Enhancing Parks & Rec
Programs through
Human-Centered Design
Rebecca Blakiston, Senior Service Designer
Howdy
I’m a service designer, researcher, and librarian
on a mission to improve the usability of public
services.
Learning objectives
An understanding of
Human-Centered Design
and why it's critical in
public service
Quick, cost-effective
ways to gather valuable
customer feedback
Practical tips for creating
more effective surveys and
gathering actionable
insights
Ideas for incorporating
design thinking into
everyday decision-making
and service creation
01 03
04
02
Table of contents
Why human-centered
design matters
Design 101
Get out there
Learn what’s working and
what’s not
Make it better
Draw from principles of
good design
Do it cheap
Quick and dirty ways to
put it into practice
01 03
04
02
Design
101
01
why this matters
—Cyd Harrell
Author, A Civic Technologist’s Practice Guide
“Government exists to serve the
public, so its services should be
designed with the public at the
center.”
Human-centered design
Creating public services around the real
needs, experiences, and challenges of the
people we serve — not around the policies
that mandate them, the systems that
deliver them, or the staff who provide
them.
Government agencies need to
demonstrate our value and impact now
more than ever.
We’re being
scrutinized
WHOA!
But we already do ask the
public for their
feedback…
—project manager
Marana Aquatic and Recreation Center
“We got over 5,000 pieces of
feedback from the community.”
How might we gather community
feedback on all things at all stages and
from all levels, no matter our day-to-day
jobs?
Yes, and…
Here’s how
Start with community needs
Get feedback early and often
Iterate, then iterate again
Adapted from Gov.UK
design principles
Key questions…
Who are the people you are serving?
What are their goals, behaviors, and challenges?
What are their unmet needs?
Get out
there
02
learn what’s working and
what’s not
—Jennifer Pahlka
Author, Recoding America
“The people designing policy
and services are rarely the ones
who use them — and they don’t
know what it’s like.”
Do your research
Learn people’s attitudes,
perceptions, preferences, and
behaviors.
Seniors
Seeking
challenging new
trails to explore
Hikers
Which humans use your programs?
Seeking summer
programs for their
children
Parents
Seeking accessible
community
activities
How does your audience vary?
The Loop Community Center Festival
Pedestrians Basketball players Child attendee
Dog walkers Gym goers Adult attendee
Runners Swimmers Traffic control staff
Cyclists One-time visitors Food truck vendor
E-bike riders Members Wheelchair user
listen
sometimes it’s that
simple
User interviews
Ask the public how it’s going.
Example questions:
● What brought you here?
● Why is this important to you?
● What did you enjoy most?
● Was anything frustrating or
confusing?
● If you had a magic wand, what
would you change?
Impression testing
Put your ideas in front of the public
and get their reactions.
Example questions:
● What do you think of this idea?
● Does this feel like something you
would participate in?
● What do you like about the idea,
and what would you change?
Preference testing
Ask people to compare options and
select their favorite.
Example questions:
● Which of these options do you
prefer? Why?
● What is the biggest factor in your
decision?
● Which one feels like a better fit for
you or your community?
Enhancing Parks and Rec through Human-Centered Design
Focus groups (but better)
Ask a group of people for their ideas
and opinions.
Make it interesting (and avoid
groupthink!) by having them do things
like:
● Identify their favorite places on
park or trail maps
● Build their dream rec calendar
● Sketch a new website, event
page, or registration form
Surveys (but better)
Gather feedback from lots of people.
● Know what you want to learn
● Keep it short (under 10 questions)
● Ask clear, neutral questions, and
select questions wisely
Bad survey questions are everywhere
Bad survey questions are everywhere
Bad survey questions are everywhere
Common probs
Survey questions that:
● Lead respondents to answer a
certain way
● Are hard to answer authentically
● Bundle together more than one thing
● Use complicated or inconsistent
likert scales
● Require an answer, even if they are
irrelevant or unanswerable
More at:
theuxcookbook.com/surveys
Surveys can be simple
Give it a good name
Title the survey something meaningful, starting with a verb.
Good survey titles:
● Give us feedback on the new splash pad
● Help us design your neighborhood park
● Submit your ideas about teen programming
As opposed to:
● Compulsory All-Resident Holistic Synergistic Feedback
Initiative Regarding the Utilization and Perception of
Communal Spaces and Recreational Infrastructure
A note about avoiding jargon
Instead of:
Enhancing Parks & Rec Programs through Human-Centered Design
I could have called it this:
Practical Ways to Get Community Feedback
But at least I didn’t call it this:
Leveraging Community Insights to Optimize Parks & Rec
Programming via Human-Centered Design Frameworks
Asking isn’t enough
What people say they do is often
not what people actually do.
observe
sometimes it’s that
simple
Enhancing Parks and Rec through Human-Centered Design
Ethnography-ish
Look around and see how people are
interacting with spaces, signage,
technology, and the built environment.
Notice:
● What places are popular and
unpopular
● How behavior changes based on
time of day
● How people are hacking the space
Usability testing
Evaluate a program by asking
people to complete tasks and
observing their behavior.
Notice:
● Their expectations
● Their assumptions
● Language they use
● Where they struggle
Wayfinding testing
Evaluate wayfinding by asking
people to find something and
watching where they go.
Notice:
● Their navigation paths
● Where they make decisions
● What signage they notice
(and don’t)
What have you noticed…
Where do people struggle when navigating
your spaces or programs?
When do people get confused or have questions?
When are people creating “workarounds”?
do the thing
put yourself in their
shoes
When was the last time you…
Learned about or signed up for a program?
Attended an event?
Navigated an unfamiliar trail?
Enhancing Parks and Rec through Human-Centered Design
Make it
better
03
draw from principles of
good design
Be welcoming,
familiar, and
simple to use with
few steps.
I emailed support to
update my email
address and
received this
response.
What’s wrong with
this?
I’m visiting the
Playground
restaurant/club.
What’s wrong with
this?
Make it easy for
people to complete
their goals.
I want to reserve a
pickleball court.
What’s wrong with
this?
I’m trying to update
my payment
information.
What’s wrong with
this?
I’m trying to learn
about this event.
What went wrong
here?
Encourage the
right behaviors
from visitors
while keeping it
human.
I want to meditate in
the new Reflection
Room and saw this
sign.
What’s wrong with
this?
Provide help
when people
need it and have
no dead ends.
I got out of the pool and
walked up some steps.
What’s wrong with this?
Do it
cheap
04
quick and dirty ways to put
it into practice
Tiny café
Set up a snack station and
get rapid feedback from
visitors as they’re passing
by.
Roaming café
Grab some snacks and get
feedback while on the
move.
Talk-back boards
In-the-field
recruitment
Lightweight
prototypes
Follow a
recipe
The UX Cookbook has
tips and templates to
get you started.
theuxcookbook.com
—Marina Nitze and Nick Sinai
Authors, Hack Your Bureaucracy
"We think that changing the
world requires inspirational
leaders, but the truth is that real
change is driven by regular
people working behind the
scenes."
CREDITS: This presentation template was
created by Slidesgo, including icons by
Flaticon and infographics & images by Freepik
Let’s discuss.
rebeccablakiston.info
Thanks!

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Enhancing Parks and Rec through Human-Centered Design

  • 1. Enhancing Parks & Rec Programs through Human-Centered Design Rebecca Blakiston, Senior Service Designer
  • 2. Howdy I’m a service designer, researcher, and librarian on a mission to improve the usability of public services.
  • 3. Learning objectives An understanding of Human-Centered Design and why it's critical in public service Quick, cost-effective ways to gather valuable customer feedback Practical tips for creating more effective surveys and gathering actionable insights Ideas for incorporating design thinking into everyday decision-making and service creation 01 03 04 02
  • 4. Table of contents Why human-centered design matters Design 101 Get out there Learn what’s working and what’s not Make it better Draw from principles of good design Do it cheap Quick and dirty ways to put it into practice 01 03 04 02
  • 6. —Cyd Harrell Author, A Civic Technologist’s Practice Guide “Government exists to serve the public, so its services should be designed with the public at the center.”
  • 7. Human-centered design Creating public services around the real needs, experiences, and challenges of the people we serve — not around the policies that mandate them, the systems that deliver them, or the staff who provide them.
  • 8. Government agencies need to demonstrate our value and impact now more than ever. We’re being scrutinized
  • 9. WHOA! But we already do ask the public for their feedback…
  • 10. —project manager Marana Aquatic and Recreation Center “We got over 5,000 pieces of feedback from the community.”
  • 11. How might we gather community feedback on all things at all stages and from all levels, no matter our day-to-day jobs? Yes, and…
  • 12. Here’s how Start with community needs Get feedback early and often Iterate, then iterate again Adapted from Gov.UK design principles
  • 13. Key questions… Who are the people you are serving? What are their goals, behaviors, and challenges? What are their unmet needs?
  • 14. Get out there 02 learn what’s working and what’s not
  • 15. —Jennifer Pahlka Author, Recoding America “The people designing policy and services are rarely the ones who use them — and they don’t know what it’s like.”
  • 16. Do your research Learn people’s attitudes, perceptions, preferences, and behaviors.
  • 17. Seniors Seeking challenging new trails to explore Hikers Which humans use your programs? Seeking summer programs for their children Parents Seeking accessible community activities
  • 18. How does your audience vary? The Loop Community Center Festival Pedestrians Basketball players Child attendee Dog walkers Gym goers Adult attendee Runners Swimmers Traffic control staff Cyclists One-time visitors Food truck vendor E-bike riders Members Wheelchair user
  • 20. User interviews Ask the public how it’s going. Example questions: ● What brought you here? ● Why is this important to you? ● What did you enjoy most? ● Was anything frustrating or confusing? ● If you had a magic wand, what would you change?
  • 21. Impression testing Put your ideas in front of the public and get their reactions. Example questions: ● What do you think of this idea? ● Does this feel like something you would participate in? ● What do you like about the idea, and what would you change?
  • 22. Preference testing Ask people to compare options and select their favorite. Example questions: ● Which of these options do you prefer? Why? ● What is the biggest factor in your decision? ● Which one feels like a better fit for you or your community?
  • 24. Focus groups (but better) Ask a group of people for their ideas and opinions. Make it interesting (and avoid groupthink!) by having them do things like: ● Identify their favorite places on park or trail maps ● Build their dream rec calendar ● Sketch a new website, event page, or registration form
  • 25. Surveys (but better) Gather feedback from lots of people. ● Know what you want to learn ● Keep it short (under 10 questions) ● Ask clear, neutral questions, and select questions wisely
  • 26. Bad survey questions are everywhere
  • 27. Bad survey questions are everywhere
  • 28. Bad survey questions are everywhere
  • 29. Common probs Survey questions that: ● Lead respondents to answer a certain way ● Are hard to answer authentically ● Bundle together more than one thing ● Use complicated or inconsistent likert scales ● Require an answer, even if they are irrelevant or unanswerable More at: theuxcookbook.com/surveys
  • 30. Surveys can be simple
  • 31. Give it a good name Title the survey something meaningful, starting with a verb. Good survey titles: ● Give us feedback on the new splash pad ● Help us design your neighborhood park ● Submit your ideas about teen programming As opposed to: ● Compulsory All-Resident Holistic Synergistic Feedback Initiative Regarding the Utilization and Perception of Communal Spaces and Recreational Infrastructure
  • 32. A note about avoiding jargon Instead of: Enhancing Parks & Rec Programs through Human-Centered Design I could have called it this: Practical Ways to Get Community Feedback But at least I didn’t call it this: Leveraging Community Insights to Optimize Parks & Rec Programming via Human-Centered Design Frameworks
  • 33. Asking isn’t enough What people say they do is often not what people actually do.
  • 36. Ethnography-ish Look around and see how people are interacting with spaces, signage, technology, and the built environment. Notice: ● What places are popular and unpopular ● How behavior changes based on time of day ● How people are hacking the space
  • 37. Usability testing Evaluate a program by asking people to complete tasks and observing their behavior. Notice: ● Their expectations ● Their assumptions ● Language they use ● Where they struggle
  • 38. Wayfinding testing Evaluate wayfinding by asking people to find something and watching where they go. Notice: ● Their navigation paths ● Where they make decisions ● What signage they notice (and don’t)
  • 39. What have you noticed… Where do people struggle when navigating your spaces or programs? When do people get confused or have questions? When are people creating “workarounds”?
  • 40. do the thing put yourself in their shoes
  • 41. When was the last time you… Learned about or signed up for a program? Attended an event? Navigated an unfamiliar trail?
  • 43. Make it better 03 draw from principles of good design
  • 44. Be welcoming, familiar, and simple to use with few steps.
  • 45. I emailed support to update my email address and received this response. What’s wrong with this?
  • 47. Make it easy for people to complete their goals.
  • 48. I want to reserve a pickleball court. What’s wrong with this?
  • 49. I’m trying to update my payment information. What’s wrong with this?
  • 50. I’m trying to learn about this event. What went wrong here?
  • 51. Encourage the right behaviors from visitors while keeping it human.
  • 52. I want to meditate in the new Reflection Room and saw this sign. What’s wrong with this?
  • 53. Provide help when people need it and have no dead ends.
  • 54. I got out of the pool and walked up some steps. What’s wrong with this?
  • 55. Do it cheap 04 quick and dirty ways to put it into practice
  • 56. Tiny café Set up a snack station and get rapid feedback from visitors as they’re passing by.
  • 57. Roaming café Grab some snacks and get feedback while on the move.
  • 61. Follow a recipe The UX Cookbook has tips and templates to get you started. theuxcookbook.com
  • 62. —Marina Nitze and Nick Sinai Authors, Hack Your Bureaucracy "We think that changing the world requires inspirational leaders, but the truth is that real change is driven by regular people working behind the scenes."
  • 63. CREDITS: This presentation template was created by Slidesgo, including icons by Flaticon and infographics & images by Freepik Let’s discuss. rebeccablakiston.info Thanks!