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Designing for Augmented
Reality Experiences
Sarah Auvil, Mobile UX Architect
Designing for Augmented Reality Experiences
Designing for Augmented Reality Experiences
Overview
•  What	is	AR/VR?	
•  AR	Platforms	
•  AR	Design	Principles	&	Business	Value
Mobile Retail Experience
You’ve probably heard of "
“AR/VR”.
AR =/= VR
One	augments	or	overlays	content	on	reality,	
while	virtual	completely	replaces	reality.
You’ve probably played an
augmented reality game!
Designing for Augmented Reality Experiences
[pokemon go photo]
[VR	Photo	Lowe’s]
Two Major AR Platforms
Differences
•  ARKit for iOS launched first, vertical
support (walls)
•  ARCore launched more recently, supports
horizontal / floors only (for now)
Popular Development Engines
High Potential Applications
•  Retail (product visualization)
•  Healthcare
•  Education
•  Gaming
Factors that Make or Break AR
•  Solving a meaningful problem
•  Onboarding: how do I use this thing?
•  3D Asset Quality
AR Demos
https://www.youtube.com/watch?
v=7ZrmPTPgY3I
Iterative Research & Design
Process
1.  Test	initial	prototype	
2.  Identify	gaps	in	user	understanding	
3.  Iterate	design	to	address	gaps	–	add	right	
guidance		
4.  Refine	timing,	size,	sensitivity	
5.  Test	again	and	measure	improvements
Figuring out the steps
1.  Scan	floor	(sideways	motion)	
2.  Object	appears	
3.  Need	an	easy	method	to	rotate,	pick	up,	
move	and	place	object
Common Errors / Use Cases
1.  Not	enough	light	
2.  Tracking	lost	(user	moves	device	too	
quickly)	
3.  Loading	problems
Design Principles for AR
Accept	that	your	user	will	first	fling	their	
phones	around	wildly	and	tap	everywhere	to	
figure	it	out	–	and	that’s	mostly	fine
Comic	by	KC	Green
Design Principles for AR
Animation is your friend: demo and clearly
explain actions & result
Iterate, Iterate, Iterate!
“You don’t learn to walk by following
rules. You learn by doing, and by falling
over.” – Richard Branson
Special Thanks
Marissa	Taylor,	UX	designer	&	photographer	
Daniel	Hairston,	animated	iconography	
Attribution
Info2Learn	via	Wikipedia
Interested in VR design?
https://blog.prototypr.io/what-i-learned-
making-my-first-vr-app-e6c19a160342	(Joshua	
Mauldin)
AR is quickly evolving – but it’s
still about the users
Thank you!

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Designing for Augmented Reality Experiences