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Evolving the Digital
Experience at Pace with
Experimentation
Chris Gibbins,
Director of UX & Optimisation, Biglight
2019
Evolving the Digital Experience at Pace with Experimentation - Chris Gibbins
Evolving the Digital Experience at Pace with Experimentation - Chris Gibbins
We help our clients to continually evolve &
innovate the customer experience
2018 “Retail Armageddon” 



2,594 stores in administration
The way people shop is changing
And so are their needs & expectations
Retailers not evolving fast enough!
Lazy design practices, one of the
contributing factors
Copying others - “JL’s checkout looks good!”
Which
variation
do you
copy?
‘Everyone else does it like this’ syndrome!
“How the Hamburger Menu Almost Led
to a Triple-Digit Million Pound Loss”
https://bit.ly/2wi3WCN
Joe Pendlebury
Blindly following “best practice”
when it comes to design
solutions
- Approach / methods

- Design solutions
Making stuff up Playing it safe
Far too much…
Alexander McQueen:

“You don’t move forward if you play it safe”
So retailers need to…
Focus on solving real customer
problems more effectively & more
quickly than the competition
Embed experimentation
into the design process
Digital is an extremely malleable medium
Digital + A/B/Personalisation technologies =
continuous feedback from your customers
Digital, the perfect medium for experimentation!
How we do this
Uncovering customer problems
& opportunities
Rapid design & A/B testing 

of hypothesised solutions
Rollout of winning 

experiences
Customer Experience Optimisation (CXO)
A
B
C B
Lean UX
Process
Test 3 or 4
“Prototypes”
(or design
variations) at
the same time
Test
multiple
concepts
A/B Testing 

live on the
Website or App
Learn from all
your users
+
Get statistically
significant
results
Our CXO Process
Iterate
Rollout the
winners
immediately
Ideation (e.g.
crazy 8’s) &
the ‘wildcard’
concept
Research
& analysis
Crazy 8’s ideation and the “wild card” concept
8 ideas
wildcard
V1 V2
V3 V4
A/B testing results from a real experiment
wildcard
The numbers from one of our CXO programmes
One of our cross-functional delivery teams
Rapid design & build (2 week sprints)
45 experiments in the year
14 winners (31% success rate)
3 design variations per experiment (on average)
135 designs completed!
Around 100 designs didn’t work!
Project Manager
UX Specialist
UI Designer
Analyst
Developer
Yearly output:
Jeff Bezos:

“Our success at Amazon is a function
of how many experiments we do per
year, per month, per week, per day,”
Case Study 1:
Solving a simple customer problem identified on the
Hobbs website
Filtering?
“On other websites
there’s usually a thing
that allows you to see
only the blue dresses!”
User 2 who couldn’t find
the filters
Filtering?
Problem Statement:

Users completely missed the filtering
options due to the poor visibility and
affordance.
But conversion rate was considerably
higher for those who used filters.
What if users could actually find the filters?
Original Design idea 1
What if users could actually find the filters?
Original Design idea 1 Design idea 2
What if users could actually find the filters?
Original Design idea 1 Design idea 2 Design idea 3
If you had to guess and go with just one?
We ran all 3 in an A/B test
Original Variation 1 Variation 2 Variation 3
+10% (significant)Filter use: +7% (significant)+14% (significant)
-4% (significant)Conversion Rate: -2% (not significant)double digit %
increase (significant)
WINNER
Guessing can be very expensive
Original Variation 1
+10% (significant)Filter use:
-4% (significant)Conversion Rate:
For an average retailer who makes £30 million on mobile
With 80% conversions going through the PLP
The wrong decision (i.e. guessing V1) could cost
-£960,000 per year
You can’t afford NOT to build A/B testing
into your design process?
The “Natural selection” of the best design!
Case Study 2:
The evolution of the Furniture Village digital
experience through experimentation
The CXO Backlog full of
Problem Statements,
hypotheses and new ideas
The CXO roadmap
Experimentation example 1:
Improving the visibility of the navigation and
search bar on desktop
Evolving the Digital Experience at Pace with Experimentation - Chris Gibbins
Problem Statement:

Users struggled to see the top categories
in the navigation due to the poor visibility
of the navigation.
Search was an important feature for users
however this also lacks prominence.
Variation 1
The Control
Variation 2
+19% increase in
Add-to-Basket rate
WINNER
Evolving the Digital Experience at Pace with Experimentation - Chris Gibbins
Experimentation example 2:
A series of more adventurous A/B experiments to
reimagine the product details pages
Problem Statement:

The presentation of information
and options was overwhelming
for users.
Poor visibility of sizes, storage
options and add-ons, resulting
in low uptake.
3 design
variations
tested
Control (original PDP) Winning variation
The Winning Variation
Problem Statement:

Still room for improvement to
simplify the design.
Also we observed interaction
issues with the tabbed
navigation.
2 design
variations
tested
The New Control Winning variation
Luke Wroblewski:

“Design is never done”
The next
experiment
going live in
2 weeks
The New Control Variation 1 - Product images exposed
Final thoughts
Conceptual Creativity Experimental Creativity
Paul Cézanne
Pablo Picasso
David Galenson's theory on creativity, 2006
Figuring it out in advance
e.g.:
Figuring it out through trial and error (experimentation)
e.g.:
or
WINNING
APPROACH
FOR CX
Conceptualists know what they want
and know when they’ve created it  
Experimentalists never know when
their work is finished!
Liberating
Thank You
Chris Gibbins
Email: chris.gibbins@biglight.co.uk

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Evolving the Digital Experience at Pace with Experimentation - Chris Gibbins