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Blender Tutorial Animation
Basics – Morphing 2 objects with
Shrinkwrap Modifier & Shape
Keys
Assoc. Prof. Dr. Eng. Tihomir Dovramadjiev
Technical University of Varna
MTF, Department Industrial Design
tihomir.dovramadjiev@tu-varna.bg
● DOI: 10.13140/RG.2.2.34831.48807
● https://www.researchgate.net/publication/326752302_Blender_Tutorial_Animation_Basic
s-Morphing_2_objects_with_Shrinkwrap_Modifier_Shape_Keys
2018 DrTAD 2
About Blender software
Blender is the free and open source 3D creation suite. It supports the
entirety of the 3D pipeline—modeling, rigging, animation, simulation,
rendering, compositing and motion tracking, even video editing and
game creation.
●https://www.blender.org/
●Modern accessible application of the system Blender in 3D design
practice.
https://www.researchgate.net/publication/312033613_Modern_accessibl
e_application_of_the_system_Blender_in_3D_design_practice
2018 DrTAD 3
Blender Animation - Shrinkwrap
Modifier
●The Shrinkwrap Modifier allows the object to "shrink" to the surface of
another object. It moves each vertex of the object being modified to the
closest position on the given mesh (using one of the three available
methods).
It can be applied to meshes, lattices, curves, surfaces and texts.
●https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/shrinkwrap.html?
highlight=shrinkwrap
2018 DrTAD 4
Blender Animation - Shrinkwrap
Modifier - Options
●Target. Shrink target, the mesh to shrink to/wrap around.
●Offset. The distance that must be kept from the calculated target position, in Blender Units.
●Vertex Group. The vertex group to control whether and how much each vertex is displaced to its target position. If
a vertex is not a member of this group, it is not displaced (same as weight 0).
●Mode. This selector specifies the method to be used to determine the nearest point on the target’s surface for
each vertex of the modified object. Some options will add some extra, specific controls to the panel.
●Nearest Surface Point. This will select the nearest point over the surface of the shrink target. It adds the extra
option Above surface, which always keep the computed vertices above their “floor faces”. This is only meaningful
when Offset is not null.
https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/shrinkwrap.html?
highlight=shrinkwrap
2018 DrTAD 5
Blender Animation - Shrinkwrap
Modifier – Mode ProjectionThis will project vertices along a chosen axis until they touch the shrink target. Vertices that never touch the shrink
target are left in their original position.
●Subdivision Surface Levels. This applies a (temporary) Catmull-Clark subdivision to the modified object, before computing
the wrap when using Projection mode.
●Limit. This is a distance limit between original vertex and surface. If the distance is larger than this limit vertex would not be
projected onto the surface,
●Axis. Along which local axis of the modified object the projection is done. These options can be combined with each other,
yielding a “median axis” of projection. X, Y, Z.
●Direction. This allows you to select the allowed direction(s) of the shrink along the selected axis. With more than one
Shrinkwrap Modifier, negative and positive axes can be combined. Negative, Positive.
●Cull Faces. This radio button allows you to prevent any projection over the “front side” (respectively the “back side”) of the
target’s faces. The “side” of a face is determined by its normal (front being the side “from where” the normal “originates”).
●Auxiliary Target. An additional object to project over.
https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/shrinkwrap.html?highlight=shrinkwrap
2018 DrTAD 6
Blender Animation - Shrinkwrap
Modifier – Mode Nearest Vertex
This will snap vertices to the nearest vertex of the shrink target. It adds no extra options.
●https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/shrinkwrap.html?
highlight=shrinkwrap
2018 DrTAD 7
Blender Animation - Shape Keys »
Introduction
Shape Keys are used to animate deform objects into new shapes. They
can be applied on objects with vertices like Mesh, Curve, Surface,
Lattice.
There are two types of Shape Keys:
●Relative. Which are relative to the Basis or selected shape key. They are mainly used as, for limb
joints, muscles, or Facial Animation.
●Absolute. Which are relative to the previous and next shape key. They are mainly used to deform
the objects into different shapes over time.
The shape key data, the deformation of the object’s vertices, is usually modified in the 3D View by
selecting a shape key, then moving the object vertices to a new position.
●https://docs.blender.org/manual/en/dev/animation/shape_keys/introduction.html
2018 DrTAD 8
Blender Animation - Shape Keys
Panel – Absolute SK
Absolute shape keys deform from the previous and to the next shape key. They are mainly used to
deform the object into different shapes over time.
●Reset Timing (clock icon). Reset the timing for absolute shape keys.
●Interpolation. This controls the interpolation between shape keys. Linear, Cardinal, Catmull-Rom, B-
Spline
●The red line represents interpolated values between keys (black dots).
●Evaluation Time. This is used to control the shape key influence.
https://docs.blender.org/manual/en/dev/animation/shape_keys/shape_keys_panel.htmll
2018 DrTAD 9
Blender Animation - Shape Keys
Panel & Workflow●Value of the Shape Key (0.0 to 1.0) + Mouse Cursor activity
Relative Shape Keys
1. In Object Mode, add a new shape keys via the Shape Key panel with the + button.
2. “Basis” is the rest shape. “Key 1”, “Key 2”, etc. will be the new shapes.
3. Switch to Edit Mode, select “Key 1” in the Shape Key panel.
4. Deform mesh as you want (do not remove or add vertices).
5. Select “Key 2”, the mesh will be changed to the rest shape.
6. Transform “Key 2” and keep going for other shape keys.
7. Switch back to Object Mode.
8. Set the Value for “Key 1”, “Key 2”, etc. to see the transformation between the shape keys.
● In the figure below, from left to right shows: “Basis”, “Key 1”, “Key 2” and mix (“Key 1” 1.0 and “Key 2” 0.8) shape
keys in Object Mode.
●https://docs.blender.org/manual/en/dev/animation/shape_keys/workflow.html#relative-shape-keys
●https://docs.blender.org/manual/en/dev/animation/shape_keys/shape_keys_panel.html#settings
2018 DrTAD 10
Blender Animation – Morphing 2
objects with Shrinkwrap & Shape
Keys.
The Tutorial. Morphing animation –
from cube to sphere.
2018 DrTAD 11
Blender Animation – The 3D model
● Fig. 1. The 3D model Cube in Edit Mode
2018 DrTAD 12
Blender Animation – Subdivide
● Fig. 2. Subdividing Cube x 5 (Transform Panel / Edit Mode)
2018 DrTAD 13
Blender Animation – Hide
● Fig. 3. Hiding the Cube (Object Mode)
2018 DrTAD 14
Blender Animation – The 3D Sphere
●
● Fig. 4. Adding a 3D UV Sphere object (Add > Mesh > UV Sphere)
2018 DrTAD 15
Blender Animation – The 3D Sphere
●
● Fig. 5. Adding a 3D UV Sphere object (Add > Mesh > UV Sphere /
Segments & Rings x 65)
2018 DrTAD 16
Blender Animation – Show
● Fig. 6. Showing the Cube (Object Mode)
2018 DrTAD 17
Blender Animation – Shrinkwrap
Modifier
● Fig. 7. Activating the Shrinkwrap Modifier (Object Mode)
2018 DrTAD 18
Blender Animation – Shrinkwrap
Modifier
● Fig. 8. Activating the Shrinkwrap Modifier & Target (Object Mode)
2018 DrTAD 19
Blender Animation – Shrinkwrap
Modifier
● Fig. 9. Activating the Shrinkwrap Modifier & Target > Sphere (Object
Mode)
2018 DrTAD 20
Blender Animation – Scale
●
● Fig. 10. Scaling the mesh (Cube; key „S“; Edit Mode)
2018 DrTAD 21
Blender Animation – Scale
●
● Fig. 11. Scaling the mesh (Cube; Edit Mode) – The result
2018 DrTAD 22
Blender Animation – Shrinkwrap
Modifier
●
● Fig. 12. Apply as Shape Key (Object Mode)
2018 DrTAD 23
Blender Animation – Configuration
●
● Fig. 13. The configuration (Cube + Sphere)
2018 DrTAD 24
Blender Animation – Color
● Fig. 14. The color of Cube (Also hidding the Sphere)
2018 DrTAD 25
Blender Animation – In Process
●
● Fig. 15. Object data of Cube & Shape Keys (Object Mode)
2018 DrTAD 26
Blender Animation – In Process
●
● Fig. 16. The record key (yellow color; frame 1; Value = 0). Key „I“ +
Mouse Cursor on the top of Value
2018 DrTAD 27
Blender Animation – In Process
●
● Fig. 17. Set the frame to 190 (green color)
2018 DrTAD 28
Blender Animation – In Process
●
● Fig. 18. The record key (yellow color; frame 190; Value = 1). Key „I“ +
● Mouse Cursor on the top of Value
2018 DrTAD 29
Blender Animation – In Process
● Fig. 19. Render preview. Hidding the Sphere: Viewport & Rendering
2018 DrTAD 30
Blender Animation – Record
● Fig. 20. Recording animation (FFmpeg Video; Frames 1-250)
2018 DrTAD 31
Blender Animation – The Result
● Fig. 21. Play animation in VLC player
2018 DrTAD 32
Blender Animation – YouTube
● Fig. 22. Play animation in YouTube
https://www.youtube.com/watch?v=CmwT7QLrv5I&feature=youtu.be
2018 DrTAD 33
References
●Blender Software
https://www.blender.org/
●Modern accessible application of the system Blender in 3D design practice.
https://www.researchgate.net/publication/312033613_Modern_accessible_application_of
_the_system_Blender_in_3D_design_practice
● Blender Shrinkwrap Modifier.
https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/shrinkwrap.html?high-
light=shrinkwrap
●Blender Animation – Introduction - Shape Keys » Introduction
https://docs.blender.org/manual/en/dev/animation/shape_keys/introduction.html
●Blender Animation – Shape Keys Panel
●https://docs.blender.org/manual/en/dev/animation/shape_keys/shape_keys_panel.html#s
ettings
●Bender / Animation / Shape Keys » Workflow
https://docs.blender.org/manual/en/dev/animation/shape_keys/workflow.html#relative-
shape-keys
●DrTAD Blender Tutorial Animation Basics – Morphing 2 objects with Shrinkwrap &
Shape Keys
https://www.youtube.com/watch?v=CmwT7QLrv5I&feature=youtu.be

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DrTAD Blender Tutorial Animation Basics - Morphing 2 objects with Shrinkwrap Modifier & Shape Keys

  • 1. Blender Tutorial Animation Basics – Morphing 2 objects with Shrinkwrap Modifier & Shape Keys Assoc. Prof. Dr. Eng. Tihomir Dovramadjiev Technical University of Varna MTF, Department Industrial Design tihomir.dovramadjiev@tu-varna.bg ● DOI: 10.13140/RG.2.2.34831.48807 ● https://www.researchgate.net/publication/326752302_Blender_Tutorial_Animation_Basic s-Morphing_2_objects_with_Shrinkwrap_Modifier_Shape_Keys
  • 2. 2018 DrTAD 2 About Blender software Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. ●https://www.blender.org/ ●Modern accessible application of the system Blender in 3D design practice. https://www.researchgate.net/publication/312033613_Modern_accessibl e_application_of_the_system_Blender_in_3D_design_practice
  • 3. 2018 DrTAD 3 Blender Animation - Shrinkwrap Modifier ●The Shrinkwrap Modifier allows the object to "shrink" to the surface of another object. It moves each vertex of the object being modified to the closest position on the given mesh (using one of the three available methods). It can be applied to meshes, lattices, curves, surfaces and texts. ●https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/shrinkwrap.html? highlight=shrinkwrap
  • 4. 2018 DrTAD 4 Blender Animation - Shrinkwrap Modifier - Options ●Target. Shrink target, the mesh to shrink to/wrap around. ●Offset. The distance that must be kept from the calculated target position, in Blender Units. ●Vertex Group. The vertex group to control whether and how much each vertex is displaced to its target position. If a vertex is not a member of this group, it is not displaced (same as weight 0). ●Mode. This selector specifies the method to be used to determine the nearest point on the target’s surface for each vertex of the modified object. Some options will add some extra, specific controls to the panel. ●Nearest Surface Point. This will select the nearest point over the surface of the shrink target. It adds the extra option Above surface, which always keep the computed vertices above their “floor faces”. This is only meaningful when Offset is not null. https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/shrinkwrap.html? highlight=shrinkwrap
  • 5. 2018 DrTAD 5 Blender Animation - Shrinkwrap Modifier – Mode ProjectionThis will project vertices along a chosen axis until they touch the shrink target. Vertices that never touch the shrink target are left in their original position. ●Subdivision Surface Levels. This applies a (temporary) Catmull-Clark subdivision to the modified object, before computing the wrap when using Projection mode. ●Limit. This is a distance limit between original vertex and surface. If the distance is larger than this limit vertex would not be projected onto the surface, ●Axis. Along which local axis of the modified object the projection is done. These options can be combined with each other, yielding a “median axis” of projection. X, Y, Z. ●Direction. This allows you to select the allowed direction(s) of the shrink along the selected axis. With more than one Shrinkwrap Modifier, negative and positive axes can be combined. Negative, Positive. ●Cull Faces. This radio button allows you to prevent any projection over the “front side” (respectively the “back side”) of the target’s faces. The “side” of a face is determined by its normal (front being the side “from where” the normal “originates”). ●Auxiliary Target. An additional object to project over. https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/shrinkwrap.html?highlight=shrinkwrap
  • 6. 2018 DrTAD 6 Blender Animation - Shrinkwrap Modifier – Mode Nearest Vertex This will snap vertices to the nearest vertex of the shrink target. It adds no extra options. ●https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/shrinkwrap.html? highlight=shrinkwrap
  • 7. 2018 DrTAD 7 Blender Animation - Shape Keys » Introduction Shape Keys are used to animate deform objects into new shapes. They can be applied on objects with vertices like Mesh, Curve, Surface, Lattice. There are two types of Shape Keys: ●Relative. Which are relative to the Basis or selected shape key. They are mainly used as, for limb joints, muscles, or Facial Animation. ●Absolute. Which are relative to the previous and next shape key. They are mainly used to deform the objects into different shapes over time. The shape key data, the deformation of the object’s vertices, is usually modified in the 3D View by selecting a shape key, then moving the object vertices to a new position. ●https://docs.blender.org/manual/en/dev/animation/shape_keys/introduction.html
  • 8. 2018 DrTAD 8 Blender Animation - Shape Keys Panel – Absolute SK Absolute shape keys deform from the previous and to the next shape key. They are mainly used to deform the object into different shapes over time. ●Reset Timing (clock icon). Reset the timing for absolute shape keys. ●Interpolation. This controls the interpolation between shape keys. Linear, Cardinal, Catmull-Rom, B- Spline ●The red line represents interpolated values between keys (black dots). ●Evaluation Time. This is used to control the shape key influence. https://docs.blender.org/manual/en/dev/animation/shape_keys/shape_keys_panel.htmll
  • 9. 2018 DrTAD 9 Blender Animation - Shape Keys Panel & Workflow●Value of the Shape Key (0.0 to 1.0) + Mouse Cursor activity Relative Shape Keys 1. In Object Mode, add a new shape keys via the Shape Key panel with the + button. 2. “Basis” is the rest shape. “Key 1”, “Key 2”, etc. will be the new shapes. 3. Switch to Edit Mode, select “Key 1” in the Shape Key panel. 4. Deform mesh as you want (do not remove or add vertices). 5. Select “Key 2”, the mesh will be changed to the rest shape. 6. Transform “Key 2” and keep going for other shape keys. 7. Switch back to Object Mode. 8. Set the Value for “Key 1”, “Key 2”, etc. to see the transformation between the shape keys. ● In the figure below, from left to right shows: “Basis”, “Key 1”, “Key 2” and mix (“Key 1” 1.0 and “Key 2” 0.8) shape keys in Object Mode. ●https://docs.blender.org/manual/en/dev/animation/shape_keys/workflow.html#relative-shape-keys ●https://docs.blender.org/manual/en/dev/animation/shape_keys/shape_keys_panel.html#settings
  • 10. 2018 DrTAD 10 Blender Animation – Morphing 2 objects with Shrinkwrap & Shape Keys. The Tutorial. Morphing animation – from cube to sphere.
  • 11. 2018 DrTAD 11 Blender Animation – The 3D model ● Fig. 1. The 3D model Cube in Edit Mode
  • 12. 2018 DrTAD 12 Blender Animation – Subdivide ● Fig. 2. Subdividing Cube x 5 (Transform Panel / Edit Mode)
  • 13. 2018 DrTAD 13 Blender Animation – Hide ● Fig. 3. Hiding the Cube (Object Mode)
  • 14. 2018 DrTAD 14 Blender Animation – The 3D Sphere ● ● Fig. 4. Adding a 3D UV Sphere object (Add > Mesh > UV Sphere)
  • 15. 2018 DrTAD 15 Blender Animation – The 3D Sphere ● ● Fig. 5. Adding a 3D UV Sphere object (Add > Mesh > UV Sphere / Segments & Rings x 65)
  • 16. 2018 DrTAD 16 Blender Animation – Show ● Fig. 6. Showing the Cube (Object Mode)
  • 17. 2018 DrTAD 17 Blender Animation – Shrinkwrap Modifier ● Fig. 7. Activating the Shrinkwrap Modifier (Object Mode)
  • 18. 2018 DrTAD 18 Blender Animation – Shrinkwrap Modifier ● Fig. 8. Activating the Shrinkwrap Modifier & Target (Object Mode)
  • 19. 2018 DrTAD 19 Blender Animation – Shrinkwrap Modifier ● Fig. 9. Activating the Shrinkwrap Modifier & Target > Sphere (Object Mode)
  • 20. 2018 DrTAD 20 Blender Animation – Scale ● ● Fig. 10. Scaling the mesh (Cube; key „S“; Edit Mode)
  • 21. 2018 DrTAD 21 Blender Animation – Scale ● ● Fig. 11. Scaling the mesh (Cube; Edit Mode) – The result
  • 22. 2018 DrTAD 22 Blender Animation – Shrinkwrap Modifier ● ● Fig. 12. Apply as Shape Key (Object Mode)
  • 23. 2018 DrTAD 23 Blender Animation – Configuration ● ● Fig. 13. The configuration (Cube + Sphere)
  • 24. 2018 DrTAD 24 Blender Animation – Color ● Fig. 14. The color of Cube (Also hidding the Sphere)
  • 25. 2018 DrTAD 25 Blender Animation – In Process ● ● Fig. 15. Object data of Cube & Shape Keys (Object Mode)
  • 26. 2018 DrTAD 26 Blender Animation – In Process ● ● Fig. 16. The record key (yellow color; frame 1; Value = 0). Key „I“ + Mouse Cursor on the top of Value
  • 27. 2018 DrTAD 27 Blender Animation – In Process ● ● Fig. 17. Set the frame to 190 (green color)
  • 28. 2018 DrTAD 28 Blender Animation – In Process ● ● Fig. 18. The record key (yellow color; frame 190; Value = 1). Key „I“ + ● Mouse Cursor on the top of Value
  • 29. 2018 DrTAD 29 Blender Animation – In Process ● Fig. 19. Render preview. Hidding the Sphere: Viewport & Rendering
  • 30. 2018 DrTAD 30 Blender Animation – Record ● Fig. 20. Recording animation (FFmpeg Video; Frames 1-250)
  • 31. 2018 DrTAD 31 Blender Animation – The Result ● Fig. 21. Play animation in VLC player
  • 32. 2018 DrTAD 32 Blender Animation – YouTube ● Fig. 22. Play animation in YouTube https://www.youtube.com/watch?v=CmwT7QLrv5I&feature=youtu.be
  • 33. 2018 DrTAD 33 References ●Blender Software https://www.blender.org/ ●Modern accessible application of the system Blender in 3D design practice. https://www.researchgate.net/publication/312033613_Modern_accessible_application_of _the_system_Blender_in_3D_design_practice ● Blender Shrinkwrap Modifier. https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/shrinkwrap.html?high- light=shrinkwrap ●Blender Animation – Introduction - Shape Keys » Introduction https://docs.blender.org/manual/en/dev/animation/shape_keys/introduction.html ●Blender Animation – Shape Keys Panel ●https://docs.blender.org/manual/en/dev/animation/shape_keys/shape_keys_panel.html#s ettings ●Bender / Animation / Shape Keys » Workflow https://docs.blender.org/manual/en/dev/animation/shape_keys/workflow.html#relative- shape-keys ●DrTAD Blender Tutorial Animation Basics – Morphing 2 objects with Shrinkwrap & Shape Keys https://www.youtube.com/watch?v=CmwT7QLrv5I&feature=youtu.be