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Designing for Discoverability Steve Mulder & Joanne McLernon
 
Root causes of usability issues * *   Fake chart based on no data whatsoever
Findability =  the quality of a  known item to  be  locatable  on a web site Discoverability = the quality of  a known  or unknown  item to be  noticeable  on a web page
Parade of Failures
Position Context User expectations  & conventions Design Text & Labeling The Components of Discoverability
 
 
 
 
 
Eyetracking study: The “F” pattern About Us   Product page Search Results
 
Things users know to find here or are less important: periphery of page “ Parent”/“sibling” navigation links and search Things users don’t know about that you want them to discover: body of page “ Child” navigation links Related content or features Right columns are risky  Beware of scroll block Design for vertical scanning
 
Position Context User expectations  & conventions Design Text & Labeling The Components of Discoverability
 
 
 
 
 
 
Eyetracking study: The “F” pattern
Eyetracking study: The “F” pattern
Task context: Tailor page design to the primary way users will interact with your site (e.g., search vs. browse) Page context: It’s all about what’s nearby! Cluster important items of similar purpose together Use natural eye magnets to draw attention to what you want users to discover Highly valued content Imagery and animation Form elements
Discoverability decreases with the proximity of things that look like ads or marketing Controls must be close to what they control (e.g., search filters, sorting) Right columns are risky unless they contain clearly valuable stuff
 
 
Position Context User expectations  & conventions Design Text & Labeling The Components of Discoverability
 
 
 
 
  Home   About Us   Internal Links   Search Engine
Ads
Positional Expectation: Don’t mess with ingrained findability Visual Expectation: Make it look like what it is (or established convention) Functional Expectation: Don’t change standardized controls if you can help it Task Flow Expectation: Know how your users do things (gratuitous research plug!)
 
Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
 
 
Real estate and size are inversely related: If you’re using prime real estate it can be smaller and still get noticed Placing a design element in less-optimal real estate or outside a task flow requires more size
Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
 
 
Make it look like what it is  Design to visual expectations and conventions Support very new interfaces with familiar design elements
Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
 
 
 
 
 
Use color and imagery to provide emphasis and to satisfy expectations Link colors Highlighting current state Drawing the eye If it looks like an ad, users are likely to ignore it
Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
 
 
 
 
It can’t be discoverable if it isn’t legible Format text to support its function Buttons, form elements, etc. Text that looks like marketing or ads is less likely to be noticed
Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
 
 
 
Animation is one of the most powerful ways to draw the eye As long as it doesn’t look like an ad Timing is everything to ensure users notice the right thing when it’s needed Visual cues must be prominent to encourage users to interact
 
Position Context User expectations  & conventions Design Text & Labeling The Components of Discoverability
 
 
 
 
Don’t use marketing-speak in navigation, save it for content  Follow conventions for functional labels, links, and buttons Communicate what the link or button will do Something new and different may require more explanatory labeling
Resources Eyetracking Web Usability  – Jakob Nielsen & Kara Pernice Usability News: A Newsletter of the Software Usability Research Laboratory, Wichita State University http://www.usabilitynews.org/ Eyetools Eyetracking Research blog http://blog.eyetools.net/ Eyetrack III http://poynterextra.org/eyetrack2004/main.htm Cognitive Modeling and Eye Tracking Lab, University of Oregon http://www.cs.uoregon.edu/research/cm-hci/
Thank you Joanne McLernon [email_address] Steve Mulder [email_address]

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Designing for Discoverability

  • 1. Designing for Discoverability Steve Mulder & Joanne McLernon
  • 2.  
  • 3. Root causes of usability issues * * Fake chart based on no data whatsoever
  • 4. Findability = the quality of a known item to be locatable on a web site Discoverability = the quality of a known or unknown item to be noticeable on a web page
  • 6. Position Context User expectations & conventions Design Text & Labeling The Components of Discoverability
  • 7.  
  • 8.  
  • 9.  
  • 10.  
  • 11.  
  • 12. Eyetracking study: The “F” pattern About Us Product page Search Results
  • 13.  
  • 14. Things users know to find here or are less important: periphery of page “ Parent”/“sibling” navigation links and search Things users don’t know about that you want them to discover: body of page “ Child” navigation links Related content or features Right columns are risky Beware of scroll block Design for vertical scanning
  • 15.  
  • 16. Position Context User expectations & conventions Design Text & Labeling The Components of Discoverability
  • 17.  
  • 18.  
  • 19.  
  • 20.  
  • 21.  
  • 22.  
  • 23. Eyetracking study: The “F” pattern
  • 24. Eyetracking study: The “F” pattern
  • 25. Task context: Tailor page design to the primary way users will interact with your site (e.g., search vs. browse) Page context: It’s all about what’s nearby! Cluster important items of similar purpose together Use natural eye magnets to draw attention to what you want users to discover Highly valued content Imagery and animation Form elements
  • 26. Discoverability decreases with the proximity of things that look like ads or marketing Controls must be close to what they control (e.g., search filters, sorting) Right columns are risky unless they contain clearly valuable stuff
  • 27.  
  • 28.  
  • 29. Position Context User expectations & conventions Design Text & Labeling The Components of Discoverability
  • 30.  
  • 31.  
  • 32.  
  • 33.  
  • 34. Home About Us Internal Links Search Engine
  • 35. Ads
  • 36. Positional Expectation: Don’t mess with ingrained findability Visual Expectation: Make it look like what it is (or established convention) Functional Expectation: Don’t change standardized controls if you can help it Task Flow Expectation: Know how your users do things (gratuitous research plug!)
  • 37.  
  • 38. Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
  • 39.  
  • 40.  
  • 41. Real estate and size are inversely related: If you’re using prime real estate it can be smaller and still get noticed Placing a design element in less-optimal real estate or outside a task flow requires more size
  • 42. Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
  • 43.  
  • 44.  
  • 45. Make it look like what it is Design to visual expectations and conventions Support very new interfaces with familiar design elements
  • 46. Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
  • 47.  
  • 48.  
  • 49.  
  • 50.  
  • 51.  
  • 52. Use color and imagery to provide emphasis and to satisfy expectations Link colors Highlighting current state Drawing the eye If it looks like an ad, users are likely to ignore it
  • 53. Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
  • 54.  
  • 55.  
  • 56.  
  • 57.  
  • 58. It can’t be discoverable if it isn’t legible Format text to support its function Buttons, form elements, etc. Text that looks like marketing or ads is less likely to be noticed
  • 59. Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
  • 60.  
  • 61.  
  • 62.  
  • 63. Animation is one of the most powerful ways to draw the eye As long as it doesn’t look like an ad Timing is everything to ensure users notice the right thing when it’s needed Visual cues must be prominent to encourage users to interact
  • 64.  
  • 65. Position Context User expectations & conventions Design Text & Labeling The Components of Discoverability
  • 66.  
  • 67.  
  • 68.  
  • 69.  
  • 70. Don’t use marketing-speak in navigation, save it for content Follow conventions for functional labels, links, and buttons Communicate what the link or button will do Something new and different may require more explanatory labeling
  • 71. Resources Eyetracking Web Usability – Jakob Nielsen & Kara Pernice Usability News: A Newsletter of the Software Usability Research Laboratory, Wichita State University http://www.usabilitynews.org/ Eyetools Eyetracking Research blog http://blog.eyetools.net/ Eyetrack III http://poynterextra.org/eyetrack2004/main.htm Cognitive Modeling and Eye Tracking Lab, University of Oregon http://www.cs.uoregon.edu/research/cm-hci/
  • 72. Thank you Joanne McLernon [email_address] Steve Mulder [email_address]