S
App Development =
Skills Development
How Coding to Learn Makes It Happen
Presenter:
Susan Bearden
@s_bearden
@tweechmeapp
Agenda
S Our Mobile World
S WHY students should be learning about
mobile app development
S HOW students should be learning about
mobile app development
S The MAD-Learn Approach
S
Our Mobile World
Meet the New “First Screen”
Source:
http://www.digitalbuzzblog.
com/infographic-2013-
mobile-growth-statistics/
S
WHY Students Should
Be Coding
Voices from the Top
S President Obama: “…the next language students will need to
learn…”
S Bill Gates: “Learning to write programs stretches your mind, and
helps you think better, creates a way of thinking about things that I
think is helpful in all domains.”
S Stuart Silberg (VP-Hotels.com): “…schools also need to educate
children on the advantages of learning those skills and how to
implement them in both business and day-to-day life…Schools
need to educate pupils that technology is much more than just
Java, HTML5 and Excel – it gives them the tools to turn any idea
into reality.”
Why students should be coding
Source: http://www.computerweekly.com/news/2240163065/Estonia-teaches-students-as-young-as-year-1-to-code-
web-and-mobile-applications
• Confidence in dealing with complexity
• Persistence in working with difficult problems
• Tolerance for ambiguity
• The ability to deal with open ended problems
• The ability to communicate and work with others to achieve a common goal or
solution
“Vital & Transferable” Skills
S Problem-solving
S Using Technology
S Working on Teams
S Making Connections
S Communicating
Like many states, the Illinois
State Board of Education
emphasizes skills development
as part of its learning standards
for mathematics and
English/language arts.
Add the “ISTE Connection”
S Problem-solving
S Using Technology
S Working on Teams
S Making Connections
S Communicating
S Creativity and innovation
S Communication and collaboration
S Research and information fluency
S Critical thinking, problem solving,
and decision making
S Digital citizenship
S Technology operations and
concepts
International Society for
Technology in
Education’s Skills
Development
Expectations for
Students
Add Real World Marketable Skills
S Creative ideation & design-based learning
S Product based/project based thinking
S Presentation skills
S Entrepreneurship
S Marketability!
Value added proposition for schools
S Application to other STEM areas
S Opportunities for certifications
S Students building apps for school
S Students building apps for community/groups connects
school to community
S Monetizing app development offerings
S
HOW Students Should
Be Coding
Coding to Learn vs. Learning to
Code
What does “Coding to Learn” Mean?
S When students learn to code, they learn to code
S When they “code to learn” they learn much more
S Learning by Design approach
S Coding to Learn begins with a problem that needs to be
addressed
S Students work to find a solution, using a conceptual approach
S Students learn vital & transferable skills
Source:
www.youtube.com/watch?v
=9UqyVUxitDA
Phases of App Development
S Ideation Phase: “What’s the problem?”
S Planning Phase: “How should the app be organized?”
S App Building Phase: “How should the app function?”
S Content Building Phase: “What should the end user
know?”
S Testing Phase: “How can the app be better?”
S
App Development =
Skills Development
Problem-Solving
S Questions, questions,
questions…
S What’s important?
S How is it arranged?
S Which templates should I use?
S How do I get my audience to
care?
S How do I fix things?
Using Technology
S How are the app’s parameters set?
S How does the CMS work?
S Which templates are best suited to the development?
S Why does the app BEST serve the purpose?
S How much time is spent “offline?”
Working on Teams
S What is my role/what
are my roles?
S What is our system
of “checks and
balances?”
S How do we ensure
that every team
member is valued?
Making Connections
S How is the app’s content logically interrelated?
S What is its connection to my class, school,
community, world?
S Why is my app relevant?
Communicating
S Am I giving due credit to my
sources?
S Am I making the information
accessible?
S Am I using proper form?
S Am I effectively communicating
with…
S My team?
S My audience?
Considerations
S Mindset shift
S from “Let’s learn coding” to “Want to make something? We can use this to do it!”
S Developmental, “structured lack of structure”
S built on previous lessons, but driven by students’ ideas
S Age appropriate goals
S from changing colors to changing the world
S Role shift
S from instructor to facilitator
S Fun work with quick payoff
Integration Options:
Curriculum to Camps
S As part of the curriculum
S As part of a computer science or technology class
S As an elective or exploratory class
S As a club or afterschool offering
S As part of a weekend “family engagement” event
S As a summer camp offering
S
The MAD-Learn
Approach
What is MAD-Learn?
S Mobile App Development
Learning
S New approach to teaching
coding
S Two-phase system
S Aimed at “the other 98%”
S Adaptable program
Creators of Technology with
MAD-Learn
Operating Platform (CMS)
MAD-scout Apps
A 5th Grade Girl at HTEA 6th Grade Student at Auburn
Ryan is a 5th Grader at
HTEA
4th Grade Boys at Auburn
S
S
Fetc2015 app skills
Crescerance.com
@Crescerance MAD-learn.com
@MADlearn

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Fetc2015 app skills

  • 1. S App Development = Skills Development How Coding to Learn Makes It Happen Presenter: Susan Bearden @s_bearden @tweechmeapp
  • 2. Agenda S Our Mobile World S WHY students should be learning about mobile app development S HOW students should be learning about mobile app development S The MAD-Learn Approach
  • 3. S Our Mobile World Meet the New “First Screen”
  • 6. Voices from the Top S President Obama: “…the next language students will need to learn…” S Bill Gates: “Learning to write programs stretches your mind, and helps you think better, creates a way of thinking about things that I think is helpful in all domains.” S Stuart Silberg (VP-Hotels.com): “…schools also need to educate children on the advantages of learning those skills and how to implement them in both business and day-to-day life…Schools need to educate pupils that technology is much more than just Java, HTML5 and Excel – it gives them the tools to turn any idea into reality.” Why students should be coding
  • 8. • Confidence in dealing with complexity • Persistence in working with difficult problems • Tolerance for ambiguity • The ability to deal with open ended problems • The ability to communicate and work with others to achieve a common goal or solution
  • 9. “Vital & Transferable” Skills S Problem-solving S Using Technology S Working on Teams S Making Connections S Communicating Like many states, the Illinois State Board of Education emphasizes skills development as part of its learning standards for mathematics and English/language arts.
  • 10. Add the “ISTE Connection” S Problem-solving S Using Technology S Working on Teams S Making Connections S Communicating S Creativity and innovation S Communication and collaboration S Research and information fluency S Critical thinking, problem solving, and decision making S Digital citizenship S Technology operations and concepts International Society for Technology in Education’s Skills Development Expectations for Students
  • 11. Add Real World Marketable Skills S Creative ideation & design-based learning S Product based/project based thinking S Presentation skills S Entrepreneurship S Marketability!
  • 12. Value added proposition for schools S Application to other STEM areas S Opportunities for certifications S Students building apps for school S Students building apps for community/groups connects school to community S Monetizing app development offerings
  • 13. S HOW Students Should Be Coding Coding to Learn vs. Learning to Code
  • 14. What does “Coding to Learn” Mean? S When students learn to code, they learn to code S When they “code to learn” they learn much more S Learning by Design approach S Coding to Learn begins with a problem that needs to be addressed S Students work to find a solution, using a conceptual approach S Students learn vital & transferable skills
  • 16. Phases of App Development S Ideation Phase: “What’s the problem?” S Planning Phase: “How should the app be organized?” S App Building Phase: “How should the app function?” S Content Building Phase: “What should the end user know?” S Testing Phase: “How can the app be better?”
  • 18. Problem-Solving S Questions, questions, questions… S What’s important? S How is it arranged? S Which templates should I use? S How do I get my audience to care? S How do I fix things?
  • 19. Using Technology S How are the app’s parameters set? S How does the CMS work? S Which templates are best suited to the development? S Why does the app BEST serve the purpose? S How much time is spent “offline?”
  • 20. Working on Teams S What is my role/what are my roles? S What is our system of “checks and balances?” S How do we ensure that every team member is valued?
  • 21. Making Connections S How is the app’s content logically interrelated? S What is its connection to my class, school, community, world? S Why is my app relevant?
  • 22. Communicating S Am I giving due credit to my sources? S Am I making the information accessible? S Am I using proper form? S Am I effectively communicating with… S My team? S My audience?
  • 23. Considerations S Mindset shift S from “Let’s learn coding” to “Want to make something? We can use this to do it!” S Developmental, “structured lack of structure” S built on previous lessons, but driven by students’ ideas S Age appropriate goals S from changing colors to changing the world S Role shift S from instructor to facilitator S Fun work with quick payoff
  • 24. Integration Options: Curriculum to Camps S As part of the curriculum S As part of a computer science or technology class S As an elective or exploratory class S As a club or afterschool offering S As part of a weekend “family engagement” event S As a summer camp offering
  • 26. What is MAD-Learn? S Mobile App Development Learning S New approach to teaching coding S Two-phase system S Aimed at “the other 98%” S Adaptable program Creators of Technology with MAD-Learn
  • 28. MAD-scout Apps A 5th Grade Girl at HTEA 6th Grade Student at Auburn Ryan is a 5th Grader at HTEA 4th Grade Boys at Auburn
  • 29. S
  • 30. S

Editor's Notes

  • #29: Slide 4 – Students are creating mobile apps These are some sample screens of Student Built app using the MAD-Learn platform Rainbow loom- 5th grade girl in Florida – over 20,000 downloads Auburn State Theatre – Business in Auburn, NE – built by students for advertising. iDesign by Ryan Six Dangerous Animals – 4th grade boys