This document discusses gamification and game-based learning. It begins by asking questions about games and play. It then provides statistics on gaming and discusses how games appeal to students. The document outlines characteristics of games and what defines a game. It discusses using games in education by applying game mechanics to learning. Examples are provided of content-specific games and initiatives that incorporate games. Benefits of games for learning like feedback, collaboration and problem-solving are highlighted. The document concludes with references for further information.