The document discusses the FinEduVR project which explores using virtual reality as a learning environment. It highlights several virtual reality platforms being used in the project including Google Cardboard, Vizor.io for visual coding, and HTC Vive. Students have experienced using VR to play games and attend the Slush event. The document also mentions a Vision VR/AR Summit that brings together artists, engineers and researchers working in virtual and augmented reality. It provides details on the FinEduVR blog, roadtrip to the Vision Summit, and social media accounts being used to share experiences of virtual reality in education.
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