This document discusses using game design and game mechanics to engage citizens in civic processes like urban planning. It provides examples of games that have been created for this purpose, such as Cards Against Urbanity, a card game started as a joke that is now used at conferences. The document covers basics of game design, elements of games, and how mechanics from different game types like board games, card games, and Euro-style games can be applied to civic issues. Specific mechanics discussed include role playing, deck building, area control, and network building. The document advocates that games can make civic information and processes more accessible, fun, and promote cooperation. It provides advice on game design and provides examples of games that have been created or could be