Meso level: Educational Issues learning experience – processes and outcomes continuity of learning across settings critical incidents: learning breakthroughs and breakdowns Macro level: Organizational Issues effect on the institutional practice emergence of new practices take-up and sustainability Evaluate throughout its lifecycle: from initial designs to full deployment
  • 42. Step 1 – what was supposed to happen pre-interviews with stakeholders (teachers, students, parents, support staff), curriculum, lesson plans, learning designs Step 2 – what actually happened pre and post tests observations learning analytics focus groups Step 3 – differences between 1 & 2 reflective interviews with stakeholders critical incident analysis Lifecycle evaluation At each level:
  • 43. Multiple media, methods, devices Ethical design of learning Independent verification Secure environment Support for learners Informed consent Open access to learning aNalytics for learning
  • 44. Where to look next http://hotel-project.eu/sites/default/files/hotel/default/content-files/documentation/Learning-Theory.pdf
  • 45. Innovating Pedagogy annual reports from The Open University www.open.ac.uk/innovatingMike Sharples (2019). Practical Pedagogy: 40 New Ways to Teach and Learn. Routledge.

Editor's Notes

  • #4: Multiple choice – recorded answer. The great idea was to fix the machine so that it would not move on until the student chose the right answer. Then it was easy to show that this second arrangement taught the students which were the right answers.