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Designing Blended 
Learning Experiences 
Brent A. Jones
Worldview & Theory of Knowledge (adopted from Hatch, 2002) 
Worldview (Ontology) Theory of Knowledge (Epistemology) 
Positivist Reality is out there to be studied, captured and understood How the world is really ordered; Knower is distinct from known 
Postpositivist Reality exists but is never fully apprehended, only approximated Approximations of reality; Researcher is data collection instrument 
Constructivist Multiple realities are constructed Knowledge as a human construction; Researcher and participant co-construct 
understandings 
Critical/Feminist The apprehended world makes a material difference in terms of 
race, gender and class 
Knowledge as subjective and political; Researchers’ values frame 
inquiry 
Poststructuralist Order is created within individual minds to ascribe meaning to a 
meaningless universe 
There is no “Truth” to be known; Researchers examine the world 
through textual representations of it
Nuremburg Funnel 
I hope we agree that this 
approach to education does 
NOT work.
Pragmatic Paradigm 
Frameworks 
Blended Learning 
Examples
Frameworks 
(for conceptualizing and undertaking curriculum/course design) 
Change Management 
21st Century Skills 
Significant Learning Experiences 
Experience Economy
Change 
Management 
John Kotter
8 Step Process of 
Successful Change 
- Create a Sense of Urgency 
- Pull Together the Guiding Team 
- Develop the Change Vision and Strategy 
- Communicate for Understanding and Buy In 
- Empower Others to Act 
- Produce Short-Term Wins 
- Don’t Let Up 
- Create a New Culture 
Kotter, 2002
Haidt, 2006 
Heath & Heath, 2010
Heath & Heath, 2010 
--DIRECT THE RIDER 
Follow the Bright Spots. 
Script the Critical Moves. 
Point to the Destination. 
---------------------MOTIVATE THE ELEPHANT 
Find the Feeling. 
Shrink the Change. 
Grow Your People. 
-------------------------------------SHAPE THE PATH 
Tweak the Environment. 
Build Habits. 
Rally the Herd.
21st Century Skills (Partnership for 21st Century Skills, n.d.)
Designing Blended Learning Experiences for the Language Classroom
Significant Learning Experiences (Fink, 2003)
Backward Design 
Significant Learning Experiences (Fink, 2003) 
What’s important now and years after the 
course? 
What should students do in the course to 
succeed? 
Forward Assessment 
Imagine students in a situation where they 
would use the knowledge and/or skills. 
Focus the learning on realistic meaningful 
tasks.
Initial Phase: BUILD STRONG PRIMARY COMPONENTS 
1. Identify important situational factors. 
2. Identify important learning goals. 
3. Formulate appropriate feedback and assessment procedures. 
4. Select effective teaching and learning activities. 
5. Make sure the primary components are integrated.
Intermediate Phase: ASSEMBLE THE COMPONENTS 
INTO A COHERENT WHOLE 
6. Create a thematic structure for the course. 
7. Select or create a teaching strategy. 
8. Integrate the course structure and the instructional strategy 
to create an overall scheme of learning activities.
Final Phase: FINISH IMPORTANT REMAINING TASKS 
9. Develop the grading system. 
10. Debug the possible problems. 
11. Write the course syllabus. 
12. Plan an evaluation of the course and of your teaching.
Significant Learning Experiences (Fink, 2003) 
Castle-Top Model 
Possible to Flip
Progression of Value 
The Experience Economy (Pine & Gilmore, 1999)
Realms of Experience 
The Experience Economy (Pine & Gilmore, 1999)
Curtis Bonk
Face-to-Face 
Learning 
Online 
Learning 
Blended 
Learning
Designing Blended Learning Experiences for the Language Classroom
Designing Blended Learning Experiences for the Language Classroom
Jonathan Bergmann 
Aaron Sams
Examples 
Convergent/Divergent Tasks 
Peer Teaching 
Project Management 
Web Searches 
Self Study 
Your Ideas
Convergent/Divergent 
Tasks
Convergent/Divergent 
Tasks 
ClipRead
Convergent/Divergent 
Tasks
Peer Teaching 
Educreations
Peer Teaching 
Explain Everything
Project Management
Project Management
Web Searches
Self Study 
Quizlet
Self Study
Your Ideas 
#1 
#2 
#3
First Principles of Instruction 
Merrill (2006) 
The demonstration principle: Learning is promoted when learners 
observe a demonstration 
The application principle: Learning is promoted when learners apply 
the new knowledge 
The activation principle: Learning is promoted when learners activate 
prior knowledge or experience 
The integration principle: Learning is promoted when learners 
integrate their new knowledge into their everyday world 
The task-centered principle: Learning is promoted when learners 
engage in a task-centered instructional strategy
Examples 
Global Challenges 
Study Skills & Extensive Reading 
Japan Studies 
Appreciative Inquiry Project
OTHER CONSIDERATIONS 
Not an "easy out" 
DIY Students (Teaching students to make 
best use of our educational offering) 
Changes Teacher's Role 
Role model, cheerleader, resource, workshop 
facilitator
www.brentjones.com
Extra Slides
Designing Blended Learning Experiences for the Language Classroom
Kemp Model
Designing Blended Learning Experiences for the Language Classroom
Designing Blended Learning Experiences for the Language Classroom
Designing Blended Learning Experiences for the Language Classroom
Designing Blended Learning Experiences for the Language Classroom
Designing Blended Learning Experiences for the Language Classroom
Designing Blended Learning Experiences for the Language Classroom
Designing Blended Learning Experiences for the Language Classroom
Designing Blended Learning Experiences for the Language Classroom
Designing Blended Learning Experiences for the Language Classroom
Abstract: This workshop will walk participants through the course 
design and development process, with an emphasis on blended-learning 
curriculum for Content and Language Integrated 
Learning (CLIL) contexts. Highlighting the work of L. Dee Fink 
(2003) in the area of Significant Learning Experiences, we will 
explore the different types of learning in Fink’s Taxonomy 
(foundational knowledge, application, integration, human 
dimension, caring and learning how to learn) while familiarising 
ourselves with his course design framework. Participants will be 
challenged to consider how each phase of this framework can 
inform and influence their own course design decisions, specifically 
the creation, adoption or adaptation of materials and methods to 
promote the acquisition of a new language as well as broader 21st 
century skills.
Using examples of courses recently developed for a content-based 
English language program for university students in Japan, the 
presenter will discuss how Fink’s concepts of backward design 
(what’s important now and years after the course, and what should 
students do in the course to succeed?) and forward assessment 
(imagining students in a situation where they would use the 
knowledge/skills, and focusing the learning on realistic meaningful 
tasks) have helped in both revamping existing courses and 
developing new ones. Participants will go away with several job aids 
to assist them in their own curriculum, course and lesson planning 
endeavours

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Designing Blended Learning Experiences for the Language Classroom

  • 1. Designing Blended Learning Experiences Brent A. Jones
  • 2. Worldview & Theory of Knowledge (adopted from Hatch, 2002) Worldview (Ontology) Theory of Knowledge (Epistemology) Positivist Reality is out there to be studied, captured and understood How the world is really ordered; Knower is distinct from known Postpositivist Reality exists but is never fully apprehended, only approximated Approximations of reality; Researcher is data collection instrument Constructivist Multiple realities are constructed Knowledge as a human construction; Researcher and participant co-construct understandings Critical/Feminist The apprehended world makes a material difference in terms of race, gender and class Knowledge as subjective and political; Researchers’ values frame inquiry Poststructuralist Order is created within individual minds to ascribe meaning to a meaningless universe There is no “Truth” to be known; Researchers examine the world through textual representations of it
  • 3. Nuremburg Funnel I hope we agree that this approach to education does NOT work.
  • 4. Pragmatic Paradigm Frameworks Blended Learning Examples
  • 5. Frameworks (for conceptualizing and undertaking curriculum/course design) Change Management 21st Century Skills Significant Learning Experiences Experience Economy
  • 7. 8 Step Process of Successful Change - Create a Sense of Urgency - Pull Together the Guiding Team - Develop the Change Vision and Strategy - Communicate for Understanding and Buy In - Empower Others to Act - Produce Short-Term Wins - Don’t Let Up - Create a New Culture Kotter, 2002
  • 8. Haidt, 2006 Heath & Heath, 2010
  • 9. Heath & Heath, 2010 --DIRECT THE RIDER Follow the Bright Spots. Script the Critical Moves. Point to the Destination. ---------------------MOTIVATE THE ELEPHANT Find the Feeling. Shrink the Change. Grow Your People. -------------------------------------SHAPE THE PATH Tweak the Environment. Build Habits. Rally the Herd.
  • 10. 21st Century Skills (Partnership for 21st Century Skills, n.d.)
  • 13. Backward Design Significant Learning Experiences (Fink, 2003) What’s important now and years after the course? What should students do in the course to succeed? Forward Assessment Imagine students in a situation where they would use the knowledge and/or skills. Focus the learning on realistic meaningful tasks.
  • 14. Initial Phase: BUILD STRONG PRIMARY COMPONENTS 1. Identify important situational factors. 2. Identify important learning goals. 3. Formulate appropriate feedback and assessment procedures. 4. Select effective teaching and learning activities. 5. Make sure the primary components are integrated.
  • 15. Intermediate Phase: ASSEMBLE THE COMPONENTS INTO A COHERENT WHOLE 6. Create a thematic structure for the course. 7. Select or create a teaching strategy. 8. Integrate the course structure and the instructional strategy to create an overall scheme of learning activities.
  • 16. Final Phase: FINISH IMPORTANT REMAINING TASKS 9. Develop the grading system. 10. Debug the possible problems. 11. Write the course syllabus. 12. Plan an evaluation of the course and of your teaching.
  • 17. Significant Learning Experiences (Fink, 2003) Castle-Top Model Possible to Flip
  • 18. Progression of Value The Experience Economy (Pine & Gilmore, 1999)
  • 19. Realms of Experience The Experience Economy (Pine & Gilmore, 1999)
  • 21. Face-to-Face Learning Online Learning Blended Learning
  • 25. Examples Convergent/Divergent Tasks Peer Teaching Project Management Web Searches Self Study Your Ideas
  • 30. Peer Teaching Explain Everything
  • 36. Your Ideas #1 #2 #3
  • 37. First Principles of Instruction Merrill (2006) The demonstration principle: Learning is promoted when learners observe a demonstration The application principle: Learning is promoted when learners apply the new knowledge The activation principle: Learning is promoted when learners activate prior knowledge or experience The integration principle: Learning is promoted when learners integrate their new knowledge into their everyday world The task-centered principle: Learning is promoted when learners engage in a task-centered instructional strategy
  • 38. Examples Global Challenges Study Skills & Extensive Reading Japan Studies Appreciative Inquiry Project
  • 39. OTHER CONSIDERATIONS Not an "easy out" DIY Students (Teaching students to make best use of our educational offering) Changes Teacher's Role Role model, cheerleader, resource, workshop facilitator
  • 53. Abstract: This workshop will walk participants through the course design and development process, with an emphasis on blended-learning curriculum for Content and Language Integrated Learning (CLIL) contexts. Highlighting the work of L. Dee Fink (2003) in the area of Significant Learning Experiences, we will explore the different types of learning in Fink’s Taxonomy (foundational knowledge, application, integration, human dimension, caring and learning how to learn) while familiarising ourselves with his course design framework. Participants will be challenged to consider how each phase of this framework can inform and influence their own course design decisions, specifically the creation, adoption or adaptation of materials and methods to promote the acquisition of a new language as well as broader 21st century skills.
  • 54. Using examples of courses recently developed for a content-based English language program for university students in Japan, the presenter will discuss how Fink’s concepts of backward design (what’s important now and years after the course, and what should students do in the course to succeed?) and forward assessment (imagining students in a situation where they would use the knowledge/skills, and focusing the learning on realistic meaningful tasks) have helped in both revamping existing courses and developing new ones. Participants will go away with several job aids to assist them in their own curriculum, course and lesson planning endeavours