This document describes the evolution of an expert bot for the game Unreal Tournament 2004 using genetic algorithms. The researchers created an initial expert bot (E-Bot) using a state machine approach that outperformed the game's standard bots. They then used genetic algorithms to evolve improved bots (GE-Bots) by optimizing parameters of the E-Bot's AI. Three approaches were tested: one with a 143-gene chromosome that performed poorly, one with a 26-gene chromosome, and one using a complex fitness function that considered additional factors like weapon usage. The 26-gene complex fitness approach produced GE-Bots that outperformed the original E-Bot in matches.