Future Technology
in our
Classrooms
Cloud Computing
Now schools are looking to outsource significant
parts of their infrastructure, such as email and
backups, to cloud providers.
Together, these developments have contributed
considerably to the adoption of cloud
computing approaches at K-12 schools across
the globe.
Mobiles
Mobiles, especially Smartphone and tablets,
enable ubiquitous access to information, social
networks tools for learning and productivity,
and hundreds of thousands of software tools
that make use of their
* Accelerometers
* Compasses
* Cameras
* Microphones
* GPS
* and other sensors
Game-based learning
Games for education span the range from
single-player or small-group card and board
games all the way to massively multiplayer
online games and alternate reality games.
Those at the first end of the spectrum are easy
to integrate into the curriculum, and have long
been an option in many schools
Open content
Is the current form of a movement that began a
decade ago, when universities such as MIT
began to make their course content freely
available.
Ten years later, school have also begun to share
a significant amount of curricula, resources and
learning materials.
The open content movement is increasingly a
response to the rising costs of education, to
provide access to learning in areas where such
access is difficult
Learning analytics
Analytic techniques to study students
engagement, performance, and progress in
practice, with the goal of using what is learned
to revise curricula, teaching and assessment in
real time.
Building on the kinds of information generated
by Google Analytics and other similar tools
Personal Learning Environments
Refer to student-designed learning approaches
that encompass different types of content –
videos, applications, games, social media tools
and more. Chosen by students to match his or
her personal learning style and pace.
The goal is for students to have more control
over how they learn and for teachers to set
expectations that their students will be more
engaged in understanding and applying their
learning strategies
What are the Challenges for us
Abundance of Resource
The abundance of resources and
relationships made easily
accessible via the Internet is
increasingly challenging us to
revisit our roles as educators
High Cost
Cost for new technologies are
continuously increasing
Trained Staff
Very few talented people are
entering the education sector
Gap between Demand &
Technology upgradation
The demand for personalized
learning is not adequately
supported by current technology
or practices
Learners have increasing
opportunities to take their
education into theirown hands,
and options like informal
education, online education, and
home-based learning are attracting
students away from traditional
educational settings

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Future technology in Education

  • 2. Cloud Computing Now schools are looking to outsource significant parts of their infrastructure, such as email and backups, to cloud providers. Together, these developments have contributed considerably to the adoption of cloud computing approaches at K-12 schools across the globe.
  • 3. Mobiles Mobiles, especially Smartphone and tablets, enable ubiquitous access to information, social networks tools for learning and productivity, and hundreds of thousands of software tools that make use of their * Accelerometers * Compasses * Cameras * Microphones * GPS * and other sensors
  • 4. Game-based learning Games for education span the range from single-player or small-group card and board games all the way to massively multiplayer online games and alternate reality games. Those at the first end of the spectrum are easy to integrate into the curriculum, and have long been an option in many schools
  • 5. Open content Is the current form of a movement that began a decade ago, when universities such as MIT began to make their course content freely available. Ten years later, school have also begun to share a significant amount of curricula, resources and learning materials. The open content movement is increasingly a response to the rising costs of education, to provide access to learning in areas where such access is difficult
  • 6. Learning analytics Analytic techniques to study students engagement, performance, and progress in practice, with the goal of using what is learned to revise curricula, teaching and assessment in real time. Building on the kinds of information generated by Google Analytics and other similar tools
  • 7. Personal Learning Environments Refer to student-designed learning approaches that encompass different types of content – videos, applications, games, social media tools and more. Chosen by students to match his or her personal learning style and pace. The goal is for students to have more control over how they learn and for teachers to set expectations that their students will be more engaged in understanding and applying their learning strategies
  • 8. What are the Challenges for us
  • 9. Abundance of Resource The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators
  • 10. High Cost Cost for new technologies are continuously increasing
  • 11. Trained Staff Very few talented people are entering the education sector
  • 12. Gap between Demand & Technology upgradation The demand for personalized learning is not adequately supported by current technology or practices
  • 13. Learners have increasing opportunities to take their education into theirown hands, and options like informal education, online education, and home-based learning are attracting students away from traditional educational settings