The document discusses the development of an expert bot (e-bot) for the game Unreal Tournament, utilizing the Pogamut tool and a finite state machine (FSM) to model human-like behavior. The e-bot outperforms standard bots and poses a significant challenge to medium-level human players in 1 vs 1 matches, demonstrating advanced knowledge of game mechanics and strategic item management. Future work includes enhancing the bot's movement capabilities and increasing the complexity of its memory database.